Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
Personality| Aurora is over dependent. She is hopeful that someone will come to rescue her or that they will protect her. She is naive in a way and cannot handle herself when she is alone. Aurora is like gorilla glue that can't be easily taken off unless told to. When ever she is attached she becomes naive and that everything will be better. But Aurora knows her ways too even when she becomes over dependent she is always there when needed and is always there to protect her friends. She is always there to make someone smile and have a good time and maybe...just maybe she will make others forget about the bad.
History| Aurora's life was always lonely. She was clingy and over active, she was afraid of losing friends and when she did she tried to pull herself closer and others just found it annoying. But that was the side effects of being lonely, Aurora wanted to be with others and when she couldn't she'd end up crying and breaking into tears while no one noticed. But Aurora was always there when her supposed friends needed her, always there to make them smile or laugh and that was the good thing! Aurora loved making others smile but she was 'too clingy' or...that's what people said. In all she didn't make much friends at signal and when she did they'd always be there for her and she'd always be there for them...but eventually they disappear. Soon Aurora graduated and enrolled to Beacon, hoping for the best that she'll make more friends.
Semblance| " Support and Protect! " The user can gain the ability to increase ones aura and also gain the ability to form shields. Healing an ally consists of multiple moving glyphs that form around the ally when used on, the glyphs find damages within the allies aura and repairs them and at the cost of the usage, is the users aura or dust. Forming a shield is simple, mustering stamina can form the shield. The shield itself is basically another embodiment of the users aura but visible and stronger; the shield reflects the users physical and aura state. (Aurora can give her ally the shield as well, projecting her power towards others and thus protecting them. She can also mend the shields shape and size but it varies by the users physical and aura state as said above. | Max size for Aurora is 10ft | ) Weapon|
Love| The upper section of the bracelet or 'Love' is stored with multiple crystals and is not actually infused with dust. Love can increase the power of Aurora's healing glyphs and increase the strength of her aura based shield and all with the use of dust. A side from the support Aurora can use 'Love' as a phone as Love can emit holograms that appear on the side of the bracelet.
Hate| Is the weapon, infused with dust the user can use Hate to blast multiple dust-based orbs towards the opponent. Hate is two pieces that are attached to Love and when activated they detach and float around the user. And at the users command it shoots orbs or beams (beams take up half of Hate's energy) Hate can be charged by Love as it is stored with dust that can provide for Hate.
Aurora has dual Love and Hate on both of her wrists.
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>