Hidden 10 yrs ago 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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Name: Hiraga Age: Ancient - The First One Appearance: Hiraga is a shapeshifter, however her representing form is that of a blue tiger.
Nature: God Personality: The guardian goddess is connected to Ceyr, it’s state directly affecting her mood. In general, she is nonconflicting and among the Gods can be considered neither good nor evil. She has no mercy however, and her judgement is always an eye for an eye. Should a mortal decide to stripmine a mountain range and fall large forests to build machines of war, they will find their shipyards claimed for the seas by a tsunami and their factories swallowed by fissures caused by an earthquake. As such, she is the element of chaos in any god’s plans. Skills and Abilities: Hiraga is the Nature’s guardian: If everything is well in Ceyr, her own powers are weakening, to the point of falling into slumber in what could be called a ‘golden age’. However if the Land suffers, the goddess’ wrath will rain upon those responsible in force unmatched. If the world would be nearing it’s end, she gains the power to to bring judgement day, purge the original world of all life and cause the souls to move either to Aett or Hades. Nobody dares to think what would happen to Ceyr if she was slain, and no one is certain she can be. To her followers, she offers the gift of reincarnation, having the power to anchor their soul in the world in a new body. Those who choose to remain are brought back as Dryads, Treants and similar creatures that aid her watch the land. While she is not omniscient, she has the ability to glimpse the life of any given soul to pass judgement on it. As a spirit, Hiraga can appear in any form. Aside from her representative tiger, she has been seen posing as creatures of myths, from fairies to dragons. Backstory: The first of the Ancient spirits, Hiraga looked upon the planet and her heart was filled with joy at the sight of the beautiful creation. She declared to forever guard it from destruction and her power was made one with the World. When her younger siblings started to war over the world, she struck against any and all who desecrated its beauty. As her anger grown, she struck the world itself and torn the continents apart, hoping the sea separating the warring factions would end the Nature’s torment, and for some time it worked. However the annoying mortals built ships and created traversing magics, making her effort a mere delay and inconvenience. As she tried to repair the damage the war was doing, she, unknown to her, contributed the most to the final cataclysm. As their creator died and two new planes appeared in existence while great damage was brought to Ceyr, so died a part of the Guardian. With the demise of their creator, Hiraga’s powers also decreased. Now unable to affect the world at large, she instead brought to light the druids, who aid the world in small doses, but in large number.
Religion: Druidism: A mix of religion and magic school, druids - people using the nature commanding magic - are the recipients of her power. As such, she has some followers in the faction of every other God, being her eyes and ears. Nation: No nation is explicitly devoted to Hiraga, however she commands the creatures that bear the souls of reincarnated druids. While scattered all over the world and few in numbers, they are more powerful than the average mortal. The greatest number of druids comes from the ranks of Night Elves, and she has some followers among the orkishs shamans. Other: Hiraga’s symbol is the last letter of any alphabet, a silent reminder that noone should upset her, or the world will be in peril.
