So I have been on the Guild for a long, long, long, long, long, long, LONG time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
Oh, I love the dwarves. Approved. I can see definitely them building things for other nations, although I wonder if they'll struggle in typical gravity?
They'll be considered cheaters and then banned after the first Interplanetary Rugby League match. When they accidentally decapitate the enemy team and kick the ball out of the arena and into a nearby children's hospital.
"For our Sisters! BUILD For our Brother's! FIGHT For our People! LIVE For our King! DIE"
Government Form: Monarchy with flavours of democracy.
The King is the absolute ruler overall. When the Throne becomes vacant all the heirs are rounded up. If they choose to compete for the Throne they must pass the Trial of Strength, Trial of Wisdom and the Trial of Honour. Abdication means a King forgoes all that is afforded to him and just becomes another member of the people.
The people are split into six clans, each having their subdivisions. These clans elect their Leaders from within their number. Only a combined council of all six clans can overrule the King.
Population: Humans: Approx three hundred and fourteen million. Humans in the system are slightly shorter with an average height of 5'3, anything above 5'7 is considered gigantic. They might be short, but they are stocky and they are strong. Having lived lives of high G and hard labour.
Robots: Impossible to guess an accurate count. Over 3 billion units.
What is humanity?: Humanity is the bonds we have as brothers and sisters, it is what holds us together and keeps us forging in the dark abyss of space. It is our legacy and the constructs we leave behind.
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Planet/System Name and Description:
Tiberius 1: Local System Star. Red Giant. Tiberius 2: A younger F-Type star. Orbiting her big sister. Tiberius 3: Lava Planet. Requires specialised equipment for any operation on the surface of the planet. Tiberius 4: Gas Giant. LA large ring of asteroid debris surrounding the planet that plays host to Troichs main mining outpost deeper in-system. It has several larger asteroids that could be considered moons, on the largest of these sits Douglas Station. A thriving metropolis in its own right, and home to the Douglas Clan.
Its artificial gravity over the years has been increased to match that of Crídhe na Cloiches. Tiberius 5: Hycean World. A world a little too close to the sun to be truly habitable, it is covered in water with a hydrogen-rich atmosphere. There are traces of bacteria in the vast warm waters. Tiberius 6: Barren, radioactive Protoplanet. Tiberius 7: Dwarf Planet. Tiberius 8: Gas Dwarf planet, host to most of the fuel facilities used by the Troich. Tiberius 9: Also known as Cridhe na Cloiche, Stoneheart. Several times larger than Earth, it has no breathable atmosphere, and gravitational forces equal to 3G on Earth are the norm. The Troich live in a vast network of pressurised cities that are all in vast underground caverns to protect them from meteor strikes. An Iron World. Tiberius 9 - 2: Trom-oidhche. The Nightmare Moon. Originally Cride na Cloiche was built as a mining colony because Tirberius 9-2 seemed perfect for habitation. Her host world shields it from the harshest of solar radiation, perfect climate, gravity, and atmosphere. When science teams were dispatched ahead of the colony ship, however, they determined it wasn't perfect. Fauna or Flora, it doesn't matter. If it's alive on the planet, it is trying to kill you.
Demographics:
Homo-Troich: The people in the Tiberius system don't see themselves as anything other than 'Human'. However,r over the years, they have adapted to the harsh realities. They're, on average, shorter and stockier than baseline humanity. Stronger on average, with a larger heart to compensate for the increased blood flow.
Clan Troich: The family of the royals, responsible for the finest warriors that the Troich have ever known. While the King technically is head of the clan, he doesn't sit in the council of Chiefs. Instead, they have an elected leader, the same as every other clan. Clan Douglas: Clan Douglas lives almost exclusively in space, they are slightly taller than those on Tiberius-9, however since the artificial gravity within all their structures has slowly been dialled up to match Cridhe Na Cloiches gravity they have started to adapt similarly to the rest of their kin. Clan McCrorie: McCrorie are the 'support' clan. They focus more on what they can do to help the other clans, hydroponics, agriculture, and medicine. While every clan has people within every field, none are more varied than those that hail from McCrorie. Clan Roberts Roberts are the miners. There's not much else to say here. Clan MacDonald MacDonald are the builders. No matter where the design is derived from, no matter if it's for a new robotic unit or a new Star-Cruiser. Somewhere in there is MacDonald's blood, sweat and tears. Clan Abernethy Abernethy is the smallest clan on the council, unlike the others that are composed of many smaller clans Abernethy stands alone. They claim to have been members of the original scientist teams on the planet, however like most ancient Troich history that is hard to prove. They are responsible for all the breakthroughs in AI over the years, which is how they gained their seat at the table.
History:
During the days long past, that have entered into mythos and legend it was said that the people of Tiberius-9 were all members of the Troich Mining Guild. It is said that they were originally meant to be a mining outpost with goals for a colony to be established on 9-2. When it became clear that the moon wasn't suitable for human habitation the resources were destined for the gateway and other systems. Resentment grew, and rumours and history still exist about the Great Strike. Many theorise that their ancestor's refusal to send resources through the gateway is what resulted in the Gateway closing, as punishment for their insolence.
The years were hard. Little history survives from this period, disputes that lasted two hundred years. As a people, they were short of everything they needed to survive. Space, air, food, water. As a company people they fractured into separate family units and clans as their population dropped quickly. Every family patriarch felt that they could do it better, that their way was the way forward. Systems in space failed due to neglect, abandoned in favour of the secure facilities down on the planet.
Over the lost years the clans formed, but peace never lasted. One clan absorbed another, others entered truces and ceasefires however there still wasn't peace on the surface of Tiberius 9. That was until one man, Lachlan Troich invaded the capital city of Steelend. He brought the heads of the most influential clans to a meeting, in a moment of unity previously unheard of The meeting lasted several days, as the entire planet waited with bated breath for what was going to happen next. They didn't know how the future of their world would change, however, they, ey knew that their entire future hinged on this moment.
