Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
This weapon is a mix of a scepter and a musket. (Credit goes to artist who made the weapon.)
Specialty| Serara is a support character. She increases and protects her ally. By creating multiple glyphs Serara has the ability to create shields or increase ones agility/strength/etc. When battling Serara uses her musket to 'stun' her opponents as her bullets are electric based, by stunning them she can flee and let her teammates do the rest...but when extremely needed she uses an area 'spell'. Serara sort of a mage and uses area damage to help out, using an elemental spell she can destroy her opponent. ( Will be explained )
Semblance| Support & Damage
Support| Serara can cast glyphs with her weapon to create a shield or increase ones physical ability. The effect of the cast will be varied by her state of mind and stamina as Serara actually sacrifices part of her speed/strength/etc what ever shes giving to the ally will decrease her physical ability. When creating a shield its strength varies by the users aura strength, the shield is basically a visible and stronger shield that covers allies, blocking off attacks.
Damage| Serara barely uses her damage, she only helps out her teammates and only uses damage when extremely needed. Damage is based off the elements. Since Serara only has a 'electricity' based crystal she can only cast spells that electrocute the opponent, but the damage is extremely high and when used the crystals pure-energy will fade away and the caster will have fatigue. ( Based on the crystal Serara uses will vary the effects/looks of the spell. )
Personality| Serara is a 'shut-in' girl. She praises solitude and feels pressured when ever she is near people. She is most comfortable at the company of some teen-romance-based book or in peace in quite. Serara isn't much of an active person and yet keeps her body in shape. She loves small amount of company but that could even tire her the most. Serara tends to stay away from others unless she is needed and is more coordinated or focused when she is alone.
Color| Yellow w/ Light Brown
Emblem| The Sun, seemingly floating spikes with there tips darker than the rest of its body and a orb lighter than the spikes are in the middle. The spikes emphasize the shine of the sun and the orb represents the sun.
Appearance|
| Height - 4.9ft | Weight - 118.2 | Build - Athletic | Hair L - Head to Knees | Her parents say that her small size is due to 'dwarfism' within there family blood. But it only seems that four or five members of the family have that disorder.
Personality | Alie is a drawer, expressing her current emotions by drawing. Multiple pictures within her mind that express her feelings. Feelings in which she couldn't show because she was too shut in. Alie was too scared to realize that she was pushing away others and her mother pushed her to the edge until she suddenly stopped, Alie began to accept that her mother just wanted a writer instead of an artist and due to her rewards she felt as if she'd gain money and power out of her books...but instead only pain came from it. Alie is confident, shy, and bubbly all at the same time. After she discovered her powers and her effects she felt stronger because of it. Now she is able to keep her state of mind without being scared.
Skills and Powers |
Time | The user can manipulate the fabric of time forwarding it, stopping it, and replaying it. But at the cost of mass use is parts of her life force. When using it for 'mass use' Alie's life time would decrease at the use of 'mass use'. But if Alie were to pick certain areas to rewind/fast forward/ or stop then the effects wouldn't be caused. But her powers effects can only vary by her physical and mental state. So if she is scared or tired her powers would be temporary. But if she was confident and active her powers would reach full potential.
Bio | Alie was born in a line of writers, her mother wrote 3 books and two of them received a reward. Her father was abusive, after Alie was born he began beating the mother and to the extent in which broke a bone. Later on he killed himself while drunk and since then Alie's mother began writing her experience as a victim thus she won a trophy. But Alie wasn't as creative as her mother, she lingered around drawing and wanted to become an artist. Though her mother decline, wanting a line of writers instead of artists she pushed her way through the boundaries, but it didn't work. No matter what her mother did to become a writer Alie wanted to draw... her passion for it was unbelievable and at a young age she could draw better than any artist...almost, though. Finally her mother accepted her passion and continued writing books, leaving Alie be she was finally free to do what ever she wanted with her profession. At occasions Alie would venture near her home climbing, running, and walking the lonely streets near her house. " Boundaries? You venture these streets and simply draw...humans. " Suddenly on a fateful day Alie was forcefully dragged into the Crimson World. He left her there alone scared and distraught. Demons or some kind of creatures were drawn to her by her scent and then...bang. Time surged through her and forcefully time stopped by Alie's will. Creatures in which slowly moved towards her and thus she planned her escape. Quietly crying as she pushed away the creatures that tried to devour her. Alie fell back into reality, facing the effects of her powers she began realizing what she encountered. Alie attempted to find multiple ways back into the Crimson World and thus she did, during full moons she entered the Crimson World and thus she explored it with confidence.
Equipment | Time Key
Alie found a sword within the crimson sky. At the remains of a man beside a drug store she claimed it as her own, though oddly she found that the sword reacts to her powers and activates if used. The sword can correctly pick a designated area without the focus of the user and decrease the life force absorption. The sword itself is actually larger than Alie but it is extremely light for someone her size. ( Some kind of magic is infused to it and also the sword is 5.5ft )
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>