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    1. Alchemical Chimera 10 yrs ago

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This is a rough version of what @Howler linked to, if anybody needs it. Note: I added a few fields that are common enough to the game in case they prove useful. Name: Player: Chronicle: Nature: Demeanor: Clan: Generation: Haven: Concept: Embrace: (Year) Apparent Age: Sire: _-_-_-_-_-_- Attributes -_-_-_-_-_-_ _~_~ Physical ~_~_ Strength: * Dexterity: * Stamina: * _~_~ Social ~_~_ Charisma: * Manipulation: * Appearance: * _~_~ Mental ~_~_ Perception: * Intelligence: * Wits: * _-_-_-_-_-_- Abilities -_-_-_-_-_-_ _~_~ Talents ~_~_ Alertness: Athletics: Brawl: Dodge: Empathy: Expression: Intimidation: Larceny: Leadership: Subterfuge: _~_~ Skills ~_~_ Animal Ken: Archery: Commerce: Crafts: Etiquette: Herbalism: Melee: Performance: Ride: Stealth: Survival: _~_~ Knowledges ~_~_ Academics: Hearth Wisdom: Investigation: Law: Linguistics: Medicine: Occult: Politics: Seneschal: Theology: _-_-_-_-_-_- Advantages -_-_-_-_-_-_ _~_~ Disciplines ~_~_ _~_~ Backgrounds ~_~_ _~_~ Virtues ~_~_ Conscience/Conviction: * Self-Control/Instinct: * Courage: * _-_-_-_-_-_-_-_-_-_-_-_-_ _~_~ Via... (Road of...) ~_~_ * 0 _~_~ Willpower ~_~_ * 0 _~_~ Blood Pool ~_~_ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 _-_-_-_-_-_- Merits & Flaws -_-_-_-_-_-_ _~_~ Merits ~_~_ _~_~ Flaws ~_~_
Friends, Romans, countrymen, I have not abandoned you. It's late. I wish it was to the quality that I'm hoping to achieve, but I'm dog tired at the moment. Here's a skeleton of what will soon be an honest to God OOC thread.
Thank you, Howler!!! Working on a CS now. If I can get a moment, I'll throw up a template of the one you provided the pdf of for others who lack the appropriate software/hardware to work just with that file. Seeing as how I only have a cell phone and not a real computer, I may as well. So guys, it looks like we are going to Balgrad. Anybody want a copy of Transylvania by Night? As far as our Coterie, by the way, I'm totally up for having had my Voivode sent to Rome, become patron to the scholar, been impressed by the fighter, made coin and contacts, a bit of Hell with the help of Marcus' corpses and the gladiator's blades (probably in order to gain said coin and contacts) then convinced them to go to Transylvania with him. So if you guys are cool with that, we just need to see where Vampy fits in. @Vampy, if you're interested, I could write your character in as my Voivode's childe?
You two have your characters set, anyway. We're all going to be playing together though, right? So I may as well get in on this discussion. I'm not up on what Vampy's doing. Or if Navyvet, sloth or others are still interested. But I pretty much know I'm throwing a Tzimisce into the mix. An old Slavic pagan most likely. Maybe an old tribal Knjaz or something. I mean so far we have a warrior and a scholar between the two of you. So, I'm guessing I should take on the the social aspect. A tribal leader would fit that role very well. Via Diabolis (Road of the Devil) would certainly be appropriate for what I'm doing. And I could distinguish it from Vampy's idea by having my character take a more gallant and hedonistic approach to the road. Having been a vampiric Voivode would also be appropriate. But losing that status for some reason, would ultimately be more interesting. Perhaps a Vassal Voivode, one who came into power serving a greater Voivode and has been sent to establish a powerbase in the west, ending up in Rome. I think that could work out well.
Your list of path's is incomplete i believe as I will be using the path of Bones. I think i've settled upon a cappadocian necromancer. Atleast for my first character. If we're allowed to do more than one
It's all a direct lift from the chapter on character creation in the Vampire the Dark Ages core book. The Road (they are only called paths in modern nights) of Bones is introduced in Clanbook Cappodocian. I also didn't include the Road of Tears, The Road of Metamorphosis (which the core book hints at in the section on Tzimisce), or The Road of the Hive. Nor did I include any of the revised Roads or Paths fro Dark Ages: Vampire. That book tries to make the roads into a series of guilds like it's a dnd game. I tell you it loses the whole point of the Dark Medeival World. Now, as a Necromancer, I'm guessing you're going to be a Giovanni? @Howler said she might include character restrictions, so I'd run my ideas by her before starting on too much back story.
It's neither. The first two parts are summaries (quite the opposite of details. These are the undetailed versions). The third part is a series of things to think about in order to make a character that works well in game.
Alright, so these are some very basic resources. I wanted to add more. But there just isn't enough time in the day.
