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    1. Andion Isurand 11 yrs ago

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I would really like to participate in the RP, even if I dont have a mic at the moment.

I was thinking of using "Farseeker" Xukhezur Kavinath as my character, who is detailed in my signature, with reference links and extended information.

The Forgotten Realms D&D setting from which he was sprung... sets a precedent for the proven ability of his people (the Imaskari) to build very powerful portal terminals (among other things) that are capable of opening two-way portals to locations on other planes and planets, providing the plot device needed to explain this character's presence in your world.

While I haven't yet voiced my characters myself, I have compiled youtube videos of other voice clips into playlists to try and approximate the sound of their voices.

Xukhezur's Voice
Andion's Voice
Inkling's Voice
Jorrad's Voice
While I haven't yet voiced my characters myself, I have compiled youtube videos of other voice clips into playlists to try and approximate the sound of their voices.

Andion's Voice
Xukhezur's Voice
Inkling's Voice
Jorrad's Voice
Xukhezur and Lu'Vayla brought their horses to a skittish halt at the southeast perimeter of the land held in check by the citizens and allies of the elven capital, to stand before the mighty treants and the interwoven barrier they formed between themselves. They used only a portion of their branches to create such, which left plenty free for them to bring to bear against any who sought to pass without permission. While the treants also animated and arranged the trees behind them to block the road, the mechamancer looked up and spoke up with in a steady voice, "We understand there to be conflict headed this way and while we come here for additional reasons of a more sensitive nature, we'd like extend you and yours our assistance in hopes of fostering mutually beneficial relations between our people." He then gave the treants a moment to consider what he had said, glancing over to his velocimaster companion to catch her nod of consensus.
As for magical "battery-style" power, the quick answer is no they don't and they don't need to be recharged or anything.

What they do have is a perpetual source of animate energy, which disappears when they sustain enough damage, effectively resulting in their "death" as a creature.

D&D constructs, although they are constructed like magic items are, and more than a few can produce magical effects, are classified as creatures once they are completed. They can function in antimagic fields and dead magic zones, even if some of their abilities won't work in those situations.

However, their perpetual source of animate energy can be assaulted directly, as reflected by the Ray of Deanimation spell, despite the language it uses.
When Xukehzur's optic orb informed him of what it saw, he telepathically bade it to mentally map as much of the city as it could percieve without entering any of its structures or passing through any magically active areas that might affect it or reveal its presence to the elves, and to also include the terrain within two miles of its walls. Hopefully the construct would then be able to produce major images of this area for them upon its return, in effect, compiling and displaying an illusory magic model with perspectives that could be oriented and manipulated for their viewing needs.

Xukhezur and Lu'Vayla also needed to decide how forthcoming they would have to be regarding their origins when speaking to the elves and refugees, in order to prove their rightful claim to the items the thieves carried. They were about two hours away, given the terrain that lay ahead of them and the capacity of their steeds, unless they decided to use a means of teleporation. However, they were reluctant to bypass the outermost patrols of the elves and wanted to give them every opportunity to respond to their impending arrival.
The effect of their magical abilities are subject to being dispelled, in which case it can take the orb a little bit to recast them, depending on how many are brought down.
Well, optic orbs typically remain invisible as the spell, unless they attack for little damage, after which they have to use a swift action to reinstate the effect. In addition, see invisibility and true seeing typically only have an effective range of 120 feet. But then, the optic orb's ability to examine magical auras using its arcane sight ability is limited to 120 feet as well. The optic orb's Darkstalker feat, precludes the use of blindsight, blindsense and tremorsense as a means of trying to locate it.

It basically serves the same function as the protoss observer unit from the Starcraft games, except it uses spell-like abilities to augment its sensory and stealth capacities.
I know I'm ready for some outlying NPC elves or Lithians to be spotted by Xukhezur's foremost optic orb, hurtling at speeds approaching 295 mph.... (520 ft. speed w/ run action) ...which is around the IRL helicopter speed record I used to determine the speed of a previous sentient airship character (a gnome built construct creature) that employed four rotor ducts.

So basically a statistical fly speed of 520 ft. exists as my current ceiling for constructs that are within "plausibility" for high fantasy settings capable of tinker-style gnome engineering coupled with the magical means to improve one's ability to craft and assemble precision parts and components. In the case of an optic orb, gravity manipulation spells and effects are used as the prerequiste basis for its locomotion.

As it currently exists, it could take an optic orb as few as 6 minutes for it to cover the 30 miles that currently lie between Xukhezur and the majority of the armory plunder he and Lu'Vayla are looking for using a tracing gem subject to mutliple castings of the spell, assuming it doesn't slow down to examine and inform Xukhezur of any intervening beings, obstacles, conditions or wards that might limit their travel options.

As far as other movement speeds of other creatures go, many animals require revisions to their statistical D&D speeds. Some time ago, I did some looking for Andion's hummingbird familiar, and calculated it should have a listed fly speed of 120 ft. (Hummingbird Airspeed Velocity). Of course, the speed of a biologically living creature is subject to the limits of its endurance, where as a construct can typically run at its top speed indefinately.
Xukhezur held the master tracer gem in hand, and utilized it to hone in on the distance and direction of the stolen contents of the plundered armory. The majority of the signals lay about thirty miles to the northwest of where he and Lu'Vayla were currently located, and he telepathically bade his nearest optic orb to scout head of them in that general area, and inform him of any settlements or large groups of people it may come across.

"I'm grateful they sent me an ideal partner for this task, even if your involvement might prove brief depending on when you are called upon to return," Xukhezur said to Lu'Vayla once they had both taken turns using the gem to get an idea of where the stolen item were all located. They stood about a small copse of trees beyond the reach of Lithium, within sight of a stone bridge that spanned the nearby river, that wove its way through the sparsely forested rolling hills around it. Lu'Vayla had crossed the threshold of the interplanetary portal generated by the Batrachi Terminus an hour before, to emerge in a generally isolated location that lay fifteen miles to the to south. She had ridden to that bridge as she'd been instructed, astride a swift riding horse she had conjured. Donned in a hooded dark gray cloak and dark brown hunting leathers worn over her suit of nightscale armor, she'd been dismissed by others she had passed as an ordinary surface dweller. It was at the bridge, that one of Xukhezur's optic orbs was used to contact her telepathically and lead the woman to him.

"Thank you. It's a nice change of pace from routine training and patrolling. It's the first time I've been given an assignment that has taken me beyond Toril, and I hope I can take in new additions to my spellbooks from here before I have to go. Ones that haven't yet been seen back home." she replied eagerly. "First let me conjure a horse for you, and help you reduce the size of your effigy, so you can fit it in your pocket or something," she suggested. "Sounds good, but you might also want to mask it from divination, so the fiends are less likely to locate us. I got involved in a bit of a skirmish with them, to help the people and our thieves escape. I didn't want to be responsible for arming fiends with our weapons and devices." He replied.

It wasn't long until Xukhezur and Lu'Vayla began to travel in a direction that led them towards the elven capital and the survivors of Lithium, not yet aware of the nature of their impending destination. They talked and shared their stories as they tracked the items borne by the thieves who thought themselves hidden, knowing that any attempt at scrying upon them might alert them to their continued investigation. Xukhezur's effigy 'Shroud' had been masked from magical detection and polymorphed into the form of an optic orb for the time being, carried in a pouch on his belt. However, it could still leap out and return itself to its true form should the need present itself.
Where is the elven city geographically located in relation to Lithium, with regards to distance and direction?
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