IGN(In-Game Name) –
AmaiNickname – Emi
Age – 17
Gender – Female
Persona – Amai is a very shy girl, her preferred form of communication with people is without physical contact. Often staying away from things like voice or video chat, preferring text communication more than anything. Though in retrospect, when she does communicate with people indirectly she seems like a cheerful girl, sounding upbeat and completely different. What would draw such a girl towards the VRMMO you might ask, well the answer is simple, peer pressure. With a girl who is shy within the common world, friends are indeed hard to make, so as they progressed she would need to keep up. And as they saw this rising star of a game arise, they believed it was time to move on from their old dreary mmo onto something new. The transition would be hard, and Amai is nervous- but we’ll just have to see how it turns out.
Brief Background – At the age of seven, Amai was first introduced to online gaming as her mother screamed into her headset playing the popular MMO of her time Underworld Online at her work desk. As the little girl tugged at her mother’s sleeve for attention, the woman was too entranced by the battle she had been facing to noticed. Rather than get upset or cry, the young Amai was awed of the determined expression on her mother’s face. The following year, Amai asked for her own computer as a birthday present and in that year she played the same game as her mother, learning the basics and striving for greatness. She played the game religiously throughout her younger years, and by her last year of middle school she was in a top tier raiding guild. But the game she had gotten so good at was now many years old, even her mother had quit it to focus more on work. Though her guild lived on, flocking from one game to another until they found one they liked. They settled on Seven Blades, an action-combat mmo for a couple years, but then ToK was released. It was a VRMMO, something Amai had never tried before, it was scary but all of her friends were moving on. She didn’t want to be left behind, so along with the many who lifted anchor for this game- she started anew to defeat this games challenges like the rest.
Race – Nobelle
Class – Alchemist
Profession[s] – Will be added when chosen through RP.
Alchemist Skills
Anima – Stone
The circle Anima is created giving life to that which the transmutation circle is written upon. Stone allows the Alchemist to summon force a stone golem that will serve the alchemist as a protector. Anima lingers until the transmutation circle is destroyed or the Alchemist is defeated in battle.
1/5 - Stone
2/5 - Granite
3/5 - Obsidian
4/5 - Mechanical
5/5 - Archon
[Stone Golem] - Lvl *Scales with Caster*
The stone golem's benefit to the party is off-tank capabilities and additional melee damage. They have above average health for a level 20 monster and are surprising tanky to support this. Stone Golems are silent and emotionless and obey only the alchemist's commands, though it is unknown what happens if the alchemist is defeated while a golem is still active.
*will do others as they come to play*
Ignem – Combustion
The transmutation circle Ignem is created, causing the surface it is written upon to combust into flames. Combustion deals additional damage if the Ignem circle has been on the target for more than thirty seconds and reduced damage if it has been any less. Furthermore Ignem will linger on it's destination until the transmutation circle is changed.
1/5 - Burning duration 3 Seconds + Small damage increase.
2/5 - Burning duration 6 Seconds + Small damage increase.
3/5 - Burning duration 12 Seconds + Small damage increase.
4/5 - Burning duration 20 Seconds + Small damage increase.
5/5 - Burning duration 30 Seconds + Increased Critical Chance.
Overclock* Deals increased damage inevitably.
Frigoris – Glaciate
The transmutation circle Frigoris is created, causing the surface it is written upon to slowly begin to freeze. Glaciate deals even damage regardless of the transmutation circle's time being created, though will do increased damage if another circle takes it's place causing an effect called Ice Rupture. Ice Rupture removes all freezing effects from enemies though dealing high damage beforehand. Frigoris will stay on it's destinaton until the transmutation circle is changed.
1/5 - Slow reduction of 2% Movement Speed to Freeze Effect.
2/5 - Slow reduction of 4% Movement Speed to Freeze Effect.
3/5 - Slow reduction of 5% Movement Speed to Freeze Effect.
4/5 - Ice Rupture no longer removes Freeze Effect.
5/5 - Increase damage to Ice Rupture.
Overclock * Roots opponent to ground in ice for 2 seconds. Can only occur once.
Tempesta – Tranquility
The transmutation circle Tempesta is created, causing the surface it is written upon to grant all nearby allies a strengthening boon increasing movement speed and healing five health points every three seconds for thirty seconds. Upon it's completion the transmutation circle will vanish, Tempesta does not linger.
1/5 - Movement speed increased by 5% healing of 5% health per 3 seconds.
2/5 - Movement speed increased by 7% healing of 7% health per 3 seconds.
3/5 - Movement speed increased by 10% healing of 12% health per 3 seconds.
4/5 - Tranquility heals all party members for 10% of health on activation.
5/5 - Movement speed increased by 20% healing of 30% health per 3 seconds.
Overclock* Refreshes cooldowns of nearby allies.
Ignem – Smolder
The transmutation circle Ignem is created causing the surface it is written upon to heat up quickly and weaken it's physical defenses by 10%. Additionally, if another Ignem spell is used in succession to Smolder the effects will last for 5 seconds afterwards. Ignem lingers on it's destination until the transmutation circle is changed.
1/5 - Duration 3 Seconds
2/5 - Duration 4 Seconds
3/5 - Duration 5 Seconds
4/5 - Additional 5% Physical defence reduction.
5/5 - Additional 5% Physical defence reduction.
Overclock* Decreases enemy fire resistance.
Philosopher's Stone: Active
Philosopher's Stone allows the Alchemist to create 'huzzah' a Philosopher's Stone. It is an on use consumed item that stores a transmutation circle allowing one to be summoned quickly and without triggering any cooldowns. Once the item is consumed another can be created in twenty-four hours, and only a single Philosopher's Stone may be in the player's possession at a time.
1/5 - 24 Hour Cooldown + 30 Second Cast Time
2/5 - 12 Hour Cooldown + 15 Second Cast Time
3/5 - 6 Hour Cooldown + 7.5 Second Cast Time
4/5 - 3 Hour Cooldown + 3.75 Second Cast Time
5/5 - 1 Hour Cooldown + Instant Cast Time.