I want to write, but don't ever seem to have the drive anymore. Every time I come back to this place and pop in to see how things are going, I want to come back. But I just can't seem to stick around.
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5 yrs ago
At this point I think it’s safe to say I hate college, since I’m in my graduating semester with 6 classes, but I’m also pretty anxious about whatever will happen once I’m finally done.
5 yrs ago
That last month of the semester hit me real hard, but so begins the recovery process. I just want to chill out for a bit without having to think about another academic paper...
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5 yrs ago
Haha yeet all you fams listen up; smash that futhamuckin like button and hit them haters in their pig-ass faces with a DEEP DISH DABBERONI PIZZAAAAA
6
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Bio
It's been 4 years so I may as well put something in here, right?
I tend to enjoy worlds verging on the bleaker side of things, not really sure why. I like 'em gritty and somewhat grounded, with a reasonable amount of realism (fun takes priority though, ofc). I guess I just like having a sense that defeat is right around the corner, though overwhelming odds are always best saved for those wonderful moments when everyone feels like a total badass regardless of victory or defeat.
I've really wanted to find an RP set in the worlds of Red Dead, Hunt: Showdown, For Honor, the Metro series, and a few others I can't remember at the moment. Any time I look I come up empty-handed, but I'd still like to find one.
You could have the disturbingly upbeat person, like a Moira Brown (Craterside Supply, Fallout 3) who is an endless mystery in how one can be so chipper living in a crater in the ground? Everything is just a stream of happy coincidences while they are blissfully unaware of any evil machinations from large corporations, skating through their life until they wind up on the train to Anchorage because she got lost and took a nap in the wrong cart.
...or just go angst. I hear Red Star has a thing for shooting children's puppies. Go with that.
Uh...I would, but I don't do that brand of happiness...
Something relatively happy to balance out the angsty ones?
Hmm...
Why not a happy angsty one?
Like, his family was brutally murdered, but they were all dicks anyway. And then his parents murderers adopted him and actually remembered his birthdays.
Pilot is undergoing touch-ups. NC is undergoing touch-ups.
Name: John Reynolds Appearance:
Age: 25 Role: Multi-Range Multi-Purpose Artillery Support Personality: Summed up in a few sentences, John is kind of an all around type of guy. He'll take things a little too seriously, but he also enjoys joking around. He's not always the happiest camper, yet you'll rarely see him depressed or enraged. And in a fight he is determined and will throw everything he has at the opposition, though retreat is most definitely always an option.
Deep down inside he is actually quite fearful, but he refuses to show that fear in front of other people. Instead he pretends as if he's somebody that he's not, reasoning that he'd otherwise be dishonoring the memory of his parents. He feels as though he has something to prove, as though he has done some wrong that he must right, and he therefore feels obliged to follow orders...so long as those orders fall in line with his own moral compass. And if he doesn't agree, he will make it known.
Backstory: John learned the harshness of reality fairly early on in his childhood, as his parents were killed...by evil intent or mere accident, he does not know. What he does remember, however, are the last words spoken to him by his father..."Son, listen...don't let anyone get the better of you, alright? Don't let yourself become trapped...and I don't mean physically...I mean emotionally, and mentally. Don't end up owing the wrong people...don't end up like me and your mother...you gotta promise me that, okay? We won't be here with you forever...but you can't let that kind of thinking hold you down...you gotta push on. Don't mourn our passing, honor it by looking forward. You gotta have hope - you've gotta see the brighter side of things, okay? Do it for us...but not just us; do it for yourself, and for your children. I love you, John...I always will..."
In hindsight...his father might have probably saw it coming...but nevertheless, it's too late to worry about it now. There's still a story to tell...
After the death of his parents at the age of eight, John did as he had promised - he moved on. From settlement to settlement he was constantly on the move, working only when he absolutely needed, stealing and smuggling otherwise. Over the years he began to slow down, leaving the days of theft and smuggling behind in favor of better-paying contracts as a guard or mercenary. Eventually his struggles began to lighten, and he came into possession of his very own NC...but he won't say how. At the age of twenty-one, thirteen years after the death of his parents, he was tracked down by a man named Clyde Camden, who introduced himself as a friend of John's parents. though as it would turn out, Clyde was no friend - he wanted nothing less than everything John had, as John's parents had owed a fair deal of debt to Clyde's family.
Long story short; Clyde is dead, and not only is John the one who killed him, but he also took Clyde's ol' western-style hat and signature revolver for himself. He also stripped Clyde's dead body down and dressed him up in raggedy clothes, poured a bottle of alcohol on him, pissed on him for giggles, then left his body to rot in a desolate and rusted shack...not alone, of course, as Clyde would be kept company by two other rotten corpses. No idea who they were, but John couldn't just leave him all dead and alone, could he? Not after having known his parents...
But in the end, John is still the same man. He still loves to look up at the stars that are sprinkled across the night sky, longing to join them...to walk among them and learn their secrets. But he could only hope to so...and so he will continue to do.
Tactical Preference & Skills: -John typically prefers to hang back and pelt enemies with artillery from a distance, but will not hesitate to participate in medium-ranged engagements if and when needed(or even just when he wants). He is quite acquainted with using artillery and mortar tactics, as well as converting them for use as cannons to compensate for poor short-ranged capabilities. -He is not, however, as well acquainted with the Energy Projector weapon system. -John also needs to have an ally help with spotting and identifying target areas, or else accidental friendly fire could occur. Notes: -A bit of a hopeless romantic. -Now wields Clyde's signature revolver.
