Avatar of Ashgan
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  • Old Guild Username: Ashgan
  • Joined: 11 yrs ago
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    1. Ashgan 11 yrs ago

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Heyitsjiwon said
3 seasons that last 4 months each. It's Waiting Season (Winter), Growing Season, and Harvest Season.


According to the document, it's actually four seasons. Waiting, Working, Growing, Harvest. You can check it out on the first page.
Out of curiosity, is it plausible if a kingdom were to have a female ruler instead of a male lord? Say the last lord only had a daughter and he passed away, and she somehow convinced the court to not let any of the greedy vassals claim the throne in her stead.
About armies; is there a good reason to have soldiers levied at the start of the game? We already went over that they don't farm and don't pay taxes, so is there any major disadvantage to having mostly token armies until you need them, and then levy en masse?
Fair enough; to be fair, I haven't gotten so far yet as to determine the exact size of my army and its corresponding upkeep costs, so it's possible I will agree with you once I get surprised by how tough the costs are. Either way I'm having a lot of fun just tossing numbers around for the moment.
Hell yeah. After my analysis of why food is pretty hard to have in surplus, I'd rather pay them in bullis, which are actually easier to get since nobody eats your money. ;P
All right, thanks Flooby. So those scale measures make a lot more sense; if you consider that 1 sq. mile is 640 acres, and the original estimation for a fiefdom was 200 acres, that's quite the difference to your statement of them being actually 250 sq. miles. These numbers work much better.

I'm not a historical expert, so maybe I'm just overestimating township sizes in the middle ages, but I'll bear that in mind, and be more wary of population numbers. I looked at some of the other sheets, and noticed a town of about 10.000 inhabitants, so that's where my original estimations for the size of a capital came from.

By the way, is it possible to buy crops from other actors? Also, is food production solely based on agriculture, or is "crops" merely a generalizing term for any kind of sustenance, which could include, say, fishing? With as many coasts as Lundland has, I would expect fishery to help out some lands with an otherwise poor soil.
5/1 means 5 bullies to buy the equipment in the first place, and the 1 is the upkeep cost you must pay... each season I suppose. Or annually. Either way it's a recurring cost. The costs listed are per weapon, or per man.
Oooookay, hang on guys. So I spent the last few hours doing some intense math wizardry, trying to understand the system, and I have come to the conclusion that it's... extremely difficult to have a positive crops production to consumption end result. Especially when you have a town where people live but do not produce, it becomes very problematic without commanding vast farmlands (which would ideally be maintained by robots). Now I want to believe that I am making some kind of mistake and that Flooby can enlighten me, but until then, here's my calculations and why they are problematic.


While at the math... before I though about food, I quickly considered the whole scale thing I talked about earlier. I came to some similarly disturbing results, but as Heyitsjiwon said, he wasn't sure on the 200 acre measure. I'll quickly elaborate my points; trust me, it's less expansive than the whole exposition on food just now.

So a province is 200 acres, right? I looked up an acre and it's uh, roughly 0.004 square km, or 0.0015 square miles for you Americans. That's not terribly much, all things considered. So I overlayed a map of france over Lundland and essentially translated the scale of that map 1:1 onto Lundland's map. I adjusted the size of the scale a little, making it slightly smaller. In order to better demonstrate my point, here's the map:


The map should pretty much demonstrate why 200 acres feels a little small. An acre is essentially a square of 70x70 meters, less even than that, and a kilometers is 1000 meter, long. 200 of them would then be, if we try to keep the perfect square shape makes for a side length of about 14 acres worth, ergo 980 meters, which feels totally wrong, and I am awful at calculating surfaces apparently. Still, try to imagine a square kilometer on the map, using the scale I added... you'd hardly see it, and you could fit quit multiple fiefdoms into that, apparently. This feels really wrong on my part, but I can't really justify the numbers otherwise, without significantly reducing the scale of Lundland (which is said to be even larger than France). In light of this, either 200 acres cannot be right, or (and this is much more likely), I have no idea how to do math with surfaces and acres.

Thanks again!
Cool, that helps a lot for starters. Regardless of how correct that number is, it's a good mean value to work with, and if I overlayed a map of france over the map we have, it would be a lot easier to figure out realistic kingdom sizes. Thanks ^o^
Thanks for the answers so far! About kingdom sizes, what you say makes sense, but it's all very vague in the rules as far as I understand it. The size a fiefdom covers isn't really detailed, and neither is how the number and size thereof corresponds to your size on the actual map. Like I could circle a huge swathe of land, but only divide it into like 3 or so fiefdoms, or in turn, I could claim that tiny island in the north and have about 20 fiefdoms or so on it - and the fiefdoms should, in theory, operate with the same efficiency regardless of their span on the map. Sure, I'll try to employ common sense, as should anyone, but it's got me wondering a little on how to handle it, particularly since the scale of the map is also pretty vague (having a scale indicator in a corner would be helpful in that regard).

That's an interesting detail about the church being a splinter group. With then owning so much land and power, I imagine they are still kind of like a substitute for the vatican in this RP, and it's not far fetched to think that they would treat faiths that are entirely apart from their divine canon as pagan heathens.
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