“Don’t be scared. Don’t let them see.”
Two years passed by slowly. Everyone's lives became monotonous. What made it worse was that everyone was separated. Nine was the largest number of people you could even speak to. You were 'allowed' to work alongside those of the same sex within your age group. Eating was done in an old cafeteria building. Only the restriction of age group was applied here. Male and female ate alongside each other, but a major rule enforced across over the whole camp was no speaking except within your cabin.
Everyone found a way around that. Someone, you don't know who, with the help of their cabin mates developed an unspoken language of foot tapping and knocking on hard objects. It took a long time to get everyone to the point of understanding, but the Oranges helped with that. By now everyone within the camp knows exactly what the colors mean. Some began embracing their categorization and trained every moment that had within their cabin. Some abhorred their abilities pretending nothing was different about them. It didn't really matter though because the hope of escaping was gone from a large majority of the children.
Not all had given up hope, but it was hard not to. Other than the catastrophe from when you first arrived, there was one other attempt to escape. It was by one cabin that had an orange who seemed to have lost his mind. He had become good enough and his cabin mates had lost so much hope that he was able to easily take over their minds and attempt to break out of the camp. It ended quickly. The moment the ten were spotted outside of their cabin the white noise was turned on, and they were captured
The Lieutenant Colonel decided that from then on that every other week for 15 minutes the white noise would be turned on. It happened randomly but was excruciating. There was no getting used to that kind of pain. No one dared try anything again. Yet, recently a message has been going around that the time was coming. The time to escape. Everyone was informed to get ready for a signal. The origin of this message was unknown but some were able to link the message to the arrival of eight kids. Eventually, you and all the other kids noticed that the white noise machines hadn't been turned on in a while. It had been about three weeks since the last time the noise had invaded your ears.
@alexfangtalonAlex Hill,
@Takida InigoKoren Delton,
@RawkBryson Darga The tension in your cabin has been interesting. Half of you have constantly tried coming up with ideas to escape yet don't work together. The other half seem to be complacent. Last week the Reds and Oranges of your cabins were taken away. The night that happened was filled with silence. No one knew what to say about it. Even if it was a tiny bit you each hoped they were okay and that the rumors of them being killed off weren't true.
@alexfangtalonAlex Hill,
@RawkBryson Darga Tonight felt even lonelier than normal. One of your cabinmates had apparently gotten himself in trouble and was in solitary confinement again. The remaining members of your cabin are the two Yellows, Alex and Andrew. The two Blues Bryson and Raymond. The other Green was Michael. The last any of you saw Koren was at dinner time. As the small number tried to get some rest suddenly the ground began to shake and you hear an explosion.
Some of you quickly duck under your beds in anticipation of the oncoming White Noise. Waiting for about a minute each of you realizes that it's not coming.
@XandryaLucy McAllister,
@EverAddison Torrez,
@AlwaysHarper Azalea Cartella, &
@alexfangtalonKatie Pruett Your cabin has been fairly peaceful. Everyone has been fairly kind except for one girl who refuses to speak with anyone else. None of you even know her name. During the two years, everyone has supported each other in their own way. When Oranges and Reds started disappearing from their cabins some feared that your cabin could be next anytime soon.
Tonight the oldest girl in your cabin, Jasmine, who has been voted as the de facto leader of your small group got most of the cabin together to play a small game of truth or dare in an attempt to keep everyone's hopes up. The game is just about to begin when an explosion off in the distant grabs each of your attention. Some of you hunker down anxiously awaiting the white noise. You eventually realize it's not coming and one of the girls, Annabelle, begins walking to the door.
@Takida InigoKoren Delton The room you were in was fairly familiar to you. You've been in this room almost half the time you've been in your cabin and typically it has not been your fault. For some reason, the PSF's chose to, in plain terms, bully you specifically. Maybe it was because they wanted to see how much it would take to break you. Maybe they just liked throwing you into solitary because they 'know' that you pose no threat to them as a Green. What they don't realize is that an unwatched Green can be more dangerous than any Red.
Solitary is barely even watched and you know this. You know that it's just a matter of waiting for the right opportunity to get out of this room and sneak off in the night. Whatever plan you've been formulating, however, has just had a nitrous boost flooded into it as an explosion not very far from your location can be heard. You can hear gunfire almost right next to you and if you peak out the small hole in the wall you'd see kids and adults alike rushing the PSF's.
As each of you looks to the outside you can see PSF's running about and some kids fighting them. Among the kids are even a few adults. From the looks of it, the ones fighting the PSF's are wearing white armbands and are easily overrunning the men and women clad in black. What do you choose to do?