Avatar of AndyC

Status

User has no status, yet

Bio

Opinionated nerd for hire.

Most Recent Posts

Are there currently a group of you discussing together ideas, and parsing through what works and doesn't work in these games? Or is everyone doing some solo brewing still?


There's not really a group chat, or at least not one I'm invited to. I'd be down for it though
<Snipped quote by AndyC>

What're your primary ideas at the moment?


Like I'd mentioned, I'd like to do a more street focused game set in the Marvel New York. More specifically, though, I'm thinking Marvel New York during the Bronze Age, the late 70s/early 80s- not as gonzo as the Silver Age or as cutesy and self-aware as the modern age, but not as grimdark as the 90s, and where a lot of the mainstay characters were in their most famous runs (Conway's Spider-Man, Claremont's X-Men, Miller's Daredevil, etc). The story focus would be on less out-there material-- gang wars, murder mysteries, neighborhood-level crises with only the occasional "big" villain here and there-- but the overall emphasis would be on getting characters to interact with each other and with the city, really flesh out the neighborhoods and the people in it while also being tormented by Kingpin or kicking around Stilt-Man.
@mattmanganon I'm taking the opposite angle with what I'd like to do, honing in on a specific place and period, but hit me up if you'd like to kick some ideas around.

That goes for all of y'all who wanna brainstorm too. Seriously, I'm lonely.
I do want to take another crack at either playing or GMing, but not until after Christmas.
Honestly, it wouldn't be a bad idea to workshop some of our ideas. Following your lead:

While I don't have a specific plot hook in mind just yet, I wouldn't mind taking another crack at the 'Marvel Knights' concept. All stories would be contained to the Marvel version of New York, with street-level to block-level heroes and anti-heroes. One thing I was considering would be instead of having GM-ran events, players could get a one-shot arc of playing as a villain, driving plots without needing the GM to railroad everything. I figure NY is contained enough to encourage people to start bumping into each other, but also big enough that there's plenty to do if you wanna do your own thing.

If we wanted to veer to DC, the same could apply with Gotham City, but that runs into the issue of everything tying back to Batman.
A bit of real talk, something that I've been thinking about and that I'm sure has been discussed before: are we placing too much pressure-to-perform on ourselves?

Don't get me wrong; you guys are incredible writers, and I really do love reading your material. But at least from my experience, the pressure to keep up with you all and live up to my own standards means I end up taking longer and longer to get posts out, and I start to develop a mentality of "no post is better than a bad post." That starts becoming a whole negative-feedback-thing, where I feel bad for not posting, so I start writing a post, and then I burn myself out trying to make it perfect, then I end up not posting it, and then I feel bad for not posting, etc.

While I'm not suggesting we lower our standard of quality, maybe we reduce the expected quantity. Say, five to seven paragraphs per post, something you can knock out relatively quickly and keep the pace going (and make it easier to post multiple times per day). That would hopefully reduce the pressure of feeling like one has to write a chapter of a novel every time one logs in. It'd also hopefully encourage more interaction and collaboration, getting everyone out of the proverbial gates a lot faster, and might allow for more emergent storytelling rather than feeling like we need to have whole complex plots laid out from the start.

I'd also kinda like to see a more focused scope, having all of the player-characters be in roughly the same place at the same time. If, say, everyone's already a denizen of Gotham City, or a member of the X-Men, or what have you, it might be easier to jump in and start jamming with each other than when everyone has to spend weeks or months establishing their particular lore before venturing out to cross paths. More often than not, that leads to less of a group roleplay and more of a collection of individual fanfics with the occasional crossover.

While I'm always gonna be the type to hyper-obsess over how I'd reimagine every detail of Superman or Spider-Man (even though you bastards never pick me when I apply for them), I'm also seeing that the familiar approach pretty much always leads to me burning out fast and then feeling bad about getting burned out. Once upon a time, those of us who came over from the old Superherohype forums were able to sustain games for a year or more at a time, and a lot of that was a more rapid-fire output of short-form posts only punctuated with the occasional big one. I think the key to sustainability is the ability to make something a routine, and I think recalibrating to shorter (but still high-quality) posting would be a lot easier to make a routine out of.
<Snipped quote by Pacifista>

Wraith was contemplating writing a post just because it would be funny


New strategy unlocked: declare the game dead as soon as it starts, then get everyone to keep it going in perpetuity as a troll.
For real, though, hmu.
I'm considering digging up a pitch I did that kinda flopped, and re-work it so that hopefully it doesn't flop again.
<Snipped quote by Retired>

Because the veil has been lifted. We no longer feel the pressure of 'oh we better not post in the OOC cause I don't have time to post and I don't want to feel/look bad


In a similar fashion, the pressure of "oh, I was going to bang out a couple of paragraphs, but it's been a couple of weeks and I don't want to look like I've been slacking off so I need to post a full-length novel or people will hate me" has been the death knell of so many of my characters I can't even count.
© 2007-2024
BBCode Cheatsheet