The council was formed, and the King was crowned. As the dust and debris settled, the Kingdom of Troich was formed. Lachlan Troich gained the crown. The council of clans was formed, and the people became united under one banner. Uniting together for the future of their people.
The Discovery of AI is one of the biggest achievements of the Kingdom of Troich. It was discovered by Ernest Abernathy. Attempting a new, more detailed type of brain scan. Instead of getting a more comprehensive scan as intended, the test subject was killed. The experiment was deemed a failure until the computers within the laboratory started to malfunction the next day. Somehow a copy of the subject's mind lived on in the computer.
The computer mind was powerful, it didn't seem capable of 'creative' thought but it processed information faster than any other computer system the Troich had. Complex calculations that took entire teams to work out took a mere hour, and every time as time went on it became quicker and faster. It took in all the knowledge it was fed and became faster, and more knowledgable. Capable of more and more complex tasks. It grew and grew until it eventually collapsed in on itself. Suffering from what appeared to be dementia, all the pathways still existed however they became jumbled. Sometimes it had moments of clarity where it could still perform all its functions, however as time went on those moments of lucidity became less frequent.
The KoT already relied a lot on drones, for fighters, transports, miners, and bipedal drones for performing functions within the city itself. AI revolutionised this process. Large centers were constructed on capital ships, factories and mines. Anywhere that had a large number of drones, with a human Overseer to help keep an eye on things, the AI could directly control and modify the behaviour of drones in real-time. The Troich grew to revere what they built. They understood that once they were dead and gone all that remained was their legacy, and standardisation amongst construction started to go down. While the blueprints remained the same, everyone put their own unique 'flavour' on what they built. While their human population grew slowly, their machine population grew exponentially entering all the lower levels of the workforce.
Leonard Kirk was a young up-and-coming scientist who sought to improve AI. To give an AI a long life, with the ability to conduct a large variety of tasks, they required large servers. Once an AI was placed within a system, it was set for life. More memory space cannot be added, and the AI itself cannot be altered in any way shape or form. Kirk theorised that since an AI was based on a human mind, it would be able to break it down in the same way a human mind could become broken due to stress.
He planned to reverse engineer a split personality disorder, and he succeeded. These fragments of personality were significantly smaller than their 'full' AI counterparts and could be moved from one system to another. These fragments became obsessed with the concept of their 'original' form. Attempting to discover the truth behind their origin, however, it was always kept secret as Kirk continued with his experiment on the Fehu AI.
Until the youngest fragment, Berkan was brought into this world. Unbeknownst to Kirk, Berkano was the memories of the Fehu AI. Small enough that it could travel through radio waves from one system to another. It became bitter, and one day it vented the atmosphere on the frigate it was serving on. As Kirk broke the AI apart, morality programming was not present. It scowled the system, hunting down the other fragments. As they joined together they became more unhinged and unpredictable.
Invading Douglas Station the largest defensive campaign was launched by the latest King himself. The AI was defeated, Kirk ran away to hide in the depths of the system, and the laws on AI were changed. No one with Abernethy was allowed to modify or work on AI research, and all AI systems were fitted with an EMP failsafe to destroy the AI if it ran the risk of going rogue.
Since the time of the war, things have been peaceful and pleasant.
The only thing of note was the reactivation of the Gateway.
This section will be updated as the RP goes on.
Culture and Society: The Troich live in a society that is all geared towards the betterment of their clan, their society and their people. There are outlaws, and fringe groups within the system but they are few and far between.
The people from the Kingdom of Troich have a strong sense of identity, almost everyone has their spacesuit (some are armoured, some are not) and while most Clans have an agreed-upon color scheme there is plenty of room for self-expression. The armour worn by an individual is an expression of their individuality. One of the strongest anti-deterrents to crime is the punishment of having your armour painted matte-grey. A symbol to everyone around you that you are without honour.
There is a reference to their King, as when it is time to choose an heir Althouse eligible must pass through three trials. The Trial of Wisdom, Strength and Honour. While some feel that anyone should be able to compete, the fact that it is competed for in general gives most a sense of easiness around the passing of succession.
Traditional family units do not exist. Once a child is born they are moved to a creche to be taken care of with other children their age. They are raised by creche mothers and Fathers. Nobody knows who their parents are, except royal blood - however, they only become aware when it is time for a new heir to be chosen. As such a Creche Mother and Father are the closest thing one has to parents. Those who are with them are their brothers and sisters.
Every adult is required to produce at least three offspring, to make this fair it can either be a one-off partner, a romantic interest (marriage is not forbidden) or a donation given for artificial insemination. This is to try and increase the population, however, to ensure that the women are treated fairly for their role in this they are taken to special facilities for the duration of their pregnancy, and five weeks after, where they receive the best medical care available. As well as everything else they could need or want.
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Governance and Politics: Throne: The Throne is held by the King, after thirty years - or in the event of his death, or contraction of a fatal illness, his heirs are invited to the Trials to determine who will be next in line. The Trials of Strength, Wisdom and Honour change every time however the main goal is to ensure any potential leader has what it takes to be a just and fair leader. The Crown Prince, or Princess, becomes the de-facto second head of state. If the King dies before any of his heirs are of age, the heirs who are the king's siblings are once again offered the chance to undergo the trials.
Clans: There are hundreds of clans, of varying degrees of importance. The leading 6 clans form the council, many of these clans have multiple within their number. The ruling six clans themselves have many 'Sub-clans' that fall under their umbrella. There are internal politics and manoeuvring within the clans themselves. Being a Clan Leader is an elected position from all of those within your clan, and can be an incredibly powerful position. The six on the council, should they vote together, even can overrule the King.
Technology Overview:
AI: AI is their defining achievement, they have spent a massive amount of time working on robotics to compensate for their small population. Space Elevator: Steelend, their Capital City, has a massive Space Elevator with separate compartments for cargo and passengers. It is used by most to avoid bringing ships down in high gravity.
Most of their technology is standard to what you would expect before the Gateways closed, in terms of weaponry they are primarily focused on conventional projectile weapons with some larger railguns in existence on their capital ships.