Hidden 10 yrs ago 10 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

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Name: Gaon Latze, the Dragon Fisher Age: Upstart Appearance: Imagine this but without the moustache. He also has a small deer as a companion that goes wherever he goes. Nature: Minor God of Fishing Personality: Very much laid back, almost to an uncanny degree. Most of the time he sits very still in one spot with his fishing line out in front of him. Not really fishing for anything, but more like he's just letting time pass. This attitude extends to the people he meets, mostly he won't interact unless he's interacted with first. However, he actually has a perfect memory and he can also sense specific people coming as if he's in tune with the world. When he is actually fishing, he suddenly becomes extremely alert, almost nothing will get by him unnoticed; even though he looks as laid back as he usually is. He only ever fishes when he's bored, which isn't all that rare in the end. He also fishes pretty much anywhere, for pretty much anything. He has been seen fishing for birds, giant worms, and even dragons. He is still somewhat childish for a god. He was once a human hero who was turned into a god, and he was extremely young when he died. He often travels all around Ceyr on various creatures he has tamed and stored in his fishing bag. He is often seen fishing for exotic things. His deer follows him wherever he goes and never seems to leave his side. He sees a lot. Skills and Abilities: Being the God of Fishing, Gaon has many fishing related abilities. His main ability concerns his fishing rod. The rod itself is unremarkable, if not somewhat extravagant, but Gaon is able to form a fishing line of pure energy that won't ever break. It can be whatever colour he wants it to be, and it always forms with a hook at the end of it. Its length is controlled by his will, and he can also detach the line from his rod if he so wishes. The line disintegrates a few seconds after it is severed from the rod. Another of his powers concerns his fishing pouch (which isn't in the picture). The small bag he wears at his side is much larger than it would appear and contains an infinite amount of bait, and several creatures he has caught and wishes to keep. The pouch is able to conjure any kind of bait, for any kind of creature. He even has bait for some gods, but gods don't take bait most of the time. His last power is the ability to tame creatures he has caught, but this takes different amounts of effort depending on the creature. Regular fish and small marine life he can tame fairly easily. Creatures of higher intelligences increase the effort required and dragons take a huge amount of effort while anything above that is impossible for him. He can also communicate with creatures telepathically when he touches them, but for creatures capable of speech, this is largely unecessary. He also emanates an aura of calmness. Backstory:
Connections: Hiraga: He hasn't really ever seen her, but he knows that she is the first ancient god. He sometimes runs into her followers while fishing in Ceyr who are always eager to tell him about her. Danives: He saw him one time from afar Voena and Itone: Someone told him about them one time after he caught a giant squid Sohena: He caught an elf accidentally and he told him about her Agimar: He fished one of his followers out of a river once and it thanked him by telling him about Agimar Dust: He heard about him when he asked someone from a nearby town about the Desolace Varavana: Has no idea who he is, but saw him more than a few times Yakushi: Gaon's only heard whispers of her, but she sounds pretty nice all things considered Neveras: No one's ever told him about Neveras and he doesn't talk to other spirits generally so he knows pretty much nothing about him Other: He wasn't there for the War, he's pretty damn young. Also, though he is technically a god of fishing, he's not exactly known as such and the credit for the fishing rod went to the person who invented the fishing reel. He's more of a legend really, seeing as no one was there when he died. He's basically an urban legend at this point because he's only ever been running around fishing weird stuff.
Hidden 10 yrs ago 10 yrs ago Post by Vilhelm
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Vilhelm Batshit Insane

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This player has left the RP.
Hidden 10 yrs ago 10 yrs ago Post by EsmetheGreat
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EsmetheGreat a swarm of bees

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Hidden 10 yrs ago 10 yrs ago Post by Wordweaver
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Wordweaver