Archetypes (Nature and Demeanor)
Autocrat: Stability requires order, bring it about. Barbarian: Civilization is a joke, honor is everything. Caretaker: Suffering is everywhere you must temper it with love. Celebrant: Something fills you with joy and you cannot hide that pleasure. Child: You're young, or at least appear to be. Defender: The meek must be protected from the wicked by the strong. Fanatic: Your cause is everything to you. Gallant: Grace is all that counts, romance is your ideal and God's (or the Devils) will your pleasure. Innovator: There is always a better way to do something. Your task is to bring it about. Jester: There is too much pain in the world to endure without laughter. You make a mockery of sadness. Judge: You seek justice for everyone Loner: You've never fit in and never will Monster: God has demanded you play the beast, who are you to argue? Penitent: Your sins can only be forgiven after you've proven your true worth. Rebel: You re sick of being ordered around. Hide your feelings well and work for the time of change. Rogue: To hell with the rules, to hell with everyone. Life and unlife is yours to plunder. Survivor: No matter what storm sweeps through, you will always prevail. Tyrant: The only way to get things done is to do them your way. All other paths are folly.
Roads
Road of the Beast: Feed the Beast, that it will not break its chains.  Road of Blood: Vampiric blood grants the power for revenge. Road of Chivalry: Treat your equals within honor and your betters with respect.  Road of the Devil: We are created evil and must play our part.  Road of Heaven: God made us vampires to exact His wrath.  Road of Humanity: The struggle to maintain one's humanity.  Road of Paradox: Existence is a lie; change reality for its better. Road of Typhoon: Sin and corruption are the keys to understanding.
Questions and Answers
Described below are some questions that should be answered by the end of the prelude. If there is no time for a full prelude, you should at least make an effort to answer these questions. It often helps to write out the answers, even if you have undergone a full prelude. With each question we list things the player should ask herself, as well as some advice on how to shape the prelude in relationship to the question.
- How old are you?
More specifically, when were you born, and when were you embraced? How old do you look? A good history book can do wonders for giving you appropriate or interesting dates for your character's life.
- What was your mortal life like?
Think about your  childhood and how quickly you had to grow out of it. Could you remain innocent, or were you forced into adulthood even earlier than usual? Who were your parents, and how did you fit into your social class? Did you stay in one pmace throughout your life, or did you travel? Were you patriotic or apathetic? Although humans in the Dark Ages had few opportunities to change their lot, the complications of your human life are worth considering. Rare is the vampire who forgets or ignores everything before her embrace.
- When did you first meet a vampire?
When did the superstition become reality for you? Was your sire the first vampire you met, or was there another? Were you expecting the embrace? (If so, you need to explain why.) Vampires usually spend considerable time stalking their prey before they attack. The suspense of the hunt, the tension of being watched - these scenes should evoke great dread in a character (and player as well, hopefully).
- Who was your sire?
Your sire, usually the first vampire you meet, strongly colors your perceptions of vampires. What was your relationship like? Did you part on good or bad terms? Was he prejudiced? Did he describe certain clans according to his personal belief? Did he abandon you, or were you released when he felt you ready? Roleplaying a scen or two with a character's sire is an excellent way to establish the feel of how vampires deal with one another.
- How do you feel about mortals?
Some Cainites consider themselves superior to mortals, citing their undead powers as evidence. Do you still think of yourself as a person, as the same person you once were? Very few vampires of the time see themselves in such a light. Are you protective of your former fellows, or do you intend to use your new powers to avenge yourself upon them? Do you think of them as only a food source, or do you love a mortal? Although not as individually powerful as Cainites, mortals are still the major force shaping the World of Darkness. How you interact with them says a great deal about yourself.
- How did you begin to look at yourself?
Do you believe yourself to be damned, or do you think vampirism is an improvement? Why did you chose to fight the Beast? Do you believe the myths of vampiric society, or do you have your own theories? Obviously, no Cainite can deny her new nature for long. Even the maddest Malkavians have a gut knowledge that something has changed. Your self-image is central to understanding your character and how you will relate to other vampires.
- How did you meet the rest of your coterie?
Were you brought together by chance or design? Do you get along with the others? Do you have common enemies, allies or purpose? How long have you been together in the city? If you don't trust each other, the stories will be doomedto failure. During the prelude you should work out how each of you met the others. Each meeting should be somehow unique, to better cement your interpersonal relationships before the pressure starts to build.
- Where is your territory?
What are your feeding grounds, and how often do you visit them? What is a typical hunt like for you? Where is your haven for the day? You need to detail what sort of vampiric existence you have carved out for yourself. A well-conceived territory has several bonuses, including possible lowered difficulties on hunt rolls. If you have a particularly well-organized territory, you can feed without roleplaying or making rolls. Your territory is one of your most important resources - give it some thought.
- What drives you?
Do you have any outstanding enemies? What are your goals? How do you intend to spend the rest of your long existence? No real person lives without motivations. Your goals, hopes and fears are essential to your character. By fleshing out your ambitions and priorities, you understand better exactly who you are. Look to your Nature, Demeanor and Road for ideas, but feel free to add appropriate motivations that transcend thise guidelines.
Who's GMing and where do I sign up?
Howler is. And here.
I'm also going to post some helpful stuff up here within the next hour or so. And if I can get a good wifi connection at some point tonight, I can email a pdf of Vampire the Dark Ages to anyone who doesn't have it. Just pm me with your address.
I guess I should dig up the old vampire stuff. Are the clan books for Masquerade Viable for Dark Ages? Because i can only seem to find clan Salburi for dark ages im assuming because they were replaced by Clan Tremere answered my own question.
Glad you answered it. But for those who don't know, only clanbooks Salubri, Cappadocian and Baali exist singularly in Vampire the Dark Ages, the other clanbooks were adapted to the setting in four three-clan sets called Libellus Sanguinis (sp?).
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