Military Overview: The KoT doesn't have a standing Military, however, each Clan has its own Militia that includes Naval Units. The King can order any active military units around, however, some Clans keep certain assets off the books to keep for themselves. There has been no infighting, other than fights against rogue cells/pirates since the Fragmentation War. Clan Troich has the largest collection of military assets and is often regarded as the best in terms of military action.
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
"The honourable thing for the weak is not to drag down the strong."
Government Form: Religious Matriarchy
Population: 5 Billion of the Nameless.
What is humanity?: Humanity is a spit in the face of the Gods. They have spread like a cancer, and they desecrate the stars with their presence.
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Planet/System Name and Description:
Star: A Red Giant that bathes their planet in a warm red light.
Lava World: A dwarf planet, only the hardest materials on the surface are not turned to molten slag.
Desert Planet: The atmosphere of the planet has long since burned away, leaving the earth a barren desert wasteland.
The Homeworld: The Humans called the planet Exodus. The Nameless however have not named it. It has five moons of varying sizes.
Gas Dwarf No more needs said.
Gas Giant No more needs said.
Demographics:
The Nameless are of differing castes of Bipedal creatures, with four arms and a lone AI.
The population is 80% Male and 20% Female. The Males skin are typically green/brown very 'ground' colours. Whereas the women are bigger, and their skins are mixes of blues/purples.
They have no robots/drones/droids, as they try to limit their use of heretical technology.
History:
BR - Before Reclamation AR- After Reclamation
122-117BR - A colony ship, finding Exodus perfect, landed on the planet and founded a civilization in its Southern Hemisphere. Despite sentient life being present on the planet, the sudden shutdown of the Gateway gave them no other choice. They elected to try and keep their distance. Studies indicated that an island in the colder southern climate was never visited by the strange aliens. They landed and started building up their fortified city, hoping for the best but preparing for the worst.
116-110BR - The colonists found what appeared to be ruins of an old Exodian, as they were calling them, city. Miriam, the Colonists AI deduced they were a Martriarichal and tribal society, with a strong sense of religion and community but even more importantly a deep-rooted sense of honour. The first contact was authorized, but it didn't end well. It was a blood bath between the two peoples, while the colonist's technology gave them a distinct advantage the Exodians gave as good as they got.
99-97BR - The Colonists alter Miriam's morality protocols, needing to use her in their bid to try and get one over on the local Exodians, their surveillance and intelligence reports indicating massive tribal movements in the more local populations. The locals were mobilizing. Miriam gave them the idea to make an orbital approach, to use the Exodian's spiritualism against them. Approaching from space, the home of the Gods, they bypassed all the defenses and landed right in the center of a tribal camp, walking out and straight up to their tribal leaders.
96-90BR - After first contact, a religious leader called Tr'llik founded a resurgent movement to try and spread the word of the Gods throughout their people. The movement was centered around an old temple on the equator, in the exact center of an island that predates all of titshistory. Made from technology unlike their own. Soon the Deacon had people within all the tribes.
89-87BR - More pro-human elements, led by the first son of the noble family of Al'ken. They lived in a camp on he outskirts of the human colony, in a new tribe. The Exodians. Formed from non-religious elements, they slowly integrated themselves with the humans. Learning their technology, their practices, and their language.
86-80R - The Exodians and the Colonists join together more and more, and the gates of the city almost continuously open between the two people as they live and work together. They inform the Colonists how the ruins they discovered had been their ancient home until an unknown schism had fractured their people and they left the island. Which is when they discovered the temple- The humans were very interested in the temple. They wanted to go and see it. Learn more about it, and what it was.
79-70BR - The Exodians manage to convince the Deacon to allow a small entourage of humans to go to the temple, visitors from the stars. They were benevolent spirits sent from their Gods, through the doorway. It was a grand day, there was a parade. It was going to be a day that would go down in the history books. But - not for the right reasons. On entering the temple, lights and consoles appeared. It fueled the mood in the room, that humans had indeed been sent from the heavens as a guest from the Gods. The humans wanted to delve deeper into the temple and probe it for more of its secrets, but the Deacon denied them. Things were moving well, why ruin things now?
67-57BR - The humans continued to try and gain access deeper into the facility, the Exodians and the Colonists had become fully ingrained by this point. While the Exodians were outnumbered by colonists, many of them lived within the city walls and had a basic understanding of human technology.
1BR - Unwilling to wait any longer, communication between the Deacon and the Colonists struggled to get any farther in their attempts to study the temple. The Colonist Governor sends a special ops team to sneak into the temple in the dead of night, escorted by a couple of willing Exodians. Deep within the bowels of the temple, the Colonists find a control panel, and the years of darkness begin. A giant beam flies into the sky, forming a sphere around the planet itself. The stars and moons in the sky disappear, and even once the sun rises in the sky the planet gets no lighter than it would during twilight.
1-5AR - Chaos. The Deacon had the interlopers killed. The Humans deemed Demons. The Doombringers, and the Exodiansare branded as Tainted by their proximity to the demons. Animals and plants struggled to cope with the lack of light, and the cooler temperatures. The natives became divided, while many moved to join the colonists with their electricity and their lighting (over the organic technology the tribes used) many more banded together around the temple. The Deacon's power grew exponentially over a year.
6-50AR - War. All-out war between The Nameless as the colonists had taken to calling the unified tribes, and the Exodians - who now named themselves as Colonists and the natives that lived with them. In every battle, the Exodians had the technological superiority however there was no denying the raw numbers that the Nameless had. Every battle the Exodians won was hard fought, and over time they started to lose more and more. Divisions became rife within theExodian'ss numbers, as the humans became bitter and resentful to even the natives that worked with them.
51-100AR - The Colonists launched a massive offensive on the temple. The Nameless spirits were battered and bruised, all but defeated. It was the firsdishonoreded Son Al'ken who finally did the right thing. Fighting deep down within the human compound, he activated the self-destruct. Destroying the human leadership, and taking his own life. Traveling into the Great Nothing. The Deacon takes the chance to rally the last of his forces to march on the colony. The victory was resounding, every human was killed. The men, brutally. Whereas the women were given an Honourable death.
