Can set a discord with a message timer so you can only post every now and then, to make more meaningful messages a requirement. Also a channel where all conclusions and information discussed on is saved that only you can post in is an option.
I'd like to see both options, so I'll just vote for the majority (again). Though Kato & Shumizu work very well together when it comes to Duel Runners, so it's probably them both working on them. Him doing the mechanical part, her setting up software, communications etc.
@1Charak2 Never has a CS made me laugh so much, not because it's bad or cringy, but because you manage to parody the Hero persona while actually portraying it. Good job.
While not very imposing in stature or size (roughly 1.65m tall), one would always recognize Shimizu, even from a distance. While some poke fun at her, claiming it would come from her stuttering often, rumor has it her distinctiveness stems from the unusually white lab coat she always wears. There really isn't a lot about her that would make one look away from it, given her face is unremarkable at best, her relatively short hair doesn't come off any flashier, and the rest of her body is covered by said coat. Her hair is brown and doesn't reach much farther than her shoulders, usually it's even shorter, as it is bound into a ponytail. A glimpse of a slightly damaged red short flashes through the buttons of her cover every now and then, underlined by seemingly perforated blue jeans that poke through where the coat parts itself every time Shimizu takes a step. Her coat also holds plenty of delicate tools, screwdrivers, an old phone, and way too many pens and notebooks.
Personality: Shimizu is not easy to get along with. She will not agree with most of what people say, finds their stories dreadful at best, but usually keeps her thoughts to herself unless explicitly asked to deliver them. Most of the time, she will stand in a remote location from where she can see everyone present, giving those who notice her the uneasy feeling of having each and every one of their steps traced. She may even take notes in the process, making matters much worse in tense situations. Despite all of this, one can occasionally get a chuckle out of her, given the right circumstances. Not much else can be said here, to outsiders the young female is just a note-taking judgmental robot. She also tends to get lots of nicknames, which she doesn't really mind. Most of this comes from her heritage from the Core, where she learned all her life that people in the collar deserved everything they got.
In her head, wild calculations, plans and schemes are present on a daily basis. People are being labelled by usefulness, how pleasant they are overall and how likely they are to get in the way. This also results in her often giving very dismissive answers to people who didn't fare very well in her observations. Anything to make them go away and stop bugging her, in fact. She's the happiest when she can devise a detailed plan, has enough time to factor in all the dangers, facets and consequences, and has someone by her side to deal with the people who don't want to follow it. Only when annoyed enough, she will think about taking care of problematic people herself.
Which leads to her last defining trait - the nigh-infinite interest and enthusiasm when it comes to technology and its applications. She loves fixing any devices that resemble or work with computers, knows her way around any UI they throw at her, and can program anything to do her bidding. Unless, of course, there are heavy mechanical parts to be tweaked or repaired. That's when her interest and knowledge disappear without trace, like they had never been there. Oftentimes, she struggles with her reserved nature not to let the excitement get the better of her when a new device or system unveils its features to her, leaving her in awe and admiration. People could be looking, after all!
History: After being banished from the Core about 7 years ago, Shimizu had to find a new life in the Collar. She already knew it wouldn't be easy, given she possessed basically no physical strength or any connections inside, so the plan was to rely on her knowledge alone, offering people to fix broken devices or help them build working ones from scrap they found. Obviously, that plan went south very quickly, as nobody trusted the rude woman in the lab coat. Forced to take a different path, she scavenged scrapyards and any other places cards might be hidden in, to build a new deck, as her old one was taken from her prior to her banishment.
As the Collar became more and more centered around Dueling Gangs, Shimizu had no choice but to join one of them. Especially since her hideout was in Doomraisers' Territory, it was an easy pick. Though she didn't approve of their methods sometimes, and thought most of them to be numbskulls and brutes, she appreciated the opportunity to get her hands on better laptops and communication devices, using them to build her own network of useful connections. When her key functions of advising gang members who were out on a mission on their next step, giving directions or other assistance to the duel riders, or attending meetings to plan the next move weren't needed, she wouldn't stick around. She left for her own little shack in a remote location few know, mainly to help people fix their laptops and duel disks. It didn't really matter who they were or where they came from, as long as they paid her in some way or another, even if it were by means of a favor in the distant future. Even the District Security found their way to her multiple times, especially in times where their communication or supplies from and to the core were in jeopardy. (Which happens every now and then, given most inhabitants of the collar don't just accept security and go along with them, but try to actively work against them) There have also been cases of gangs or security fighting amongst each others right on Shimizu's doorstep, as they both had business with her, but didn't expect or appreciate bumping into each other. She tends to prevent these fights from happening, but since not everyone is always on time and there are many people visiting her, it cannot be avoided. These guests are also where Shimizu gets most of her food and whatever else she needs to survive from. (Sometimes even cards!)
Not much has changed since then, except the crew she worked for was forced to disband, leading her to just straight up side with those who destroyed it. She never cared for the petty squabbles of the gangs, only assisting them out of necessity to get access to their resources. She covers this up by claiming she would frequently run "updates" and "overhauls", while actually scheduling the dates for her clients to drop by her base of operations. The Bulwark Breakers changed that a little bit by showing one could reach their goals without destroying everyone in their way, and bonds between the gang members are much stronger, leading to her having to adapt to the new personalities and their ways of communicating and working. She actually grew fond of her new 'family', albeit never intending to get close to them or caring for them. It is fair to assume quite a bit of ambivalence in her interactions with fellow gang members.
