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Name: Aiden Folkvar
Age: 15
Race: Human
Appearance: A little tall for his age and has large bone structure. He has toned muscles that are well on the way to forming into an impressively built adult. His jaw is squared with a hint of fuzz starting to come in on his upper lip. His hair is light brown and kept in a crew cut. He has Hazel eyes (green in center to brown on edge). He wears plain boots and brown pants, and has a plain black tunic. He has a few scars on his arms from his work.
Wants to be: a Blacksmith
Teacher/Father: Gurick Folkvar
Person he cares about: His sister Fiina. She is seven years younger than him and ill. Aiden tries to keep her entertained while he can. Even though she is bedridden, he can every now and again take her around town to see how things are outside the house.
equipment: he has a belt with a pouch that he keeps two small books in. one is a journal where he writes down exaggerated things that happened to him for his sister. The other has a collection of pressed flowers that he thought she would like.
gifted items: survival kit, tiger eye carving, dwarven pony carving
brief history:
Aiden had a mother (Helena), a father (Gurick), and one little sister (Finna). His father was a blacksmith by trade, and his mother stayed at home to take care of his sister. Growing up, his father has been teaching him how to smith anything from nails and axles, to swords and shields. Whenever his father went out to hunt, Aiden followed, taking in everything he could. He had shown Aiden some things with a sword, but it was too big for Aiden at the time, so Gurick decided he would just show him how to use a dagger until he was old enough to use a sword. Ever since he could remember, Aiden has been keeping a journal and flower log for Fiina. It was what he did on the few times he was able to relax and not work. He started when she was born and has made a couple volumes by now for her. They lived this happy way until he was fifteen years old.
One night, the small village they lived in was attacked by some small group of bandits looking to make some quick money. The bandits worked quickly, going from house to house, burning and pillaging as they went. Aiden's family was one of the first houses hit. The thatch roof caught flame as a torch was thrown on top of it and the door sealed shut. It seemed that bandit's were trying to avoid as much fighting as possible by burning them down with it. Gurick quickly grabbed an wood cutting ax took it to the door. When he broke through, he gave the two bandits that were blocking the door in a big surprise, though before they could react, they were dead. The roof collapsed as Gurick came back inside to get everyone out. Finna was found hiding under a low table and Aiden was calling out to his father. The mother was knocked out cold and had an injured leg from the support beams falling down on her. Gurick moved the massive timber off of her and hefted it to the side. He picked up Helena as slung her over his shoulder. In his other massive arm he cradled Finna, passed out from the smoke, and turned to Aiden. "follow me and don't leave my side," he commanded. Aiden nodded his head and stuck to him like a shadow.
They bolted from the house trying to get away to a haven not far off in the woods where they could hide and take shelter. It was often a place Aiden and Gurick used while hunting. Unfortunately, the bandits heard the roof crash and looked toward the house and saw their two dead comrades at the door. The bandits' archers started taking shots at the family that ran out. only a few of them went after them. After all, they still had a whole town to work on.
The arrows landing around Aiden and his family gave them an even greater sense of urgency. They picked up the pace, and they were out running the few bandits who were following, but they never looked back. They got to the safe haven, but it seemed only three arrived. When they stopped to rest Gurick laid his wife down to find that an arrow had hit her while she was unconscious and she has died.
Aiden, his father, and his sister made it to Twiddledale a few weeks later. Gurick seemed to be cut off from the world. He got a job as a blacksmith in town, but he didn't talk much except to his children. Finna still didn't grasp the concept of death, but knew she wasn't here anymore. Her health seemed to get slightly worse now that Helena was gone. Now with his mother gone. Aiden took up the chores and taking care of Finna on top of his duties with his father. They didn't hunt anymore because they decided it would be better if they just bought their produce from the market. Although, Aiden would still hunt every now and again do it on his free time.
skills: reading, writing, smithing, hunting, basic arithmetic (money-wise at least), using a dagger as a weapon/tool
Info to be moved here if needed.
Name: Dakin Windwalker
Age: 14
Gender: Male
Race: Human
Class: Druid Apprentice
What you want to be when you grow up?: Dakin wants to be a wanderer, much like his mentor, and feels that the direction of his life will never really take shape until he's been out in the world and seen all the paths available. He would also like to become a fully recognized Druid.
Who is your mentor?: Dorn Windwalker - a beast of a man, both literally and figuratively. He is a werebear and a druid of no small skill or renown, well known for his hunting down of evil lycanthropes and protecting of isolated villages near the High Forest. He saved Dakin's life when his village was attacked and has since raised him as he would his own child, teaching him the ways of the forest and of the connection all living things have.
