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    1. Art of Fun 10 yrs ago

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Done and done. Looking forward to this RP!
Name: Varavana, the Creature of Peace Age: Upstart Nature: Independent, Hero to Mortals
Religion: None. Has a small 'following' in the scholarly sense, keeping track of his movements. It is very likely that Varavana could find himself with a religion in a few years time. Nation: N/A Other: Among the youngest, yet one of the more well known, Upstarts. His habits of travelling and aiding others have launched him into popularity.
Name: Varavana, the Creature of Peace Age: Upstart Nature: Independent, Hero to Mortals
Religion: None. Has a small 'following' in the scholarly sense, keeping track of his movements. It is very likely that Varavana could find himself with a religion in a few years time. Nation: N/A Other: Among the youngest, yet one of the more well known, Upstarts. His habits of travelling and aiding others have launched him into popularity.
Name: Tsukimon Arata Age: 16 Appearance: Tsukimon has a very 'intense' bearing, her eyes staring through most people rather than at them. Nationality: Japan Personality: Warrior-like to the core, but with the cover of a yamato nadeshiko. Tsukimon was raised to be both the perfect daughter and the ideal son, unquestioning, strong and loyal with a softness to them. This contradiction of an upbringing has created a girl who projects the air of someone important, the odd but functional combination of a charismatic princess and a warlord. Biography: The Arata, a once powerful family of warrior-nobility who turned to the underworld in the late 1700s. To this day, they enjoy vast amounts of wealth off of the debts and blood of others, although much of it is now money simply because they had money. The business world, local governments, the police, the yakuza – the Arata have their influence and power through out Japan. Their ways are still very much steeped in the 1700s, following a strict 'code' under which they operate. The son of the Arata oyabun would be the heir, and the daughter would be used to further the spread of influence. The son would be the 'warrior', and the daughter the 'politician'. This was not the case with Tsukimon. A rare single child of the Arata, and a daughter at that, left Tsukimon to fulfil both roles for her father, but she was far more attracted to the 'warrior' aspect of her upbringing than anything else. She took to the teachings of justice and order with no problem, all the while shunning any attempts to make her more 'princess' like beyond the purely aesthetic. Tsukimon is not a dumb girl. It did not take long for her to notice that the unsavoury actions of her family were far from the 'justice' she had been raised with, but kept her comments to herself. Rather than voice her troubles, she attempted to fix the wrongs she perceived – by challenging her father to a duel to decide who would lead the family. She was talented, but she was not an adult, nor did she have the experience of her father. An incredibly one sided match nearly lead to the death of Tsukimon, and it was as much guranteed...until that was not the case. Her first transformation lasted for no longer than two seconds, enough time for her body to react and win the duel, killing her father. He was not the only one to die that day, at least not from Tsukimon's perspective. She had, for all intents and purposes, lost. It was only the intervention of power beyond her own which saved her. She left her home in search of penance, all the while taking up the mantle of 'Magical Girl'. Experience Level: Veteran Skills: Swordsman – Tsukimon's ability would be nothing without her considerable talent with a sword. The Arata were a family of swordsmen prior to their business in the underworld, but they never ceased to refine their art. Even at the age of 11, Tsukimon could have been called a warrior of the blade, but her technique has reached new levels in her battles against the Errors. It follows that she is athletic. Calligraphy - One of the hobbies pushed upon her. Cooking - One of the hobbies pushed upon her. Magical Power: Izanagi, the Godspeed – The sole power of Tsukimon is her great speed, surpassing even the enhanced agility of a standard magical girl by several leagues. She can, in turn, process at these speeds. Many Armed Kannon - A development on Izanagi, Tsukimon pushes her abilities to the limit for a brief moment, creating the heavenly illusion of having multiple arms, each swinging a blade in sync with one another. In total, there are 10 blows, occurring at a near-simultaneous speed. Divine Wind - If Many Armed Kannon is the limit of Tsukimon's speed, then Divine Wind is the limit of her power. Tsukimon makes use of an Iado form, sheathing her blade, and after a moment of focus, unsheathes her the blade with all her might. In combination with Izanagi, this creates a gust of wind comparable to a small, localized typhoon, easily devastating an entire street. Izanami, Eyes of Life and Death - Tsukimon has developed a form of battle precognition over her years as a Magical Girl, allowing her to accurately guess the next movement of an enemy up to two seconds prior to the action taking place, a long time for her.
I'll call dibs on Caster.
