Avatar of AlexanderML
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    1. AlexanderML 8 yrs ago

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@Captain Obvious

Please make your posts in the structure that's shown in the first post of the IC, mainly putting all your AP actions and numbers in a hider at the bottom. Also the pantheon story is kinda boring, and has no meaning whatsoever.
Sorry I have not made a post yet, I'm just busy with school and trying to stay awake. I have no school Friday so that'll be the latest I post, but I intend to make a post before I leave for class tomorrow.
@The Grey Dust

Sorry I did not get to you with this sooner but the Tome of Apotheosis sees way too much and allows for to much discount AP. I can understand that the tome could have all non-magical writing within it, but not the thoughts of every creature. Mind reading or mind control in general is hard to use in this sort of game, and that's OP.

The AP discount can only apply to one action, I imagine that you'd like it to be Create Mundane Concept instead of blesses/curses. You can use it as a fluff focus for the blesses and curses but not mechanically (if you want the tome to be used for Create Mundane Concept).
Name: Yithgul, Bringer of Life, Father of the Dammed
Player Name: AlexanderML
Domains (Portfolios): Life (Birth), Death (Undeath)
Alignment: CN
Symbol(s): A blooming flower, a shining skull with the eyes whole and filled with pleasure.

Appearance: Yithgul is a creature that looks like a giant serpent, grey growing and rotting flesh coving it's body. It's breath heals any wounds, and it's eyes of bright golden light are always full of joy and eagerness unless looking upon those that have to die or someone that is angry at him. Appendages spring forth from the serpent's body at will, from arms to tentacles, and are removed only when they grow so large as to rip off from Yithgul's body and decay into nutrient filled dirt.

Personality: Loving, he is filled with so much love that words cannot describe it for all thinking things. Everyone, even those that have killed, he feels can be redeemed and brought to understand the goodness in Life over Death. He only fights to protect life, and never strike's the final blow, preferring to talk to or otherwise deal with someone. He's not above manipulation or anything short of killing, he'd just rather not do anything cruel if the need is not there.

Yithgul is very talkative, he loves to chat or work with anyone that does not mind his constantly growing and rotting body. Yithgul is particularly fond of stories or games, his joy at finding someone to play with being similar to that of a child at times. When he is not enjoying a story or game he is almost as stern as a parent with mortals.

Life to Yithgul is not just a state of being, it's a higher cause. Deep within him he feels a need to create more life, with sentient life being something he particularly feels a need to birth. Each and every being that'd born makes a small gasp of happiness, and each being a child to the serpent god. Death is something that brings no pleasure when it comes to animals, and a deep sadness for every sentient life, with a want to undo this tragedy entering his mind.

Gods are a wonderful example of what he wishes to bring forth to all life, eternal beings that never die. If he could, Yithgul would make everyone a god, or at least as immortal as one.

Dogma: All life is born, all life dies, it is a fact of that's brought before all those born. Yithgul mourns this fact and does whatever he can to keep everything alive, be it in a undead state or natural living form. Every death of something sentient is a tragedy, one that cannot be ignored, and to let something die (or worse yet, kill something) is a great sin to Yithgul. All things should strive to live no matter what, and those things that do die should be brought back. New life is a precious thing, and is to be created and cared for whenever possible. One day says Yithgul, in the long distant future, he shall bring about the end to Death so that only Life exists forevermore.
It can be either one, really. I like to think of it like this, if a soul is only a storage of memories/power source then it is a concept. If they are active and actually able to use concepts, even if it is only in the afterlife, then I'd make them a sapient life. Your choice, this is just my thoughts on it.
It's cool, but like I said not really needed for the most part. Metal is not really something that needs inventing, since it's something that can already exist in our universe, so only requires a way of creating it such as create land or plane.

But, hey, I'm down with working with the fundamentals if others wish to do so.
Umm, you need not create matter as a concept. The universe works like our own already, but if you wish to create matter for a domain or something go ahead.
I like them! Great things to add to the game, though with the amount of power that they have I imagine there cannot be too many of them alive at any given point in time. Say a few hundred or low thousands within X's plane, with a handful in the Prime Material at most at any given time.
Languages is fine for anyone to start with, but things more advance than required for a tribal society to survive requires it be invented. Even fable life would be stone age tech at the start, but their pure power might render the need for a lot of tech null. Like, what angel needs to learn how to hunt or the art of building a fire?

Also, you don't need to create every little thing a society needs to progress. The little monkeys can figure out the small things, but the bigger stuff (fire, farming, masonry) or things ahead of time require the gods giving them the tech. This is a fantasy game, so no society should go past steampunk, if even that.
Well, I think we are a week or two away from a race being out of the stone age, let alone a society where all that is completely needed. Take it slow and I think everyone will respect your interest in those fields for the most part.
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