"I've been granted the dignity of fighting for my own kind, and the freedom to see its salvation in the kindness of others."
Theme
Name: CODENAME "Mats"
Age: 15
Gender: Female
Appearance:
Mats is a plain young girl that seems to value a certain amount of practicality to her appearance. Though fond of her long hair, her style and upkeep elsewhere often trails behind. Mats is frequently dusty and a tad tired-looking, though it is often the case that this results from hard work in her waking hours, rather than any lack of sleep. She does not dress herself in anything more than the military jacket, skirt, scarf, and leggings of her once normal life; indeed, these items seem to be the sole extent of her wardrobe.
Specialization: [ODDBALL][WAR]
Being an Oddball, Mats' magical specialization takes on a peculiar and varied nature. As a magician of "War" her powers range from the summoning of phantasmal soldiers to fight alongside her, to passive effects like resisting fear and instilling panic in others. She maintains a constant communication and understanding of the movements and intentions of those she calls 'allies', allowing her to better coordinate with them, even if they themselves are not aware of the connection. Her magic grows in power when faced with increasing numbers; the more the bad guys, the more her magic rises to the occasion. For all its ability to fight, Mats can also serve as a defender, creating solid barriers, smokescreens, and able to enhance the range of other magical girls who utilize ranged effects. In this regard, she can be considered a kind of "Forward Support" fighter.
Weapon: [Ranged - Assault Rifle]
Mats' weapon, an otherwise unassuming firearm modeled after the prolific M4, fires magical bullets with a seemingly bottomless magazine, though usage does drain her mana resource like any other arcane weapon. It, however, is incredibly efficient at churning out firepower, being rapid, fast, and continual. It is weaker in strength than other single-shot tools used by similar magical girls, but makes up for it in requiring less of her energy, and churning out a lot more shots.
Power: [BARRAGE] [Combined Arms - The Steeled Blood of Man]
Mats signature style revolves around the summoning and commanding of ghostly soldiers, armed with magical firearms of their own. Individually fragile, they serve their purpose by being extremely efficient, smart, and numerous. Mats excels at fighting large groups, and is likely the best person to call when an infestation of lowly creatures needs to be taken care of.
Perks:
[Ally - 'Big Sis'] - Mat's superior, the experienced magical girl known to her only as "Big Sis", serves as her connection to the deepest, darkest corners of the US government. She is the one who freed her from the shackles of a life serving the Puchuu, and gave her the opportunity to fight for humanity itself. While warm and smiling, Mats is sure that Big Sis hides a lot of skeletons in her closet.
[Enhanced Transformation] - Mats transformation is unstylish and sober. Civilian to magical girl in a flash; no need for all the fancy maneuvers. When it's time to fight, there's no time for frivolousness.
[Natural Aging] - A boon, a drawback? Mat's isn't sure of this quite yet. She certainly enjoys being 15 with so much freedom, but also wonders if she wouldn't hate staying that way after some time.
[Enhanced Outfit] - Unlike the fancy frills and body-tight plastics of other magical girls, Mats' uniform serves its purpose, and serves it well.
[Closure] - As one in her position, she had to sever all ties with the normal world. The US government, fortunately or unfortunately, was easily able to take care of this for her.
Untransformed
STR - 4 = 4
AGI - 4 = 4
VIT - 4 + 1 (Body) = 5
MAG - 4 = 4
LCK - 4 + 1 (Closure Perk) = 5
Transformed
STR - 4 + 1 (Oddball Specialization) + 3 (3 Bronze) = 8
AGI - 4 + 1 (Weapon) + 1 (Artifact Start) + 4 (2 Silver) = 10
VIT - 4 + 1 (Body) + 2 (Oddball Specialization) + 1 (Uniform) + 1 (Ally Any) + 1 (Enhanced Outfit) + 4 (1 Gold) = 14
MAG - 4 + 1 (1 Bronze) = 5
LCK - 4 + 1 (Closure Perk) = 5
STR - 4 = 4
AGI - 4 = 4
VIT - 4 + 1 (Body) = 5
MAG - 4 = 4
LCK - 4 + 1 (Closure Perk) = 5
Transformed
STR - 4 + 1 (Oddball Specialization) + 3 (3 Bronze) = 8
AGI - 4 + 1 (Weapon) + 1 (Artifact Start) + 4 (2 Silver) = 10
VIT - 4 + 1 (Body) + 2 (Oddball Specialization) + 1 (Uniform) + 1 (Ally Any) + 1 (Enhanced Outfit) + 4 (1 Gold) = 14
MAG - 4 + 1 (1 Bronze) = 5
LCK - 4 + 1 (Closure Perk) = 5
Benefits:
[Free agent] - Mats' prime directive is the protection and preservation of innocent human lives. To this end, she has free reign in determining how to best go about doing this, plus or minus some suggestions by her superior.
