Appearance: She stands at 5'10 with a slender build and no really distinguishable features. Her hair is straight and black as black can be often decorated with an ornament which compliments what she's wearing. Her eyes are a blue-green color though the green sometime overpowers the blue.
Ethnic: Irish/Japanese
Personality: Mabel fits into a strange category of anti-social. She's clumsy, and usually seems out of it for the most part. She's the type of girl who overthinks and daydreams, or spaces out at the worst of times. Because of this she typically deters people from becoming too friendly as she "wouldn't make that great of a friend."
Background/History: Mabel was born on a quiet Irish farm to Daniel Ruline and Kanade Ruline. Here she was given a lot of freedom as a child, to compromise for the lack of socialization she'd receive. As she became of age to go to school, Mabel didn't really know how to approach the other kids and they seemed to already know eachother anyways.
As she grew older, different issues arose. Through the higher grades she was picked on for her clothing, it was true that the farm life family couldn't afford much but she loved them and they worked hard. Her grades never really stood out, and this pressured the family since they had hoped she would be able to eventually get a scholarship.
As she reached adulthood, Mabel picked up the trade of gambling. It fit her standards, lots of money, and you didn't need to be an absolute genius to win. She even struck it big one day, taking home a load of winnings to buy herself a whole new wardrobe. However, the more luck she had the more enemies she made. Luckily before she got in too deep, she was transported to Aurora.
Goal/Desires: Mabel wishes for knowledge, if she were smarter then she'd have a more fortunate life and have fewer issues making friends.
Powers: The Dice: Accompanying Mabel on her journey to Aurora, were her favorite six-sided dice. And along with her, they were also blessed by the Creator which in a sense makes them her 'Power' while coming into this new world. The Dice has six possible outcomes, with six possible variations of effect; [Force], [Weight], and [Distance] are determined by multiplying the value of the other die's number to the target. [Value], [Break], and [Restore] are broken into levels of effectiveness. Example: Level 1 [Break] and turn a small stone into gravel. Level 6 [Value] will turn an object into the most valuable material in Aurora.
Gambler's Conceit: This ability will constantly push Mabel to take chances no matter how risky they are. Additionally, each time Mabel rolls her dice she is given an impressive boost of speed to assist her in using it's abilities.
Grand Charade: Mabel can bluff very well, so well, that in Aurora her bluffs can fool the world itself. Should circumstances permit, Mabel when in a pinch can muster up a solution for herself even if the odds are nigh impossible. Example: Surrounded by demons? "Don't step any closer! There's a trap set up right there!" Hocus pocus, oh wait, there really was a trap?
Appearance: She stands at 5'10 with a slender build and no really distinguishable features. Her hair is straight and black as black can be often decorated with an ornament which compliments what she's wearing. Her eyes are a blue-green color though the green sometime overpowers the blue.
Ethnic: Irish/Japanese
Personality: Mabel fits into a strange category of anti-social. She's clumsy, and usually seems out of it for the most part. She's the type of girl who overthinks and daydreams, or spaces out at the worst of times. Because of this she typically deters people from becoming too friendly as she "wouldn't make that great of a friend."
Background/History: Mabel was born on a quiet Irish farm to Daniel Ruline and Kanade Ruline. Here she was given a lot of freedom as a child, to compromise for the lack of socialization she'd receive. As she became of age to go to school, Mabel didn't really know how to approach the other kids and they seemed to already know eachother anyways.
As she grew older, different issues arose. Through the higher grades she was picked on for her clothing, it was true that the farm life family couldn't afford much but she loved them and they worked hard. Her grades never really stood out, and this pressured the family since they had hoped she would be able to eventually get a scholarship.
As she reached adulthood, Mabel picked up the trade of gambling. It fit her standards, lots of money, and you didn't need to be an absolute genius to win. She even struck it big one day, taking home a load of winnings to buy herself a whole new wardrobe. However, the more luck she had the more enemies she made. Luckily before she got in too deep, she was transported to Aurora.
Goal/Desires: Mabel wishes for knowledge, if she were smarter then she'd have a more fortunate life and have fewer issues making friends.
Powers: The Dice: Accompanying Mabel on her journey to Aurora, were her favorite six-sided dice. And along with her, they were also blessed by the Creator which in a sense makes them her 'Power' while coming into this new world. The Dice has six possible outcomes, with six possible variations of effect; [Size], [Weight], and [Count] are determined by multiplying the value of the other die's number to the target. [Value], [Break], and [Restore] are broken into levels of effectiveness. Example: Level 1 [Break] and turn a small stone into gravel. Level 6 [Value] will turn an object into the most valuable material in Aurora.
