Name: Ao'drial Relvas
Alias/Nickname: Steel Shroud; Nicknames include: Deadeye, Big-Hatted-Gun-Guy, Ao, The Nutcracker.
Rank: Knight Captain
Appearance:
Ao has long, shoulder-length black hair, golden eyes, and fair skin. He has a slim frame which hides his strength, and stands 6'10" tall.
Age: 499 Years of Age, going on 500 this Winter (Looks to be in his late twenties despite his much older attitude.)
Race: Light Scarred Elf/Marid Djinn
Personality: Ao is a sometimes gruff, maybe even grumpy (if you aren't being generous,) Elf with a complicated lineage. He doesn't have time for your messing around, and he brings this up. Constantly. However, under the grumpiness, he is kindhearted, and will do almost anything to protect those he cares about. The only person who he shows open admiration for is Lord Christian Highfell, as there are few with more experience than him, although if someone proves themselves to him, he will accept them.
Biography/history: Ao always knew who he was born of. Mistress Xen'drial Relvas, a Nephilim-Elf diviner, and a Djinn, more specifically, a Marid. He was never told why the being chose his mother, or what his name was, but he was always reminded that he had a great heritage that he had to live up to. This led to a somewhat miserable childhood, always letting your mother down, every time you didn't meet her unreasonable expectations.
Every year, this would go on, and the rage built, until one day, Ao'drial Relvas exploded with frustration and pain. Literally. A crucible of flame erupted around him. Luckily, he was away from his town, when it happened, but it did lead to a somewhat awkward return, his clothes being burned away, nothing remaining. After that day, it was determined that his father's blood allowed him immunity to fire (up to fire produced by beings with Unnatural Will), and the ability to manipulate water, to a slight degree. He didn't know why it chose to manifest in that way, but maybe his father had decided to recognize him, after all.
The great expectations, along with the passion in his blood, led him to travel far and wide, exploring the hidden places for no reason other than to simply explore. However, it led to many losses, for he outlived many of his companions and friends, as well as ending their lives prematurely due to unseen dangers. He began to become more withdrawn, and more hesitant to accept friends along on his travels. However, they still came, they still died, and Ao became more depressed.
About 200 years ago, Ao stumbled upon a group of Tower of Stars Knights, fighting some beast to protect a village. It was then his interest was piqued. He knew that if he wished to protect those like his many friends that had died, he would become their defender, at their service. Of course, it would have to come at a small fee, for operational costs.
As he served under the Avatar of Storms, he revered the man more and more, rising through the ranks just so he could be useful to Christian as a Knight. Over the years, he has toned back the hero worship, but he still takes everything the man says as a word of wisdom.
Reason for recruitment: To atone for failing his companions, and to defend those who can't defend themselves.
Strength of Will: Greater.
Magic:
-Wild Magic (Water/Inherent): Ao can manipulate water in subtle ways, such as calling in a thick fog, calling up water from hidden springs in the earth, or even calling up a thunderstorm, after hours of concentration, due to his djinn blood.
God relations: Ao knew Unvaris well, hundreds of years ago. His pain, misery, and rage had driven him to such great depths that he had almost become a Cleric of Unvaris himself. However, joining the Tower of Stars saved him, and although the echo of Unvaris lingers within him, he is free of the god for the most part.
Now, he knows the Heartshaper more and more, but both gods are still naught but echoes in his subconscious.
Tech:
-The Steel Shroud: Ao's armor of choice when on missions, the Shroud is a set of coat, vest, pants, boots, and gloves, which, when all worn together, provide the wearer with significantly increased protection, as if one was wearing steel plate, at no cost to movement. The Shroud is also enchanted against the elements, keeping him warm in cold weather and cool in warm weather.
-Arsenal: A small pocket dimension in which Ao stores his guns and ammunition, retrieving them by calling their name while drawing them from the holster. It exists in two parts, the belt, which focuses Ao's will, enabling him to pull the guns out with precision, and the holster, which acts as the portal. The Arsenal is bound to the guns, and it can only store which Ao binds to the Arsenal, and places within the holster.