Brief Biography: Dakin was born in a small village on the southern border of the High Forest, his parents were well known inn keepers in the area. He was raised by them with love and affection until his sixth winter when disaster befell their community. A pack of particularly vicious lycanthropes had started terrorizing the area, slaughtering isolated families and attacking trade caravans with bloodthirsty ruthlessness. Though the village did what they could to petition guards and adventurers to help protect them, no help was forthcoming and so on one cold dark night the beasts came. They killed without remorse or mercy and Dakin would have died to their fangs had Dorn not come to his rescue. The Druid werebear had been stalking the evil pack for some time but had been unable to intervene or face them head on. He refused to sit by while they attacked the village, however, and was actually able to use his immense power to drive then all away and save a few innocents. Dakin's parents did not survive and Dorn pitied the child enough to adopt him and bring him far away from the ruins of his old home.
Having a few friends in Twiddledale, Dorn decided it would be a good place to raise the boy and train him as a protector of the wild. Dakin remembers little of that horrible night and can no longer see the faces of his parents, finding many memories oddly suppressed, though he has a large maw-shaped scar over his left shoulder. Over the past eight years he has trained under Dorn and an old hag, who is an old friend of his mentor.
What person(s) of interest do you know in the village? Who all do you have a relationship with?: Dorn Windwalker - local druid and protector.
The old hag - a strange, mysterious woman who has lived in the village as log as anyone can remember.
Equipment:
A well-carved oaken staff.
A holy symbol amulet of Selûne.
A travelers pack.
Class Skills:
Staff Fighting - Dorn has trained Dakin in combat with staves, both lethal and non-lethal, and the boy has quite a talent for it.
Orison 'Guidance' - Dakin can momentarily be guided by the natural life forces in his immediate presence.
Orison 'Know Direction' - Dakin can immediately discern North and his relative location compared to local forests and places of natural importance.
Nature Connection - Dakin has an immediate connection to the natural world: he can discern the most basic properties of unfamiliar plants and can improve the attitudes of non-hostile animals. This also slightly improves his sense of smell, taste, and sight.
Villager Skills:
Mental Fortitude - For reasons Dakin does not yet understand, Dorn has taken extra special precautions in training his mind and conditioning his willpower. He has a number of exercises and tricks for controlling his emotions and thoughts, though he is still a child: prone to new/confusing experiences and mood swings. He is far more resistant to charm effects, psychic intrusion, and magical manipulation of his emotions than most people.
Fishing - Dorn is rather particular about what he eats but there is no doubting that he has a taste for river fish. Using fishing as a test of resourcefulness, dexterity, and most certainly patience, the old druid has spent many hours teaching Dakin how to make fishing-lines and hooks out of the simplest things, how to use those lines and hooks to catch something, and how to prepare that something into a tasty dinner.
Herbalism/Poultice Making - With his own druidic training it seemed only natural that Dakin would learn how to mix various herbs and poultices. He can make treatments for burns, small cuts and abrasions, and even one for fever and infection. However, there is a rather particular potion mixture that Dorn made sure the old hag woman taught the boy, one that involves several rare ingredients often difficult to find unless you really knew where to look. Dakin was instructed to take this mixture once a month, though his mentor would only say it was for a mysterious rash that would return just before he was to take his next dose.
Name: Ronin
Age: 15
Gender: Male
Race: Human
Class: Paladin (Squire)
What you want to be when you grow up?
To become a Paladin, a protector of those unable to protect themselves.
Who is your mentor?
Sir Erikson has been Ronin’s mentor since he was about 6. After discovering the boys potential he had Ronin enrolled at his monastery where he was taught to commune with Helm, the watchful protector. He was also taught to read, write and do basic math. Once he was strong enough to wield a sword Sir Erikson began teaching him in the ways of marshal combat and took him as his personal squire.
Brief Biography:
Ronin doesn’t know of his parents, his earliest memories are of the orphanage in Waterdeep. He remembered that it was a terrible place but not when or how he left, only that it didn’t take long for him to fall in with a gang of pickpockets and cut-purses. Jorvan was in charge since he was the oldest and the biggest, he let them all stay in his abandoned warehouse for a cut of whatever they had managed to steal that day. He also got any jewelry since he knew someone who would buy it. Those who didn’t, Johnny would beat and have them thrown down into the sewer since there was an open grate in the middle of the building.
