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    1. Ardent Dawn 11 yrs ago

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I'll give the character some thought for a while - it'll need some fairly extensive reworking, but I should be able to keep the core concepts on a different character.
Donovan and Sickle-Cell are planning to wind up at a train station by the end of their first post, with a train just pulling into the platform. Any PCs or NPCs who want to meet us there are absolutely free to :P
Righty-ho - that should make sneaking around as Yazuko somewhat more interesting :P
Oh, and I just realised that I've been assuming something for a while - are Puppeteers are to hide themselves from existence while outside of their Marionettes, or is that exclusive to Dolls?
That works fine for me - thanks for the detailed reply :) So once she's transitioned from her Assessment stage to her Reaction stage, she remains in that state and works down the list until she runs out of people?
chukklehed said
Actually, the idea behind her state is that Melody has no emotions. She's not hostile, or angry, or anything. She reacts only one instinct, and anyone reading her mind or emotions would think she was asleep. As for prioritization, she methodically moves from the first obvious threat to the next, but sometimes she can take on two or three people at a time, since she can summon multiple blades..Melody's state is triggered by her desperation, so it's possible to hold her back from it, but not indefinitely. In fact, it would probably only work for a minute or so.As for the second part, Melody's state does not return to normal immediately. In fact, Melody cannot descend from it normally. There are only two ways for her to stop: Carson talking her down, and Melody using so much energy she just collapses.


I can work with that - she'd still show up in the same way as a sleeping individual (which would probably be fairly confusing until Yazuko susses it out), but impossible to interfere with once she's already flipped. If Yazuko triggered her battle state in a crowded area without any obvious threat (assuming that Melody wasn't previously aware of Yazuko), how would Melody respond? How much potential is there for collateral damage? And would that differ depending on whether or not Melody was consciously aware of Yazuko's ability to launch emotional attacks compared to simply experiencing a surge of fear with no obvious cuase?
I'm perfectly happy for some Dolls to have a natural edge over Yazuko - anyone going up against Sickle-Cell with a bladed instrument is going to have an interesting time, so things could always be worse :P

As far as Melody goes, it seems as though she would be experiencing a lot of hostile intention once she flips, even if it's fixed enough to stop Yazuko from picking up her normal cues about when someone intends to pull the trigger on her (since she's constantly in the same headspace). Certainly impossible to override using her projected emotions, but I'm open to discussion as to whether or not she'd be visible on her emotional radar. Even if she effectively became invisible to her radar once she flips, I'd be content with simply triggering that state at particularly awkward moments and dealing with the consequences :P How much target prioritisation does Melody retain when she triggers?

Also, interesting thought - if Yazuko can trigger Melody by bombarding her with fear and paranoia, how much would she be able to hold back Melody's transformation by dropping a dumpster's worth of peace and serenity on her head? It doesn't override the underlying emotions (so I doubt that she could simply keep her out of that state indefinitely), but how would things work if she didn't feel that either of them were in danger? It's all somewhat hypothetical, since she would still use her swords on Puppeteers regardless, but I could imagine circumstances where it would be relevant. On the same line of thought, does she simply return back to her normal state once there's no longer anyone else around to perceive as a threat, or are there more intricate cues that that?
VitaVitaAR said
Also just because of this discussion there has to be an NPC Doll at least who has pastry powers.


Would it be too much to ask for her to be able to set them on fire (as an extension of her ability to bake them), purely so we can make corny jokes about a cinnamon burn? :P
Here’s my Puppeteer at last - I got a little carried away when writing one of her Marionette’s backstory, but on the other hand, I would almost consider her to be a third-and-a-half character application (since she could potentially see some independent screen-time but would only ever appear in the context of her Puppeteer).

Name: Yazuko
Gender: Female
Appearance: “What a pretty little mind you have - I wonder what it looks like inside-out?”

