EXALTARCHY of ARCHONNEN
NATIONAL INFORMATION
-Population: Circa 100 million~ inhabitants across all the regions of Archonnen.
-Faction: Justinian.
-Capital: Capitolopolis of Exalossa.
-Government Type: Exaltarchy/Exalted Bureacracy.
-Government Description: An Exaltarchy is a government which has been directly crafted by the Justinian themselves where one of the Apostles were elected its Exaltarch and instantly granted Divine Mandate. The nation is then inherited by the closest bloodline related hero or champion of the Justinian. Beyond the Exaltarch and their exalted family, the remainder of the nation is administered and operated through imperial bureacracy where various titles, such as that of the magnate and the archmagnate, are granted to deserving individuals. The roles of the magnate and the archmagnate are to administer some of the many noble holdings in the case of the magnate, or the administration of the various magnacies in the case of the archmagnate. All titles within the nation are effectively viceroyalties as such, allowing the Exaltarch the ability to remove any such titles from individuals, including noble roles, should the individual in question be unworthy of the title.
The Transference of Power, and the Empyrean Vows, as done by Exaltarch Empyraeos Gloria, 289 years ago, in front of his household guard, which would later become the foundations of the Infinite Army.
-Head of State: Exaltarch Armarossa Gloria the Splendid.
-Currency: The Exaltarchy employs Sacrosanctian currency, often referred to as "Sacros" by the common populace. It is referred to as Aemerine Coins by the educated, due to their relation to the ancient Megasovereignty of the Aemos Imperios, which is of big influence in core Justinian lands.
-Languages: Majority Aemerine speaking nation, with a tolerance for Sancthiyin Elvish within its elven majority communities. Due to the massive convergence of languages, the nation has decided to enforce the Aemerine language due to ease of communication.
UNIQUE ATTRIBUTE INFORMATION
The Union of House Apollon and House Solis, 250 years ago, and the founding of the Great House of Apollis.
Firstborn amongst the Justinian crusader states, founded personally by the Justinian and its apostles, the Exaltarchy of Archonnen serves a form of role within the Justinian society which could easily be explained as a direct extension of Sacrosanctia into the nations of mortals. A unified, loyal Justinian nation, the Exaltarchy appears indomitable, monolithic, however waits patiently for its time amidsts the spotlights of the new world’s wars. One could surmise that the nation is more akin to a sleeping giant, as opposed to an active crusader state, its support of other fellow Justinian nations is mostly kept to supplies and equipment, of which there are many of fine quality.
- The Superstate - Justinianism is highly utilitarian, but above all, it is authoritarian to no end. As such, the Exalted State of Archonnen, headed by the Glorious Exaltarch Armarossa the Splendid, has seemingly endless reach into the affairs of common individuals. The Exalted State, represented by the Solar Eye, is an incredibly vast bureacratic institution that reaches as far as local trade and construction, with seemingly no end to its reach within the Exaltarchy. It is a highly paranoid existence, keeping tight wraps on secrets and does not enjoy unexpected occurences.
- Catalyst of Mortal Gods - Armarossa the Splendid, Exaltarch of the mighty superstate of Archonnen, is a highly powerful lord whom walks the Materium. His administrative efforts, and his apparent exemplorary Justinian personality grants him great favour with the One True God, Justinian. In so becoming the avatar for the three greatest of Justinian's Aspects; Wolfraum Azvorn the Dragon Eater, Sovereign Ultimatum of the Aemos Imperios, Apexus the Transcendant, Mortal God amongst Man, and lastly, The First, Founder of the Justinian Ideal, and the Aspect of the Beginning.
- King of Kings - The Exaltarchy is home to a colossal amount of Justinian heroes and champions, and has a hold on immeasurable power. However, the nation itself is ruled by recognition and legend, but most importantly, Justinian virtues. The King of all Justinian Champions rules the Exaltarchy under Justinian’s direct influence, and is called the Exaltarch. The title of Exaltarch comes with many boons, such as that of Divine Mandate under Justinian, making his word and law, a direct extension of the Justinian. They also experience greater supernatural protection, beyond being simple heroes, the Exaltarch also has Divine Intervention, which allows Justinian to directly intervene in matters which involve the Exaltarch’s direct safety. The Exaltarchy is also a nation of countless heroic tales and stories, the Exaltarchy were the first to come into war during the initial Crusade of Justinian, and has since upheld the heroic lineage of their forefathers 300 years ago. The nation is ruled, therefore, by ancient heroic bloodlines, and seldom are there people of note whom do not bear the title of Champion of Justinian.
- The Justinian Giant - The Nation of Archonnen is objectively the largest nation in the Materium, and has the largest population in all the world. To accompany this, the nation itself is effectively centralized, with a highly capable industry, and its people are accepting of the Exalted State. The economy is thriving, and the nation has been in a golden age for 150 years. It is a very stable nation, a nation with complete faith in its Exaltarch.
- The Infinite Army - The Exaltarchy of Archonnen is an inexplicably vast nation, not only of size, but of population. Due to its economic and sociopolitical stability, the Exaltarch, the nation’s ruler, is able to summon forth a practically endless host of warriors. However, the Infinite Army is slow to mobilize, and requires immense preparation before the titan can lay waste to its enemies.