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Name: Agimar Age: Ancient Appearance: Agimar generally prefers the “disembodied voice approach”, but if he does need to show himself with a bit of spectacle for one reason or another, he likes taking the appearance of a towering, metallic humanoid with the head and tail of a snake, scythe-like claws, and the wings of a bat. His eyes appear to be a dull red, and they somehow give the impression of a void sucking in light. On the other hand, if he simply needs a way to interact with the mortal world, without any real need to put on a show, he can and will take the appearance of a normal human. Nature: Demon Personality: Agimar, at first glance, doesn’t seem like the demonic type. He’s not quite sadistic, and he doesn’t even like Hades all that much. (It’s much too hot.) He is ruthless, of course, but that’s really just based in logic. You really can’t starve that hydra you worked so hard to make, and those mortals have such short lives anyway…. After you get to know him, however, it’s pretty obvious that he has a power complex. While Agimar isn’t exactly evil, he’s not really what you would call moral, either. He is driven primarily by a lust for power, and secondly by logic. He thinks of mortals and other spirits as pieces on a board, and while he would prefer to leave the board intact, he has no qualms about sacrificing a few pawns to achieve his own ends. Skills and Abilities: Agimar fancies himself to be a creator. While he can’t make something living, he will channel the prayers and emotions of his worshipers to forge fearsome monsters in the fires of Hades. While these creations are powerful and destructive, there always seems to be something missing inside their metallic bodies, and he obsessively seeks a way to make them truly live. Backstory: Agimar sided against the golden orb in the war, though he generally just hid on the sidelines and let everyone else do the work. He’s never really been in the spotlight, but he has patiently waited for opportunities to make his move. Connections: Danives: Agimar and Danives don't get along amazingly well. While nothing between them has been violent, Agimar considers Danives' followers to be a perpetual nuisance, due to their tendency to kill off his own contacts. Agimar is openly hostile, and it probably wouldn't take all that much of a disturbance for a fight between the two to break out. Hiraga: Agimar sees the use of Hiraga's role, but he isn't exactly enthusiastic about her policing. While they aren't the best of friends by any means, he would probably side with her in the event of a common threat. His attitude towards her is generally a kind of grudging respect, and he takes care to stay on her good side. Dust: Dust is, in most cases, largely beneath Agimar's notice. He has some sympathy for the upstart, but sees him as having no bearing on his plans one way or another. Agimar does take a slight interest in the Desolace, however, and would be interested in learning about what happened to it so long ago. Voana: Agimar and Voana aren't exactly enemies, but nobody could say they mix. Agimar prefers to keep his distance, mostly due to her temper and preference for open combat. He knows that she would consider his scheming to be cowardly, and it isn't usually the best idea to get in a fight with a war god. Sohena: Agimar is rather paranoid with regards to Sohena. While he knows that she doesn't usually interfere with the world at large, it still worries him to have the details of his plots known to anyone, no matter how isolated. Knowing that she could bring an end to his machinations, and maybe even his life, he takes great pains to avoid antagonizing her. Yakushi: Agimar is intrigued by her knowledge of magic and medicine, and while he knows they aren't on very good terms, he still harbors a secret hope that she might have an answer to his obsession. He carefully manages his relations with her, hoping that she might one day tell him some secret of life. Varavana: Religion: Agimar’s following is relatively small, but it could easily be called a cult. He is worshipped as a kind of supreme source of power and authority, which pleases him to no end. He demands prayer, offerings, and sacrifices from his worshippers, all of which give him the power he needs to forge his creations. In return, he gives the most devoted of his followers control of monsters, armies, and the occasional artifact. Nation: While Agimar doesn’t have a full nation of worshippers, his devotees are often found in high places due to his gifts. As a result, he can often manage to manipulate smaller nations from behind the scenes in order to achieve his ends.
Hidden 10 yrs ago 10 yrs ago Post by Dud
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Dud