[Supplier] - With the Us government !behind her, Mat's can secure almost anything mundane in nature, provided she can convince her superior that it's necessary. Five-star meals every night are unlikely to pass.
Drawbacks:
[Alone] - ...But not quite. With the tiny backing of a half-unsanctioned US military body behind her, she is far more alone than those magical girls under the thumb of greater forces, but no less a part of something bigger than herself.
[Free agent] - Mats' prime directive is the protection and preservation of innocent human lives. To this end, she has free reign in determining how to best go about doing this, plus or minus some suggestions by her superior.
[Supplier] - With the Us government !behind her, Mat's can secure almost anything mundane in nature, provided she can convince her superior that it's necessary. Five-star meals every night are unlikely to pass.
Drawbacks:
[Alone] - ...But not quite. With the tiny backing of a half-unsanctioned US military body behind her, she is far more alone than those magical girls under the thumb of greater forces, but no less a part of something bigger than herself.
Fighting Style:
Mat's brand of war is focused and guided, rather than the oftentimes messy and wide flipside of war. Mats' prefers to take down single targets using focused orders from large numbers. Rather than being one who blasts the enemy with a single, mighty beam, she would have many sources converge fire upon them. Orders to her ghostly allies will have them take up positions, aiding one another and the commander herself. Her attacks are tactical, quick, and bewildering. She does not fight a fair fight, and certainly not face-to-face. A dark building, rife with hiding spots and vantage points is her favorite place to fight the enemy. Indeed, this is why Mats is far more likely to fight insidious monsters than daytime kaiju.
Personality:
Mat's is an unassuming person, often quiet unless spoken to, and speaks with a plain, neutral tone more often than not. She appears unflappable and difficult to rouse. One might even call her sleepy. She likes to make friends, and is determined and willing to get down and dirty at the drop of a hat; despite her lethargic and sometimes oblivious demeanor, she is actually quite aware of her surroundings and what is being said.
An excellent party member, she can always be depended on to follow through, through rain or shine. Mats' will make a promise she can't necessarily keep, if only because she believes trying her best counts as keeping the promise.
History:
It was a cold afternoon. The park was empty. No one was willing to go out and play, or jog, or eat when the weather was so dreary. Mats' was out, though. Tucked away in her warm coat, she felt the nip in her legs dressed in her skirt and leggings, but didn't seem to mind. Her chin was buried into the collar of the coat, her hands in the pockets.
She was simply traveling from a friend's house back home, unable to get a ride back. There, on the hill, was an odd sight. It looked as if someone had left their stuffed toy beneath a tree, sitting alongside what looked like a... gun. Perhaps an airsoft rifle? No one could be so bold as to leave a real firearm in the middle of a Penrose park.
Mat's walked up cautiously to the thing, more curious about the weapon than the stuffed animal. But as she reached for it... the toy's head turned to look up at her. Mat's jerked back.
Aha. Well that was certainly quick. I didn't need to look long. You girls just drop right into our laps like it's destiny. It is destiny, isn't it? It spoke. At least, she heard it. The small creature's mouth did not move, but she heard it. Mat's looked around, thinking at first that this thing was simply stuffed with a walkie-talkie. It turned and walked closer to Mats in a fashion unbecoming of the usual crappy toys she's seen in commercials. It walked... like it was a living breathing thing.
Tell me, ■■■■■■■■, have you ever wanted to have superpowers? To fight real bad guys?
Mats was taken aback and speechless. Her hands had long since been removed from her pockets, and were now vaguely shielding herself from the strangeness.
"What kind of robot is this?" she asked to herself.
Oh, I'm no robot. I'm very real, actually. I'm a puchuu, here to make you a magical girl. Or perhaps... you're here to become one.
"I'm not sure what you mean. Is this part of a TV show?" she asked, still defiant of the supernatural nature of the scene.
My my. What a bother. Always so oblivious. I suppose it's not your fault. Let's not beat around the bush. I have a magical weapon here without an owner, and it needs to be put into the right hands to fight against evil!