- You are my Fellow Man - Racism and cultural distance is naught in the nation of the Exaltarchy, for it is rich in understanding and benevolence. Instead, assimilation and understanding of other people under the Justinian banner is welcomed and their unique traits are highly desired. Ill thoughts are instead directed towards those whom do not share these traditional justinian ideals. It is also home to some of the most devout, traditionalist Justinians on the world-continent of the Materium, as such it is harsh to alien influence, but still follows the rules of justice and benevolence. Racism is a bygone topic amongst metropolitan Archonnen, instead harm comes to those whom lack the same religious beliefs as the majority.
- Epiphany of the Perfect World - Much like many other Justinian nations, the Exaltarchy of Archonnen wildly utilizes the practice of the Epiphany of the Perfect World to keep its subjects loyal, devout, and hopeful of a united, peaceful future where lands once divided are reunited, and the drums of war turn into the hymns of peace. Although the negative of this process leads to naturally occuring "Great People (super geniuses)" lacking the freedom to fully exercise the full potential of their abilities to acquire the best possible result. This means that most roles in the government, and the system in general, is filled by individuals who are largely limited in their freedom and movement. This means that instead of lateral thinking, reliability and loyalty is instead emphasized.
- World Cities - The nation of Archonnen is vast, but its population far more excessive. Its people are ambitious architects and constructors of marvels of which cannot be compared. It includes cities of which can be described as worlds in and of themselves.
- Armoury of the Gods - The capital city, Exalossa, is home to countless wonders worthy of world recognition, one of which is the Golden Armoury. The Golden Armoury consists of the collected wealth, legend, and recognition of endless heroes in the form of their armour, weapons, and trinkets. It is estimated that tens of thousands of legendary relics can be found within its walls, and some of the strongest weapons on the materium are kept within its inner sanctum, away from dangerous influences. The armoury’s contents are beyond invaluable.
- Proof of Loyalty - Due to the Exaltarchy's somewhat paranoid and control-freaky government, the inhabitants of Archonnen require proofs of citizenry. These proofs are not given handily to anyone, and can be removed at a moments notice by any state official. To gain a proof of citizenship, one must have resided within the Frontier-region of Pinnopol for an approximate 25 years, under strict surveilance. Once this has been completed, one may finally pass beyond the harbours of any city, or cross the menacing Millennium Walls that protect the Justinian Heartlands.
- Distant Allies - The Exaltarchy of Archonnen is a distant political entity to its Justinian allies, unwilling to send military aide in form of military personnel for undisclosed reasons. As such, it is a very enigmatic entity to other Justinian Sovereigns, gaining them great distaste from most Justinian Rulers. Although, in regards to Sacrosanctia, the Exaltarchy and the Theobureacracy of Sacrosanctia share great diplomatic relations, arguably the best in all of Justiniandom.
- Resolute Justinians - Traditionalist Justinians to the extreme, the Exaltarchy of Archonnen is highly unwilling to deal with foreign religions, and the followers that they enthrall. Whilst few exceptions have been made, the Exaltarchy works endlessly to instill disdain and intolerance of other religions, leading to even their Ambassadors to often adopt a "burn the alien" policy when dealing with other allied nations.
- Thrones of Gold - The Exaltarchy of Archonnen appears impossibly arrogant to its allies, often demanding much of them in return of very little. Whilst the Exaltarch's influence and directive is of undeniable religious importance, as he is effectively the Right Hand of the Justinian, he still seldom gives befitting boons in return of other Justinian nations' services. Therefore, dealing with Archonnen politically is a very arduous task indeed.
GEOGRAPHIC INFORMATION
Isotropis, a sterotypical Archonite metropolis
MEGALOPOLISES (Red)
- Grand Capitolopolis of Exalossa (Capital of the Exaltarchy of Archonnen).
- Regional Capitolopolis of Petrix (Capital of the Archmagnacy of Pinnopol).
- Regional Capitolopolis of Pridos (Capital of the Archmagnacy of Leopol).
- Regional Capitolopolis of Justipolix (Capital of the Archmagnacy of Apollis).
- Regional Capitolopolis of Molis (Capital of the Archmagnacy of Exalos).
- Regional Capitolopolis of Oriossa (Capital of the Archmagnacy of Sepola).
- Megalopolis of Kropolix (Capital of the Magnacy of Constantio, Apollis).
- Megalopolis of Leopolos (Capital of the Magnacy of Macedos, Leopol).
- Megalopolis of Amonos (Capital of the Magnacy of Amo, Apollis).
One of several Bastion-Settlements across the entirety of the Millennium Walls.
Points of Interest
- Grand Protectorate of Millennos, the Millennium Walls (Border between Pinnopol and Sepola).
- The Aemoros Border-Mountains (Entirety of Archonnen's norther border).
- The Aemoros Wildwoods (Accompanies the Aemoros Mountains).
- The Great-Mountains of Aporion (Central Archonnen).
- The Daggersand Dune Sea (Central Archonnen).