Personality: Yazuko considers herself to be a connoisseur of human emotions, seeking to indulge herself with as wide and sophisticated a range of ‘flavours’ as possible through her abilities. Relatively young in terms of her time amongst human-kind, Yazuko’s hunting methods are still evolving, growing more sophisticated and ‘richer’ in their emotional payoff with every passing day. After several years of predation, she has come to view humanity in terms of two distinct categories - the ‘Faces’ (whose psyches are rich and unique enough to deserve her prolonged attention) and the ‘Faceless’ (whose natures are too bland to offer anything more that fleeting amusement). Although the former holds the greatest amount of interest overall, the latter are far more common and offer Yazuko the easiest fix through her hunting sprees. While the thrill of the hunt provides an exhilarating rush between her long-reaching projects, Yazuko is extremely loathe to end her victims’ lives, preferring to leave them bleeding out slowly and savour the bitter-sweet intensity of their dying emotions - through her eyes, the only moment when the Faceless show any meaningful amount of individuality.

Yazuko toys with those around her like a cat would play with its meal, pushing their buttons and drawing out confrontations regardless of the gravity of the situation. While unconcerned by threats to her personal well-being, she is exceptionally possessive of the Faces she has accumulated and responds viciously towards anyone who would threaten her vanity. She is exceptionally selective about which Marionette she uses under different circumstances (in order to evoke the most visceral response from her victims), to the point of refusing to hunt whatsoever until her ‘makeup’ has been fully prepared. Partly as a result of her power, Yazuko shows little distinction between new acquaintances and old companions in her behavior, treating everyone with the same disquieting over-familiarity and deliberately sickly-sweet demeanour.

Abilities: Yazuko can passively sense the emotions of other creatures, ‘tasting’ the world through a sonar-like kaleidoscope of love, despair, contempt and aggression alongside her other senses. Her power allows her to accurately perceive the location and emotional state of those nearby, growing weaker over distance and extending to a meaningful range of roughly 120 feet (where she can detect the vague presence of intelligent life). She spends a great deal of time attempting to cultivate enjoyable ‘flavours’ from her victims, favouring the moment in which their surprise and confusion at her appearance slowly curdles into panic and dread. In addition to its uses for tracking and manipulation, Yazuko has also learned to watch for flickers in her prey’s emotional state, alerting her to hostile intentions and offering a split-second warning in a contest of reflexes.

Although unpleasant to use, Yazuko’s power also comes with an active component - the ability to project her own emotions towards nearby prey, ranging from precision bursts of panic or anger to indiscriminate waves of guilt and despair. Employing her projection briefly overrides the more delicate aspects of her emotional radar within the targeted area (in much the same way as background radiation for a radio) and forces her to experience a weaker form of whatever emotion she wishes to project, meaning that she rarely chooses to do so outside of serious confrontations. While rarely sufficient to disable a determined attacker, such emotional assaults can often interrupt her victim’s concentration or steer more susceptible victims towards a course of action which they would otherwise avoid (although in no way overriding their free will). These assaults have a functional range of roughly 40 feet for targeted attacks and a 15-20 foot radius for indiscriminate waves, growing weaker over distance in the same way as her sonar.

Marionettes: In the past, Yazuko frequently possessed her Faces for only the duration of a single kill, committing murder-suicides using a pair of lovers or abandoning a devoted mother at her home with her children missing and blood upon her hands. However, since she first acquired Gladys as a Marionette, Yazuko has begun to invest far more effort into grooming her Faces, manipulating their lives for months on end and redesigning their broken psyches like a sculpture formed from clay. Although her methods are somewhat inconsistent and her experimentation frequently result in her accidentally ‘breaking’ her favourite Faces, she has managed to assemble a collection of several long-term Marionettes, which she intends to supplement with further recruits.







Physical changes to Marionette while possessed: While under possession, Yazuko’s Marionettes grow closer in appearance to porcelain dolls, their features becoming subtly smoother and their skin growing slightly cool to the touch.
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