Okay, apologies for a bit of shuffling here. I was feeling a bit off as this was getting rolling and realized today that I was maybe using the wrong system for this (thanks to Thanqol for asking the question). So, after a bit of mulling and chatting some folks, we're going to switch systems to the Dark Age rules (which are a bit sparse because they've been a playtest forever, but they have what they need). You can find them at lumpley.com/index.php/awda
The premise of the setting doesn't change (Uther is still old and corrupted and that's killing the land and leading the kingdom to ruin). So everything in my first couple OOC posts is the same.
Switching to Dark Age does change your setup though: different playbooks, different types of moves and characters, a different starting situation than the wandering adventure party. My proposal for how this would work best is that you're all part of the same wealthy but small kingdom or duchy, either retainers for an NPC lord or one of you is the lord who the others serve.
It would look something like this:
Your keep and lands are not large, perhaps a day's ride across at most, and situated within Uther's kingdom. Perhaps near the forests a few days ride from Camelot. Your household swore oaths of fealty to Uther when he was younger, and you prospered under his rule. But now, you see that the land is suffering and the people under your protection suffer with it. You know that as the king, so the land, and you've heard dark rumors of Uther's doings. He has broken his oaths and abandoned his honor and so it is your duty to oppose him, though you are not strong enough to do so openly without being crushed. Your household must do many things. Offer refuge to those knights fleeing from Uther and build up your forces and your stockpiles. Provide relief to your people, who are beginning to suffer famine. Fight off raiders who are taking advantage of the weakened lands to prey upon the Kingdom. Seek out the aid of the fae, the druids, the church, and anyone else who will assist your efforts. Find Merlin and, if you're lucky, even Uther's rumored heir who could be positioned to succeed him.
As part of character creation, you'd also jointly define some specifics of your keep, the characteristics of your people and perhaps the characteristics of some other peoples if some of the characters are at the stronghold but come from elsewhere.
I realize this is a big shift, and again apologies for shuffling things up. I kind of forgot Dark Age existed and was trying to make Fellowship work as the best system I remembered while writing this up. I am much more excited to run this setup though and I do think it will be better!
The premise of the setting doesn't change (Uther is still old and corrupted and that's killing the land and leading the kingdom to ruin). So everything in my first couple OOC posts is the same.
Switching to Dark Age does change your setup though: different playbooks, different types of moves and characters, a different starting situation than the wandering adventure party. My proposal for how this would work best is that you're all part of the same wealthy but small kingdom or duchy, either retainers for an NPC lord or one of you is the lord who the others serve.
It would look something like this:
Your keep and lands are not large, perhaps a day's ride across at most, and situated within Uther's kingdom. Perhaps near the forests a few days ride from Camelot. Your household swore oaths of fealty to Uther when he was younger, and you prospered under his rule. But now, you see that the land is suffering and the people under your protection suffer with it. You know that as the king, so the land, and you've heard dark rumors of Uther's doings. He has broken his oaths and abandoned his honor and so it is your duty to oppose him, though you are not strong enough to do so openly without being crushed. Your household must do many things. Offer refuge to those knights fleeing from Uther and build up your forces and your stockpiles. Provide relief to your people, who are beginning to suffer famine. Fight off raiders who are taking advantage of the weakened lands to prey upon the Kingdom. Seek out the aid of the fae, the druids, the church, and anyone else who will assist your efforts. Find Merlin and, if you're lucky, even Uther's rumored heir who could be positioned to succeed him.
As part of character creation, you'd also jointly define some specifics of your keep, the characteristics of your people and perhaps the characteristics of some other peoples if some of the characters are at the stronghold but come from elsewhere.
I realize this is a big shift, and again apologies for shuffling things up. I kind of forgot Dark Age existed and was trying to make Fellowship work as the best system I remembered while writing this up. I am much more excited to run this setup though and I do think it will be better!