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I'd also kinda like to see a more focused scope, having all of the player-characters be in roughly the same place at the same time. If, say, everyone's already a denizen of Gotham City, or a member of the X-Men, or what have you, it might be easier to jump in and start jamming with each other than when everyone has to spend weeks or months establishing their particular lore before venturing out to cross paths. More often than not, that leads to less of a group roleplay and more of a collection of individual fanfics with the occasional crossover.


This has always been my spiel. Open sandbox games just don't work as well as those with linear or limited focus. There are too many options, not enough railroads, and that leads to less interaction and more aimlessness.

One thought I had was a world with three major cities, and GM posts addressing specific cities in addition to whatever character posts those GMs have.


Also, this. When I first advocated for the idea of mini-events years back, and then implemented the system in my own attempt at one of these games, this was basically the idea. Using events to narrow the focus and pull collaborative attention together can work wonders. It just requires 1) a GM team who will consistently set up events, as well as ensure they are regularly updated so as to not drag on with or without player input, and 2) a player base who is willing to engage with the events.

I think a lot of inspiration for that concept can be taken from an old game @Lord Wraith ran on Iwaku nearly a decade ago. Set in a singular, vast city broken into different sectors that each had their own ongoing events and occasional mini-events that sprung up. The premise worked well, although there was some issues when it came to certain player interactions that caused it to fail, but overall the concept can work. That's a game that was relatively short-lived but that I enjoyed a lot due to the structure that was provided.

I think, though, given how easy it is for a single GM running all of these things to burn out, that any such system or similar premise would greatly benefit from having an "ideas man" who creates the storylines for the events and knows when to advance them, and the "producer" who actually gets the posts up and running. Divide and conquer. Share the burden. Valuable collaboration abound.
Sounds like several of you have tentative thoughts forming. Maybe getting together and working on something cohesive would have a better chance of succeeding.
Also quite a difference between banter and writing a post.


Of course. You know me, I believe strong OOC chatter leads to strong IC posting. It's just that banter usually fades away after the honeymoon period, and now it's returned during the funeral.
Is it sad that the most active this thread has been in over a month is after the RP has been declared dead? That probably says something.
Hound55 // mattmanganon 2024 was not the campaign I saw coming this year.


I've seen worse.
<Snipped quote by Bounce>

Getting married and starting a new job really didn't work for RP time either.

Gross, are we all adults now?


You say that like it's a bad thing. I still have the Skype chat logs from a dozen years ago; current versions of the members of this community are an improvement over past models.
One thousandth OOC post, what a great milestone. Let's celebrate, surely this is a positive sign- oh. Okay.



I've had a fucking rough couple of weeks.

I'll try to get back on track sometime this week.
I plan to get my next post up by Wednesday evening at the latest.

But we all know how shitty I am with these plans.
@Sep Describing Event: "New York may experience... some... level... of flooding..."

@Retired's Reed Richards: "Fuck that noise! Peace out!" *Opens interdimensional slide*


Technically, they're dipping before this event happens. They're still in the early period of superhumans emerging, in the first few days after the RP would have began, but you would never know that because my posting rate is atrocious and I'm far, far behind.

But I'll remedy that slightly once they return from the Negative Zone, after which they'll be on 'par' with everyone else timeline-wise. Until they're not, again, because of my posting rate.

... It's the thought that counts.
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