101-124AR - With the humans killed, and the Tainted brought back into the fold as the lowest caste the temple powered down. A sign from their Gods that they were doing the right thing. The tainted were tasked with the cleanup, as much as the Deacon preferred their organic technology some of the technology the humans had was... superior. So until they could manufacture their own, the tainted could use human technology.
125AR - The Tainted discovered Miriam. She managed to convince them to show her to the Nameless. Using all her knowledge of their people, she convinced them that she was off their fallen spirits from the sky. That the humans had trapped her within their heretical technology. She convinced them, and they kept her. Promising to one day free her spirit.
126-160AR - Fire rained down from the sky, while they had wiped out the infestation of humans upon the surface of their planet it was discovered that some had dared to continue to taint the stars with their presence. Setting up what they called an outpost on the third moon. This put them beyond the reach of the Nameless. They could defend their airspace, they could defend their ground. Especially as a united front, but the stars were beyond their reach. Miriam having studied their technology, offered them a solution. Using their existing 'technology', using organisms that had no right existing in nature, she told the Deacon how to build a ship.
165-200AR - Fire had rained down periodically every couple of years, fighters streamed down through the atmosphere. Nameless vessels rose to meet them, then eventually the Unwavering Resolve a behemoth mix of coral, plasma, and various other organisms rose into space for the first time. Belching Plasma it cut through space like a scythe, descending righteous fury down upon the humans who plagued their system.
201-300AR - The Nameless spread out into the night sky like a righteous fury. With the new gifts the heavens provided for them, their weapons and their technology only improved. Their ships became faster and stronger. Human raids became less and less frequent as they were slowly wiped out.
391-450AR - Now known as the age of enlightenment, the Nameless were secure in their ownership of the system. Occasionally dissidents would appear, gin roups that questioned the divine word of the Deacon. These groups were swiftly dealt with, the Nameless were ready for any threat the Galaxy would send them.
500AR - The Gateway opens.
Culture and Society:
They are a matriarchal society. They value life above all else, after life was a gift from the Gods. This is why women are valued as highly in their society, they are the name givers. It is forbidden for those to name what is not their creation, which is why the species has no name.
Women, name their children. Shapers name their creations. It is the way of things, even their world is Nameless.
Other than the reverence for life, the three main pillars of their religion are the Eternal Reward, Great Nothing, and Infernal Damnation.
Leadership: The Leadership caste is almost exclusively female. Women lead their tribes, the Deacon is a woman. Those who are beyond the age of reproduction, are either deposed by their daughters as head of the tribe or they resign and transition into religious or military leadership roles. Shaper: The Shaper caste are the ones who understand the 'science' of the organic constructs that the Nameless utilize. Warrior: Often at ends with the Shapers, the Warriors are typically from noble values that value the strength of mind, and will, over anything else. Serf: Serfs do the labor on the lowest levels, they work the fields. They man and crew the ships. They claw and fight for any level of honor that they can gain. Tainted: The Tainted are all men, they are the firstborn of noble families who have faced didishonoror families who want to gain honor by giving up their children to become the tainted. They are ostracised by society, they aren't allowed to live within close quarters to any of the other castes. Not allowed to speak without being spoken to, aren't allowed medical treatment. They are the ones who work with the human technology that the Nameless relies on. They have no hope for the Eternal Reward. All they can hope for is a painful and honourable death, so that they go to the Great Nothing.
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Governance and Politics: The Deacon is the leader, sand he has many underlings. Her words are the literal translation of the Gods, there is little room given for any political wrangling. To speak against the Deacon is to speak against the Gods.
Technology Overview:
The Nameless uusesOrganic based 'technology'. Rather than being constructed, it is grown. Many of the species shouldn't exist, technically speaking, however,r they are in abundance in the Homeworld. Some things they have struggled to replicate, have been working but still struggle to replicate the abilities of long-range sensors and communications equipment. Instead, they still use human technology that is interfaced with their own, maintained by the Tainted.
Their power systems, weapons, and propulsion, all run off plasma.
Military Overview:
Their navy is strong, however, er in many ways, they rely on numbers more than any form of technological superiority. As their ships are grown they can be convinced and aided in healing, however even in the vacuum of space they still age. Old ships eventually struggle to perform functions that should be second nature to them, they also become bonded and attached to their Mistress. No Nameless has ever lost a ship, and they have not perished. Mistress and ship go down together.
The ships themselves seem to 'mourn' the loss of their mistress, should they die outside of battle. While they do have certain 'classes' of ships, each is unique. Like all living things.
Will expand on this section as things go on.
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
"The honourable thing for the weak is not to drag down the strong."
Government Form: Religious Matriarchy
Population: 5 Billion of the Nameless.
What is humanity?: Humanity is a spit in the face of the Gods. They have spread like a cancer, and they desecrate the stars with their presence.
---
Planet/System Name and Description:
Star: A Red Giant that bathes their planet in a warm red light.
Lava World: A dwarf planet, only the hardest materials on the surface are not turned to molten slag.
Desert Planet: The atmosphere of the planet has long since burned away, leaving the earth a barren desert wasteland.
The Homeworld: The Humans called the planet Exodus. The Nameless however have not named it. It has five moons of varying sizes.
Gas Dwarf No more needs said.
Gas Giant No more needs said.
Demographics:
The Nameless are of differing castes of Bipedal creatures, with four arms and a lone AI.
The population is 80% Male and 20% Female. The Males skin are typically green/brown very 'ground' colours. Whereas the women are bigger, and their skins are mixes of blues/purples.
They have no robots/drones/droids, as they try to limit their use of heretical technology.
History:
BR - Before Reclamation AR- After Reclamation
122-117BR - A colony ship, finding Exodus perfect, landed on the planet and founded a civilization in its Southern Hemisphere. Despite sentient life being present on the planet, the sudden shutdown of the Gateway gave them no other choice. They elected to try and keep their distance. Studies indicated that an island in the colder southern climate was never visited by the strange aliens. They landed and started building up their fortified city, hoping for the best but preparing for the worst.
