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    1. AlienBastard 11 yrs ago

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I have a couple questions, I have some interest for maybe triton.

However, I'm curious as to why this RP is set so far in the future. Is the year a result of a different calender or is it really this far future?

I ask because I'm curious how culturally different My faction should be given such long time span.
darkwolf687 said
Now that's not very nice is it? All I want to deal is eat everyone and add them to the hive, is that so bad? I don't think so... >:D


Good thing that you'll have to chew through the salty void first.
The Eveersko Realm

Location- Northern Galaxy, 8,000 ly from galactic center

Government type- Syndicalist Republic

Power- Multi-stellar, emerging minor regional

Governmental institutions tend to exist only on the interstellar level in mainly having a pan-realm defense force and government ran organizations for emergency events. Regionally community organizations and guilds tend to make the bulk of managing planets, sometimes with financial incentives but usually tend to be more in the name of charity and goodwill with most financial gains going to enhancing the organization with relatively little going to those who run it, as if they were to do that they would look like “greedy bastards”.

Chiefs in the realm come in three levels. The first levels are planetary chiefs who manage individual worlds. The second levels are regional chiefs who manage dozens of worlds known as high chiefs. High chiefs can attend to the Realm Council, which holds meetings whenever the Grand Chief wills it to be so.

There are policies however, like Universal Law that is enforced around the realm by the realm government forces.

Universal law is very simple, it basically just says to be respectful, be monogamous, not to aggressively kill, not to steal or hoard wealth, and to not deceive.

In practice all these five simple laws have been broken time and time again, some Eveerko are notorious for managing to break all five of these laws!

The government overall outside of their realm police force is rather loose, and generally has competing influence by the six organizations who are all named after the god they seek to emulate.

There are five levels of government in the realm. While in theory a leader from the lowliest clan be chosen to be grand chief, very often one in order to be grand chief needs to become a leader in every level of society to even be considered for the position.

Type of Power: N/A- They're well rounded



Leader- Current grand chief is Ivarski, high chief of the Military Guild- chief of Kinafas, leader of Yofor community and manager of the Kavidus clan.

Most just say “Grand Chief Ivarski” instead. At his 300th transit or 53rd year depending on your species. Is currently under threat of being replaced
Dominant Race/Culture:

By far the Eveersko and Realm-Universal culture are mot dominant even if regional cultures within the realm still exist.



The lesser folk and Diasporias:

The realm has a couple other aliens that have fell into the realm’s grasp historically, although both were much more primitive to the civilizations like the Stoor devils or the ancient Humans, both of which by now have their diasporias in the realm although there are strict quotas on how many individuals can enter and the realm government tends to monitor the populations of diaspora communities.

Before being allowed to settle in less colonized worlds in biomes that the Eveersko have less interest in. For instance worlds that are much more tropical or arid than the tundras and winter worlds preferred by the Eveersko.





Sub-Factions:

The most powerful forces in the Eveersko Realm outside of the unifying government are very much the six great organizations that perpetually compete for popular rule over the thousand worlds in which the realm consists of. The organizations rise and fall over time, and generally have a oligopoly of sorts. In a way, they are like a combination of corporation and political party always competing for their high chiefs to get seats at the council by gaining public support through their patronage of artists, inventors and so forth.

Historically grass roots organizations, they have over the centuries developed into acting as a parallel authority to the realm government giving citizens of a realm a choice in how they want to live, to some level of course.

The organizations tend to name themselves after gods and tend to act as them to some level as well, often being patrons of subjects those within the various echelons of the organizations deem relevant to their god’s interests. This has resulted in a oligopoly between six organizations from the power military guild to the sad excuse of a organization that is the network. Organizations also tend to go by multiple names as well.



History: The realm comes from about 800 years ago, and is the result of the Eveersko race figuring out how to use mass driver technology to propel their kind to other worlds and later, to the stars. History before this point is vaguely talked of in the race app, but what is really important is by this time multiple nations united into a universal “Realm” system that was meant to keep world peace after a major war nearly caused a clathrate gun to go off and cataclysmically burn their civilization to death.

In that time the most dominant organization was the star cathedral, and they used in a somewhat centralized fashion on the whole not bothering to get rid of the other organizations since all of them have their personal militaries. However, as the exploration of space continued and alien races like the Octimanos were conquered into the realm the reverence once held towards the stars faded as the folk culture of the colonies had to make new folk cultures for each colonized worlds with new sets of constellations and local spirits.

Various colonial revolts and uprisings had forced the realm to adapt new technologies and eventually political systems around 600 years ago, allowing for the rise of the organizations that at first came as a religious organization. Later however, other kinds of organization formed and fell who adopted the names of the six gods of common faith.

Around 400 years ago the Cherno’s influence and power waned against the more secular organizations of the Military Guild, Collective and the Foundation who at first cooperated quite a bit to achieve their overthrow of the old order. Such overthrow did cause a short 50 year civil war of course.

