Avatar of Agent B52
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
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    1. Agent B52 11 yrs ago

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9 yrs ago
Current Let's make this a good year.
10 yrs ago
My condolences to the loved ones of the passengers of Germanwings flight 9525.

Bio

Trust me. I'm an engineer (in training).

Most Recent Posts

KV-2 is a bit too slow for an anti grimm tank in my view. When I said 'barely mobile' I meant in comparison to the average hunter on foot. If you want to compare it to a real world tank, better comparisons would be the [AMX 13/90](http://www.panzerbaer.de/types/pix/f_lkpz_amx_13_90mm_tunesien-001.jpg) or [M551 Sheridan](http://www.military-today.com/tanks/m551_sheridan.jpg) light tanks. EDIT: That said, a KV-2 is fine too.
I have an idea. It's probably a bad one. The team is an odd one. None of them possess a real combat oriented semblance. Together they fight from inside a tracked metal box, foregoing the advantage of speed and strength. By hunter standards the box is an obvious target and barely mobile. The armour, while tough, is far from impregnable. However the crew swear by the box, with one large and very compelling argument at the centre of their reasoning. The _apocalyptic _ Big Gun. So yeah, while I would love to do this I would imagine anyone other than the player who controls the tank's commander (dibs btw) would get bored in combat rather quickly.
So I have a couple of questions: - I plan on making multiple people without a guardian spirit. I want to have at least two because I enjoy writing dialogue. My preferred number would be four for my Secret Plan (tm). Is this allowed and viable? - They may or may not be part robot, with the technological base this implies. Will this be a problem? - How long has the Fall War been a thing? Five hundred years? Ten thousand? Two?
Tentatively interested. I will need some more information though, ranging from the techlevel to what the students are allowed and 'allowed' to do to prepare.
> @Agent B52 - There were a couple issues with the character- though most of these issues are my personal preferences. I personally am not a particularly large fan of 'Amnesia' backstories. While not always the case, I feel as though they are usually used as an excuse not to write a backstory. The spirit reminds me a lot of the Crisis nanosuit- and could easily be abused due to the spirits we will likely be facing this game. I'm also not a particular fan of characters being 'masters' or 'experts' at anything- it implies they have nothing, or very little left to improve upon, which I feel is just poor for character development. I didn't necessarily find Sofia a bad character, she just fell a bit short compared to some of the others. I admit, I like over the top. When I started out I had one sentence at the top of the sheet: Magical Girl Samus Aran in a crysis nanosuit. Funnily enough the whole reason I chose the amnesia as a backstory because I know GM's like to use it as a plothook to make a characters life really difficult. Had the Church, whomever blew up the temple and possibly a third group just interested in powerful artifacts and spirits to come after her, possibly at the same time, I would have loved it. Sure, she got awesome powers, but what would be the price tag? What would she do with the responsibilities that come with it? While we're on the subject of troubles, what of her family and friends? Does anyone miss her at all? All that sort of good stuff. Essentially I recognised that in direct combat, Sofia was borderline too much, so I tried to compensate via other means. Sorry it didn't work out. Thank you for your time, I'll keep your advice in mind for any future roleplays I might get involved in.
Eh, too bad I didn't make it in. Might I ask why by the way? I still want to play the character someday, any tips to take the rough edges off would be appreciated.
> Unrelated: Apparently posts made prior to the Guild transition cannot be edited. If there are any borderline cases in terms of our profiles that the GMs feel could be accepted with a little editing, could you inform the appropriate parties so they can post revisions? I support this notion, also I'm still here (obviously).
In tttest 10 yrs ago Forum: Test Forum
Time to try again: “Slight tactical error.” Sofia says, grins and cocks back her fist. `MAXIMUM STRENGTH ` “For which I serendipitously have a remedy.”
Appearance:


Name: Sofia Lost
Age: 19
Guild Band: Applicant Red Hawk

Archtype: Boisterous Bruiser

Backstory: Tel Avon, oh how the glorious have fallen. One of the first cities in the path of the Varisie Empire. A city of bright lights and low restrictions, it was a hub of commerce and more prominently vice. Everything was available here, for a price. However as the ruling families found to their detriment, gold is not a good defence against siege engines.