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Name: Dust, Minor God of the Desolace Age: Upstart Appearance: He takes the form of a goblin. He is thin to the point of malnourishment, tiny by human standards, with unkempt black hair and a large nose and slightly perky pointed ears. He has large, watery, dark brown eyes. He's probably green-skinned beneath the dust and grime. He wears a very worn, dull brown hooded robe that is several sizes too large and held by a simple hemp cord at the waist. He would be easily mistaken for a mound of rags if it weren't for the small wooden sword at his hip. The sword itself is simple, a training device or possibly a child's toy, but burned to the point of charcoal, with cracks along its surface that glow amber when he summons his power. Nature: Independent Personality: He has spent countless ages alone and normally does not seek out humanity. When he speaks, it's with a small, raspy, nasally voice that seems to apologize for intruding upon the world. He has knowledge of life beyond the nothing of his land, and of the war that raged between the gods long ago, but no desire to become explicitly involved in either. Skills and Abilities: As a minor deity born of barren wastes and long-dead ancient ruins, he has some control over fire and ash. His wooden sword can spout light and flames at will, and he can summon (or even transform into) whirling clouds of ash and dust to shield himself and confound opponents. He can't be harmed by fire, whether natural or magical, and will simply burn to ash and reform himself. Backstory: Black winds howled and ashes roared throughout the desolate land. A war, or possibly a blistering drought, or maybe unfathomable and unholy magics, had torn all life from it countless ages ago. The intelligent races avoided it believing it cursed with the hungry souls of the dead, and all other life refused to enter its borders. In the very center of the wasteland, witnessed by no mortal or immortal spirit, a golden light flickered briefly through the ebon storm. The everlasting clouds parted, a single ray of sunlight breaking through for the first time in thousands of years. Dust breathed in, the cinders filling his lungs and opening his eyes. He looked up just as the light faded and the clouds churned across the sky once more. He looked before him, mountains barely visible at the limit of his vision. He walked. Connections: Danives - In Dust's wanderings, he is occasionally visited by the shadowed god of assassins. As they wander open wastes and lifeless ruins together, Dust never responds to the cackling stories of death and bloodshed, but he never pushes the god away either. He likely feels comfort in their similar abilities, and Danives would almost resemble a "friend," if Dust would ever consider anyone as such. Hiraga - Though in many ways the opposite of Dust and his realm, he accepts Hiraga as a far more extraordinary and powerful guardian than him. Dust has felt her gaze on him as ages pass, and he respects her domains and never forces his lands into hers. Anything that becomes waste does so without his command. Agimar - Dust knows of him, and of his lust for creating life, and senses a wrongness in the dark god's nature. Dust is one with the lifelessness of desolation and he believes the idea of forcing life into something unalive is objectionable. Religion: He was likely born from mortals' idle thoughts of a lonely god haunting the desolace, but has no followers of his own. He leaves the higher gods to their petty disputes and wanders the land alone. Nation: His land has been dead and its history lost for centuries, and has no name beyond "the desolace" or "the wastelands."
Hidden 10 yrs ago Post by EsmetheGreat
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EsmetheGreat a swarm of bees

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[wrote in wrong sub]
Hidden 10 yrs ago 10 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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Name: Yakushi Age: Ancient Nature: Independant Harvester of Knowledge, Weaver of Intellect
(I'll just post this here to make it easy)
Hidden 10 yrs ago 10 yrs ago Post by Art of Fun
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Art of Fun oh dear

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Name: Varavana, the Creature of Peace Age: Upstart Nature: Independent, Hero to Mortals
Religion: None. Has a small 'following' in the scholarly sense, keeping track of his movements. It is very likely that Varavana could find himself with a religion in a few years time. Nation: N/A Other: Among the youngest, yet one of the more well known, Upstarts. His habits of travelling and aiding others have launched him into popularity.
Hidden 10 yrs ago Post by King Solterra
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King Solterra My Kingdom

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Name: Neveras (The Angelic Demon, --The Arch Angel, Warrior of Man) Age: Ancient Appearance: (His angelic form. He has a Demon form and a True form, the only differences are that he has evil-ish looking wings, angelic wings, or one of each) Nature: Independant Personality: Neveras is a quirky kind of Angel, or Demon. Yes, he believes he is both, but he calls himself Neveras the Angelic Demon. He can be a smartass, a jokester, he is very unpredictable... and even when faced with the impossible, he still thinks he can do the impossible. He can be silly, perverted, macho, and even greedy, but Neveras is only expressing the many traits of the Mortals. For he was created in their realm, on Ceyr, and believes that he is the one to take the Mortals side in discussions, out casting the Creator, even though the Creator created him. Neveras seeks to save