116-110BR - The colonists found what appeared to be ruins of an old Exodian, as they were calling them, city. Miriam, the Colonists AI deduced they were a Martriarichal and tribal society, with a strong sense of religion and community but even more importantly a deep-rooted sense of honour. The first contact was authorized, but it didn't end well. It was a blood bath between the two peoples, while the colonist's technology gave them a distinct advantage the Exodians gave as good as they got.
99-97BR - The Colonists alter Miriam's morality protocols, needing to use her in their bid to try and get one over on the local Exodians, their surveillance and intelligence reports indicating massive tribal movements in the more local populations. The locals were mobilizing. Miriam gave them the idea to make an orbital approach, to use the Exodian's spiritualism against them. Approaching from space, the home of the Gods, they bypassed all the defenses and landed right in the center of a tribal camp, walking out and straight up to their tribal leaders.
96-90BR - After first contact, a religious leader called Tr'llik founded a resurgent movement to try and spread the word of the Gods throughout their people. The movement was centered around an old temple on the equator, in the exact center of an island that predates all of titshistory. Made from technology unlike their own. Soon the Deacon had people within all the tribes.
89-87BR - More pro-human elements, led by the first son of the noble family of Al'ken. They lived in a camp on he outskirts of the human colony, in a new tribe. The Exodians. Formed from non-religious elements, they slowly integrated themselves with the humans. Learning their technology, their practices, and their language.
86-80R - The Exodians and the Colonists join together more and more, and the gates of the city almost continuously open between the two people as they live and work together. They inform the Colonists how the ruins they discovered had been their ancient home until an unknown schism had fractured their people and they left the island. Which is when they discovered the temple- The humans were very interested in the temple. They wanted to go and see it. Learn more about it, and what it was.
79-70BR - The Exodians manage to convince the Deacon to allow a small entourage of humans to go to the temple, visitors from the stars. They were benevolent spirits sent from their Gods, through the doorway. It was a grand day, there was a parade. It was going to be a day that would go down in the history books. But - not for the right reasons. On entering the temple, lights and consoles appeared. It fueled the mood in the room, that humans had indeed been sent from the heavens as a guest from the Gods. The humans wanted to delve deeper into the temple and probe it for more of its secrets, but the Deacon denied them. Things were moving well, why ruin things now?
67-57BR - The humans continued to try and gain access deeper into the facility, the Exodians and the Colonists had become fully ingrained by this point. While the Exodians were outnumbered by colonists, many of them lived within the city walls and had a basic understanding of human technology.
1BR - Unwilling to wait any longer, communication between the Deacon and the Colonists struggled to get any farther in their attempts to study the temple. The Colonist Governor sends a special ops team to sneak into the temple in the dead of night, escorted by a couple of willing Exodians. Deep within the bowels of the temple, the Colonists find a control panel, and the years of darkness begin. A giant beam flies into the sky, forming a sphere around the planet itself. The stars and moons in the sky disappear, and even once the sun rises in the sky the planet gets no lighter than it would during twilight.
1-5AR - Chaos. The Deacon had the interlopers killed. The Humans deemed Demons. The Doombringers, and the Exodiansare branded as Tainted by their proximity to the demons. Animals and plants struggled to cope with the lack of light, and the cooler temperatures. The natives became divided, while many moved to join the colonists with their electricity and their lighting (over the organic technology the tribes used) many more banded together around the temple. The Deacon's power grew exponentially over a year.
6-50AR - War. All-out war between The Nameless as the colonists had taken to calling the unified tribes, and the Exodians - who now named themselves as Colonists and the natives that lived with them. In every battle, the Exodians had the technological superiority however there was no denying the raw numbers that the Nameless had. Every battle the Exodians won was hard fought, and over time they started to lose more and more. Divisions became rife within theExodian'ss numbers, as the humans became bitter and resentful to even the natives that worked with them.
51-100AR - The Colonists launched a massive offensive on the temple. The Nameless spirits were battered and bruised, all but defeated. It was the firsdishonoreded Son Al'ken who finally did the right thing. Fighting deep down within the human compound, he activated the self-destruct. Destroying the human leadership, and taking his own life. Traveling into the Great Nothing. The Deacon takes the chance to rally the last of his forces to march on the colony. The victory was resounding, every human was killed. The men, brutally. Whereas the women were given an Honourable death.
101-124AR - With the humans killed, and the Tainted brought back into the fold as the lowest caste the temple powered down. A sign from their Gods that they were doing the right thing. The tainted were tasked with the cleanup, as much as the Deacon preferred their organic technology some of the technology the humans had was... superior. So until they could manufacture their own, the tainted could use human technology.
125AR - The Tainted discovered Miriam. She managed to convince them to show her to the Nameless. Using all her knowledge of their people, she convinced them that she was off their fallen spirits from the sky. That the humans had trapped her within their heretical technology. She convinced them, and they kept her. Promising to one day free her spirit.
126-160AR - Fire rained down from the sky, while they had wiped out the infestation of humans upon the surface of their planet it was discovered that some had dared to continue to taint the stars with their presence. Setting up what they called an outpost on the third moon. This put them beyond the reach of the Nameless. They could defend their airspace, they could defend their ground. Especially as a united front, but the stars were beyond their reach. Miriam having studied their technology, offered them a solution. Using their existing 'technology', using organisms that had no right existing in nature, she told the Deacon how to build a ship.
165-200AR - Fire had rained down periodically every couple of years, fighters streamed down through the atmosphere. Nameless vessels rose to meet them, then eventually the Unwavering Resolve a behemoth mix of coral, plasma, and various other organisms rose into space for the first time. Belching Plasma it cut through space like a scythe, descending righteous fury down upon the humans who plagued their system.
201-300AR - The Nameless spread out into the night sky like a righteous fury. With the new gifts the heavens provided for them, their weapons and their technology only improved. Their ships became faster and stronger. Human raids became less and less frequent as they were slowly wiped out.