- The Empyrean Palace (Great Palace of the Exaltarch, Central Exalossa).
- The Immortal Memorium (Surrounds the entirety of Exalossa, millions of statues raised in remembrace of those who fell for the Reconvergence).
- The Monuments of Remembrance (Scattered around the many thousands of cities throughout Archonnen, often manifested as gigantic statues that symbolize sacrifice and resistance).
- The Great-Bridges of Petrix (Petrix; Harbour, commerce, and military districts).
- The Enigmatic Stone (The apex of the Empyrean Spire, Empyrean Palace, Central Exalossa).
- The Golden Armoury (Foot of the Empyrean Palace, Central Exalossa).
RACIAL INFORMATION
-Majority race: There is no direct majority, although humans number in a very sizable racial minority, coming in at a drastic 42% of the population. Humans often dominate the administrative sector, as well as the military, although Auxilliary units from other racial fields are utilized to great effect due to their special characteristics. Whilst they are indirectly forced into service, they are given great boons by the state upon their military resignation.
-Minority race(s): Archonnen is an almost incomprehensibly vast nation with a very sizable populace within its borders, as such almost all of the world's civilized species can be found within it in at least some form or other. A very important distinction to be made, however, is that whether they can be found within the Frontier-region of Pinnopol, or the Archonnen Heartlands are of different importance. Pinnopol serves as some sort of garbage dump for the nation's undesirables, although it does maintain a ready military presence with exemplary auxilliaries levied from these very undesirables.
-Race Description(s): Humans, elves, dwarves, kobolds, centaurs, giants, and so much more, all of it can be found within its expansive borders. If there's a civilized race in this story, chances are high it has found its way into Archonnen in one way or another.
RELIGIOUS INFORMATION
An extermination operation of a local, cowering Red Pantheonist enclave.
-State Religion: Canonical Justinianism
-Patron Deity: The Justinian
-Religion Demographics: The Exaltarchy and Sacrosanctia collaborates on many-a religious operations, as such the demographics found within Archonnen are an overwhelming majority Justinians, with an unaccounted for, but incredibly small minority Red Pantheonists. These Red Pantheonists are actively genocided, and sacrificed for the greater purpose of the Recovergence of both the Materia and the Celestial Realm. Although, there're some extreme and less extreme cults and sects found within Archonnen, there is only one socially acceptable interpretation is that of the literal interpretation of what is written in the Canonica.
-Holy Relics in Possession: The lands of Archonnen are home to potentially the largest collection of Holy Relics in the world, almost all of which are collected within the Golden Armoury of Exalossa. Whilst entry into the Golden Armoury is almost completely restricted, only a select amount of individuals are granted passage from the Exaltarch himself into the massive vaults of the Golden Armoury, and even then there're some weapons and some areas of which are not granted passage to even the Exaltarch without the explicit say-so of the Justinian themselves.
These are those weapons, and they are ranked from strongest to weakest:
+ Materium - The Elder-Sibling of the two weapons, Materium is the greatest Justinian artifact ever granted to mortal hands. Made specifically for Empyraeos Gloria, the first Exaltarch of Archonnen, and the founder of the superstate, the sword "Materium" was crafted not on earth, but in the celestial realm. Through the use of impossibly vast amounts of magic, it and its sibling-blade, the Aemoron, were transported between realities, and as such wield the unfiltered powers of the Celestial Realm themselves; commonly referred to as the Sons of the Epilogean Blade. It was locked away into the then newly-created Golden Armoury, of which it has remained uninterrupted for the last 270 years.
+ Aemaron - Much like Materium, Aemoron seethes of alien powers and unfiltered power. It carries, much like the Materium, a somewhat incomprehensible silhouette too vast a creation for normal mortals to comprehend. Its existence can only be percieved by those powerful enough in the powers of magic, and then it is seen as a flaming manifestation of a most unusual blade.
+ Aegul the Limitless, Sword of Transcendance - Personal Sword of Apexus the Transcending, and it was potentially the strongest weapon ever wielded by a Justinian aspect in the fields of combat pre-Justinian. Apexus was a mighty King who ruled a united nation and stood against the tests of time, his elven prowess granting him great wisdom, but his odd giant-blood giving him unrivaled power. The odd mix, and by all concievable reason impossible, granted him near god-like power in the eyes of mortal subjects. He was a just king, albeit somewhat brutal, but he met a horrific end at the hands of the Old Pantheon, for they saw his existence as an affront to their power. Apexus had hired the best smith in the world to forge him a weapon, and this Smith, Liron, forged an artifact of incomprehensible power, allowing even Apexus to transcend even mortal power. The Gods were affronted by this, and hastily disposed of the great ruler. The Sword was reclaimed, as insanely as it sounds, from the middle of an open field north of Archonnen, beyond the border-mountains.
+ The Destroyer, Lance of the Unknown, Mornom - A largely unknown weapon reclaimed from an otherwise unimportant ruined Ashenlur temple. Scholars can only grasp at straws as to its origins, but it appears to have been the reason for the colossal temple's demise, and is therefore assumed Justinian, or at least an opponent to the Old Pantheon and its injustices. Opinions are divided as to which of the two it is, but its power is guaranteed, and must therefore be isolated from the rest of the world.