the Mortals and bring them back to a flourishing time. However, with the obtaining of all the Mortals feelings, emotions, and personalities, it may have become a backfire, as when he escaped the forbidden sanctuary (Which he calls the Pit), he may have either came out enraged... or uncaring. He may have became greedy with the want for power, or came out just to be out, and no longer cares for his purpose. Skills and Abilities: Neveras can not be killed by any Upstart, and can only be killed by Mortals. By Ancients (Who remember the cursed seal enchantment), he can only be sealed back inside of his banished realm, which is just a spiritual sanctuary where he is bound eternally until released. -Neveras has an ancient weapon, which is only a spiritual weapon that he can form into any style he wishes (May it be a sword, a knife, a spear, etc) which he chooses to be a sword. This sword can kill any Angel or Demon, but not those of pure heart. It is also the weapon that Mortals can wield and kill Neveras with it, but in a Mortals hands it can do nothing else. If Neveras dies, the sword dissipates. -Without Neveras' sacred weapon, he can create a spiritual weapon that has only the power to resist an Angel or Demons attacks, but the spiritual weapon does not give him strength or invincibility or anything, as it only acts as a shield or another sword to clash with another sword. With both weapons, Neveras can take on multiple opponents. However, he is still not all powerful, both weapons only give him the ability to fight multiple Spirits, as with just one or the other weapon, Neveras is weak against multiple opponents. -Neveras has the ability to heal Mortals from grievous or light wounds, but can not bring them back from the dead. -Neveras has a created inability, where if he escapes from his Forbidden Sanctuary, without being released, he is still bound in his chains. From this, he is slower, weaker, and does not have his outward abilities such as he is able to pull his Sacred Sword to his hand, locate his sword wherever it may be, and heal Mortals. When he is still bound in spiritual chains, an Upstart can banish him back to his Forbidden Sanctuary, if they know the enchantment. -His ability to kill other Spirits is defined by how much power he has, which is from how many followers he has. With little to no followers, he can strike any Upstart as long as he has his weapon. The more power he gains, the more likely he can take on even the most powerful Ancients/Gods. Backstory: The reason for his creation was because Neveras was supposed to create balance between the other Spirits, making sure neither became more powerful than another. Neveras was supposed to be powerful enough to take out those who seek to be One God, or be the complete powerful rulers on Ceyr, this made sure any Mortal and any Spirit may choose the way the life they wish without forcing all Mortals or Spirits to live One Life. If Neveras ever turned towards his darker side, becoming too greedy and wanting to be the very thing he was created to take down, then it was for the Mortals, the Mediums to be granted the ability to outright strike Neveras, for he has no power against them. However, during the battle of Heaven, it was made as the decision to banish Neveras for all eternity. Long before the decision was made, there was always an argument over Neveras' true purpose, for he was unlike the others. Many thought of him as a bad batch, maybe a Spirit who would find a way to kill them all, gain more power. Maybe it was their greed, or their fright, but along with the creation of Neveras... all of the Ancient Spirits were given the knowledge of the seal enchantment, and the enchantment to release him... which Mortals can use, but that meant Neveras also had that knowledge. Unfortunately, any Mortal he gave that knowledge to is surely gone due to the events that occurred while he was sealed away, which is why he never escaped, until now. The only reason, in fact, that Neveras escaped his eternal containment was because an Ancient (Ancient Angels Neveras sees as ArchAngels) Spirit must be made to stand guard over the spiritual realm of his banishment, giving it power to hold him and keep him weak. But who ever was made to keep the seal strong, was lost, went away, or died. Neveras never got the name of his guard, but over the time he gained more power, and the seal became weaker. Until he escaped, but because of his escape, the seal had burst, which alerted all the Spirits. Telling them Neveras has escaped, and he could gain the power to kill them. Especially in a time like this, where the Spirits are divided, Neveras sees he has been gone for far too long, and everything is unbalanced by a severe degree. However, even aside from the chains, Neveras has not regained his full power. And he won't. Because Neveras was made for the Mortals, he must have followers to regain his true power. He must have many Mortals to use the enchantment to break his chains, and only then, can he find his sacred sword. The sacred spiritual weapon that was also locked away, like him, but no