This is a preliminary sheet I gave to Santos to take a look at, @Theodorable. Dunno if you'll actually be cool with it if Santos is also cool with it haha.
The Memoital Commonwealth
- Population: 109,000,000 - Geographic Size: Massive - Natural Resources: Arms Industry, Technology, Heavy Industry - Urbanization: Heavily urbanized with 50+ major cities and ports - Technological Standard: Standard of living and technology in this nation is equivalent to 1956. - Heavy Industry: Plentiful heavy industry in the cities with a massive national arms industry. - Political Administration: Functional democracy with two major political parties. - National Legitimacy: Viewed as entirely legitimate, considered one of the world's two major Superpowers, also a member of the Defense Council - Political Popularity: Extremely unpopular, lost the election of 1953 and possesses a Minority in the Legislative Branch. Head of State is of the opposing political party. - Prevailing Religion: Majority of population is an offshot denomination of a major religion not considered the majority for the geographical region (think a Catholic nation in the Eastern Europe, for example). - Corruption: Corruption is widespread in the Army, Air Force, politics and common life. - Cultural Coherence: Approximately eight major cultures with large cultural coherence and equality among the majority. - Political Allegiance(s): Current government is a Superpower - Pressing Issues * Cronyism: Government at hand is putting friends and unqualified leaders into positions of power. * Civil Rights Issues: Some major civil rights issues at homes holds headlines. - National Army: A small volunteer army with 60,000 full time troops and a small specialized mechanized force. - Air Force: Large amounts of somewhat obsolete first generation jet fighters and bombers. - Navy: Large amounts of obsolete naval ships: 6 battleships, 15 submarines and 2 aircraft carriers with a small naval air branch.
National Description
The Memoital Commonwealth is a nation steeped in history, once surrounded by heathens and heretics, but the growing trend towards secularism in the modern world, those troubles have long since passed. What did not pass, however, was Man's tendency to wage war. The Memoitals carved out a piece of the world for themselves through centuries of conflict, fighting the heathens and heretics until they managed to become one of the premier powers in the world. When the last great war came, with all its destruction and devastation, Memoital was left standing as one of the two remaining nations wielding any real power. A Superpower to be rivaled only by one other.
These days, Memoital is a sprawling, heavily urbanized nation whose army was downsized after the end of the last great conflict in order to allow soldiers to return to their homes. They are a hard-working, disciplined people with a particular value for education and technology, but now standing on the apex of the world, has found itself mired in rampant corruption combined with a series of once-conquered cultures and peoples vying for equal treatment under the law. Everyone in Memoital seems to want a piece of the pie, and they seem like they're capable of doing anything to get it.
The Party of Bernard
The Party of Bernard is known by many names. The Old Party. The Originators. The Prideful. Once upon a time, they were nearly unmatched in their level of control over Memoital, tracing their origins to Prince Bernard; an incredibly esteemed and powerful would-be Monarch that decided to end the Monarchy and institute a representational republic.
These days, and as always, the Party of Bernard stands first and foremost for the advancement of the Memoital people. However, with the ongoing issues of cronyism, and the ever-growing troubles with civil rights in the country combined with the heating tensions with the rival superpower, among prior troubles, the Old Party has lost much of its control of the Legislature and indeed, the Commonwealth itself. But it is when someone is most down on their luck that they may once more rise to the occasion, just as Prince Bernard did so long ago.
It's disorganized and if you want to get in my face and try to start an argument for some reason, be my guest.
I'm talking about in the sense of us just deciding what happens on our own. There is no clear cut way that the turns work. If there is some time limit. How it's actually determined. To give you a straight up example, Theodorable's RPs are typically pretty clear. Things get moved forward usually expediently. The world moves on with or without the players. This is an exotic planet and we're supposed to just make animals and plants up? I am expected to know how this mining worke? I'm expected to assume ore is even found? This kind of RP does not function well when what happens is driven purely by the players. This is the GM's world. It is his idea. His baby. He, and only he, can determine how everything works because he himself designed the mechanics and lore.
I simply feel that more leadership and direction should be provided if this type of NRP is going to be made, because it has stats, it is similar to an actual game. Googer is acting as less of a GM and more of a player as far as I can tell. Deciding to let us determine if bad things happen. Not assuming direct control of NPCs. The role of GM is vastly different from player. And a player is definitely what he appears to be from what I can tell.
I am not putting either of you down. I simply feel the RP lacks direction, leadership, organization, and probably lore. I do not want to write a post and say something works one way and infringe on Gorgen's ideas and world. The same goes for creation of animals and plant life. But perhaps my concept of GM is just vastly different than either of yours.