Possessions/items/property:
-Autumn Grove: A small tower, to the northwest of Angel's Landing, which surrounded by a wall, and has a garden in the courtyard, Autumn Grove is a comfortable home, filled with things Ao has gathered in his long lifetime, and mementos of his lost friends and family. At the top of the tower, a large brass telescope sits, staring ever skyward. Ao hasn't touched it, except in remembrance of his mother.
-Cartographer's Room: In Autumn Grove, below the Starmap, lies a room where maps cover every wall, maps that both Ao and his mother made. It covers an impressive amount of ground, and quite a few now-lost places are mapped there.
-Armory: In Autumn Grove, Ao has the supplies and infrastructure to repair, rebuild, clean, and even create guns.
-JKS-99 "Wheelbeast" Motor Transport Vehicle: A small, yet heavily armored motorcycle, with a wide, yet streamlined armored windshield to protect the driver. It is faster than most cars, yet not quite as maneuverable as the quickest motorcycles, but it trades off speed for protection.
Skills:
- Djinn Strength: As his father was a Djinn of the warrior caste, he is stronger than some others born of Djinni, although if they are both Djinn and of a stronger race, or pure Djinn, they're about as strong as him.
- Gunslinger: Ao is an extremely skilled shot with his guns, and can hit targets precisely from short to mid-range.
- Gun Kata: Ao can, and does, use his guns in close combat effectively, not having to switch to a melee weapon.
- Armorer: Ao is a master gunsmith, and can repair even grievous harm to the weapons.
- Explorer: Ao learned how to navigate on land, create maps, and has lots of knowledge pertaining to travel/exploration.
Companions: Ao has two Knights under his command which almost always are assigned to his squads when sent out on missions.
Alias/Nickname: Steel Shroud; Nicknames include: Deadeye, Big-Hatted-Gun-Guy, Ao, The Nutcracker.
Rank: Knight Captain
Appearance:
Ao has long, shoulder-length black hair, golden eyes, and fair skin. He has a slim frame which hides his strength, and stands 6'10" tall.
Age: 499 Years of Age, going on 500 this Winter (Looks to be in his late twenties despite his much older attitude.)
Race: Light Scarred Elf/Marid Djinn
Personality: Ao is a sometimes gruff, maybe even grumpy (if you aren't being generous,) Elf with a complicated lineage. He doesn't have time for your messing around, and he brings this up. Constantly. However, under the grumpiness, he is kindhearted, and will do almost anything to protect those he cares about. The only person who he shows open admiration for is Lord Christian Highfell, as there are few with more experience than him, although if someone proves themselves to him, he will accept them.
Biography/history: Ao always knew who he was born of. Mistress Xen'drial Relvas, a Nephilim-Elf diviner, and a Djinn, more specifically, a Marid. He was never told why the being chose his mother, or what his name was, but he was always reminded that he had a great heritage that he had to live up to. This led to a somewhat miserable childhood, always letting your mother down, every time you didn't meet her unreasonable expectations.
Every year, this would go on, and the rage built, until one day, Ao'drial Relvas exploded with frustration and pain. Literally. A crucible of flame erupted around him. Luckily, he was away from his town, when it happened, but it did lead to a somewhat awkward return, his clothes being burned away, nothing remaining. After that day, it was determined that his father's blood allowed him immunity to fire (up to fire produced by beings with Unnatural Will), and the ability to manipulate water, to a slight degree. He didn't know why it chose to manifest in that way, but maybe his father had decided to recognize him, after all.
The great expectations, along with the passion in his blood, led him to travel far and wide, exploring the hidden places for no reason other than to simply explore. However, it led to many losses, for he outlived many of his companions and friends, as well as ending their lives prematurely due to unseen dangers. He began to become more withdrawn, and more hesitant to accept friends along on his travels. However, they still came, they still died, and Ao became more depressed.