Then one day he was trolling one of the many bustling markets for people to steal from. He didn’t want to, but he afraid of Jorvan so he needed to steal from someone. He saw a man wearing a robe but the important part was the shoulder bag he was wearing. When the man stopped Ronin approached, a feeling of unease growing. He focused on the bag and reached out for it when the man’s hand shot out and grabbed his arm. His arm seemed to tingle where the hand grabbed and at the same moment he was suddenly aware of what this man was. A Paladin, as the man turned to look at him his eyes were drawn to the gauntlet shaped pendant with a single blue eye, hung from his neck. Ronin remembered the man who he now knows as Sir Erikson had looked startled upon seeing him. He’s said “Such a strange place to find one of Helms’ chosen.” Then he said to Ronin “Boy, I have been shown a great potential in you. You have the making of one who could protect others, one who can answer to a calling greater then themselves. And I can teach you to become that person. What say you boy?”
Ronin was shocked, he could barely think. Should he run? He didn’t know what to do. Then a clear tone seemed to ring out in his head, quieting the thoughts that ran rampant through his head. “Yes,” Ronin replied. “I want you to teach me.”
After this, Sir Erikson took Ronin to his monastery just outside the walls of Waterdeep. There Ronin was given a warm bed and new clothes, taught by the clerics how to read and write and the priests taught him of Helm, The Vigilant One, and the purpose of being a Paladin. After several years, when Ronin was strong enough to wield a sword, Sir Erikson began teaching him in armed combat. Shortly after training began Ronin developed an affinity for the sword and shield. And when Sir Erikson found him old and competent enough he took him as his squire.
What person(s) of interest do you know in the village? Who all do you have a relationship with?:
None.
Equipment:
Short Sword, Wooden Shield, Chain-mail Shirt over Leather, Basic traveling gear (Map, bed roll, Flint & Steel, ect.), Amulet of Helm
Class Skills:
Trained in the use of sword and shield. Taught how to treat minor wounds.
Villager Skills:
Was taught how to read and write at the monastery. Was taught how to repair and maintain weapons and armor by Sir Erikson. Was taught how to care for horses and riding gear.
Age: 14
Gender: Female
Race: Human
Class: Bard/Spy
What do you want to be when you grow up?
Kaya wants nothing more than to leave this dusty and desolate village. She craves for adventure, excitement and the possibility to meet new people to listen to her songs. Kaya has a great interest in politics, diplomacy and the genuine power of words. Her sharp mind loves to engage in high level conversations and she often understands far more from the world then people of her age do. She enjoys being seen yet keeping her true intent hidden. Kaya enjoys to manipulate people and butt her nose into affairs that are none of her concern.
Kaya has learned that being a talented musician opens many doors. Wealthy merchants just let her in to listen to the songs she plays on her flute or hear her sing. Combine this with her innocent child face and nobody suspects her when a few coins are missing.
Bio:
Kaya was born in the village 14 years ago as an only child. Her parents own a small farm at the outskirts of town where the family is living happily ever since enjoying the quiet village life of working the fields and reaping the harvest. Kaya would start helping out on the farm from a young age. From the first moment she helped out on the farm she instantly knew that this was not the life she was looking for. Her passions was something else, music.
From the day Kaya was born her mother would play a lullaby on the flute or sing her a song before going to bed. One night Kaya’s mother forgot to take the flute with her and the young girl could not resist this opportunity to explore what she could do with the instrument. Within moments she had learned how to play most notes and was able to play the same songs her mother would play for her. Attracted to the melodies Kaya was playing her parents would closely listen by the door. Nobody could deny that this young girl had a talent for music.
A couple of year later her father brought Kaya with him to a meeting of the village elders. They were discussing politics and preparations for the winter season. For hours she would listen intrigued to what the men were discussing. Frequently her father would ask his little girl if she wasn’t bored by all this grown up talk but Kaya simply replied that she found the conversations very intriguing. On the way back she would recite what the men discussed and give her opinion on the subjects and people. She told her father to watch out for farmer John. He was only interested in acquiring more land for his own farm. Especially the land of her father. Kaya’s father knew she was right despite the fact that farmer John never had mentioned directly. Kaya had deduced it simply by listening and observing how the man spoke.
The next evening a stranger banged on the door looking for a place to spend the night. The male half-elf was soaking wet from the rain and looked like he had been walking for weeks. The man did not carry much except for a lute. He introduced himself as Aeden Mirrets a vagabond and traveling musician. He would over the family his music and stories in exchange for a meal and a place to sleep for the night. Kaya simply replied that there was no need for a musician since she’s playing the flute. Intrigued by this answer Aeden asked if she would play a little for him. As he listened to the young girl play he noticed her talent and quickly started to play along. The Half-Elf and the young human girl played for the entire night. By dawn Aeden approached Kaya’s parents with an offer. Let me stay on the farm and I’ll teach your daughter my trade.