Gambler's Conceit: This ability will constantly push Mabel to take chances no matter how risky they are. Additionally, each time Mabel rolls her dice she is given an impressive boost of speed to assist her in using it's abilities.
Grand Charade: Mabel can bluff very well, so well, that in Aurora her bluffs can fool the world itself. Should circumstances permit, Mabel when in a pinch can muster up a solution for herself even if the odds are nigh impossible. Example: Surrounded by demons? "Don't step any closer! There's a trap set up right there!" Hocus pocus, oh wait, there really was a trap?
Appearance: She stands at 5'10 with a slender build and no really distinguishable features. Her hair is straigh,t and black as black can be often decorated with an ornament which compliments what she's wearing. Her eyes are a blue-green color though the green sometime overpowers the blue.
Ethnic: Irish/Japanese
Personality: Mabel fits into a strange category of anti-social. She's clumsy, and usually seems out of it for the most part. She's the type of girl who overthinks and daydreams, or spaces out at the worst of times. Because of this she typically deters people from becoming too friendly as she "wouldn't make that great of a friend."
Background/History: Mabel was born on a quiet Irish farm to Daniel Ruline and Kanade Ruline. Here she was given a lot of freedom as a child, to compromise for the lack of socialization she'd receive. As she became of age to go to school, Mabel didn't really know how to approach the other kids and they seemed to already know eachother anyways.
As she grew older, different issues arose. Through the higher grades she was picked on for her clothing, it was true that the farm life family couldn't afford much but she loved them and they worked hard. Her grades never really stood out, and this pressured the family since they had hoped she would be able to eventually get a scholarship.
As she reached adulthood, Mabel picked up the trade of gambling. It fit her standards, lots of money, and you didn't need to be an absolute genius to win. She even struck it big one day, taking home a load of winnings to buy herself a whole new wardrobe. However, the more luck she had the more enemies she made. Luckily before she got in too deep, she was transported to Aurora.
Goal/Desires: Mabel wishes for knowledge, if she were smarter then she'd have a more fortunate life and have fewer issues making friends.
Powers: The Dice: Accompanying Mabel on her journey to Aurora, were her favorite six-sided dice. And along with her, they were also blessed by the Creator which in a sense makes them her 'Power' while coming into this new world. The Dice has six possible outcomes, with six possible variations of effect; [Size], [Weight], and [Count] are determined by multiplying the value of the other die's number to the target. [Value], [Break], and [Restore] are broken into levels of effectiveness. Example: Level 1 [Break] and turn a small stone into gravel. Level 6 [Value] will turn an object into the most valuable material in Aurora.
Gambler's Conceit: This ability will constantly push Mabel to take chances no matter how risky they are. Additionally, each time Mabel rolls her dice she is given an impressive boost of speed to assist her in using it's abilities.
Grand Charade: Mabel can bluff very well, so well, that in Aurora her bluffs can fool the world itself. Should circumstances permit, Mabel when in a pinch can muster up a solution for herself even if the odds are nigh impossible. Example: Surrounded by demons? "Don't step any closer! There's a trap set up right there!" Hocus pocus, oh wait, there really was a trap?
Personal Information Name: Asuka Mizumachi (미즈마치 明日香 Mizumachi, Asuka) Aliases: N/A Age: 22 Sex: Female Date of Birth: June 8th Blood Type: A Ninja Registration #: 057872 Join Rank: Chūnin Current Rank: Jōnin ANBU Mask: Asuka's mask is stylized into the shape of a bear, the ears are decorated with an indigo-colored curved triangular shape that comes towards the muzzle of the mask. The eye-cuts are the basic circular shape that most ANBU Masks are fitted with. Example
Personality:
**This girl fades into the background often, which is quite a good trait for her line of work. Asuka is quite humble, very rarely is she the one to spark conversation with others if even at all. More times than not she can be found alone enjoying the peace of solitude and a hot cup of tea, and when it is absolutely necessary for her to be with others she doesn't make a fuss over it, though she does seem a little more uptight at these times. Another thing to note is that much like other members of her family she rarely shows expression, though some of the people close to her can drag a laugh out of the girl or even make her crack a grin.
**On the field, she is a good listener who takes orders without fail. Her quiet nature does not hinder her when communication is mandatory, she does not let her personality interfere with her duty. She's quite keen on keeping on following plans that are made, and 'will' often speak out if her colleagues stray from orders that have already been made. Asuka is a strict follower of the Shinobi Rules, it is programmed into her for the most part, though her emotions do sometimes spill out when the situation calls for it.