Plenty of noble scions fled the city in wake of the conquest as they sought to escape the new, stifling imperial rule. As a rule, they are blowhards with little to no concept of consequences, passable combat skills and no experience with the true hardships of the world.

Fortunately, this is not a story about them.

Tucked away in an alley near the largest barracks of Tel Avon there used to be a small Zehist temple. Here, the armour of the Unknown Soldier was kept, the material form of all those of Avon who fell unburied and unremembered on far away fields. A conglomerate spirit formed in the distant past, before Tel Avon was even Tel Avon.

It was here Sofia was ‘born’ for want of a better word. The specifics are lost to time, fire, and a really really big explosion. It is presumed that Sofia was a new priestess of the Shrine. Or perhaps a random worshipper. She does not know. What she does know is that she somehow found herself in a crater where the temple once stood, donned in strange metal plate, the neighbourhood on fire and chaos in her head. Somewhat understandably, she ran away. She ran until she no longer could. That took her about two days to her surprise, a feat she was fairly certain she was previously not capable of.

While she rested and meditated, she was able to establish some coherent timeline for herself. For some reason, the Unknown Soldier and herself had rushed into a pact. Bound without even the barest of preparations in place her own spirit and that of the Unknown Soldier mixed in a maelstrom of thought. Almost nothing of Sofia’s original memories remain as thousands of years of soldiering experience was forced through her mind. The spirit did not come out unscathed either. What was once a synchronised harmony has become distorted, shattered and incomplete. A diminished shadow of it’s former self, albeit with still very potent capabilities.

It was at this point that a band from the Guild found her. Forlornly staring into a stream, lost in thought. Largely through the efforts of the friendly and boisterous Red Hawk member known as Fornston, Sofia started to find her centre once more. With a need for murder, a stable income, and information she joined with the Guild as soon as the group reached civilisation once more.

For the moment her goals are somewhat vague as she is still piecing together what happened exactly that fateful night she and the Unknown Soldier bonded. She knows that the armour is incomplete as well, and wants to find out where the remaining pieces went.

Skills and Abilities:
Archaic Weapon Proficiency: Due to the failed binding, enough thoughts and memories were shunted into her brain to cause it to metaphorically leak out of her ears. This came with some perks too. For one, Sofia is proficient with any weapon invented roughly a century before. However she has trouble with more modern weaponry, though it remains unclear why exactly.

"I Cast Fist!": Sofia utilises a mixture of a vast array of different styles based on the thousands of years of experience that blasted her mind. However, these skills were honed by bodies not her own and as such she occasionally trips up, downgrading her to a ‘mere’ expert rather than a grand master.

Diamond Will: Sofia, now that she has her centre again, has a burning will that could put a gargantuan to shame. It is suspected to be the reason why Sofia was selected by the Unknown Soldier in the first place. It is confirmed to be the reason she even remembers her name and why she is frankly ridiculously resistant to mental effects.

Rookie Pilot: Sofia is still training with piloting, in order to meet the requirements to become a proper Red Hawk. While theoretically capable, she needs to gain more practical experience.

Equipment: Sofia usually wears the armour of the Unknown Soldier under a cheap white cloak. When it is not active, the armour reverts to a worn leather armour with a black undersuit serving as extra padding. When not at work, Sofia prefers to arm herself solely with a staff and a set of daggers strapped to her hip. For adventures, she comes more prepared. Slung over one shoulder is a quiver with a short yew flatbow, over the other a bag with common travel supplies. At her hip rests a plain steel longsword.

Spirits:
It is 1 am here, and I am only halfway done. I am also weak and need sleep.

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