+ Barafragas the Forgotten, Blade of the Conqueror - Personal weapon of Wolfraum the Conqueror, the Dragon Eater, and sometimes even the Dragon King. Wolfraum ruled the Aemos Imperios for a hundred years, and upon his death at the injust hands of jealous Gods, the unrivaled megasovereignty was shattered into thousands of weak petty kingdoms. The blade of Barafragas, one of which had slain hundreds of thousands, weak and strong, is one of the most blood-stained blades in Justinian history, and is adequately powerful. The bane of all dragon-kin, east to west. It laid undisturbed for a thousand years before it was dug up from the ancestral home of Wolfraum, where Exalossa is now located, and in the deepest Sanctum of the Golden Armoury.
+ Aeon the Unbroken, Sword of the Ages - Another unknown blade of unknown history, although with very apparent power. Unlike the Materium and Aemaron it is unable to dominate the material world, and bend it to its whims, but its blade is one of inconcievable age, and still retains a perfect edge, fabled to be able to cut through every single material object.
+ The Lance of Justice, Glory of the West - Weapon of choice of the Aspect of the Beginning, the First. It carried onwards the spirit laid out initially by Wolfraum, but brought it one step further. Whilst The First's nation was nowhere near as vast, he was a much greater person than any other Justinian Aspect before him. The Lance of Justice exemplifies this trait, and is said to be able to craft empires out of nothing and shatter even the greatest bastions with but a wave. It was reclaimed by Justinian themselves during their first appearance upon the world, and then granted to the Gloria family as a family heirloom. It was lost at the hands of Morus Gloria, the Unfortunate Exaltarch, during the Devastation about one-and-a-half centuries in the past. It was recovered at great cost, and then brought back into the vast vaults, never to be glanced again.
+ Haros, the Blade of an Empire - Another weapon of the First's. Haros was the First's chosen dismounted combat weapon, and carries with it the same qualities of the Lance, although its spiritual significance is diminished, due to the iconic nature of the Western Lance. It never left the Golden Armoury since its reclamation during Justinian's first appearance.
+ Aelo the Tidecaller - An unknown weapon of great power, albeit highly niche. Aelo the Tidecaller was brought out from the seas, a place of which its power is great. Capable of bending the sea to its will, the wielder of the Tidecaller may even dominate the Southern Sea and jetisson its many monstrosities into the air should given the authority.
+ Oron, Bow of the Forgotten - A blade said to shoot through the very concept of space and time. The arrow of Oron are known as Blackfyre arrows, a magic enchantment granted to it by the bow itself, allowing the arrow teleportation-esque qualities, allowing incredibly long-range sniping abilities. the Blackfyre arrows themselves are also incendiary, and the fire is hard to suppress.
+ The Monolithic Sword of Ashora - It has always been there, it will always be there. It lied at the feet of Barafragas during the initial excavation of the Golden Armoury's lowest sanctum, its true power has never been truly revealed. It emits a largely unknown and bewildering magical radiance.
+ The Spear of Exodus, Moras - The Spear of Exodus is capable of unleashing great plagues and great evils upon the world. Created by an unknown, but obviously evil existence, the Plague-Spear of Moras is an incredibly potent evil. Whilst many plagues and diseases within this world can be cured by magic, the contagions of Moras are greater than any common disease or plague, engineered or otherwise. It's initial owner, Obyion, a Great Chief of Myion, a long-dead nation which once occupied some of the Archonnen region, was killed by the Aspects and Justinian, and his feared weapon was stored forever onwards within the Golden Armoury.
+ Aemaron - Much like Materium, Aemoron seethes of alien powers and unfiltered power. It carries, much like the Materium, a somewhat incomprehensible silhouette too vast a creation for normal mortals to comprehend. Its existence can only be percieved by those powerful enough in the powers of magic, and then it is seen as a flaming manifestation of a most unusual blade.
+ Aegul the Limitless, Sword of Transcendance - Personal Sword of Apexus the Transcending, and it was potentially the strongest weapon ever wielded by a Justinian aspect in the fields of combat pre-Justinian. Apexus was a mighty King who ruled a united nation and stood against the tests of time, his elven prowess granting him great wisdom, but his odd giant-blood giving him unrivaled power. The odd mix, and by all concievable reason impossible, granted him near god-like power in the eyes of mortal subjects. He was a just king, albeit somewhat brutal, but he met a horrific end at the hands of the Old Pantheon, for they saw his existence as an affront to their power. Apexus had hired the best smith in the world to forge him a weapon, and this Smith, Liron, forged an artifact of incomprehensible power, allowing even Apexus to transcend even mortal power. The Gods were affronted by this, and hastily disposed of the great ruler. The Sword was reclaimed, as insanely as it sounds, from the middle of an open field north of Archonnen, beyond the border-mountains.