History:
Asuka was born into the Mizumachi family on a hot summer day in June. It was in their tradition an ill-omen if the child showed any expression as a baby, so families isolated their children early on and gave them very little affection. Asuka was a fortunate child though, while her mother and father didn't give her much attention, a cousin Hikaru did. The small boy would visit often, playing with her during infancy.
This small gesture of love, resulted in a mostly normal girl who joined the Academy at a normal age and made friends pretty easily. Asuka was quite a tomboy during these early years, she was big-headed, mouthy, and rocked a short haircut. This phase passed early on however, and by the time she graduated and was placed on a team she was back to a comfortable level of normal, though still a bit big-headed.
A decent amount of missions later, Asuka and her team participated in the chunin exams, passing the first part with relative ease the team struggled during the second. The team lacked a leading figure and often bickered among eachother when they disagreed on something. At one point the three seperated, though eventually reunited and perservered.
It was during this time that trouble at home erupted. Her mother had fallen ill, and the family elder blamed Asuka's inability to follow the family tradition as its root cause. While her mother didn't entirely agree, she wasn't the type to speak against someone higher up in the family, and thus asked her to remain at home until she could rid herself of needless emotions. Rather than sit idle and sulk, she trained until the family would accept that she wouldn't follow through.
A little over a month passed before her mother finally kicked the bucket. Asuka felt that it was her mother's lack of willpower that actually did it, though it hurt her that they never came to an understanding. Her father couldn't stand to be around her, so he asked that she live with his brother and their family for a while. Though they were part of the same clan, her uncle was a supporter of pushing away the ideals of th3 clan. Hikaru had become a fine shinobi without them, and so would she.
Months passed and finally her father arrived demanding for Asuka to return to the main house. Asuka wouldn't stand for it, even saying that she was already a better ninja than he. Ridiculed and heartbroken, the father frowned for the first time in years before challenging his daughter. A challenge she foolishly accepted. Her father won by using only kenjutsu, and threw some salt in his daughter's wounds saying her mother would be ashamed. In the end her father offered to take her under his wing to teach her kenjutsu if she could just conceal her emotions, to maintain the family's image. Defeated and disheartened she felt it was her only option to accept.
Her cousin Hikaru often sparred with Asuka as a way to express her repressed emotions. Over the course of years her raw combat skill ramped up higher and higher, catchin the eye of Anbu whom could use good men and women. In the years escalating to what may be war, friends and family are visibly preparing for the worst. Asuka herself was now on the front, she had become a decorated Anbu with a lot of potential. Whose to tell what she'll learn and discover in the comimg future.
Combat Information Nature Type: Wind, Water Kekkei Genkai: N/A (Maybe Ice Release, one day.. maybe..) Fighting Style: Asuka prefers to fight at quickly and safely at mid-range, because of this she is equipped with a variety of projectile based techniques that are better suited for mobile combat at a comfortable distance. Should the situation call for it however, she can hold her own during melee skirmishes. Equipment: Katana, Senbon Techniques:
Custom Jutsu Name of Technique: Diving Hawk Type of Jutsu: Nintaijutsu Rank: A Range: Mid [Must be Airborne] Nature Type: Wind + Water Handseals: Tiger, Dragon, Bird Description: The shinobi first flows chakra into their weapon, then while maintaining the chakra flow they must perform the handseals for this technique. Before using this technique they must jump at great height into the air, and while coming down at their enemy the chakra coating their weapon extends as a long cutting edge of water and is driven down at an accelerated speed causing a long guillotine-like attack.
Name of Technique: Bullet Hurricane Technique Type of Jutsu: Ninjutsu Rank: B Range: Short Nature Type: Wind + Water Handseals: Tiger, Dragon Description: After performing the handseals, the Shinobi raises their hand to their mouth before firing a torrent of violently spinning Water Bullets at their enemy. When these bullets are broken, they erupt outwards causing a concussive blow in it's area.
Trivia Bear-Faced Anbu "Trademark Pending" Diet of strictly meat. Despises vegetables. Favorite color is White. Dislikes Uchiha-nin.
*No Image, but the clan's symbol is a simple circle with two lines bisecting it horizontally.
Clan Name: Mizumachi
Key Traits: Physically they are known to be off-putting people, often showing little emotion around others. The shinobi born of this clan often have an affinity for Water Release, and have strong grasp on Kenjutsu.
History: The Mizumachi Clan's heritage is known to originate in the Village Hidden in the Rain. Here they served its rulers branching back all the way to Hanzo, even adopting jutsu based around poisons and acclimating to the type of kenjutsu he utilized. Sometime in the years after the Fourth Shinobi World War, the Clan migrated from their home to the Land of Fire where they eventually settled in Kanoha.