Even though this is probably one of the incalculable games I've ran that have reached this conclusion, I feel like with this one I should say something in regards to how my participation ended. Or at least elaborate a bit more, since I've already said a little.
My personal experience with the game started off very positively and I felt creative juices flowing for my characters that I hadn't felt in years. In the past few games, I was usually a post or two in before I'd get creatively spent and be forced to either drop or ghost with the faint hope that the drive would return. It used to vex me, but recent experience has illuminated a huge part of why it happened: medication. This past summer, a change in doctor left me without access to a certain medication that I'd been taking for a couple of years for anxiety, to the point that it took about two months to get put on something else. Within that two month period of being cold turkey, the idea for this game came about and I readily dove into it.
What I didn't realize was that anxiety meds = hampered creativity for writing, at least in my case, and the minute that I was back on them was when I couldn't continue. It's like a part of my brain is locked off, and despite my want to do creative writing -
any creative writing, even out of the game - I just can't access that while on this. I attempted to get back on the horse with Superman and with Hulk, and even heavily contemplated a new app just to shake the cobwebs off. Nothing came of any of it. A huge disappointment for me, but it's also not really something I can do anything about.
I'm not trying to make an excuse, as this is still something I'm trying to understand about myself. The simple fact is that it sucks and I wish it were different. The game suffered because (at least mostly) the GM is responsible for a general liveliness that I couldn't sustain. Which is where
@Sep's contributions were absolutely essential and kept the thing running way longer than it probably could've lasted with me alone. His enthusiasm for the game from day one was palpable, and there were many,
many chats between us where he would share ideas and listen to mine. It was really cool to be on that side of it, and I just want to thank him for being with it as long as he was. Without Sep, there'd have been no game.
I never stopped watching the game's progress and reading posts. All of you have been delivering absolute top-tier content in the IC and I salute it as some of the best writing I've had the pleasure of being amongst in awhile. It ended too soon, but not for lack of quality.