About 200 years ago, Ao stumbled upon a group of Tower of Stars Knights, fighting some beast to protect a village. It was then his interest was piqued. He knew that if he wished to protect those like his many friends that had died, he would become their defender, at their service. Of course, it would have to come at a small fee, for operational costs.
As he served under the Avatar of Storms, he revered the man more and more, rising through the ranks just so he could be useful to Christian as a Knight. Over the years, he has toned back the hero worship, but he still takes everything the man says as a word of wisdom.
Reason for recruitment: To atone for failing his companions, and to defend those who can't defend themselves.
Strength of Will: Greater.
Magic:
-Wild Magic (Water/Inherent): Ao can manipulate water in subtle ways, such as calling in a thick fog, calling up water from hidden springs in the earth, or even calling up a thunderstorm, after hours of concentration, due to his djinn blood.
God relations: Ao knew Unvaris well, hundreds of years ago. His pain, misery, and rage had driven him to such great depths that he had almost become a Cleric of Unvaris himself. However, joining the Tower of Stars saved him, and although the echo of Unvaris lingers within him, he is free of the god for the most part.
Now, he knows the Heartshaper more and more, but both gods are still naught but echoes in his subconscious.
Tech:
-The Steel Shroud: Ao's armor of choice when on missions, the Shroud is a set of coat, vest, pants, boots, and gloves, which, when all worn together, provide the wearer with significantly increased protection, as if one was wearing steel plate, at no cost to movement. The Shroud is also enchanted against the elements, keeping him warm in cold weather and cool in warm weather.
-Arsenal: A small pocket dimension in which Ao stores his guns and ammunition, retrieving them by calling their name while drawing them from the holster. It exists in two parts, the belt, which focuses Ao's will, enabling him to pull the guns out with precision, and the holster, which acts as the portal. The Arsenal is bound to the guns, and it can only store which Ao binds to the Arsenal, and places within the holster.
-Willbreaker, Revolver of Broken Dreams: A large, .45 caliber ebon revolver that seems to draw eyes towards it, mesmerizing those that stare at it. It fires all of Ao's special ammo, as well as normal bullets. However, if it is empty of bullets when it fires, it shoots a burst of dark faerie fire, which causes no physical harm, but for a being of less than Unnatural Will, kills it's higher brain functions, causing the target to go into a seizure before fading away, due to the loss of its brain.
-Despair/Hope, Gun of Mourning/Relief: A small, single-shot flintlock, which does not accept conventional ammunition, Despair is similar to Willbreaker, except it can, after being twirled, change into Hope, a gun that, on landing a successful shot, restores the target's spirit, instead of destroying it.
-Divine, Defender of Lost Hope: A double-barreled, sawed-off shotgun, which is extremely capable, in the right hands. If the target has a Superior Will or less, they are forced to, if attacking, attack the wielder of Divine. It can use Ao's special shells.
-Nightfall, Voice of Redemption: Ao's most powerful gun, Nightfall is a revolver which holds twelve shots, and is a massive gun, the barrel a .60 caliber handcannon. It fires his special bullets, and any conventional ammo he loads, from sniper rounds, to shotgun shells. Nightfall is a legendary gun, once in the hands of an unstoppable villain-turned-hero, and Ao refuses to tell anyone the story of how he retrieved it. It is rumored to be powerful enough to blow chunks out of reinforced buildings with the force of the bullet alone.
-Despair/Hope, Gun of Mourning/Relief: A small, single-shot flintlock, which does not accept conventional ammunition, Despair is similar to Willbreaker, except it can, after being twirled, change into Hope, a gun that, on landing a successful shot, restores the target's spirit, instead of destroying it.
-Divine, Defender of Lost Hope: A double-barreled, sawed-off shotgun, which is extremely capable, in the right hands. If the target has a Superior Will or less, they are forced to, if attacking, attack the wielder of Divine. It can use Ao's special shells.