@Silver That is rather clearly not the case. F/SF takes place in an alternate reality (it's canon, but only within the context of the multiverse) where the Grail was copied/stolen during the Third War. The absence of mention in every other F/SN game of this happening is in its self damning for the claim that its occurring in the same reality as the F/SN grail history, as that's a rather significant event. Besides, there is a precedent for it to be an alternate reality from the F/SN games, which are in themselves splintered. The 'what if' scenario, F/SF has no reason to be the exception from it. I'm interested.
You've completely misunderstood how the multiverse functions in Type-Moon. Fate/strange fake is it's own reality where a budget Grail got made in the US. The Moon Cell does not exist in most realities, and it is actually impossible for the Moon Cell HGW to take place in the same reality as F/SN, due to it being based in a world where the Aylesbury Ritual fucked up magic in the 70s. Unless you're referring to Apocrypha, which is a very very bad gauge of Holy Grail Wars, then I'm not sure where you're drawing your information. They are separate instances, not to be viewed as a whole. The OP as much mentions the 5th Holy Grail War, meaning we are at the very least following the line of thought that this is a war taking 10 years after the 4th Holy Grail War, which in turn had 3 wars before that.
I'm not sure where the 700+ statistic came from, unless you're referring to the Church investigations which were over a supposed grail, in which case that's inherently different from the Holy Grail War and should not be compared to one another. The reason it's considered a pittance is because it is backwater for an association magus (Japan/Asia in general and all that) and because of the three families involved in its creation, only one is noteworthy to a western magus, and even then they're recluses who barely communicate with anyone. As far at the Fate/Stay Night line is concerned, there have only been 5 Holy Grail Wars in the sense of the grand ritual. The Fate/Zero war is the 4th HGW. The only glimpse we have of any war prior to that is in Fate H/A where the characters are forced into the role of the participants of the 3rd HGW. Fate/Extra takes place in the Moon Cell, which sort of allows for additional bullshittery because it's essentially a stronger, alien grail. Also on the Moon.
Name: Saint Elise Faction: 1st Imperial Army Ranger Corps Age: 30 Gender: Female Appearance: "Fight not for the Empire, but for those within it. Then you will be just and true." Personality: A silent, benevolent woman with the utmost respect for life and preserving it. Her words carry both political and spiritual weight, being only second to The Lord himself in her ability to communicate with people. On the battlefield, her personality remains the same for the most part, but those perceptive enough will be able to notice an overwhelmingly sinister element to her smile. Her mere presence can inspire common folk into feats they would never usually be capable of, endlessly raise the morale of troops on the front-line and, rather recently, bring dread to the enemies of the empire. She acts as a confidant for the soldiers and officers of the 1st Rangers, General Madeline included. Personal History: The 1st Church of the Empire dominates the Empire with its teachings beyond the East, only recently having been taken from it by the Path of Peace. A political organization as much as it is a religious one, the 1st Church has its fair share of 'Superweapon' humans, who enable the First Church to have high standing in the affairs of the empire. On the surface, it is a benevolent orginization, but the reality is that the Church only ever really mirrors the Empire and its current Emperor (the technical head of the First Church). It enables and supports corruption within the empire, and it is not immune to the degeneracy of Honest's rule either. Saint Elise is one of these 'Superweapon' humans. A woman from a desert which takes a year to travel to, her people are warriors of the highest calibre, dwarfing most soldiers of the Empire in martial skill and power by the time they are 12. Elise's tribe came into contact with missionaries from the First Church, converting a small number with her father being among them. He travelled to the capitol, taking the young Elise with him, in order to officially join the Church. The unique techniques and strength of Elise and her father earned them secure places within the Church's hierarchy, with her father becoming one of the 'weapons' of the Church and Elise entering schooling to become a Sister. Her father, now a Cardinal, is among one of the leading figures of the First Church. Over the years, Elise's acts of unending selflessness and kindness brought happiness to many people, be it from simple charitable donations to teaching classes of over ninety children in the most destitute parts of the Empire. At the age of twenty-five, she was recognized as a Saint. Of course what most did not know about Saint Elise until recently was that she is a human powerhouse, recognized in the eyes of the Empire's strongest warriors as an equal. She is undoubtedly a great obstacle that the Rebels must overcome if they wish to proceed. Skills:
  • The Shadowless Fists: The name of Elise's tribes Martial Art in the tongue of the Empire. Her tribe lives in one of the most inhospitable places on the planet, the weather and wildlife actively working against them. However, despite this, it is not the tribe that lives in fear of the wildlife, but the wildlife that lives in fear of them. It is a difficult martial art to observe due to the amount of speed which is demanded from the users, but their strikes turn into 'arcs of light' in the air, their limbs a blur and able to even strike enemies at afar.
