Here is a revised version of Constellation
Name: Thaddeus “Thad” Sundwall
Alias: Constellation
Age: 25
Alignment: Hero
Loyalty: Protectorate (Cauldron)
Appearance: Short, maybe 5'5", with a roundish face, short light-brown hair, dresses in jeans and ironic superhero t-shirts when not in costume. In costume, wears grey, snug fitting bodysuit with scattered blue-green spots that match the coloration of his motes, darker grey cowl with blue-green lenses. Costume has strategically placed kevlar or metal over vital areas, painted that same darker grey color as the cowl. The costume is rounded out with a utility belt, also dark grey.
History:
Thaddeus Sundwall comes from a prosperous middle class family (his dad was a Lawyer, his mom was a child psychologist) in Oregon, near Portland. The middle child of three, he always felt like he was a little neglected, but he had a mostly happy childhood, and was driven to succeed and find self fulfillment. He played sports all through high school (soccer), watched spy movies, did boyscouts, and was either the nerdiest popular kid or the most popular nerd at school, depending on who you asked. He was always interested in capes as a hobby, in the same way a person might casualty care about football, and flirted with the idea of a parahuman studies degree in college, but decided on a career in accounting instead. Still, we always dreamed of powers and heroes and cape related stuff, and even did volunteer work in college to fill that urge to be a hero.
After college, he became an accountant at a small but prosperous Seattle tech firm, he went hiking and had some sort of traumatic event including scary wild life, and triggered and got powers. Knowing that with great power comes great responsibility, he moved towards a position of less importance in the firm and joined the Protectorate as Constellation.
(Ok, so most of that is a lie. Thad did work at that tech firm, but between the money he was making and the connections he had, he reached out to people he though could sell him tinker gear and was instead found by Cauldron. They set him up with a very nice vial, a nice lie about his trigger event, and connections to the Protectorate, and in exchange he moved down four tax brackets and owes them three favors, as yet to be determined.)
As Constellation, he’s had some success in the Protectorate in Seattle, but the PRT has decided that more firepower is needed in Denver, and Thad does his best to look for opportunities to show off his competence and try and gain respect and experience. He’s not a bad guy, in the end.
Motivations: Thad wants to help people, rise in the ranks (he jokes about not having risen to the level of his incompetence yet, which didn’t endear him to the seattle PRT), and generally take pleasure in the high stakes job of heroing that he was always sure he would be great at. He also really wants to do what those nice people in the creepy base with the spreadsheets and fedora lady want, because he knows that people that organized don’t break their promises, or fail to hold up their threats.
Sexuality: Asexual, though biromantic
Likes:
Dislikes:
Derangement: Thad’s derangement isn’t much on the parahuman scale, but he was always driven to action over inaction, and after getting his powers, if he were trapped in a bad situation with no active options would probably have a nervous breakdown, though that hasn’t happened to him yet.
Skills: Crime trivia, accounting and logistics, staying awake on two hours of sleep and a redbull for days on end, physically fit, thinks he’s an outdoorsman, can understand tech lingo enough to get a gist of what's going on, proficient in excel and can code a little in theory. Also has basic Protectorate/PRT training, and he keeps up with the training, the rules, and every other part of the job.
Classification: Brute/Blaster
Details: Constellation has a two part power, switching between two uses for his motes and focusing on offensive or defensive uses.
The brute half of the power produces blue-green, palm sized motes that move randomly around the capes body. They block hits, and when struck pulse with a twisting and tearing space warping effect, like shrapnel or a cluster of spines. After the pulse, the mote stops glowing and moving for a second or two, then lights up and can pulse again. The motes still block things when dark.
The blaster half of the power involves consciously moving the motes into a straight line out from his body, typically pointing out from his head or a hand. The motes can then be “fired” which produces a more dangerous version of the warping effect as
a long beam weapon. The maximum length of the beam depends on the number of motes lined up before firing (minimum four), with about 100 meters added per mote, but it can be as short as the Constellation likes. The beam punches through any non-living matter along the length of the beam, tearing through concrete, steel, and armour with impunity. After a beam is fired, the motes stop glowing for a second or two, then light up again, ready to be fired. The cape has amazing aim with the beam, though it fires very briefly and changes aim slowly.
The warping effect is somewhat manton limited, and will only punch through an inch or two of flesh, with more damage for more lined up motes. The effect also never passes through people, ending on hitting a living thing. The cape maxes out at 12ish motes, at least for now.
Limitations: The motes move slowly, and at random unless consciously controlled, the beam is slow to acquire targets, power is glowy and obvious, brute defence is overcome by extreme force and doesn't stop field effects.
The power is essentially bimodal, with either mostly blaster or mostly brute, and is at its weakest when the cape hasn’t committed to one or the other, or if the cape is changing between the two.
Equipment: Armoured costume, Protectorate gear, holographic communicator, extendable baton, taser, PRT phone, handcuffs, motorcycle, and and IOU for containment foam for once he finishes training with the stuff (“It’s FOAM, how is this so hard”, he says after week three of the six week training program).