Text Color: 00aeef
Codename: Delta Silver Appearance: (In the picture, the cannons are fully compacted for "storage mode")
Body & Type: Equipped with medium-strength armor, allowing for decent movement speed and flexibility. Equipment & Armaments:
-The primary weapons system consists of twin Artillery/Mortar cannons, complete with Projectile Flight Path Calculation Systems that predict the arcing paths of shells before they are fired. Weather is not taken into account by the calculations, though as the shells are generally both heavy and explosive; weather is less of a concern when it comes to hitting a targeted area. The movement of enemy units is also not taken into account in the system's calculations, as the same excuse was used; the shells are generally explosive and the weapon is intended for area of effect devastation and overall area denial.
-The cannon barrels are also modified to extend or shorten in length to allow better control over operational range, which, when coupled with the 90 Degree Vertical Aiming Drive, permits the cannons to fire shells at short-to-long ranges. "Artillery Mode" refers to when the cannons are both extended and angled within 45 degrees up from the horizontal position(or 45 degrees down from the vertical storage position) over the shoulders to allow for long-range bombardment, while "Mortar Mode" refers to when the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges, and lastly "Direct Mode" refers to when the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. With the barrels extended beyond 50% length, the cannons can achieve a fire rate of about 1 / 6 seconds each, while reaching as fast as 1 / 3 seconds each when the barrels are shortened to below 50% length. These cannons also have an assortment of shells available for use that can be switched out by pilot commands, the available shells are as follows;
Standard Shell: Standard-issue shell, designed for balance and all around performance. Most effective when used in the Direct or Artillery mode settings, as the impact detonation is rather minor.
Tracer Shell: A low impact, high-volume shell designed to mark weapon spread across long distances and during nocturnal exercises, using a firework-style explosion rather than a vapor or burn trail that could expose the user's location. While these shells deal less damage, they can be used to some effect to partially blind, stun, scare, or confuse enemies within the blast radius. (Explosion color is green)
HEF-I Shell: High-Explosive Fragmentation Incendiary shells that are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode.
APHE Shell: Armor-Piercing High-Explosive shells designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius.
Titan Shell: Shells fitted with with Large-Yield (Conventional)Explosive Warheads, resembling the detonation size and strength of a proportionally sized Massive Ordinance Air Blast(MOAB). Recommended only for Artillery Mode, as the explosion radius is...quite large. Shell loading times are increased by 5x, slowing the maximum firing rate. [USER WARNING: USAGE OF MUNITIONS MAY RESULT IN ACCIDENTAL LOSS OF LIFE OR UNINTENDED SUICIDE] [ALERT: LOW RESERVES!]
-The secondary weapons system consists of Energy Projectors that are built into both forearms, capable of generating shields and blades made of energy. An Energy Shield generated from one arm is a little wider than the NC's profile, while an Energy Shield generated from both arms is a little wider than the total width of the NC's body. Energy Blades can reach up to 1/2 the total height of the NC itself in length, with 1/4th height being the usual blade length. -Using the Energy Projector too frequently can cause the system to overheat and result in internal system damage, and for that reason the Energy Blade and Energy Shield can only be safely maintained for a few seconds at a time. -The Projector takes time to generate, meaning that the system isn't actually as "ready-to-use" as it was designed to be.
@ArkmageddonCat, 10 - 12 players ended up joining, but Gowi said earlier that he can accept one more.
Alright.
<Snipped quote by ArkmageddonCat>
We have a lot of interest, but if you want to post a competing app for the final slot, there is that option. We have two unaccepted CS's currently, and that is an option.
Yikes...I'll likely not complete my app in time, due to my issues describing personalities(Almost always stray from original text) and backstories, but it won't hurt to to try I suppose.
It's been 4 years so I may as well put something in here, right?
I tend to enjoy worlds verging on the bleaker side of things, not really sure why. I like 'em gritty and somewhat grounded, with a reasonable amount of realism (fun takes priority though, ofc). I guess I just like having a sense that defeat is right around the corner, though overwhelming odds are always best saved for those wonderful moments when everyone feels like a total badass regardless of victory or defeat.
I've really wanted to find an RP set in the worlds of Red Dead, Hunt: Showdown, For Honor, the Metro series, and a few others I can't remember at the moment. Any time I look I come up empty-handed, but I'd still like to find one.
<div style="white-space:pre-wrap;">It's been 4 years so I may as well put something in here, right?<br><br>I tend to enjoy worlds verging on the bleaker side of things, not really sure why. I like 'em gritty and somewhat grounded, with a reasonable amount of realism (fun takes priority though, ofc). I guess I just like having a sense that defeat is right around the corner, though overwhelming odds are always best saved for those wonderful moments when everyone feels like a total badass regardless of victory or defeat.<br><br>I've really wanted to find an RP set in the worlds of Red Dead, Hunt: Showdown, For Honor, the Metro series, and a few others I can't remember at the moment. Any time I look I come up empty-handed, but I'd still like to find one.</div>