+ The Destroyer, Lance of the Unknown, Mornom - A largely unknown weapon reclaimed from an otherwise unimportant ruined Ashenlur temple. Scholars can only grasp at straws as to its origins, but it appears to have been the reason for the colossal temple's demise, and is therefore assumed Justinian, or at least an opponent to the Old Pantheon and its injustices. Opinions are divided as to which of the two it is, but its power is guaranteed, and must therefore be isolated from the rest of the world.
+ Barafragas the Forgotten, Blade of the Conqueror - Personal weapon of Wolfraum the Conqueror, the Dragon Eater, and sometimes even the Dragon King. Wolfraum ruled the Aemos Imperios for a hundred years, and upon his death at the injust hands of jealous Gods, the unrivaled megasovereignty was shattered into thousands of weak petty kingdoms. The blade of Barafragas, one of which had slain hundreds of thousands, weak and strong, is one of the most blood-stained blades in Justinian history, and is adequately powerful. The bane of all dragon-kin, east to west. It laid undisturbed for a thousand years before it was dug up from the ancestral home of Wolfraum, where Exalossa is now located, and in the deepest Sanctum of the Golden Armoury.
+ Aeon the Unbroken, Sword of the Ages - Another unknown blade of unknown history, although with very apparent power. Unlike the Materium and Aemaron it is unable to dominate the material world, and bend it to its whims, but its blade is one of inconcievable age, and still retains a perfect edge, fabled to be able to cut through every single material object.
+ The Lance of Justice, Glory of the West - Weapon of choice of the Aspect of the Beginning, the First. It carried onwards the spirit laid out initially by Wolfraum, but brought it one step further. Whilst The First's nation was nowhere near as vast, he was a much greater person than any other Justinian Aspect before him. The Lance of Justice exemplifies this trait, and is said to be able to craft empires out of nothing and shatter even the greatest bastions with but a wave. It was reclaimed by Justinian themselves during their first appearance upon the world, and then granted to the Gloria family as a family heirloom. It was lost at the hands of Morus Gloria, the Unfortunate Exaltarch, during the Devastation about one-and-a-half centuries in the past. It was recovered at great cost, and then brought back into the vast vaults, never to be glanced again.
+ Haros, the Blade of an Empire - Another weapon of the First's. Haros was the First's chosen dismounted combat weapon, and carries with it the same qualities of the Lance, although its spiritual significance is diminished, due to the iconic nature of the Western Lance. It never left the Golden Armoury since its reclamation during Justinian's first appearance.
+ Aelo the Tidecaller - An unknown weapon of great power, albeit highly niche. Aelo the Tidecaller was brought out from the seas, a place of which its power is great. Capable of bending the sea to its will, the wielder of the Tidecaller may even dominate the Southern Sea and jetisson its many monstrosities into the air should given the authority.
+ Oron, Bow of the Forgotten - A blade said to shoot through the very concept of space and time. The arrow of Oron are known as Blackfyre arrows, a magic enchantment granted to it by the bow itself, allowing the arrow teleportation-esque qualities, allowing incredibly long-range sniping abilities. the Blackfyre arrows themselves are also incendiary, and the fire is hard to suppress.
+ The Monolithic Sword of Ashora - It has always been there, it will always be there. It lied at the feet of Barafragas during the initial excavation of the Golden Armoury's lowest sanctum, its true power has never been truly revealed. It emits a largely unknown and bewildering magical radiance.
+ The Spear of Exodus, Moras - The Spear of Exodus is capable of unleashing great plagues and great evils upon the world. Created by an unknown, but obviously evil existence, the Plague-Spear of Moras is an incredibly potent evil. Whilst many plagues and diseases within this world can be cured by magic, the contagions of Moras are greater than any common disease or plague, engineered or otherwise. It's initial owner, Obyion, a Great Chief of Myion, a long-dead nation which once occupied some of the Archonnen region, was killed by the Aspects and Justinian, and his feared weapon was stored forever onwards within the Golden Armoury.
-Holy Sites under Control: There are no Holy Cities in Archonnen, but there are numerous important religious locations; such as Archonnen's Golden Armoury.
-Notable Magical Institutions: (Justinian Paladin academies, Justinian Oratoriums, Red Pantheon secret societies or coven buildings, Yuwanist magi schools or guilds, Yuwanist universities or magical library-observatories, etc)
-Religious Interpretations/Culture/Structure: Archonnen is home to too many cultures to name, and too many interpretations to even comprehend. Whilst all things are maintained and cooperative by designs established early on in Archonnens infancy, Archonnen has learned to develope a culture surrounded on lack of any definitive, particular culture. City-life in Archonnen is filled with all kinds of oddities, and exotic dishes, where as instead the farmlands develope isolated cultures with their own practice and festivals.
More often than not, however, life in Archonnen centers around the vast cities, with gigantic markets and massive forums for people to spend their times outside as opposed to nothing. Although Archonnen society is a highly hierachical one, with each individual defined by their particular duty, and their purpose, and their work. Everyone is given a purpose, everyone is given a job, and they are supposed to finish said task before their life expires. It is the necessity of Justinian success, and it is the Archonite Dream to work or take part in something that will later become groundbreaking or revolutionary.