Constellation
Name: Thaddeus “Thad” Sundwall
Alias: Constellation
Age: 25
Alignment: Hero
Loyalty: Protectorate (Cauldron)
Appearance: Short, maybe 5'5", with a roundish face, short light-brown hair, dresses in jeans and ironic superhero t-shirts when not in costume. In costume, wears grey, snug fitting bodysuit with scattered blue-green spots that match the coloration of his motes, darker grey cowl with blue-green lenses. Costume has strategically placed kevlar or metal over vital areas, painted that same darker grey color as the cowl. The costume is rounded out with a utility belt, also dark grey.
History:
Thaddeus Sundwall comes from a prosperous middle class family (his dad was a Lawyer, his mom was a child psychologist) in Oregon, near Portland. The middle child of three, he always felt like he was a little neglected, but he had a mostly happy childhood, and was driven to succeed and find self fulfillment. He played sports all through high school (soccer), watched spy movies, did boyscouts, and was either the nerdiest popular kid or the most popular nerd at school, depending on who you asked. He was always interested in capes as a hobby, in the same way a person might casualty care about football, and flirted with the idea of a parahuman studies degree in college, but decided on a career in accounting instead. Still, we always dreamed of powers and heroes and cape related stuff, and even did volunteer work in college to fill that urge to be a hero.
After college, he became an accountant at a small but prosperous Seattle tech firm, he went hiking and had some sort of traumatic event including scary wild life, and triggered and got powers. Knowing that with great power comes great responsibility, he moved towards a position of less importance in the firm and joined the Protectorate as Constellation.
(Ok, so most of that is a lie. Thad did work at that tech firm, but between the money he was making and the connections he had, he reached out to people he though could sell him tinker gear and was instead found by Cauldron. They set him up with a very nice vial, a nice lie about his trigger event, and connections to the Protectorate, and in exchange he moved down four tax brackets and owes them three favors, as yet to be determined.)
As Constellation, he’s had some success in the Protectorate in Seattle, but the PRT has decided that more firepower is needed in Denver, and Thad does his best to look for opportunities to show off his competence and try and gain respect and experience. He’s not a bad guy, in the end.
Personality
Motivations: Thad wants to help people, rise in the ranks (he jokes about not having risen to the level of his incompetence yet, which didn’t endear him to the seattle PRT), and generally take pleasure in the high stakes job of heroing that he was always sure he would be great at. He also really wants to do what those nice people in the creepy base with the spreadsheets and fedora lady want, because he knows that people that organized don’t break their promises, or fail to hold up their threats.
Sexuality: Asexual, though biromantic
Likes:
- Complex and difficult logistical problems,
- Hiking,
- Craft beers,
- True crime novels/podcasts/movies,
- Movie trailer music,
- Talking for way too long about buddhism
Dislikes:
- Innaction
- Cats
- Snakes
- Singing
- People who wear camo everywhere
- People who try to transparently manipulate him
Derangement: Thad’s derangement isn’t much on the parahuman scale, but he was always driven to action over inaction, and after getting his powers, if he were trapped in a bad situation with no active options would probably have a nervous breakdown, though that hasn’t happened to him yet.
Parahumanism
Skills: Crime trivia, accounting and logistics, staying awake on two hours of sleep and a redbull for days on end, physically fit, thinks he’s an outdoorsman, can understand tech lingo enough to get a gist of what's going on, proficient in excel and can code a little in theory. Also has basic Protectorate/PRT training, and he keeps up with the training, the rules, and every other part of the job.
Classification: Brute/Blaster
Details: Constellation has a two part power, switching between two uses for his motes and focusing on offensive or defensive uses.
The brute half of the power produces blue-green, palm sized motes that move randomly around the capes body. They block hits, and when struck pulse with a twisting and tearing space warping effect, like shrapnel or a cluster of spines. After the pulse, the mote stops glowing and moving for a second or two, then lights up and can pulse again. The motes still block things when dark.
The blaster half of the power involves consciously moving the motes into a straight line out from his body, typically pointing out from his head or a hand. The motes can then be “fired” which produces a more dangerous version of the warping effect as
a long beam weapon. The maximum length of the beam depends on the number of motes lined up before firing (minimum four), with about 100 meters added per mote, but it can be as short as the Constellation likes. The beam punches through any non-living matter along the length of the beam, tearing through concrete, steel, and armour with impunity. After a beam is fired, the motes stop glowing for a second or two, then light up again, ready to be fired. The cape has amazing aim with the beam, though it fires very briefly and changes aim slowly.
The warping effect is somewhat manton limited, and will only punch through an inch or two of flesh, with more damage for more lined up motes. The effect also never passes through people, ending on hitting a living thing. The cape maxes out at 12ish motes, at least for now.
Limitations: The motes move slowly, and at random unless consciously controlled, the beam is slow to acquire targets, power is glowy and obvious, brute defence is overcome by extreme force and doesn't stop field effects.
The power is essentially bimodal, with either mostly blaster or mostly brute, and is at its weakest when the cape hasn’t committed to one or the other, or if the cape is changing between the two.
Equipment: Armoured costume, Protectorate gear, holographic communicator, extendable baton, taser, PRT phone, handcuffs, motorcycle, and and IOU for containment foam for once he finishes training with the stuff (“It’s FOAM, how is this so hard”, he says after week three of the six week training program).