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    1. AlexanderML 8 yrs ago

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Nice, will be waiting on other characters before I make mine.
In the beginning there was nothing but possibilities. Infinite forms of reality condensed into itself, with unfathomable aspects of existence fighting with what was to come.

Then the first moment past and there was the Flash.

To a outside observer it would look like a bright light had come to encompassed a great darkness, but in reality space itself expanded from a singular point with the light being only a after affect of the rules of reality being enforced for the first time in eternity. Aspects of these rules and laws came into existence at random across the new universe, beings formed as physical representations of a small aspect of the universe, and they would be called the Lords of Creation.


Welcome to Lords of Creation: Children of the Flash! I'm a big fan of this type of god game and hope to introduce it to this site for those that might (most likely) not know about it.

"For those of you who are unfamiliar with Lords of Creation, or LoC, let me explain what it is. Lords of Creation is a cooperative storytelling game in which the players take on the roles of Gods. As gods, the players shape and build upon a blank slate fantasy world. They interact with one another, create mortals, magic, and civilizations, and rule over their domains with power befitting divinity." -Darklady2831

I am going to be copying large chunks of the rules of games done before this. I thank everyone who has had a hand in making Lords of Creation what it is, and hope that I can show how great the game is to others who have not played this before.

Da Rules:

While this is a free-form game for the most part, there are rules that give it some order and help keep the game enjoyable.
Mods:



Posting Quota, and Divine Combat when your gone:



Some of Mystic's great advice on curse wars:


Life, and Concept Ownership:



Action Point System:
The Action Point System is a measure of how much power and influence your Deity has and can expend at any one time. Each week, at 12:00 PM EST on Friday, every player gains their Weekly AP during what is referred to as 'rollover'. This AP can be spent in any way you want, and if the chief method of changing or creating things on the world that we are crafting. Players start the game with 16 AP, and begin gaining AP normally upon their first rollover.

Deity Rank---Weekly AP---Required Domains---Maximum Infusions---Maximum AP
Demigod---4---2---2---16
Lesser Deity---5---4---3---20
Intermediate Deity---6---6---4---24
Greater Deity---7---8---5---28
Elder Deity---8---11---6---30

AP Actions:



Random Conflict Resolution:
Random Conflict Resolution, or RCR, is a method by which irreconcilable creative differences can be reconciled, or for murder to happen. Rather than continuing a stalemated argument in the OOC thread, players can simply opt to solve their disagreement with the roll of a die. RCR can also be used as a fun tool to settle matters where both sides are unsure of how to proceed, if both sides are fine with a randomly determined outcome, or if one side wants to kill the other. RCR can take many forms, though it usually comes in the form of combat between two gods, mortals, or civilizations. RCR must have a stake, and when RCR is initiated, the players involved must say what happens if they win, if both players agree to the stakes (which can make Kill a god a free action if agreed), then the RCR is free, and any players who wish participate must pick a side. Players who are on the same side add their rolls together to determine victory. If a player is unwilling to participate in RCR, then one player can force the other into RCR by spending 1 AP. If the initiating player wishes to bring other players to help them, then each helper must also spend 1 AP to join forced RCR.
When two or more Gods participate in RCR, they each roll 1d10 per Domain, and add any modifiers for Artifacts or Infusions that apply.
Societies, and Organizations always roll 1d10 plus modifiers. Heroes roll 1d10+2 against mortals and 1d4+1 against the gods (plus modifiers either way), while Infused Heroes roll 2d10+3 against mortals and 2d4+2 against gods plus (modifiers added up either way). Add up all of the totals and compare the numbers of the competing sides. Whichever side has the highest total wins the RCR, and may resolve the contested issue in the way they desire.

Deity Applications:
To join LoC, you must create a deity to be your character. Deities are powerful divine beings with the power to reshape reality according to their whims, and they will usually be the main being that you play. You application must be in the following format. If your application is not in the following format, the mods will ask you to remake your application to fit within the following format. This is not just an application for the game, but also a sort of character sheet. You will need to be approved by just me for now, but if other mods (2) are approved than two approvals shall be required.
Name, Optional Epithets/Aliases
Player Name: Your username.
Domains (Portfolios): Two Domains with Associated Portfolios in Brackets beside it.
Alignment: Standard Dungeons and Dragons Alignment, please. This is not meant to restrict your character, but rather give a vague idea of the direction your god is headed in.
Symbol(s): What symbolizes your deity? What iconography do mortals associate them with?
Appearance: What does your deity look like? Does it have multiple forms? Does it have a body at all?
Personality: Who is your deity? How do they act? What motivates them to do the things that they do?
Dogma: What does your deity stand for? What do they teach their followers? What are their goals?

Domains vs. Portfolios:



Hoping to start the game once there are around 5 to 7 approved players. Have fun!
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