Ancient is left that even knows where it is. Connections: Hiraga - They have somewhat similar beliefs, where as even if related... if other spirits desecrate something they call sacred, they will fight back. But, not exactly. Neveras still had the views that Mortals can do as they wish as long as they don't hurt each other. While not an enemy, he still acts friendly. (Knows the Seal) Danives - Neveras and Danives seemed never really seemed to be at each others throats. Even though Neveras fought in the war and Danives tried avoiding it, they never seemed to cross each others paths as enemies in any way shape or form. They considered each other Friends in the past. (Knows the Seal) Voana - Sees her as a rival and fears there will always be a battle when their eyes meet. Always thought that Voana thought like the others that banished him, one that will become greedy and try to kill all the others. (Does not know Seal) Sohena - Neveras always had a bit of a crush on her. Before the banishment and War of Heaven, he'd often visit her and bug her; not in a heartless way. She, out of everyone else, knew Neveras wasn't evil or able to become greedy. He was just a smart dumbass looking for fun. ...While he had a crush, she knew, but he never pushed too far. Neveras still has a gentlemanly side to him. (Knows the Seal) Agimar - Neveras doesn't like him. He doesn't hate him, and he's not first on the list to die, per se... but Neveras just saw him as the asshole that thought with "It's just business." (Knows the Seal) Yakushi - One of the girls Neveras liked to poke and prod, and by poke and prod, he would always pop in to be silly and make games out of who knows more. Neveras doesn't see her as an enemy, and hopes that they can become friends in this new time. (Does not know Seal) (Upstarts not listed due to not knowing of each others existences, but Upstarts still get an overwhelming feeling of Neveras escaping his Pit, and are given the knowledge of him and what he can do) Religion: Neveras once had a scripture on his religion, but if it still exists... it would be a miracle through all of the death and chaos. It told the Mortals of Neveras, that he was a great Warrior who fought for the sanctity and life of all mortal men, who would not allow Fate to determine their lives, but that they would live the way they wished, but they could not harm one another or create any force against another. The scripture still remains, and few Mortals know of it, but they don't know what they should believe.
Hidden 10 yrs ago 10 yrs ago Post by Pirouette
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Pirouette Stories Yet Untold

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Name: Myra: Goddess of Love, Beauty, Attraction, Light, and Fertility Vrya: Goddess of Lust, Adultery, Prostitution, Dark, and Schemes Age: Ancient Nature: Myra-God, Vyra-Demon Personality: Myra and Vyra cannot be any more different. Myra is a trusting, smart, and kind. She loves to teach lessons and morals by disguising herself as a stranger, usually a mortal elder of some kind. But more than that, she absolutely loves attention and worship from her mortal subjects. Getting on her good side is easy, getting on her bad side can be just as easy. Mocking and extreme cases mortals gaining too much attention for their beauty. One thing she hates more than that is anyone who chooses her twin sister over herself. Myra is naïve and easy to trick, especially by her sister, which is her greatest weakness. Despite not being much of a schemer, she will actively pursue or assist plots to get at her sister. Vyra is cunning, manipulative, and ambitious. She loves to plan schemes and assist mortals with various plots of intrigue by disguising herself also. She loves attention and worship as well and just like her sister, she hates being mocked and will go to great lengths for revenge. She hates her sister and anyone who chooses her twin over herself. Vyra's following is considerably smaller so her magical strength is limited as oppose to her sister. She, too, will actively pursue or assist plots to get at her sister. Skills and Abilities: Both sisters have the ability disguise themselves in any form they desire. Animal, fawn, human, whatever. They use this ability to primarily walk amongst the mortals to manipulate things here and there. Outside of that, the twins have their own, but similar power to manipulate something. Myra can manipulate light and can offer healing magic to cure aliments, both for Gods and mortals. She can also manipulate mortals, and possibly upstarts, to encourage love, attraction, and good feelings. Vyra can manipulate darkness and can curse, Gods or mortals, with disease and pestilence. Vyra can also manipulate mortals, and possibly upstarts, to encourage hate, jealousy, and anger. It should be noted that Vyra's magical strength is hampered by the difference of followers between herself and her sister. Backstory: A product of the next generation of Ancients, Myra and Vyra were born from the relationship between Sol, God of Light, and Luna, Goddess of Darkness. The