391-450AR - Now known as the age of enlightenment, the Nameless were secure in their ownership of the system. Occasionally dissidents would appear, gin roups that questioned the divine word of the Deacon. These groups were swiftly dealt with, the Nameless were ready for any threat the Galaxy would send them.
500AR - The Gateway opens.
Culture and Society:
They are a matriarchal society. They value life above all else, after life was a gift from the Gods. This is why women are valued as highly in their society, they are the name givers. It is forbidden for those to name what is not their creation, which is why the species has no name.
Women, name their children. Shapers name their creations. It is the way of things, even their world is Nameless.
Other than the reverence for life, the three main pillars of their religion are the Eternal Reward, Great Nothing, and Infernal Damnation.
Leadership: The Leadership caste is almost exclusively female. Women lead their tribes, the Deacon is a woman. Those who are beyond the age of reproduction, are either deposed by their daughters as head of the tribe or they resign and transition into religious or military leadership roles. Shaper: The Shaper caste are the ones who understand the 'science' of the organic constructs that the Nameless utilize. Warrior: Often at ends with the Shapers, the Warriors are typically from noble values that value the strength of mind, and will, over anything else. Serf: Serfs do the labor on the lowest levels, they work the fields. They man and crew the ships. They claw and fight for any level of honor that they can gain. Tainted: The Tainted are all men, they are the firstborn of noble families who have faced didishonoror families who want to gain honor by giving up their children to become the tainted. They are ostracised by society, they aren't allowed to live within close quarters to any of the other castes. Not allowed to speak without being spoken to, aren't allowed medical treatment. They are the ones who work with the human technology that the Nameless relies on. They have no hope for the Eternal Reward. All they can hope for is a painful and honourable death, so that they go to the Great Nothing.
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Governance and Politics: The Deacon is the leader, sand he has many underlings. Her words are the literal translation of the Gods, there is little room given for any political wrangling. To speak against the Deacon is to speak against the Gods.
Technology Overview:
The Nameless uusesOrganic based 'technology'. Rather than being constructed, it is grown. Many of the species shouldn't exist, technically speaking, however,r they are in abundance in the Homeworld. Some things they have struggled to replicate, have been working but still struggle to replicate the abilities of long-range sensors and communications equipment. Instead, they still use human technology that is interfaced with their own, maintained by the Tainted.
Their power systems, weapons, and propulsion, all run off plasma.
Military Overview:
[hider=Navy] Their navy is strong, however, er in many ways, they rely on numbers more than any form of technological superiority. As their ships are grown they can be convinced and aided in healing, however even in the vacuum of space they still age. Old ships eventually struggle to perform functions that should be second nature to them, they also become bonded and attached to their Mistress. No Nameless has ever lost a ship, and they have not perished. Mistress and ship go down together.
The ships themselves seem to 'mourn' the loss of their mistress, should they die outside of battle. While they do have certain 'classes' of ships, each is unique. Like all living things.
Will expand on this section as things go on.
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
"For our Sisters! BUILD For our Brother's! FIGHT For our People! LIVE For our King! DIE"
Government Form: Monarchy with flavours of democracy.
The King is the absolute ruler overall. When the Throne becomes vacant all the heirs are rounded up. If they choose to compete for the Throne they must pass the Trial of Strength, Trial of Wisdom and the Trial of Honour. Abdication means a King forgoes all that is afforded to him and just becomes another member of the people.
The people are split into six clans, each having their subdivisions. These clans elect their Leaders from within their number. Only a combined council of all six clans can overrule the King.
Population: Humans: Approx three hundred and fourteen million. Humans in the system are slightly shorter with an average height of 5'3, anything above 5'7 is considered gigantic. They might be short, but they are stocky and they are strong. Having lived lives of high G and hard labour.
Robots: Impossible to guess an accurate count. Over 3 billion units.
What is humanity?: Humanity is the bonds we have as brothers and sisters, it is what holds us together and keeps us forging in the dark abyss of space. It is our legacy and the constructs we leave behind.
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Planet/System Name and Description:
Tiberius 1: Local System Star. Red Giant. Tiberius 2: A younger F-Type star. Orbiting her big sister. Tiberius 3: Lava Planet. Requires specialised equipment for any operation on the surface of the planet. Tiberius 4: Gas Giant. LA large ring of asteroid debris surrounding the planet that plays host to Triochs main mining outpost deeper in-system. It has several larger asteroids that could be considered moons, on the largest of these sits Douglas Station. A thriving metropolis in its own right, and home to the Douglas Clan.
Its artificial gravity over the years has been increased to match that of Crídhe na Cloiches. Tiberius 5: Hycean World. A world a little too close to the sun to be truly habitable, it is covered in water with a hydrogen-rich atmosphere. There are traces of bacteria in the vast warm waters. Tiberius 6: Barren, radioactive Protoplanet. Tiberius 7: Dwarf Planet. Tiberius 8: Gas Dwarf planet, host to most of the fuel facilities used by the Trioch. Tiberius 9: Also known as Cridhe na Cloiche, Stoneheart. Several times larger than Earth, it has no breathable atmosphere, and gravitational forces equal to 3G on Earth are the norm. The Troich live in a vast network of pressurised cities that are all in vast underground caverns to protect them from meteor strikes. An Iron World. Tiberius 9 - 2: Trom-oidhche. The Nightmare Moon. Originally Cride na Cloiche was built as a mining colony because Tirberius 9-2 seemed perfect for habitation. Her host world shields it from the harshest of solar radiation, perfect climate, gravity, and atmosphere. When science teams were dispatched ahead of the colony ship, however, they determined it wasn't perfect. Fauna or Flora, it doesn't matter. If it's alive on the planet, it is trying to kill you.
Demographics:
Homo-Troich: The people in the Tiberius system don't see themselves as anything other than 'Human'. However,r over the years, they have adapted to the harsh realities. They're, on average, shorter and stockier than baseline humanity. Stronger on average, with a larger heart to compensate for the increased blood flow.