This sense of "Worker's Duty" is further emphasized with massive, and numerous monuments that glorify duty and sacrifice for the sake of accomplishment and success. The Grand Capitolopolis of Exalossa is surrounded by one such gigantic monument; a monument consisting of hundreds of thousands of marble statues in the shape of nameless soldiers, all of which gave their lives for the sake of Justinian success. Be it the ones that fell during the Initial Crusade, or the ones whom fell during the Devastation, they are all immortalize here, so that they can stand guard whilst the next generation brings success.
As aforementioned, Archonite society is highly hierarchical, and by extension orderly. The regimes of each individual is strictly controlled and enforced, but made in such a way as to imply a fake sense of control. This is to keep the citizens happy, but also to ensure continued efficiency in the Archonite Industrial, Administrative, Military, and Commercial machine. The State as such has massive insight into the lives of each individual, and monitors them closely to ensure no criminal activity is undertaken.
As such, crime in Archonnen is surprisingly rare, and executions, otherwise called as "Judgements" are massive occations of enjoyment for the common folk, amassing around the Empyrean Spire's Obsidian Obelisk (where criminals are crucified and made to atone for their crimes).
The people of Archonnen, in its sprawling cities, are as such massively controlled, mind controlled even, and the farmers and village-livers are simply too ignorant to know what the Exalted State is doing. As such, the people of Archonnen honour fallen heroes, and pride themsleves in their government. They are incredibly loyal to the state, but also to Justinianism itself, due to Sacrosanctian administrative and theocratic influence.
Archonnen and the Theobureacracy of Sacrosanctia are gigantic allies, and cooperate in almost every sphere of administration, education, and commerce. Miltiary being the only thing that Archonnen itself exclusively operates, since it acts as the effective army of Sacrosanctia, with the Exaltarch being the Supreme Commander of the Mortal-led Justinian Coalition forces.
As Archonnen is a powerful Justinian nation, in close proximity with Sacrosanctia, and with great cooperation with the fatherland of Justiniandom, it is a predominantly Canonical Justinian society. As canonicals, it follows these tenants:
1: Must acknowledge Justinian as the true and only god of the universe besides the deceased Demiurge, the evil creator god of the primordial era - the great antithesis and root of all evil.
2: Must acknowledge and accept the Great Reconvergence as desirable, necessary and inevitable.
3: All celestial entities that are not Justinian (demiurgic entities) must be destroyed, following them is treason.
4: The Justinians word and mandate is absolute.
5: Accepts and takes part in self-sacrifice and the consensual curse
6: Acknowledges and accepts the existence and role of the Oratorium, allowing them the right to carry out their duties and operate within your borders.
7: Accepts and takes part in the Epiphany of the Perfect World.
8: Acknowledges and takes part in fighting in the Sacrilege War. There can be no peace until the Great Reconvergence is completed, as such this will be our final war.
9: Acknowledges Justinians divine intervention and miracles, as well as the magic delegated to the mortals.
10: Acknowledges Asceticism and the inherent impurity of the physical world and as such officially rejects materialism.
MILITARY INFORMATION
150 years ago, the warriors of Archonnen marched beyond the Heartlands to topple the Great Taunt; the home of the Turqoise Deciever. Since their first defeat in the devastation, they have secluded themselves to an enigmatic task, never having marched beyond Archonnen for the last 150 years.
Total Military Size: Circa 1,000,000 (give or take a couple thousand) active soldiers are maintained and supplied by the Exaltarchy of Archonnen during this state of peace.
Listed Heroes: Archonnen is a nation whose power and authority stems from its leadership; an upper-echelon of Champions whose heraldry stems all the way back to the age of the Apostles, and in the case of the Great Houses, have direct connection with the Apostles of Justinian that marched forth from Sacrosanctium 300 years ago. The Great Houses are the following; Gloria, Orass, Immortis, Sepolon, Pax, Arboria, Apollis, Eternus, and Immortasus. There are numerous other dominating bloodlines within the Bureacracy of Archonnen, but there're also skillful "unaffiliated" administrators. What is to be most commonly known, however, is that the Champions of Archonnen are LEADERS as opposed to WARRIORS. This leads to most of their time being spent administrating the gigantic realms of Archonnen, although their skills on the battlefield are expected to remain capable, they're mostly employed by the Exaltarch and Justinian as superb military commanders.
- Exaltarch of Archonnen, Armarossa Gloria.
- Archmagnate of Pinnopol, Horus Orass.
- Magnate of Pinnopol, Oramor Immortis.
- Magnate of Basilis, Luxus Gloria.
- Magnate of Herapolis, Solus Sepolon.
- Magnate of Victorix, Glorion In Victorix.
- Magnate of Prodros, Vigilos Gloria.
- Archmagnate of Sepola, Justice Pax.
- Magnate of Sepola, Lorido Immortis.
- Magnate of Solom, Solomanus Orass.
- Magnate of Floris, Glorianus Sepolon.
- Magnate of Solimo, Armaron Pax.
- Magnate of Gloria, Empyraeos II Gloria.
- Magnate of Aris, Praelis Aris.
- Archmagnate of Apollis, Luxiticanus Arboria.
- Magnate of Apollis, Pantokratos Apollis.
