Avatar of Arondight
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    1. Arondight 5 yrs ago

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5 yrs ago
Current Three Houses... is this the best modern Fire Emblem? Because I think so. It's a huge step up in narrative quality from Fates.
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@Arondight: Coolness. I've heard from another person offline, so that's two players so far.

The basic engine is: use a Skill (and sometimes spend Momentum) to do a Move; spend Momentum to modify the die roll (2d6 + Skill) to improve a low result (when allowed); spend Momentum to Interrupt and take control

In the ring, near the ring, or behind the curtains, do Moves to advance the story AND potentially gain/lose Momentum, gain/lose Heat with other characters, gain/lose Fanbase, or cause/gain Injury. Heat is a measure of how much the fans want to see two Wrestlers in a match - usually in a storyline feud.

The Wrestlers with the most Fanbase at the end of the Show get a perquisite or two for the next Show.

For a given match, the GM (as Creative/Management/etc.) determines in advance the intended outcome and results. However, what actually happens depends on the Wrestlers and the results of their Moves and what the players do beyond the dice rolls.

In other games, the GM may provide background content spanning millennia and many nations. Not this one. In my vision for this game, we'll start from humble beginnings and write our own history.


Gotcha.

Is there a set "character type" our wrestlers need to be? Face, heel, jobber? Or is that more dependent on the context of the situation?
See, I was initially thinking about making it a more classic Fate system. But I don't even know how doing it like the regular series would work? If it was the more conventional 1 Master + 1 Servant system, it would be more like a PVP RP where characters are all throughout the city mostly doing their own thing in condensed solo-arcs and then occasionally meeting up for battles/alliances. That sounds like grounds for swift RP death, but I'd be happy to hear any suggestions that could save a system like that.

I suppose I'm in the minority for having more fun playing as the Master in a Fate setting.
I've been workshopping ideas for a Fate RP for a while now. It would be an AU within Fuyuki during the beginning of the fifth Holy Grail War. All of the noble mage families would still exist, but most canon characters related to Fate/Stay Night wouldn't exist/were killed off earlier in the timeline. For one reason or another, the players would be working together as hired mercenaries, loyalists or whatever else they want their origin to be, under an organization or mage family enlisted in the fifth Grail War.

This will very much not be a PVP RP where everyone gets a servant and you all try to kill each other. Rather, you're a more traditional party working together to take out the other factions. Each faction, including your own, will have a Servant tied to them, of which I will control. It'll be less about playing as Servants and more about the magecraft of the Fate universe, as it applies to combat for players. You could choose to have your Servant accompany you on missions to raid another faction's HQ and attract the attention of other factions and their Servants in the process, or be more subtle without your Servant but at the risk of being worse off if you get caught, and so on. You could also not be a particularly talented magus at all and be participating for a reason unrelated to claiming pride for your own family. It's up to you.

I would be acting as a DM of sorts, guiding NPCs and enemies. The possibility of character death or permanent damage is there, as a fair warning, considering the nature of how brutal combat can get in this setting.

After everyone has made their characters, I will randomly pick one among the party and PM them. That person will be a traitor, working for another faction. For one reason or another, they are so skilled at passing background checks and knowing the right people that they have infiltrated your faction flawlessly. Nobody knows IC that there's even a traitor at all, at least in the beginning. That person will get 1 "hidden action" of sorts per week IC that can be done in secret to sabotage the faction they're pretending to work for. These actions can be minor or major, although direct assassination attempts on fellow players would go from being private to public affairs between the traitor and target and are less likely to succeed assuming it happens at the faction HQ. Actions that would be obvious or easily discovered will also go public rather than stay as a private action. More details will be discussed with the traitor in private after they're chosen.

That's about the gist of what I'm thinking. I'm looking for 5 dedicated players for this. Any interest?
If more interest could be found to get a proper party going, I'd be down for this. I've never played the system before though.
So like, I JUST joined this site a few minutes ago. But any of you who've played FFXIV can tell by my avatar that I would love a place in this RP if there's still room. Hot off of the end of Shadowbringers' story so my passion for FFXIV is burning hot.

Dark Knight, naturally.
...Is not what I am. I'm at best a hack writer without the pay. I'm here to have a good time doing what I enjoy, and hopefully improve my own ability to write creatively in the process while making memorable stories with others. It'd take too long to discuss all the things I'm really interested in, so just message me about anything and we'll see. I just like cool shit. Hunter x Hunter, Final Fantasy, Digimon, .hack, Fate and Jojo are the big fandoms I tend to keep up with the most, so if you like any of those or the narrative tones of any of those we'll probably get along fine. We'll probably get along fine anyway though since I won't judge if you don't. I'll just ask why, at worst.

I don't really like talking at length about myself though, so that'll be it for an intro. I'll see you all when I see you.
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