Title: None
Name: Astrid Ava Helgadóttir
Alias: Ava
Age: 24
Gender: Female
Blood Type: B+
Has your character killed?: Not people.
Characters Appearance:In most respects Astrid would be considered an ordinary young woman; Her eyes—blue and bright—do not strike awe into those she meets. Her pale skin, though tanned from her travels, does not carry runic markings or other mysterious symbols. She might be called pretty but she would not be considered beautiful by many. Perhaps the most striking of her ordinary features is her honey-blonde hair, which she most often keeps in a bun or a rolled up braid, and when free falls to her mid thigh. This, however, is where the ordinary stops.
The first thing someone would notice upon meeting Astrid is her excessive height, and at a finger's width shy of two metres—or 6ft 6in—she towers over most every other person she meets. She has been blessed with a figure that allows her a proportionate appearance, rather than gangly and long, and when combined with her advanced musculature born from years of physical labour, Astrid strikes an imposing figure. Her hands are rough and calloused as a result, and a jagged scar on her right forearm leaves a reminder of an old injury.
Her mother's habits having rubbed off on her, Astrid maintains a cleanly and put-together appearance in spite of the physical work she performs. This extends to her clothes, which she takes care to maintain and repair when necessary. They usually take the form of a simple shirt under a coloured vest, and either a shin-length skirt, or a set of functional pants, whichever she feels like or is most useful at the time. She is also, almost always, seen wearing a wide-brimmed hat to shield against the sun.
Notable Skills: Astrid possesses a number of skills relating to, or derived from, her homelife and trade.
- Blacksmithing & Metalwork. She is a proficient crafter of all manner of tools and trinkets made of metal, and is able to appraise the value, make, and quality of most any metallic item as a result.
- Woodworking. Though to a lesser extent than blacksmithing, she is capable of working wood in a variety of ways.
- Archery. A recurve bow is Astrid's weapon of choice, and both her means of hunting and primary means of self defence. Years of practice has afforded her excellent hand-eye coordination.
Special Knowledge: - Metallurgy. In conjunction with her blacksmithing skills, she has gained extensive knowledge about metals, and how they act under certain situations, and how one might manipulate them.
- Mathematics & Physics. She is not a savant, and any person with an extensive education would know more, but her work felling and cutting up trees, blacksmithing, and personal interest has required her to learn a great deal of the world of numbers, as well as how the forces of physics might interact.
Powers:As one of the lucky few in this world, Astrid was born possessing a unique and powerful ability: She is capable of conjuring a very faintly glowing, light blue arrow that acts as a compass needle.
(This is false/misleading, with her real powers meant to be revealed later. Detailed below.)Characters Personality: Kindness, patience, and solidarity are three virtues which Astrid's personality is centered around. She always strives to meet people with a smile on her lips, and a kind greeting, and failing that she makes an effort to not be rude. When focused on something people will find her to be driven and not easily distracted, a trait which it could be argued is the reason why she made it all the way to Fortune's End. It also helps her to stay level-headed in stressful situations and able to work under pressure. She is also someone who strives to put neither group nor individual over the other, desiring instead for people to work together and cooperate to reach common goals, and to this end she is always willing to help.
This is not to say that she will never raise her voice or lose her temper, but in her own words such things would only happen in situations that are not silly. As a result of her upbringing, she has become fiercely protective of things that she considers personally valuable—whether people or objects. She will not care if minor things such as her food, brushes, or chisel are taken for they can be easily replaced, but if one dares try to take an heirloom of hers, or touch a person she holds dear, she is prepared to make full use of the size and strength nature has seen fit to grant her.
Motivations: With technology rapidly advancing and making lots of artisan jobs superfluous, her father's blacksmith is having an increasingly difficult time generating income. Even remote as they lived, factory-made tools and other metal-made items were becoming increasingly cheap and easy for the general populace to get, making her father's career more and more replaceable. Her mother's tailoring, however skilled she was, could not keep them afloat forever. Astrid's eldest brother had already left for work elsewhere, hoping to bring back money, which left only Astrid and her younger brother. She chose to head out to Fortune's End—leaving her youngest brother to help her father's blacksmith—hoping that she might bring home enough money that they could move to her mother's home country, and start over; build a business perhaps on novelty items and metallic artistry, more than tool-and-weapon making, or perhaps something else.
Personal Effects: - Portable Blacksmithing kit. Includes hammers, viking anvil, tongs, chisel, whetstones, engraving tools, etc..
- A small collection of spare material for metalwork such as; a few small copper, iron, and steel ingots (about 1 kg of each); leather strips, 1 sq-ft of ray skin, and a few pieces of wood.
- Woodworking kit. Includes chisel, sandpaper, various carving and whittling tools, a saw, and a woodcutter's axe, etc..
- Three several inches long iron needles/nails, used to keep her hair in its bun; each engraved with an arrow on either side.
- A recurve bow + about a dozen arrows.
- A set of liquid paint, and brushes.
- A spare set of clothes, and a spare hat.
- Cooking utensils, sewing kit, and other survival necessities, including a compas.
- Half a pound of very, very stale bread.
Extra Information:- Born in Iceland, to her Icelandic father (Helgi) and Norwegian mother (Ava). Has two brothers Anton (older) and Magnus (younger).
- She is the shortest person in her family except her mother, who is only 5'10.
- She is likely to be seen humming or quietly singing to herself, even while working.
- Character Quote: "I don't like to try for Perfect. It always gets in the way of good, sound work."
Detailed Powers
- Astrid can create/activate Vectors. A Vector is an "arrow", which is either conjured by her power or a physical shape which she channels her power through (a painted arrow, a chiselled one, etc). Range is 10ft for conjured one, and can only create on living things via touch or secondary touch (such as when she hits them with a bat).
- She can activate at most two at a time (for now) and/or conjure one vector.
- The amount of weight she can move/push with one(1) vector is equal to her body weight. If an object surpasses that weight, it is instead affected by other forces as an object lighter (in the direction of the vector) by an amount equal to Astrid's body weight. If two vectors are applied to one object, the weight limit is doubled. If one pushes against the vector, the effective weight of the object is increased by the same amount.
- If a vector is applied to an object in motion, she can double that item's velocity. If multiple vectors affect the same object, their effect stacks multiplicatively (2x to 4x to 8x, etc.)
- A conjured vector lasts only for as long as she concentrates on it, up to 10 seconds. A physical vector she can maintain for several minutes.
Arrows she shoot at 225 ft pr second, doubled, and doubled again, to a max of 900 ft pr second. Astrid’s darts are thrown approximately 28 ft pr second, up to 112 ft pr second.
Additionally, when not immediately activated, a conjured Vector can be rotated in any desired direction.