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    1. MrBell 5 yrs ago

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Recent Statuses

5 yrs ago
Current It's astounding /// Time is fleeting /// Madness - takes its toll /// /// PLEASE HAVE EXACT CHANGE
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5 yrs ago
You've just started reading the middle of my status blurb that you've just finished.
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5 yrs ago
A Freudian slip? That's when you meant to say one word, but you said your mother.
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5 yrs ago
You can challenge Death to a pillow fight. Just make sure you're prepared for... the REAPER CUSHIONS.
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Most Recent Posts

@Arondight

Is there a set "character type" our wrestlers need to be? Face, heel, jobber? Or is that more dependent on the context of the situation?

Nope - whatever works for you. Your characters are intended to be future stars of the company. I'll make NPW faces and heels and tweeners to fill out the roster. Some will be jobbers, some will be support (valet, manager, etc.), some will rise with you to be worthy allies and adversaries.
@Arondight: Coolness. I've heard from another person offline, so that's two players so far.

The basic engine is: use a Skill (and sometimes spend Momentum) to do a Move; spend Momentum to modify the die roll (2d6 + Skill) to improve a low result (when allowed); spend Momentum to Interrupt and take control

In the ring, near the ring, or behind the curtains, do Moves to advance the story AND potentially gain/lose Momentum, gain/lose Heat with other characters, gain/lose Fanbase, or cause/gain Injury. Heat is a measure of how much the fans want to see two Wrestlers in a match - usually in a storyline feud.

The Wrestlers with the most Fanbase at the end of the Show get a perquisite or two for the next Show.

For a given match, the GM (as Creative/Management/etc.) determines in advance the intended outcome and results. However, what actually happens depends on the Wrestlers and the results of their Moves and what the players do beyond the dice rolls.

In other games, the GM may provide background content spanning millennia and many nations. Not this one. In my vision for this game, we'll start from humble beginnings and write our own history.
Hello there! Continuing from the introduction I posted, I'd like to run one or more play-by-post games on here with a 'pro' wrestling theme. I've worked on a variant of the World Wide Wrestling RPG with some added crunch and would be keen to test it here.

See Play Aids / Quick reference sheets here: https://ndpdesign.com/wwwrpg

FROM THE GROUND UP: PCs start as unknown rookies. They develop and evolve characters, gimmicks, catch phrases, signature moves, and finishing moves as part of the play. The backstage/legit life of the PCs can be part of the game or not as desired.

TROUPE: With a nod to the game Ars Magica, the GM and players could become a troupe. Over time, another player could take a turn as GM/Creative for a show. Non-management NPCs (performers or support staff) could be played by anyone. By default, only the current GM plays Management figures who are able to make decisions regarding employment and booking.

SCOPE (to start with): All PCs live in or near the local town. The shows are at the same local venue(s).

CRUNCH: WWW RPG has four main Stats; my idea is to replace them with seven skills (Brawl, Fly, Injure, Jive, Look, Promo, and Tech). I add skill levels (six of them, similar to the Ladder in FUDGE/FATE), weight classes, a Muscle rating, and "marks of improvement" that PCs can spend to increase Skill or Muscle.

If there's sufficient interest, I'll post more about the system ideas I'd like to test and we'll go from there.
Hello there, fellow gamers. I'm looking to revive interest on here in play-by-post games with a pro wrestling theme by running one or more of them. I've worked on a variant of the World Wide Wrestling RPG with some added crunch and would be keen to test my ideas here (and/or start with just the base game). For more on this, see my post in the Tabletop Interest Checks.

I'm also open to playing in other games on here. At this writing, I have no Discord account.

RPG bio: Started with AD&D in high school; played more than 20 different systems since then ~ especially Champions, Mutants & Masterminds, Mage, Changeling, and Pathfinder.

Web/Forum bio: Former BBS user (who had acoustic couplers and 300 baud connections?); ran a few quiet, low-traffic groups on Yahoo; made and updated some basic, static Web sites when CSS and PHP were fancy.
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