Submitting a CS. I'd like to have one or more founding members to have been clients / acquintances of Shimizu even before she became affiliated with the group. Hit me up to discuss something.
Name: Shimizu June
Age: 24
Gender: Female
Appearance: While not very imposing in stature or size (roughly 1.65m tall), one would always recognize Shimizu, even from a distance. While some poke fun at her, claiming it would come from her stuttering often, rumor has it her distinctiveness stems from the unusually white lab coat she always wears. There really isn't a lot about her that would make one look away from it, given her face is unremarkable at best, her relatively short hair doesn't come off any flashier, and the rest of her body is covered by said coat. Her hair is brown and doesn't reach much farther than her shoulders, usually it's even shorter, as it is bound into a ponytail. A glimpse of a slightly damaged red short flashes through the buttons of her cover every now and then, underlined by seemingly perforated blue jeans that poke through where the coat parts itself every time Shimizu takes a step. Her coat also holds plenty of delicate tools, screwdrivers, an old phone, and way too many pens and notebooks.
Personality: Shimizu is not easy to get along with. She will not agree with most of what people say, finds their stories dreadful at best, but usually keeps her thoughts to herself unless explicitly asked to deliver them. Most of the time, she will stand in a remote location from where she can see everyone present, giving those who notice her the uneasy feeling of having each and every one of their steps traced. She may even take notes in the process, making matters much worse in tense situations. Despite all of this, one can occasionally get a chuckle out of her, given the right circumstances. Not much else can be said here, to outsiders the young female is just a note-taking judgmental robot. She also tends to get lots of nicknames, which she doesn't really mind. Most of this comes from her heritage from the Core, where she learned all her life that people in the collar deserved everything they got.
In her head, wild calculations, plans and schemes are present on a daily basis. People are being labelled by usefulness, how pleasant they are overall and how likely they are to get in the way. This also results in her often giving very dismissive answers to people who didn't fare very well in her observations. Anything to make them go away and stop bugging her, in fact. She's the happiest when she can devise a detailed plan, has enough time to factor in all the dangers, facets and consequences, and has someone by her side to deal with the people who don't want to follow it. Only when annoyed enough, she will think about taking care of problematic people herself.
Which leads to her last defining trait - the nigh-infinite interest and enthusiasm when it comes to technology and its applications. She loves fixing any devices that resemble or work with computers, knows her way around any UI they throw at her, and can program anything to do her bidding. Unless, of course, there are heavy mechanical parts to be tweaked or repaired. That's when her interest and knowledge disappear without trace, like they had never been there. Oftentimes, she struggles with her reserved nature not to let the excitement get the better of her when a new device or system unveils its features to her, leaving her in awe and admiration. People could be looking, after all!
History: After being banished from the Core about 7 years ago, Shimizu had to find a new life in the Collar. She already knew it wouldn't be easy, given she possessed basically no physical strength or any connections inside, so the plan was to rely on her knowledge alone, offering people to fix broken devices or help them build working ones from scrap they found. Obviously, that plan went south very quickly, as nobody trusted the rude woman in the lab coat. Forced to take a different path, she scavenged scrapyards and any other places cards might be hidden in, to build a new deck, as her old one was taken from her prior to her banishment.
As the Collar became more and more centered around Dueling Gangs, Shimizu had no choice but to join one of them. Especially since her hideout was in Doomraisers' Territory, it was an easy pick. Though she didn't approve of their methods sometimes, and thought most of them to be numbskulls and brutes, she appreciated the opportunity to get her hands on better laptops and communication devices, using them to build her own network of useful connections. When her key functions of advising gang members who were out on a mission on their next step, giving directions or other assistance to the duel riders, or attending meetings to plan the next move weren't needed, she wouldn't stick around. She left for her own little shack in a remote location few know, mainly to help people fix their laptops and duel disks. It didn't really matter who they were or where they came from, as long as they paid her in some way or another, even if it were by means of a favor in the distant future. Even the District Security found their way to her multiple times, especially in times where their communication or supplies from and to the core were in jeopardy. (Which happens every now and then, given most inhabitants of the collar don't just accept security and go along with them, but try to actively work against them) There have also been cases of gangs or security fighting amongst each others right on Shimizu's doorstep, as they both had business with her, but didn't expect or appreciate bumping into each other. She tends to prevent these fights from happening, but since not everyone is always on time and there are many people visiting her, it cannot be avoided. These guests are also where Shimizu gets most of her food and whatever else she needs to survive from. (Sometimes even cards!)
Not much has changed since then, except the crew she worked for was forced to disband, leading her to just straight up side with those who destroyed it. She never cared for the petty squabbles of the gangs, only assisting them out of necessity to get access to their resources. She covers this up by claiming she would frequently run "updates" and "overhauls", while actually scheduling the dates for her clients to drop by her base of operations. The Bulwark Breakers changed that a little bit by showing one could reach their goals without destroying everyone in their way, and bonds between the gang members are much stronger, leading to her having to adapt to the new personalities and their ways of communicating and working. She actually grew fond of her new 'family', albeit never intending to get close to them or caring for them. It is fair to assume quite a bit of ambivalence in her interactions with fellow gang members.