STATUS:
"One of the great secrets of life. Most people die of a sort of creeping common sense and discover too late that the only things one never regrets are one's mistakes. " -Lord Henry Wotton
9 yrs ago
Current
"One of the great secrets of life. Most people die of a sort of creeping common sense and discover too late that the only things one never regrets are one's mistakes. " -Lord Henry Wotton
*I continue running, before jumping up onto a roof and following it by leaping from rooftop to rooftop. The vehicle enters a convoy of similar trucks before its roof-mounted machine gun turns to fire at me.*
<Snipped quote by Tank O The Lake>
*Catches up to the convoy and leaps up onto the roof of the truck furthest back, then assesses the situation for an additional moment before leaping from car to car toward the one that kidnapped the girl*
*Reaches the truck, and grabs the machine gun from behind, tearing it from the car and tossing the detached machinery behind me off the vehicle* How about that?
*I continue running, before jumping up onto a roof and following it by leaping from rooftop to rooftop. The vehicle enters a convoy of similar trucks before its roof-mounted machine gun turns to fire at me.*
*Catches up to the convoy and leaps up onto the roof of the truck furthest back, then assesses the situation for an additional moment before leaping from car to car toward the one that kidnapped the girl*
*Looks to see an unconscious teenage girl being carried away on a stretcher by two androids. My posture goes ramrod straight, before I become a grey blur streaking across the battlefield after her.*
*Looks back to you*
HELP ME!
<Snipped quote by Tank O The Lake>
*I keep running, ignoring the bullets shattering on the toughened graphene of my cloak. I am about to reach Alexandria, when, with a faint ptick, a dart embeds itself within my neck. I fall over and struggle to rise, struggle to fight off the sedative. Alexandria's eyes flutter, and she looks at me with a helpless gaze.*
Hold on... I'm coming...
*Before I finish my sentence, whatever they have Alexandria on drags her back down. I stand, but become unbalanced and fall to my knees. Seeing this, Dmitri pulls a dart gun of his own and loads a dart rimmed with blue, firing it into me. The heavy-handed dose of stimulants is enough to keep me going, but they need time to kick in. In the meantime, as I lapse into and out of consciousness, I am granted brief glimpses of the androids as they load Alexandria onto a waiting vehicle and drive her off. I am unable to stop them, with the stimulants only kicking in once she is far out of my reach, almost as if by a cruel hand.*
So much for the realistic façade... *Takes off runnning, dashing past you and toward the vehicle at a breakneck superhuman pace*
Irl or IC? That character IC is at a large battlefield of a cosmic-scale battle that's been going for a while now. IRL, though, I'm just working for the next hour or so.
And here's yet another creature I'm planning to include in Alexei's adventures (I'm practically making a universe myself here):
Name: Lash Gender: ??? Description: Lash is a member of a species known as Xenaris polydeimos, or Withers. Withers are shapeshifting sadists that reproduce through implanting an egg into their victims, slowly turning them. They can shapeshift into any creature of similar size whose DNA they have consumed, and the only thing that brings them satisfaction is bringing suffering to others. They are also powerful psychics, with their main focus on the ability to psychically modify genes. Due to all of these traits, when a single Wither appears on a world, that world is often doomed.
Lash is a Prime Wither, meaning the already dangerous qualities of Withers are enhanced yet more. His entire purpose is to infiltrate worlds and reproduce rapidly, overtaking, enslaving, and eventually murdering the population. Skills: Withers are incredibly powerful, yet even more dextrous. They are naturally masters of manipulation and infiltration, but can be found out due to a hard-to-conceal lack of empathy. Their analytic minds allow them to outwit, bait, and lure their prey, and they absorb the memories of those they kill, allowing them to quickly become very proficient in their profession. Powers: Gene Manipulation: Withers can psychically manipulate the genes of their victims and themselves, often using this to create monsters to further their objectives. Common creatures include: Morphs, a ‘runt’ form of Wither that is used to sabotage worlds before the Withers arrive. Insectoids, ravenous, car-sized hybrids of human and insect, used in huge swarms as shock troops. Amalgamates, animate hunks of flesh that can absorb and integrate lifeforms into themselves. Wilthounds, crawling, perverted humans with snapping jaws and extreme speed and senses. Technomorph, a biomechanical slime capable of integrating with and controlling technology. Vampyrs, mutant Withers capable of ambushing and sucking all the fluids from prey. Strangler Oaks, animate trees with black vines that entangle and suffocate prey. Ceremorphs, larva-like creatures that stimulate pain nerves to torture captured victims. Goldentongue: Withers can focus their power into speaking a suggestion that is almost impossible to resist. Gaze: Looking into a Wither’s eyes can cause madness in all but the most resilient. Shapeshifting: Withers can almost completely disguise themselves as prey they have consumed, acting the same and even remembering what they remembered. While in this form, they are nigh-impossible to detect. Weapons: Claws and Bite: Wither claws and teeth are both incredibly sharp, with the claws capable of inflicting painful slashing wounds and the teeth spaced perfectly to slide between human vertebrae and sever spinal cords. Wither saliva is toxic, so bite wounds can still kill even if the bleeding is staunched. They can distend their jaws as well, swallowing victims whole before quickly and agonizingly digesting them into an extremely acidic substance they can then regurgitate at enemies. Secretions: Withers can secrete various chemicals from their bodies. They can regurgitate a substance that encases enemies before hardening to the strength of concrete. They can also create a healing chemical that allows quick regeneration, often used to prevent victims from dying from their cruel experiments. Armor: Resilience: Withers regenerate at an exceptional rate, and take little harm from poison, acid, flame, radiation, and even hard vacuum. However, they are weak to psychic attack, which can stun and blind them. Utilities: Companions: Withers are often accompanied by several creatures of their own making, which are even more dangerous.
Nice! I like the creative enthusiasm. If you feel so inclined to keep making sheets, you can, but I definitely feel like you've made enough that you don't have to anymore.
We have to hold them back, so we can move our operation. We need to buy time!
*The deafening sound of dozens marching in perfect unison fills the air. Turning the corner is a group of skeletal androids, not even flinching as rifle bullets ping off of their armor. Behind them, five hunter-killer drones advance, their weapons primed.*
*I duck my head as a laser light illuminates it, barely dodging a sniper's bullet, which continues on to dome one of my subordinates.*
You have anything to suppress the snipers?
*Places the rifle back over my shoulders* Yes and no. *Reaches into my jacket and pulls out a pair of sleek looking handguns of my own, that have several multicolored lights dotted across them* I can keep them from seeing us for a bit *Points up into the sky between us and the snipers and fires a handful of rounds from the handguns that detonate mid-air, unleashing white hot clouds of gas that linger in the air and obstruct both normal view and thermal vision*
Katyusha: *Gestures to Leon* Prove your mettle! *Lets off a shot with a sniper-rifle*
Don't worry about me. *Reaches behind me and pulls a burly yet sleek looking rifle* Far from my worst scrap. *Aims with it around the corner and fires off a singular very loud shot, shredding one of the vehicles with a very power anti-materiel round*