-Nightfall, Voice of Redemption: Ao's most powerful gun, Nightfall is a revolver which holds twelve shots, and is a massive gun, the barrel a .60 caliber handcannon. It fires his special bullets, and any conventional ammo he loads, from sniper rounds, to shotgun shells. Nightfall is a legendary gun, once in the hands of an unstoppable villain-turned-hero, and Ao refuses to tell anyone the story of how he retrieved it. It is rumored to be powerful enough to blow chunks out of reinforced buildings with the force of the bullet alone.
-HV-EI 99: High-Velocity Explosive-Impact Rounds, Mk99. These rounds are simply bullets with explosives inside, which don't do all to much more damage than normal bullets, but explode, possibly igniting a target or knocking them out with the shockwave.
-Lightning Rounds: These are rounds which have been enchanted by a magic user so they travel 3x faster than a normal bullet, and carry an electric charge. The only bad thing about these rounds is that they go right through, not damaging a target's internals very much, and have a larger scatter pattern than normal bullets.
-Cryo-Gen .24: These bullets, upon impact, do little damage, but encase the target in a thick shroud of ice.
-Void Bullets: Void bullets are... unique. They are unstable, meaning they are as liable to activate leaving the barrel of the gun as they are to on impact. However, Void bullets are fairly powerful, creating a small vacuum which damages nearby humanoids, ripping their skin off, breaking bones, and tearing muscle and tendon.
-Lightning Rounds: These are rounds which have been enchanted by a magic user so they travel 3x faster than a normal bullet, and carry an electric charge. The only bad thing about these rounds is that they go right through, not damaging a target's internals very much, and have a larger scatter pattern than normal bullets.
-Cryo-Gen .24: These bullets, upon impact, do little damage, but encase the target in a thick shroud of ice.
-Void Bullets: Void bullets are... unique. They are unstable, meaning they are as liable to activate leaving the barrel of the gun as they are to on impact. However, Void bullets are fairly powerful, creating a small vacuum which damages nearby humanoids, ripping their skin off, breaking bones, and tearing muscle and tendon.
Possessions/items/property:
-Autumn Grove: A small tower, to the northwest of Angel's Landing, which surrounded by a wall, and has a garden in the courtyard, Autumn Grove is a comfortable home, filled with things Ao has gathered in his long lifetime, and mementos of his lost friends and family. At the top of the tower, a large brass telescope sits, staring ever skyward. Ao hasn't touched it, except in remembrance of his mother.
-Cartographer's Room: In Autumn Grove, below the Starmap, lies a room where maps cover every wall, maps that both Ao and his mother made. It covers an impressive amount of ground, and quite a few now-lost places are mapped there.
-Armory: In Autumn Grove, Ao has the supplies and infrastructure to repair, rebuild, clean, and even create guns.
-JKS-99 "Wheelbeast" Motor Transport Vehicle: A small, yet heavily armored motorcycle, with a wide, yet streamlined armored windshield to protect the driver. It is faster than most cars, yet not quite as maneuverable as the quickest motorcycles, but it trades off speed for protection.
Skills:
- Djinn Strength: As his father was a Djinn of the warrior caste, he is stronger than some others born of Djinni, although if they are both Djinn and of a stronger race, or pure Djinn, they're about as strong as him.
- Gunslinger: Ao is an extremely skilled shot with his guns, and can hit targets precisely from short to mid-range.
- Gun Kata: Ao can, and does, use his guns in close combat effectively, not having to switch to a melee weapon.
- Armorer: Ao is a master gunsmith, and can repair even grievous harm to the weapons.
- Explorer: Ao learned how to navigate on land, create maps, and has lots of knowledge pertaining to travel/exploration.
Companions: Ao has two Knights under his command which almost always are assigned to his squads when sent out on missions.
A 30-year old Orc Necromancer, Shryke provides magical support for Ao's squads. He is an unusually chipper individual, considering his magic type, but he never let social stigmas get him down.
Jerall is a 48-year old Human Hacker/Engineer, providing Technological support. However, her division of study between the two skills means she's neither the most skilled Hacker, nor Engineer, but she is still a valued member of the team. She is a friendly individual whose attitude is much like Ao's own, except she doesn't revere anyone except Ao.