350 years ago would come the new order defined by two organizations having usurped the old order who now engage in competing to get their president-for-life into the executive seat of the realm, a state of which has pretty much gone on today. In those past 350 years, the Eveersko have been exploring far out into space following Asmero's legendary interstellar journey to the outer galaxy filled with claims of alien civilizations of great wealth and power. The dubious nature of the accounts didn't deter would-be explorers who would go into the depths of space and make contact with alien civilizations of incredible power and prestige. Or so they initially believed..

Technology:





















May be a little late.

The Eveersko Realm

Location- Galaxy, 10,000 ly from galactic center

Government type- Syndicalist Republic

Power- Multi-stellar, emerging minor regional

Governmental institutions tend to exist only on the interstellar level in mainly having a pan-realm defense force and government ran organizations for emergency events. Regionally community organizations and guilds tend to make the bulk of managing planets, sometimes with financial incentives but usually tend to be more in the name of charity and goodwill with most financial gains going to enhancing the organization with relatively little going to those who run it, as if they were to do that they would look like “greedy bastards”.

Chiefs in the realm come in three levels. The first levels are planetary chiefs who manage individual worlds. The second levels are regional chiefs who manage dozens of worlds known as high chiefs. High chiefs can attend to the Realm Council, which holds meetings whenever the Grand Chief wills it to be so.

There are policies however, like Universal Law that is enforced around the realm by the realm government forces.

Universal law is very simple, it basically just says to be respectful, be monogamous, not to aggressively kill, not to steal or hoard wealth, and to not deceive.

In practice all these five simple laws have been broken time and time again, some Eveerko are notorious for managing to break all five of these laws!

The government overall outside of their realm police force is rather loose, and generally has competing influence by the six organizations who are all named after the god they seek to emulate.

There are five levels of government in the realm. While in theory a leader from the lowliest clan be chosen to be grand chief, very often one in order to be grand chief needs to become a leader in every level of society to even be considered for the position.



Leader- Current grand chief is Ivarski, high chief of the Military Guild- chief of Kinafas, leader of Yofor community and manager of the Kavidus clan.

Most just say “Grand Chief Ivarski” instead. At his 300th transit or 53rd year depending on your species. Is currently under threat of being replaced
Dominant Race/Culture:

By far the Eveersko and Realm-Universal culture are mot dominant even if regional cultures within the realm still exist.



The lesser folk and Diasporias:

The realm has a couple other aliens that have fell into the realm’s grasp historically, although both were much more primitive to the civilizations like the Stoor devils or the ancient Humans, both of which by now have their diasporias in the realm although there are strict quotas on how many individuals can enter, and quite a bit of discrimination against weirder aliens.

A few minorities have been allowed in the realm from outside, but have to go through very strict processes and learn realmspeak before being allowed to settle in any world of the realm.





Sub-Factions:

The most powerful forces in the Eveersko Realm outside of the unifying government are very much the six great organizations that perpetually compete for popular rule over the thousand worlds in which the realm consists of. The organizations rise and fall over time, and generally have a oligopoly of sorts. In a way, they are like a combination of corporation and political party always competing for their high chiefs to get seats at the council by gaining public support through their patronage of artists, inventors and so forth.

Historically grass roots organizations, they have over the centuries developed into acting as a parallel authority to the realm government giving citizens of a realm a choice in how they want to live, to some level of course.

The organizations tend to name themselves after gods and tend to act as them to some level as well, often being patrons of subjects those within the various echelons of the organizations deem relevant to their god’s interests. This has resulted in a oligopoly between six organizations from the power military guild to the sad excuse of a organization that is the network. Organizations also tend to go by multiple names as well.



History: The realm comes from about 800 years ago, and is the result of the Eveersko race figuring out how to use mass driver technology to propel their kind to other worlds and later, to the stars. History before this point is vaguely talked of in the race app, but what is really important is by this time multiple nations united into a universal “Realm” system that was meant to keep world peace after a major war nearly caused a clathrate gun to go off and cataclysmically burn their civilization to death.

In that time the most dominant organization was the star cathedral, and they used in a somewhat centralized fashion on the whole not bothering to get rid of the other organizations since all of them have their personal militaries. However, as the exploration of space continued and alien races like the Octimanos were conquered into the realm the reverence once held towards the stars faded as the folk culture of the colonies had to make new folk cultures for each colonized worlds with new sets of constellations and local spirits.

Various colonial revolts and uprisings had forced the realm to adapt new technologies and eventually political systems around 600 years ago, allowing for the rise of the organizations that at first came as a religious organization. Later however, other kinds of organization formed and fell who adopted the names of the six gods of common faith.

Around 400 years ago the Cherno’s influence and power waned against the more secular organizations of the Military Guild, Collective and the Foundation who at first cooperated quite a bit to achieve their overthrow of the old order. Such overthrow did cause a short 50 year civil war of course.

350 years ago would come the new order defined by two organizations having usurped the old order who now engage in competing to get their president-for-life into the executive seat of the realm, a state of which has pretty much gone on today.

In reality of course, for the past century the Military Guild in collaboration with their “rivals” have spent efforts hoarding up weapons of mass destruction to use against any potential invading force. However, the question of reputation in using such cheap way to fight the invaders has come up quite a bit…

They didn't bother attending the summit mainly due to not considering them part of the general area despite their proximity to stuff like the sphere and commonwealth.