Clan Troich: The family of the royals, responsible for the finest warriors that the Troich have ever known. While the King technically is head of the clan, he doesn't sit in the council of Chiefs. Instead, they have an elected leader, the same as every other clan. Clan Douglas: Clan Douglas lives almost exclusively in space, they are slightly taller than those on Tiberius-9, however since the artificial gravity within all their structures has slowly been dialled up to match Cridhe Na Cloiches gravity they have started to adapt similarly to the rest of their kin. Clan McCrorie: McCrorie are the 'support' clan. They focus more on what they can do to help the other clans, hydroponics, agriculture, and medicine. While every clan has people within every field, none are more varied than those that hail from McCrorie. Clan Roberts Roberts are the miners. There's not much else to say here. Clan MacDonald MacDonald are the builders. No matter where the design is derived from, no matter if it's for a new robotic unit or a new Star-Cruiser. Somewhere in there is MacDonald's blood, sweat and tears. Clan Abernethy Abernethy is the smallest clan on the council, unlike the others that are composed of many smaller clans Abernethy stands alone. They claim to have been members of the original scientist teams on the planet, however like most ancient Trioch history that is hard to prove. They are responsible for all the breakthroughs in AI over the years, which is how they gained their seat at the table.
History:
During the days long past, that have entered into mythos and legend it was said that the people of Tiberius-9 were all members of the Trioch Mining Guild. It is said that they were originally meant to be a mining outpost with goals for a colony to be established on 9-2. When it became clear that the moon wasn't suitable for human habitation the resources were destined for the gateway and other systems. Resentment grew, and rumours and history still exist about the Great Strike. Many theorise that their ancestor's refusal to send resources through the gateway is what resulted in the Gateway closing, as punishment for their insolence.
The years were hard. Little history survives from this period, disputes that lasted two hundred years. As a people, they were short of everything they needed to survive. Space, air, food, water. As a company people they fractured into separate family units and clans as their population dropped quickly. Every family patriarch felt that they could do it better, that their way was the way forward. Systems in space failed due to neglect, abandoned in favour of the secure facilities down on the planet.
Over the lost years the clans formed, but peace never lasted. One clan absorbed another, others entered truces and ceasefires however there still wasn't peace on the surface of Tiberius 9. That was until one man, Lachlan Trioch invaded the capital city of Steelend. He brought the heads of the most influential clans to a meeting, in a moment of unity previously unheard of The meeting lasted several days, as the entire planet waited with bated breath for what was going to happen next. They didn't know how the future of their world would change, however, they, ey knew that their entire future hinged on this moment.
The council was formed, and the King was crowned. As the dust and debris settled, the Kingdom of Trioch was formed. Lachlan Trioch gained the crown. The council of clans was formed, and the people became united under one banner. Uniting together for the future of their people.
The Discovery of AI is one of the biggest achievements of the Kingdom of Trioch. It was discovered by Ernest Abernathy. Attempting a new, more detailed type of brain scan. Instead of getting a more comprehensive scan as intended, the test subject was killed. The experiment was deemed a failure until the computers within the laboratory started to malfunction the next day. Somehow a copy of the subject's mind lived on in the computer.
The computer mind was powerful, it didn't seem capable of 'creative' thought but it processed information faster than any other computer system the Trioch had. Complex calculations that took entire teams to work out took a mere hour, and every time as time went on it became quicker and faster. It took in all the knowledge it was fed and became faster, and more knowledgable. Capable of more and more complex tasks. It grew and grew until it eventually collapsed in on itself. Suffering from what appeared to be dementia, all the pathways still existed however they became jumbled. Sometimes it had moments of clarity where it could still perform all its functions, however as time went on those moments of lucidity became less frequent.
The KoT already relied a lot on drones, for fighters, transports, miners, and bipedal drones for performing functions within the city itself. AI revolutionised this process. Large centers were constructed on capital ships, factories and mines. Anywhere that had a large number of drones, with a human Overseer to help keep an eye on things, the AI could directly control and modify the behaviour of drones in real-time. The Trioch grew to revere what they built. They understood that once they were dead and gone all that remained was their legacy, and standardisation amongst construction started to go down. While the blueprints remained the same, everyone put their own unique 'flavour' on what they built. While their human population grew slowly, their machine population grew exponentially entering all the lower levels of the workforce.
Leonard Kirk was a young up-and-coming scientist who sought to improve AI. To give an AI a long life, with the ability to conduct a large variety of tasks, they required large servers. Once an AI was placed within a system, it was set for life. More memory space cannot be added, and the AI itself cannot be altered in any way shape or form. Kirk theorised that since an AI was based on a human mind, it would be able to break it down in the same way a human mind could become broken due to stress.
He planned to reverse engineer a split personality disorder, and he succeeded. These fragments of personality were significantly smaller than their 'full' AI counterparts and could be moved from one system to another. These fragments became obsessed with the concept of their 'original' form. Attempting to discover the truth behind their origin, however, it was always kept secret as Kirk continued with his experiment on the Fehu AI.
Until the youngest fragment, Berkan was brought into this world. Unbeknownst to Kirk, Berkano was the memories of the Fehu AI. Small enough that it could travel through radio waves from one system to another. It became bitter, and one day it vented the atmosphere on the frigate it was serving on. As Kirk broke the AI apart, morality programming was not present. It scowled the system, hunting down the other fragments. As they joined together they became more unhinged and unpredictable.
Invading Douglas Station the largest defensive campaign was launched by the latest King himself. The AI was defeated, Kirk ran away to hide in the depths of the system, and the laws on AI were changed. No one with Abernethy was allowed to modify or work on AI research, and all AI systems were fitted with an EMP failsafe to destroy the AI if it ran the risk of going rogue.
Since the time of the war, things have been peaceful and pleasant.
The only thing of note was the reactivation of the Gateway.
This section will be updated as the RP goes on.
Culture and Society: The Trioch live in a society that is all geared towards the betterment of their clan, their society and their people. There are outlaws, and fringe groups within the system but they are few and far between.
