Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
" Long long ago in Nereland, the pious human built a great tower to show respect to their goddess Nera. Goddess Nera was deeply moved by human piety; to reward them, she opened a door at the top of the tower. This ethereal door connected to another world known as-
Heaven's Eye "
Soon after, visitors began descending from another world known as: The Feathered One's.
These people of the feathered ones soon opened an alliance with the human race. They brought varied precious materials to this world, and began to teach mankind the ways of steel-making...Agricultural improvement, And language among other things. Human society grew in leaps and bounds thanks to these feathered friends. To show mankind's gratitude, they gave the feathered ones a beautiful name--
Angels
However...Humanity's weakness was greed, and it never seemed to end. They kept asking for more, until... One day a man named Grult had killed a colony of Angels. Slaughtering them for game and when word soon reached the king of Angels he was enraged and swore to obliterate the disgraceful human race.
Now humanity is at brink of extinction and humans attempt to fight back. This story will revolve around six players during the war will gather in attempts to neutralize the effects. Both Angels and Humans will team up to stop the war against humans and angels. Will you join?
Races
Angels| These Angels are taller than humans. Bearing wings and also having a hovering crown above their heads. These angels are known to be smarter and yet weaker. Though there technology is more advanced and thus having an advantage over the war.
Humans| The ones who caused the war. Shorter than the angels they bear nothing but there hearty souls. The humans are actually 'dumber' than the humans without the proper guidance of the Angels.
Elf| Shorter than humans they are the passive among the war. They are prone to be agile and lighter. But they are the weakest out of all the races. |There are different types of elves|
Sirens| Half human, half fish they are extremely passive. They live beneath the tides and stay away from all troubles. They are known to shift shapes constantly but are rarely seen to do so. Sirens are neutral within the war and their existence is seemingly unknown.
Character Sheet
Appearance| Name| Age| Race| Gender| Personality| Biography| Remember! You can have futuristic items!
No connection with angels. Just a big man in the sky that promises paradise to all those who are good in life.
You could just come from a race of harpy-like beings? I mean that'd work. At least people would know what you were.
On the other hand, they'd also be like, "IT HAS WINGS, ITS NOT FROM HERE, KILL IT!!!!"
Which is not the end of the road. It'd just mean you would probably want to remain hidden during the day, or have a crafty disguise. Maybe walk around like a haggard old crone with a hunched back? Then suddenly BAM, away goes the tattered robes and out come the wings!
EDIT: Sorry, I got carried away there. Being not human doesn't equate to an instant death, it just means you're more likely to get ratted out, randomly attacked and persecuted by the guards.
Fudge...your idea wouldn't work as well. She has a floating crown above her head . - . ||||||||||||||||||||||||||||||||||||||||||||||||||....Hmmmm.
Maybe she could be a healer? or just a provider for the Guild? I don't mind being a side character :P
@AiyvaGuard Well, I can't really comment on the plausibility of that, but I will note that this isn't actually Christianity. It's a Christian-like religion, so they may not even have angels...
Maybe she can masquerade as a high-end escort to cover the finances she gets from her... thievery? Or assassinations, or whatever you planned on her doing.
Maybe she can masquerade as a high-end escort to cover the finances she gets from her... thievery? Or assassinations, or whatever you planned on her doing.
:OOOOOOOOO Tell me about that part .-. | Its a risk I shall take~
@AiyvaGuard In a city of 95% humans I think your winged character is going to stand out... drastically. Like a viking in Egypt during the reign of Ramses II.
@Dungeon Blaster Where does the Prince recruit his soldiers from, and (unrelated) how are women treated in this society?
Hmm... .- . If my character was seen by a christian they'd think she was an actual angel from above. From what I was thinking my character has lived in Fenstone for a long amount of time that she is partially accepted or that she is apart of the church due to her 'holy' physical characteristics
Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.
<div style="white-space:pre-wrap;">Arisha heavily relies on Strength and Intelligence to increase her swordsmanship and magic attacks, respectively. Her most defining characteristic is the addition of a blue mana bar beneath her SP bar. Arisha is a heavily skill reliant character, and in the hands of an experience player, has the potential to compete with the likes of Lann and Hurk in terms of DPS. With a vast array of invulnerability frames, dodges and blocks, Arisha has no need to ever retreat from the fray. Able to constantly stay right in the action, the Silver Witch is an engaging and rewarding character in every aspect. Arisha is unique, in that she has no smash combination attacks; instead she has a five hit 'normal' combo, with her fourth and fifth strikes counting as smash attacks. The Mana Crystal she throws with the smash key acts as an extension of her arsenal, and is used for long range attacks, large explosions and area of effects, or allowing Arisha to trade places with it. She can also enchant her sword with Mana Blade, replacing her normal attacks with Arcane Flurry, a six string combo of frenzied smashes. The Silver Witch's survivability consists of her dodge, Diffusion Shift, which is a straight dash with small invulnerability frames, Diffusion Warp, which allows Arisha to trade places with her Mana Crystal and deal damage in the line created between it and her, Mana Drain, which blocks incoming attacks similar to Fiona's Guard, and Active: Ruin Blade, which, when activated successfully, gives her a decent duration of invulnerability frames. Finally, Arisha is capable of controlling time and space, completely stopping the enemy and allowing her allies to deal damage uncontested with Temporal Shift.</div>