Okay guys, fight or flight time. This was a tricky devil to get done considering my busy day and, I will not be home to do stuff until tomorrow night! It's everyone's game now, so post post post!
Here's some persona summoning guidelines.
- The evoker is a compass.
- The compass will have the face of your character's arcana on the inside face (where North, South, East and West would normally be.) As well as directional arrows.
- The compass can look however you want. Get creative! It is soulbound though, so it should reflect your character's personality! Get symbolic and dig into that psyche if you want.
- Your character has to want to fight to be able to obtain their evoker.
- If your character is unsure of their actions, their persona won't summon. Being afraid is okay, but they have to have faith that they can succeed! It's about the ability to face the uncertain with bravery and not to succumb to hopelessness. Even if it's shaky bravery it still counts!
- When they have mustered their courage to fight, they will feel a weight in their pocket. Think Harry Potter and the Sorcerer's Stone. He wanted it, so it appeared to him.
- Your character cannot lose it. It is soulbound, so it will return to them even if dropped. They can however choose to throw it away. If the user ever wishes to have it back though, it will loyally return.
- Evoker attacks can look however you want. Hold it, toss it in the air and catch it, punch it. Go for broke.
- It's directional arrows will spin and land on the target it's attacking. If it's a failed summon it will spin uselessly.
I think that's all my 6am brain has to offer. Okay then lovelies. Night night.
Here's some persona summoning guidelines.
- The evoker is a compass.
- The compass will have the face of your character's arcana on the inside face (where North, South, East and West would normally be.) As well as directional arrows.
- The compass can look however you want. Get creative! It is soulbound though, so it should reflect your character's personality! Get symbolic and dig into that psyche if you want.
- Your character has to want to fight to be able to obtain their evoker.
- If your character is unsure of their actions, their persona won't summon. Being afraid is okay, but they have to have faith that they can succeed! It's about the ability to face the uncertain with bravery and not to succumb to hopelessness. Even if it's shaky bravery it still counts!
- When they have mustered their courage to fight, they will feel a weight in their pocket. Think Harry Potter and the Sorcerer's Stone. He wanted it, so it appeared to him.
- Your character cannot lose it. It is soulbound, so it will return to them even if dropped. They can however choose to throw it away. If the user ever wishes to have it back though, it will loyally return.
- Evoker attacks can look however you want. Hold it, toss it in the air and catch it, punch it. Go for broke.
- It's directional arrows will spin and land on the target it's attacking. If it's a failed summon it will spin uselessly.
I think that's all my 6am brain has to offer. Okay then lovelies. Night night.