Class: Archer?
Master: Natsumi Yumitsu
True Name: Naciketa
Gender: Male
Height/ Weight: 5'2
Alignment: True Good
True Appearance: Where he would usually be summoned into Caster, Naciketa's summoning as Archer has dressed him appropriately (minus the crown).Outfits: Master's preference.
Personality: Although a child in many respect, Naciketa is immensely intelligent and knowledgeable. Their unshakably kind and peaceful nature can be mistaken for coming from the fact that they are so 'young', but this is genuinely how Naciketa is and always will be.
Stats: Strength: D
Endurance: - (See: First Boon of Yama)
Agility: D
Magical Energy: B
Luck: AClass Abilities: Independent ActionA+: Free of the cycle of death and rebirth, Naciketa's existence extends beyond that of his Master(s) or even that of the Grail. He may remain in the world without a Master, on the condition that if he activates his Noble Phantasm or any other prana intensive abilities, he will eventually fade.
Magic Resistance-: (See: First Boon of Yama)
Personal Skills: Awareness of Ultimate RealityA+: Other than those characteristic of heroes, almost all other skills of proficiency B~A rank can be displayed. Also with a Master's agreement, other Servant's can be granted skills. Naciketa is free of mental disturbances.
KalaripayattuC+: The martial teachings of Parashurama are not lost on the wise Naciketa, as they care not to attack, but to defend and maintain peace. Naciketa can fend off close range attacks from more powerful servants to a limited extent with this personal skill.
ClairvoyanceB: All things are within the infinite, including the finite. Naciketa has an innate awareness, a second sight of sorts, to all things around him at a great distance.
Noble Phantasms: Katha Upanishad: The Tutelage of Death
Type: Protection
Rank: EX
Targets: 1-6A Noble Phantasm that embodies the lessons imparted from Yama unto the young Naciketa. This Noble Phantasm, as Archer, covers the first two lessons and the third to a lesser extent.
First Boon of Yama, Peace for my Family and I: This lesson is active so long as Naciketa is not the one to strike first at an enemy. The idea of Peace is enforced around Naciketa, all things that would otherwise greatly harm Naciketa simply do not. In a moment where a blade is about to cleave through him, he will gain the strength to parry that blow, prana used to assault him in the form of magecraft or magic will harmlessly dissipate. At a base, it grants Naciketa the equivalent to B rank Endurance and Magic Resistance. It worth keeping in mind that this boon is not the idea of 'protection', as it is just 'peace'. Peace can be maintained in the face of minor offences, such as a scratch of the removal of armor, but grievous assaults cannot stand. The Peace effect extends to Naciketa's master(s) as well.
Second Boon of Yama, the Sacred Flame of Sacrifice: This lesson grants Naciketa something equivalent to Prana Burst (Flames) at rank A.
Third Boon of Yama, What Dwells Beyond Death: This boon is what allows for Naciketa's summoning as Archer, as opposed to Caster (the only class he technically should fit into). As one connected with the Ultimate Reality, he may 'borrow' limited things from it. In this case, he borrowed the classification of Archer and something which allows him to function as Archer.
Manavastra: O Progenitor, Purify This Evil Type: Anti-Unit
Rank: C
Range: 1-80This Noble Phantasm does not truly belong to Naciketa, but he is using it none the less. This is the weapon of the Manu of the White Boar Aeon. The Manu is not a deity, as more he is a truly exceptional and blessed human who acted as the progenitor to mankind in his Aeon, according to Hindu myth. The Manavastra is the weapon he used to protect those he sailed through the flood, and is being used by Naciketa through his achieving of Brahman.
It takes the appearance of a bow. Each arrow launched by the Manavastra ignores all supernatural protections, only concerning the physical armor and endurance of the target in question. The Manavastra is known to invoke humanity in even the monsterous of creatures; as a quirk, if the target lays outside of the 'Good' alignments, they are urged towards good acts and behaviour, this urge growing more and more intense for each arrow taken. This urge goes beyond the limited realm of 'mental disturbance' and into that of rewriting a persons character. The Manavastra has an 'activation' attack for the cost of Prana, launching an arrow that instead of harming the target, sends them to a different location of Naciketa's choosing.