- Magnate of Amos, Tribentaros Monoluxus.
- Magnate of Nerona, Paxos Rex.
- Magnate of Constatio, Prevosus Eternus.
- Archmagnate of Exalos, Rex Eternus.
- Magnate of Exalos, Justinianus Gloria.
- Magnate of Palamis, Justrianus Monoluxus.
- Magnate of Akropos, Arborianos Arboria.
- Archmagnate of Leopol, Empyraeos Immortasus.
- Magnate of Leopol, Empyraeos Monoluxus.
Military Doctrine:
Military Units: The Archonite Warmachine is one which baffles the world throughout all of Materia; no nation across the lands does not know of the Exaltarchy, but even less, of the Infinite Army. Originally created by the remnants of the aftermath of the Great Battle of Tramontan, Empyraeos gathered the shattered Justinian Forces and brought them back to the Temporary Region of Archonnen which would later come to be known as the Exaltarchy of Archonnen.
He, with the aide of his fellow Apostles, attempted their utmost to place the first stones for the foundations of the Exaltarchy. One such stone, one such stepping stone, would come to be known as the Infinite Army. Initially a highly modest, but quite numerous collective of anything from woman, man, and beast, it quickly expanded and became the dominating peacekeeping force in the vast land.
Whilst its initial purpose was of pacification, it quickly became known for its prowess in the fields of battle, as it fought against resisting Red Pantheonist enclaves which, by this point, were not as weak as they are in the modern day. They maintained the law, and secured the land, so that the industry, infrastructure, and urbanization of Archonnen could take shape. It would take many decades before the powers of Archonnen became apparent to anyone, but the embers first laid forth by Empyraeos would quickly burst into flame during the Great Birth, 139AWH. The Great Birth was not only the moment that the Birth of the Exaltarchy as a superpower first became a reality, but it was also the moment where the industry, infrastructure, urbanization, and modernization was completed.
But most importantly, it was also the moment of the first renovation of the Infinite Army. It took a decade for the completion of the first renovation, and it would come to be battle tested shortly after in Tramontan, as would only be fitting. The warriors of Archonnen proved powerful and capable, but ultimately only ash made its way home from the battlefield; the devastation instead burning itself into the minds of any Archonite.
Now in the modern day, after the completion of numerous other renovations, the power of Archonnen's Infinite Army is stronger than ever before. And now more than ever, it is ever more apparent.
Infinite Army Retinues:
"If the Lord of the Empyrean Spire, if the Only True God, has need of our ability; our zeal; our swords, then who are we to deny them? We have trained for decades, honed our prowess for the Reconvergence; we will march when the time comes. They will have our spears."
The Infinite Army employs a million men, and most of which are variants of infantryman. The basic soldier of the Archonite warmachine, but by no means basic in actuality. Fully equipped in rune-plate forged from the many foundries of Archonnen's cities, and armed with sword and Sancthiyin Halberds of magnificent quality, the Infantryman is ready for war in all manners except in truth, for even as they have prepared for decades, no one truly knows when the Exaltarchy will march onwards once more.
Their armour is potent enough to deflect and resist any conventional form of kinetic piercing damage, leading them to not use the shield, instead favouring the heavy, magically-reinforced armour of the rune-plate. This also allows them to focus on the offense, and whilst their armour is highly resistant, the Archonite battle-stratagem focuses heavily on a hybridized tactic of offensive defense. This means that the infantrymen specialize in ripostes and various deflective techniques.
The rune-plate allows some momentary anti-magical defense, but it is unable to handle repetitive magical bombardments. For that they seek the aid of either Guardians or their Primuses; or in the best-case scenario, the Warmagos.
With a strict hierarchy dominating how Archonnen operates in general, the Infantrymen are left with little to do but obey commands (something of which they do with great zeal). The ideal soldier is what they have been shaped into after centuries of trial and error.
Forced to partake in some of the most rigorous training regimes in all of Materia, the infantryman is trained for decades until their prowess cannot progress further and they are put into a Tribulum (essentially a Roman Century). Twelve Tribulari make up one Nihilum; essentially a Cohort. Each Nihilum is organized by an elite group of soldiers known as the Archonite Guardians, individuals of which make up one Tribulum. Twelve Nihilum make an Archonite legion, one of which is led by a Primus of varying prestige.
The Infantrymen are therefore essentially the necessary foundations on which the bulk of the warmachine shines. The cogs of the great machination of the End.
"To become new, to innovate, such is a decision. It is not a process, like some may say, but it is a lifestyle. We, as the Lance of the West, the Neo-Justinian Warmachine made manifest, employ the might of innovation. We are Justice made with steel and gunpowder."
Technically of the same rank and authority as Archonite Infatrymen, the Archonite Lancers are of a wholly different breed of warrior entirely; namely the modern kind. They employ the tools of war known across the realms of Materia as the Sancthiyin Cannonlance and its function is quite potent.