Type of Power: The type of power the Eveersko realm is somewhat nebulous, however they tend to get labled economic or religious in terms of their power despite their slightly above average innovation rates. However if you ask a high chief in the realm what they believe, they often see the realm as “bad at nothing, good at nothing”.

Technology:























Note: there are other forms of Eveersko tech not mentioned here; I just thought these were the most crucial.

I was going to send you this app last night, but a black out happened at 10:30 PM. Thankfully I kept the document saved. However, I noticed IC started since than and am worried that I won't be able to use this faction. I hope that due to other people like Iso and Serp not being done with their apps despite the sphere's significance that my pretty much complete app outside of maybe more specifics on tech and more pictures will be acceptable.
Isotope said
Aww darn AB


Don't worry Iso, I did a bit of thinking this hour on the subject and most likely will become a character since monkey's suggestion gave me a pretty good idea of what I can do to make the galactic war truly galactic.
Im sorry but I have to drop out of this RP, anyone who had any pervious connections with my faction should write them out. I just don't have the time to do this like I first thought.
There is never too many apps when you got a deadline!
Name:
Harmonious Network

Overview

The Harmonious network Is a group of factions collectively connected by a virtual reality that has evolved beyond the control of those who originally made it around 800 .loi87ior so years ago.

Major Species

While there is no one dominate species in the network, there are three species who are the most populous and tend to be the most commonly seen in the network.







Minor Species

While all species are equal, there are some species of which there is simply less of. This section will hold any minor species known to have been discovered by the network of notice. The policy with planet bound civilizations tend to vary, but depending on ideology tend to either be leaving them alone in their own world or to have them integrate into the network through collective proposal. There is no limitations put on integrated client races at any stage of their development, but generally they have major culture shocks from the vastly more advanced network in comparison to their stone age societies.

Factions

There is five major factions, unified by the Harmonious Network, but beyond that have serious cultural/political deviations and demographics separate from the whole. There has been war between the factions, although rarely have these gone total with a couple exceptions [mainly the Great Divorce]. These five factions hold around 84% of the population as citizens to them second to the Harmonious Network. Travel between the factions tends to be easy thanks to the network apparatus.











[[Very incomplete]]

Direction From Galactic Core [near the Hau, Technocracy, Varn and FKS]

Politics, Power & Economy

Head Of State- The Council of fifty

is chosen by the custodians based on the information they’ve interpreted on what kind of people are needed in the current state of the network. The council tends to be made up of folk from around the whole network, and they act as a think tank for the whole faction. While the council think tanks try staying secret, the transparent nature of the civilization and the data obsession of two of the major factions usually means that ever so often a leak will happen. However, there is also quiet a bit of misinformation that flows around the HN council’s meetings.

Government Type/Operation/Description- Confederate Cybercracy

Economic System/Prosperity – Their economy is a multi-layered economy that has three levels:

-Planetary
-Faction
-Network

The planetary level economies tend to run off various more simplistic forms of economy, and tend to have their internal currency systems, but when dealing with the faction economy have to use the faction currency which can vary which has many times led to economic catastrophes for individual worlds, especially those who are less adapt at riding the ebb and flows of their faction's economy.

Empire Size: (Population estimate)- Last Annual demographic count of registered member races clocked in at about 1,287,556,566,045 members of the Harmonious Network, or around 1.3 trillion.

Empire Power: Major regional power.

Type Of Power:

Industrial- The industrial productivity of the Harmonious Network, between all five of the sub factions is astounding in the amount of products produced. Entire asteroid belts are regularly strip mined for resources by the many powerful corporations that employ billions of workers. The varied economies between the sub factions also have given multiple routes in which industries develop, although some economies are better managed than others.

Social- The Harmonic Network is a very diverse civilization, and has enjoyed a large diversity of minds thanks to its population and high rate of idea exchange through the net work. Atop of this, diplomatically the factions of the HN are surprisingly open minded and usually will try making what deals they can to obtain data before resorting to calling in their sophisticated espionage firms.

Economic- The average civilian of the HN generally lives a very good life thanks to the high standard of living in the majority of the factions. Atop of this, thanks to the unique cultures and amount of man power of the

Other: Interspecies relationships are probably among the most common in their corner of the galaxy.

Technological Overview

The technology used throughout the network is incredibly diverse, with a multitude of gadgets sold in planetary markets across their civilization and the heavy use of fusion batteries and a plethora of technology collected and stolen from other civilizations by various corporate groups and organizations and from there usually distributed throughout the net work due to spies spying on spies.

However, there are a few notable technological achievements that define the harmonious network, as it exists today.

History- At some point a millennia ago, there was four regional factions, three of which harmonic, one of which Octomani. As civilizations go, they had many tensions but even this early only cooperated to achieve harmony in the Harmonic’s sense- ritual warfare being a common norm for centuries in these archaic interstellar times.







[[Very incomplete]
Are they state capitalists by any chance?
I think the Lance are different enough; they seem more of a interstellar Orwellian style police state as opposed to the honor based meritocracy of the Hau.
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