Under the tutorage of Aeden, Kaya developed not only her musical skills but also learned the craft of speaking, listening and observing. Aeden would tell Kaya the stories of his travels to vast human cities and great Elven cultures. The Half-Elf would talk about his encounters with mighty Orc chiefs and how he played for a Dwarven king. Over the course of 3 years, Kaya learned about the history of Faerun, how to speak, read and write Elfish and developed her social skills.
Persons of interest in the village:
1. Karl Gheine, Kaya’s father
2. Samantha Gheine, Kaya’s mother
3. Aeden Mirrets, Kaya’s mentor
Equipment:
1. Her mother’s flute
2. The book of songs and poems. It’s an old book given to apprentice bards
3. A small dagger
4. A hairbrush
Class skills:
1. Bardic song – lullaby. A song that has the power to put those who listen to it to sleep.
2. Bardic song - The song of fascination. A song so intense that it has the power to capture the minds and attention of its listeners completely making them unaware of their surroundings.
3. Sense motive – Kaya is able to tell if other people have ulterior motives when in conversation
with her. She can tell this from observing the body language and how words are spoken.
4. Speak language. Elfish. Kaya can fluently speak, read and write the language of the Elves.
Villager skills
1. Perform flute and sing. Kaya is a very talented musician with a great singing voice. Her mother though her how to play flute and how to sing. Also she can read sheet music.
2. Advanced social skills. Kaya has a great intuition when it comes to interacting with other people. She often can sense how people would like to be approached, what they would like to hear and this enable her to get people on her friendly side or manipulate them into doing things.
3. Photographic memory. Kaya never forgets anything. She can recall conversations she had with other people word for word even when they were done years back. Even memorizing the small details about how words where pronounced, what the body language was and even miniscule details of what clothes the person was wearing. As long as Kaya focuses herself on the person or object of interest, she will remember it.
Name: Atrus Talan
Age: 13
Gender: Male
Race: Human
Class: Alchemist (Level 0)
What you want to be when you grow up? I want to become an alchemist, and make the most powerful potions known to... everyone.
Who is your mentor? Old Autry is my Mentor, and I have the pleasure of calling her a good friend. Although a herbalist, and I'm an alchemist, we get along well and she always shows me new and unique ways to use all sorts of ingredients. I know how to make simple charms and potions because of her, and I hope I can use that knowledge to better my advances.
Brief Biography: From what I heard, my Mother and Father came to Twiddledale only days before I was born, and Autry was there to help my mother with the pain she was having while I was brought in to the world. My mother was had only dabbled in alchemy before, and my father to say the least was a spellsword of sorts, being hired for his magic for money to keep food on our table. When he came back around every so often, he'd bring me things to occupy my time, usually simple ingredients and things. I grew to liking all of the ingredients he brought me and eventually came to Old Autry to see if she could help me do anything with them. That day I truly started to love Alchemy. My mother also advanced in it as well and made it in to a hobby for herself while my father was elsewhere.
What person(s) of interest do you know in the village? Who all do you have a relationship with?: Well, I don't get out that much unless I'm either going to Autry's, or exploring the outskirts of the village for ingredients to use for my alchemy. I'm usually just held up in my room, combining all of my ingredients together to see what they make.
Equipment: It's not much, but just the ingredients that I get from around the village, and whatever leftovers Autry lets me keep after I work on something at her home.
Class Skills: I'm just an Alchemist, and nothing else. With my mother's and Autry's help, I'm getting pretty good, but I know that there's still a lot to learn.
Villager Skills: Working with Autry, the herbalist, I've come to know my plants pretty well. Reading and writing have always come easy for me, since my mother used to me an scholar. she is very smart, and many of her logical skills have passed on to me.
Name: Thovren Trannyth
Age: 15
Gender: Male
Race: Half-elf
Class: (Level 0) Fighter
What you want to be when you grow up? Thovren always wanted to make a name for himself. To be like his father and amass his own fame and his own fortunes. To go one great adventures and see wondrous places during his travels.
Who is your mentor? 's father mainly. A human man named Serath. Serath began as a private mercenary in his youth. Barely able to swing a blade himself he set out with a head filled with ideals of glorious combat and loaning his sword to worthy causes. Needless to say the first few battles knocked many of those ideals clean from his mind, But not all of them. Eventually he founded his own mercenary band, small but filled with men and woman he trusted.