Equipped with specialized armour, but mirroring the same quality of the Archonite Infatrymen, the only real big difference is their weapon. A work of marvel which combines the defensive abilities of a spear, and harnesses the raw offensive power of a gunpowder weapon, the Sancthiyin Cannonlance is a magically enhanced weapon of high quality, capable of supplying enemy battle formations with gunpowder from afar, and holding down flanks from cavalry with the multi-tool qualities of their weapons.
To become an Archonite Lancer requires great physical training, for the power of the Sancthiyin Cannonlance, or the Western Lance as they are often referred to as, is highly demanding. After a battle, Lancers are the second priority after wounded warriors, when it comes to recoverative magic.
"We know our duty; to protect the sanctity of Justice. We know our purpose; to fight the evils which taint the universe. We will spread our wings, we will bring truth, and we will burn the taint of evil. We will protect the world, be the world willing or not. We will prevail, the Empyrean Dream is within reach."
The second in the Hierarchy of the Archonite Legions, and the next logical progression from either a Lancer or an Infantryman, is the Guardian. A Guardian is essentially a veteran warrior whom has experienced the nature of the Archonite Legion, or the military in general, for several decades. Whilst in truth no different than other infantrymen, their skills and equippment is where they excell; after 3, or so, decades, the Exalted State demands of its soldiers that, in order to stay within the Infinite Army and reap the benefits, one has to learn the ways of magic, administration, and further expand on their combat prowess.
As such, the Archonite Guardians are individuals whom serve the Primus' Legionary War Council, know the ways of battle-magic and efficienct combat rituals, and have an additional decade on their neck, making them quite potent in battle. Whilst the hierarchy does not allow them to question the strategies of the Empyrean Council or the tactics of the Primus, they have the ability to have their voices heard, albeit barely, but are forced to fight until the death like any other warrior of Archonnen should need be.
"To conquer evil is no simple task; it requires prowess otherwise thought unobtainable. We are the End of Evil; we are the lance of Justice. We are the power of the West incarnate."
Often times Elves of military background, but not exclusively, the Archonite Primus is the leading field-commander of an Archonite Legion unless other, greater forces intervene (such as Counts, Dukes, Magnates, Archmagnates, or the Exaltarch). More often than not skilled in centuries of war, the Archonite Primus are the apex of military field-command.
Elevated from the foremost ranks of the greatest Guardians available personally by the Exaltarch, the Primus employs the knowledge of Guardians together with the zealous leadership which can only be found within the Brotherhood of the Infinite Army's upper-echelon. Whilst not as tactically sound as one would suspect, the Primus is forced to employ the countless pre-built and pre-constructed strategic and tactical templates designed within the Empyrean Council, by the hands of the Exaltarch and his court of Grand Primuses.
As such even a Primus is merely another piece of which the Exaltarchy uses to further its dominance; never to act independently, and never to leave the supervision of the Superstate, such is the fate of all citizens of Archonnen. But even still, the Primus lacks the independence, and is far too loyal, to question the Exalted State under normal circumstance, and therefore instead directs orders to their legion with fanatial efficiency.
"There are those fools who deny themselves the only true pleasure; the Empyrean Joy. They do not seek the end of the perverse, distorted, tainted world of which we all reside. In the end we are all unwilling residents here, it is merely a matter of understanding the truth. We are the bearers of truth, and we will bring the light of reason to those whom desire to veil themselves in lies."
"We are the necessary darkness; the end and the beginning. We are the conduit, of which darkness manifests so that light may overpower. We devour armies, we lay waste to legions. We are War, we are the conquest. We bring the dance of creation and destruction."
"To conquer is a simple task, but to protect? To protect the future of worlds; the future of millions? To protect an idea, even. To protect is the most noble of duties, and such is ours. We pledged our alliegance to the End, and for that purpose we have trained every morning light, every starry sky, towards ensuring the defense of the End."
Infinite Army Auxilliaries:
"To think that the steeds of the West would be neither Gryph nor Lion, but instead the noble centaur. Unmatched in speed and prowess, and undisputed cavalrymen, these fine warriors will make fine addition to the Exaltarchy of Archonnen." - Orys Plax, Grand Primus.
"From the frigid, excruciatingly cold world of the great border-mountains they come. To think that even the simple notion of their existence, is such a curious thing. Giants, once thought barbaric, now march with us side-by-side." - Empyraeos Gloria, the First Exaltarch of Archonnen.
"Elves, much to answer for you have. Ruled the world for centuries, millenia even, and enslaved millions. We are a nation of former-slaves, all of us. But in this land of the once-enslaved, we are kings. We will not chain you, for we are all tools of justice. But know that your duty is in our hands now. We require your prowess, and since we remain allies even now, after all that has happened, I request your alliegance." - Praetorus Gloria, Third Exaltarch of Archonnen, spoken to the elves of the vast elven districts of Exalossa.
DRAMATIS PERSONAE
[Notable characters go here, including national leaders/royalty, military leaders, commonly depicted heroes and other people of interest. This can be expanded in the future if players want to cut down on too much information at the start. The character sheets can either be proper character sheets or short paragraph-based]
EXTRA INFORMATION
[optional stuff you may add]
Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here)
List of Historical Grievances: (Who are your historical enemies at the start of the RP)
Relations: (What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation)
Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)