twins inherited their parent's power and developed their own. Myra was the firstborn and was given all the praise of a firstborn child after a successful, clean birth. Vyra wasn't born until a full day of labor after her sister, and caused great harm to Luna during birth. Vyra did not receive the same praise her sister had received and has spitted her "perfect" sister ever since. As the twins aged, Sol found it easy to favor Myra as a child. She was showed compassion and warmth towards others, just like her father. While Sol still did love her other daughter, she was often ignored by the God of Light. Luna did not favorite any of her children but she did find herself in Vyra, as she was mostly quiet, kept to herself, and showed great feats of intelligence early on in her life. While Vyra always appreciated the love her mother had for her, she hated Sol for favoring her sister. The twins found competition between each other to be very common. Almost everything would turn into a competition as each competed for the attention and praise the winner would receive. Music, hunts, great feats... It didn't matter what it was, the sisters turned everything into a competition. Eventually this drove Vyra to try and take the life of her sister. It nearly worked had it not been for the intervention of some other Ancient God (I leave this open for whoever). The aftermath of this all tore the family of four apart as they argued over Vyra's plot. With Sol wanting blood and Luna defending Vyra with her life, their marriage broke apart and soon after, their relationships with their children deteriorated as well. Sol hated Vyra and Luna was ready to defend Vyra. Vyra, in turn, hated Sol for demanding her life and possibly that of her mother's. Myra hated Luna for defending Vyra and Vyra for obvious reasons. Even Sol and Myra had a bit of a falling out as they would argue over how far should Sol punish Luna. Myra hated her mother, but she was still her mother. So the family separated and they all sought their own independent lives, with the exception of the twins as the death of the Golden One offered new opportunities in the mortal world. Myra sought to bring all mortals together, under her name and worship. She offered love and gratitude to those who looked to her. Vyra sought to undo her sister's work and make her own following. In both cases, mortals could provide the twins with strength and power that they did not have otherwise. Ever since the fall of the Golden One, they have only grown in strength, not weakened. Connections: This is where you put your relationships with other player-controlled characters, including friendships and rivalries. It is encouraged that your character is acquaintances with at least one other. Religion: --Light's Warmth: Is a special sect of religion and mythology devoted entirely to the Goddess of Beauty, Myra. Devotion to the Light's Warmthsect does not restrict the mortal to worship only that sect but rather, regular clergy are allowed to pursue other devotions to other gods or goddesses if they desire. Just note that you may not be Myra's favorite. Priests of Myra, devout their entire lives to Myra and no other god or goddess can be recognized by the faithful. As a testament to their devotion, they give up their previous lives and previous loves to Myra. Myra grants her priests great happiness in their act and bestows upon them the gift of healing. --Night's Solace: Is best described as a cult rather than a religion. Membership is considered a scared secret but the work that they do is not supposed to be. Once you devout yourself to Vyra's cult, there is no going back and you may only recognize her as your goddess (special exceptions made to Danives). A member worships Vyra by conducting plots of intrigue such as: assassinations, political coups, war, and many other dark deeds. As a result, the Night's Solace actually gains considerable "donations" for their acts of intrigue to help put people into power or remove other people from this mortal plane. Vyra is said to assist her followers in their acts of intrigue and does favor them greatly. Nation: If applicable. Other:
Hidden 10 yrs ago 10 yrs ago Post by Muttonhawk
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Muttonhawk Let Slip the Corgis of War

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Name: Shoshar, the Water Dragon Age: Ancient Appearance:
Nature: God
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Hidden 10 yrs ago 10 yrs ago Post by OldManWong
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OldManWong Senile Scholar

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Name: Praeth, Aficionado of the Mortal Realm Age: Ancient Appearance: Nature: Independent
Connections: Praeth was able to discern little, staring at the stars from his mortal standing, and his existence is practically forgotten or of no circumstance to spirits as he mingles purely with mortals Religion: None whatsoever, he is unknown to mortals and most spirits Nation: Any and all nations he has led and served
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