Mat's eyes followed to the gun. It looked... suddenly quite deadly and real then. Too real to be a toy.
"You want me... to be like one of those anime girls, all cutesy and magical? With a... gun?" she hummed.
Now you're catching on. It's easy! All you have to do is pick it up, and you'll be well on your way to an amazing adventure.
Mats' was still skeptical, but the bizarre appearance of this little creature, the brazenness with which it spoke, and the dichotomy of the gun all told her this was either a strange choice of reality TV theme, or it was... the truth. Mat's approached the gun and hesitated for a few seconds before lifting it up. The barrel slid out of the dirt, clean as a whistle. It was heavy, and then it became lighter. It almost felt... weightless, and yet the solid build betrayed that feeling. Cold hard steel.
"What am I suppo-" Mats' stopped short as she turned back to the puchuu. Without a sound, a tall girl with long, blonde braids was standing there. In her clenched fist was the small white creature, strangled worse than any creature had the right to survive from. She was smiling at Mats', uncaring of the mangled furball she so violently crushed.
Were the woman instead a more intimidating man, she might have been more inclined to lift her new weapon up, but she was instead perplexed.
"Hello, ■■■■■■■■. Nice to meet you. I'm glad I caught you in time," the young lady said. She was dressed in a kind of modified military uniform, looking halfway between a race queen and an officer. Unceremoniously she threw her hand up, tossing the white creature aside before manifesting a handgun out of thin air. Three well-placed shots pelted the creature in its oversized head before it could even hit the ground. It exploded, but there was neither blood nor gore. It fell limply onto the grass.
"Don't worry about that thing. It was never your friend. How about you listen to a fellow human instead?" The woman smiled more warmly than anyone had ever smiled at Mats' before. She was inviting. She wanted to trust her.
"It'll be much more enjoyable."
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Weapon start
1 gold
-1 for +4 to VIT
3 silver
-1 for outfit change to Uniform
-2 for +4 to AGI
4 bronze
-3 for +3 to STR
-1 for +1 to MAG
STR - 4 + 1 (Oddball Specialization) + 3 (3 Bronze)
AGI - 4 + 1 (Weapon) + 1 (Artifact Start) + 4 (2 Silver)
VIT - 4 + 1 (Body) + 2 (Oddball Specialization) + 1 (Uniform) + 1 (Ally Any) + 1 (Enhanced Outfit) + 4 (1 Gold)
MAG - 4 + 1 (1 Bronze)
LCK - 4 + 1 (Closure Perk)
17 - Age 15
10 - Average (+1 Vit)
20 - Oddball specialization (War) (+2 VIT, +1 STR)
12 - Mystic weapon -> Ranged weapon (Weapon start) (+1 Agi)
3 - Skimpy outfit -> Uniform (+1 Vit) (-1 Silver)
10 - Barrage
14 - +1 Any (+1 Vit), Ally
7 - Enhanced Transformation
12 - Natural Aging
12 - +1 Outfit Stat (+1 Vit), Enhanced Outfit
12 - [Select Any] Closure (+1 LCK)
Patron
Solo (Modified)
Benefits -
Free agent
Supplier
Drawback -
Alone
Weapon start
1 gold
-1 for +4 to VIT
3 silver
-1 for outfit change to Uniform
-2 for +4 to AGI
4 bronze
-3 for +3 to STR
-1 for +1 to MAG
STR - 4 + 1 (Oddball Specialization) + 3 (3 Bronze)
AGI - 4 + 1 (Weapon) + 1 (Artifact Start) + 4 (2 Silver)
VIT - 4 + 1 (Body) + 2 (Oddball Specialization) + 1 (Uniform) + 1 (Ally Any) + 1 (Enhanced Outfit) + 4 (1 Gold)
MAG - 4 + 1 (1 Bronze)
LCK - 4 + 1 (Closure Perk)
17 - Age 15
10 - Average (+1 Vit)
20 - Oddball specialization (War) (+2 VIT, +1 STR)
12 - Mystic weapon -> Ranged weapon (Weapon start) (+1 Agi)
3 - Skimpy outfit -> Uniform (+1 Vit) (-1 Silver)
10 - Barrage
14 - +1 Any (+1 Vit), Ally
7 - Enhanced Transformation
12 - Natural Aging
12 - +1 Outfit Stat (+1 Vit), Enhanced Outfit
12 - [Select Any] Closure (+1 LCK)
Patron
Solo (Modified)
Benefits -
Free agent
Supplier
Drawback -
Alone