During one of his assignments where his ban was hired he met Thovren's mother. Shortly after he slowed the pace of his traveling, letting his lieutenants run the physical side of things while he took care of logistics and liaison. Eventually as his age caught up with him he abandoned Mercenary work altogether having already accumulated a tidy sum for himself. He settled in the quietest village he could remember from his traveling days with his soon to be complete family.
Brief Biography: From what his parents tell him it was shortly after his birth that his parents decided to retire and move to the village. To have a safer place to nurture their now budding family. He was a babe when he first arrived and only remembers being raised within the village.
From an early age he was clearly his fathers child. Instead of tilling a fields all day he was a part of the towns small militia, which was organized and led by his father. He would get up in the morning with an enthusiasm only a child could have and imitated(as best he was able) the exercises he saw the militia do during the days. The militia knew about their shadow member and found great amusement in that fact he would mirror everything they did. And his father didn't mind this. Because it kept his boy within eyesight and he knew that at the very least he was doing something productive if he was copying their exercise routines. The other members would chuckle and constantly try to wave over the 'little guardsman' as he was called. Make pretend stories of goblins or such preparing to raid the village, and that every able bodied boy would need to be called for defense. Of course during his younger years he soaked this up as the truth. Nodding furiously and working until he would eventually collapse for a nap.
Around when he was ten the militia started to include him regularly. Teach him the basics. While the villages armory was limited, mostly relying on what the blacksmith could make when not showing horses or forging nails and tools. And what heirlooms members of the village had from their grandparents or the like. So that's where his skills stayed. He worked himself for athleticism. Training with wooden swords and practicing with an old crossbow that his father kept when he needed to hunt. Strength and endurance training filled his days. And on the few days when the militia did not train he was either resting or put to work with the blacksmith, carrying loads of ore, working the bellows, hammering out basic objects like hooks and nails. Anything that put his strength to use.
What person(s) of interest do you know in the village? Who all do you have a relationship with?: Serath, One of the more prominent people in the village because of the wealth he had when he settled here and because of the help he lends as an occasional hunter to kill the odd wolf or bear that strays to close for comfort.
The old hag- An old woman that none of the younger children know the name of. All they know is that her home smells terrible and some of the scent managed to stick to her body. There are of course rumors abound as only children can imagine about what it is inside her home that causes such a stench. But no one has been brave enough to make the attempt of even cracking open the door. In reality she is a kindly old woman, one who knows poultices and basic bandage making and healing arts. She knows what the children whisper about her and finds it incredibly hilarious. Even playing along at some points.
-Milanee Silentread. Thovren's elven mother. From he can gather from his parents his mother was young when she first met his father, even for an elf. From what his father says his mother participated in a handful of engagements and assignments. Even though his mother claims she was a cook and a trained baker specifically. His father told him how she was quote the sight with a bow back in the day.
Equipment:
-Light crossbow, (older piece, but still functional.)
-10 Crossbow bolts,
-Dark blue shirt, Thick Brown trousers,
-Sturdy Brown leather gloves and brown leather boots.
-Simple dagger
-Studded leather pauldron over his right shoulder, it was originally a joke gift from the militia to signify when he truly was able to join them, instead of following alongside as an impressionable child. He wears it with great pride despite knowing its real meaning.
-Small coin purse
Class Skills:
-Crossbow use. His father taught him basics of aiming and firing a crossbow, which he says can be far more versatile that a bow if used right.
-basic Hand to hand skills, Not something to rely on it was an invaluable set of lessons none the less. Ivellios left the village for his own adventures before he had the chance to learn more than the most basic bladework.
-Basic bladecraft. Even knives he has learned to use mostly for survival. But he can use it to defend himself in a steep situation. He has learned basic sword strokes though by far his most proficient weapon is the crossbow.
-Weapon maintenance. If he was going to learn a weapon, his father was dam certain he was going to learn how to take proper care of it. He wasn't going to let his son die because he was to lazy to scour away a little rust from his axe. Or treat a split in his bow.
Villager Skills:
-Basic survival. Even though his father was a mercenary Thovren still had to help with other chores in the village, one of which was setting into the woods to help gather basic poultice supplies, chop firewood for his family and for the village. or even bag the occasional small game with the hunters for meat (although he was usually just there to carry the arrows and help haul back the corpse.)
-Basic fletching (can make rough if not adequately balanced bolts from wood and stone if necessary.)
-Literacy was taught to him at an early age by his mother.