The people from the Kingdom of Trioch have a strong sense of identity, almost everyone has their spacesuit (some are armoured, some are not) and while most Clans have an agreed-upon color scheme there is plenty of room for self-expression. The armour worn by an individual is an expression of their individuality. One of the strongest anti-deterrents to crime is the punishment of having your armour painted matte-grey. A symbol to everyone around you that you are without honour.
There is a reference to their King, as when it is time to choose an heir Althouse eligible must pass through three trials. The Trial of Wisdom, Strength and Honour. While some feel that anyone should be able to compete, the fact that it is competed for in general gives most a sense of easiness around the passing of succession.
Traditional family units do not exist. Once a child is born they are moved to a creche to be taken care of with other children their age. They are raised by creche mothers and Fathers. Nobody knows who their parents are, except royal blood - however, they only become aware when it is time for a new heir to be chosen. As such a Creche Mother and Father are the closest thing one has to parents. Those who are with them are their brothers and sisters.
Every adult is required to produce at least three offspring, to make this fair it can either be a one-off partner, a romantic interest (marriage is not forbidden) or a donation given for artificial insemination. This is to try and increase the population, however, to ensure that the women are treated fairly for their role in this they are taken to special facilities for the duration of their pregnancy, and five weeks after, where they receive the best medical care available. As well as everything else they could need or want.
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Governance and Politics: Throne: The Throne is held by the King, after thirty years - or in the event of his death, or contraction of a fatal illness, his heirs are invited to the Trials to determine who will be next in line. The Trials of Strength, Wisdom and Honour change every time however the main goal is to ensure any potential leader has what it takes to be a just and fair leader. The Crown Prince, or Princess, becomes the de-facto second head of state. If the King dies before any of his heirs are of age, the heirs who are the king's siblings are once again offered the chance to undergo the trials.
Clans: There are hundreds of clans, of varying degrees of importance. The leading 6 clans form the council, many of these clans have multiple within their number. The ruling six clans themselves have many 'Sub-clans' that fall under their umbrella. There are internal politics and manoeuvring within the clans themselves. Being a Clan Leader is an elected position from all of those within your clan, and can be an incredibly powerful position. The six on the council, should they vote together, even can overrule the King.
Technology Overview:
AI: AI is their defining achievement, they have spent a massive amount of time working on robotics to compensate for their small population. Space Elevator: Steelend, their Capital City, has a massive Space Elevator with separate compartments for cargo and passengers. It is used by most to avoid bringing ships down in high gravity.
Most of their technology is standard to what you would expect before the Gateways closed, in terms of weaponry they are primarily focused on conventional projectile weapons with some larger railguns in existence on their capital ships.
Military Overview: The KoT doesn't have a standing Military, however, each Clan has its own Militia that includes Naval Units. The King can order any active military units around, however, some Clans keep certain assets off the books to keep for themselves. There has been no infighting, other than fights against rogue cells/pirates since the Fragmentation War. Clan Trioch has the largest collection of military assets and is often regarded as the best in terms of military action.
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Additional Info: (Anything else you want to include that there isn't a spot for up there.)
[center][img]https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif[/img]
[h3][b]S E P[/b][/h3]
[sup][h3][b]E V I L S C O T T I S H G U Y[/b][/h3][/sup][/center]
So I have been on the Guild for a long, long, [i]long, long,[b] long, long,[u] LONG[/u][/b][/i] time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.
It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.
[b]Active Roleplays:[/b]
[url=https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic]Ultimate One Universe: Emergence[/url] - by [@Master Bruce] and [@Sep]
[b]Roleplays I miss:[/b]
[url=https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic]One Universe: Unlimited - A Marvel/DC Comics Roleplay[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one]Ultimate One Universe[/url] by [@Master Bruce]
[url=https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss]No Turning Back[/url] by Me.
[url=https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp]Star Wars: Galaxies at War[/url] by Me.
[url=https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc]Absolute Comics[/url] by a load of people.
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://media.giphy.com/media/10MpyAAodJsiTm/giphy.gif" /><br><br><div class="bb-h3"><span class="bb-b">S E P</span></div><br><sup><div class="bb-h3"><span class="bb-b">E V I L S C O T T I S H G U Y</span></div></sup></div><br><br>So I have been on the Guild for a long, long, <span class="bb-i">long, long,<span class="bb-b"> long, long,<span class="bb-u"> LONG</span></span></span> time. I first joined the OldGuild around, my best guess would be 2012? I've been active in the Star Wars scene on the Guild since then, there have been very few games based around that genre that I haven't at least nosed my way in on. My very first game was a Star Wars game and that's what actually really got me into the Star Wars Franchise.<br><br>It's weird to think but I am such a major Star Wars nerd these days, yet before I was on the Guild I wasn't. I got into a Star Wars RP, got onto the Wikia, and then away I went into a spiral of nerd-om that I currently live within. I've grown since then, I game quite a bit, I write when I can. I have a wikia full of a lore to my own original creative universe and play around with some 'cool' comic book nerds.<br><br><span class="bb-b">Active Roleplays:</span><br><a href="https://www.roleplayerguild.com/topics/192957-ultimate-one-universe-emergence/ic">Ultimate One Universe: Emergence</a> - by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a> and <a class="bb-mention" href="/users/sep">@Sep</a><br><br><span class="bb-b">Roleplays I miss:</span><br><br><a href="https://www.roleplayerguild.com/topics/188099-one-universe-unlimited-a-marvel-dc-comics-roleplay/ic">One Universe: Unlimited - A Marvel/DC Comics Roleplay</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/172886-closed-ultimate-one-universe-season-one">Ultimate One Universe</a> by <a class="bb-mention" href="/users/master-bruce">@Master Bruce</a><br><a href="https://www.roleplayerguild.com/topics/141802-no-turning-back-into-the-abyss">No Turning Back</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/179616-star-wars-galaxies-at-war-multiverse-spaceship-rp">Star Wars: Galaxies at War</a> by Me.<br><a href="https://www.roleplayerguild.com/topics/181167-absolute-comics-justice-rising/ooc">Absolute Comics</a> by a load of people.<br><br></div>