  • Danger Beast Tamer: Part of the reason for her 'holy' visage is due to how dangerous creatures seem to follow Elise wherever she goes, subservient and docile by her will. Experience of her homeland allows her to effectively beat Danger Beasts into submission, and through primal fear of her existence, force them to act against their very nature as 'anti-human' creatures. She has a rather large collection of Danger Beasts at her disposal, and cares deeply for each of them. Although absolutely horrific in appearance, their exposure to Elise and her ways has 'softened' them to her, making them act more like gigantic pets when around her. Most commonly seen are the Horned Tiger Kanshou and the Land Tiger Byakuya, both exceptionally powerful for their respective species due to Elise's grooming.
Teigu: N/A
####**_Sorcerer Atun - Client World 576143290-B _** Finally, after days of seeking, he had found it. The third eye upon the giant sorcerers helmet snapped open, radiant with psyker power. The tornado of sand and lightning which had hidden and protected him from the...natives, began to fade. He had found the Warp again - almost. It was a distant connection at best, nor could he 'hear' the Gods, but that could be built upon with time. All he had was time. With the tornado gone, the blue goliath now stood alone in a crater of sand, the rediscovered power of the warp crackling around his decorated armour. Normally, Atun's first order of business would have been to figure out where he was exactly, but the inability to call upon the Darker Powers and the majority of his strength was unacceptable. And so he amended that, blindly scouring the 'layers' of reality with his mind in search for the immaterium. Usually this would have taken not a moment, but the Warp... it felt so far, so weak. The Warp is never weak nor far. That was the sorcerers first clue to being either A. beyond the galaxy's rim, or B. transported to another... existence, as it were. The second clue had been the positions of the stars, far different from what he was used to. Normally, he would be able to calculate his distance from the Eye of Terror with the positions of the stars alone, but he could not even verify if any of them were the same stars. On one hand he had an opportunity, and on another he had a predicament. This was a chance to explore the unknown, to discover what none could claim to know within the Imperium, Chaos or the Eldar. However he had no way of 'getting back' as it were, nor was her sure how to react to the perspective this gave him. The Warp, although it certainly shouldn't be, was both far and weak, meaning that it was not as absolute a presence as he once _thought_, meaning the Chaos Gods were not the all-reaching forces he _thought_ them to be. Atun used _thought_ instead of _knew_ rather hesitantly. He was not one to discredit new information blindly, like some zealot of the false Emperor. He had to learn more about this occurrence, that was his priority as a seeker of knowledge. With a psychic ping into the surrounding area, he could feel life forms near by, a few miles off most likely and not the natives he had encountered when he had first arrived. No, he felt far more thought power coming from these things. Now proved a good time to make use of his re-established connection. His mind reached into the "Warp", searching for what he wanted, to manifest an entity. With a swipe of his hand, a distortion of space and a rainbow-coloured burst of flames, Atun called upon a daemon of Tzeentch. Not only would this alert the god of Knowledge to his continued existence, but it might be able to aid him in returning home. Atun was not ready for the raw amount of disappointment which hit him like a battle-barge. It was...a Screamer of Tzeentch, if it could be called that. A small, lame one about the size of a pet feline which he could barely feel a connection towards, as if the God of Knowledge its self was unaware that this _facet_ of it even existed. The blue, manta-ray like creature differed from the usual of its kind by having a gigantic bloodshot eye at the front instead of the tusks and warp maw of teeth that were so familiar on these things. Atun squat down to get a closer look at the runt of a Screamer, his third eye blinking a few times at it blinked dumbly back up at him. **_"...Not a very proud thing, are you?"_** He grumbled out, his voice ephemeral and distorted by sorcery and the helmet. It just blinked, not even capable of communing through the link it had to Atun. It was also about as intelligent as a pet feline, it seems. Atun held back a rather ungraceful and unbecoming groan, standing up to full height. **_"Pathetic, but not useless. To the east by the structure, observe the life forms. I shall watch through your eye."_** Atun decreed. The thing was not intelligent and lacked the hunting instinct, but it was at least obedient. It zipped off into the air at a speed worthy of its breed, the flight only taking a few minutes before it came within range of the commotion. Of course, there were the natives and the other humans (of which he could not spot a single piece of Imperium iconography, minus two), but one among them confused the sorcerer. The Lamenter. Why of all the sectors would one the Imperium's most unlucky, cursed children be here? In a place beyond the light of the Astronomicon? The Screamer circled around the conflict going on below, its large eye angled to keep constant watch on the happenings. Atun considered his next move carefully. To show himself would earn the ire of the Lameneter no doubt, but he required some form of contact.
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