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    1. Avalant 11 yrs ago

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Sep said
So what do you guys want me to do? Engineer type guy or Tech Specialist?Also I'll change his clothes a bit but I'll be damned if I don't like the whole trenchcoat look. Not like... Goth style punk trenchcoats. Stylish cool looking ones...


Eehhhh Alysa is all high techy now, so it might be a safe bet to go Engineer. But that's just my two cents.
Vash said
Now do it again. But against the deathclaws in lonesome road. Ya know, the guys that are 3X stronger than the ones in the quarry.


So did anyone else with a brain see those deathclaws and said, "Fuuuuck that" and pulled out a stealth boy? I reeeeaaally was scared shitless and all I had was that Stealth Suit MkII and a hunting rifle.

By the way, if you guys ever get the chance, try out that "For the Enclave" mod I mentioned earlier for Fallout New Vegas. I'm almost halfway through and I really must say, despite some of the audio quality for the voice acting, it is a really in depth mod! That, and you get to see Vertibirds drop off reinforcements to support you during an assault. (Hell, that's how the mod's quest start!)

Anyway, I've made the edits and now she's a energy weapon/high tech field specialist!
"Got a faulty power supply in your power armor? Gotcha covered! Your giant laser beam of death faulty circuit board shorting out and blowing up in your face? Well I'm frankly surprised your still alive, but I would have fixed that if you had realized that in time!"
Lucius Cypher said
Well, since your character cake from the Big MT, she could be the "High Tech" who'd help with power armor and energy weapons. Since you're aoready there, may I suggest a different armament? Maybe some Old World blue weapons like the expairamental LAER and the protosaturn fist? That way i have a punching buddy.


That's the plan. As for the weaponry, sure, if you guys are fine with some more rarer experimental technology from Big MT, then I'll hunt around. Definitely going to use the LAER though, forgot about that cool gun from the Big Empty! The Saturnite D-25A? Ehhhh not much of a power fist person gal myself. Besides, I like the look of the Proton axes way more. :)
Alright! Now that I'm back on my computer and ready to make some edits, let me just run by you guys the suggestions:

1. Change name
2. There is a need for a "field repair" type character, so maybe figuring out a legitimate way to point her in that direction without messing with her backstory to much. Now I've thought of this and considered that since we have such a diverse squad in terms of tech level (Some fully power armored clad, or using energy weapons), there might be value to having someone who is well versed in field repairing "high tech" items and someone well versed in "low tech" items. Or something along those lines, I'm just throwing out an idea.
3.???
4. Profit
Sep said
C'man, did no-one get that I was taking the piss?


Sep said
Don't worry I am actually going to put some detail into it, unless you want to accept it now?I was just taking my time as said and it was easier just to post and edit rather than store it anywhere else.


Well you just pulled the pin on that grenade. *backs away slowly*
Vash said
I know it's a work in progress, but damn, a skeleton would say "Now dat's bare bones"Edit: also, I plan to update OOC original post and Barracks Original post and such and so. Maybe do a small revamp. Not sure. Tired. Also, my sleep deprivation is enhancing my harshness a bit. I should really go to bed. Really sorry, Also really truthful when tired, and rambly. I've edited this post like 6 times. I don't mean to be all "Blah blah blah, this sucks redo it, blah blah blah dictator blah blah blah DT's cute blah blah blah" Just how my brain ends up when deprived on sleep due to being deprived of sleep and work.Also, part of my harshness was at the "WIP" word. I don't like it. Every time I see it it's used so that everybody can think "Hey, he's working on it" then he'll come up saying "Oh, the bio was wip, the rest of the CS was already done cause I didn't see anything else to add.".I'mma go to bed now before I ramble more.


Wow! Like.... wow.... After reviewing the other characters, that was hilarious! I completely missed the name confusion and role, so it was a funny coincidence. Anyway thanks for the input guys, I'll change her name and try to develop a more valuable/practical role other than just "Lets stress test this tech and see what we can get out of it." idea. I'll definitely consider the "Johnny on the spot repairman" sort of idea. Maybe that can coincide with the whole idea that her suit is now more user preservation focused, so on the fly repairs may be an improved feature or something.
Alright, so as it turns out, my excitement got the best of me and I was able to push out a rough draft at 1:00 AM XD
It's still WIP as I iron out a few things in the bio(Like flushing out her Enclave career more), maybe edit her weapons a bit, or some other changes, but the basic idea is in there. Anyway, just posting what I got so far as I finish it up.


Done! Of course, any suggestions by fellow roleplayers will be considered and edits will be made when necessary.



Agent Name:
Alysa Navrátil
Agent Code Name:
Ender
Age:
22
Gender:
Female
Appearance:
She's fairly short, standing at around 5'4
Armor:
Stealth Suit Mk III
Clothing:
Stealth Suit Mk III
Weapons:
A LAER ("Laser Assisted Electrical Rifle") with an auxiliary recharger chip.
A typical AEP7 laser pistol with both focused optics and recycler modifications.
A Proton Throwing Axe
Miscellaneous items:
When Enclave forces found Alysa, she wasn't carry much of anything. Only some microfusion cells for the rifle and pistol along with just a few bottles of irradiated water. Though now they have equipped her with a precision laser cutter/welder(A small, pen sized version), some slag for welding, some wiring, some spare crystalline optics, and other small amounts of various items to use in basic circuit board or energy supply repair in the field.
Biography:
Like many born into the irradiated wastelands of North America, life started off hard for Alysa. Her mother had died giving birth to her, and her father, while a loving one, suffered from an addiction. It was not one of drugs, of drink, or of prostitution, his addiction was scavenging. They were always on the move, constantly searching remote prewar ruins hoping to find the next big item. Despite her father always reminding her that they were "prospectors" and not scavengers, Alysa failed to see the difference as they went hungry for third, or fifth night. Though Alysa could never hate her father, despite constantly putting them in danger to feed his thrill seeking addiction. She saw, even from a young age, that he loved her and still wanted the best for her.

When Alysa was around the age of fourteen, her father had discovered something big. While picking through the ruins of an old prewar lab, they discovered a terminal that held some surprising information. According the computer, a massive prewar laboratory known as the Big Mountain Research and Development Center was the center of advance prewar technology. Along with some extensive information about the facility, there were coordinates to its location. Alysa's father could not resist the "opportunity of a life time" to score some big, valuable prewar technology, so with little supplies and little to no caps, they set off to Big MT to make their fortune. When they arrived on the outskirts however, they were met with a far more terrifying reality.

Soon after they had arrived, they were quickly captured by patrolling robots. At the facility, she and her father were quickly split up. With the Courier taking most of the technology and abandoning Big MT, the Think Tank wanted new test subjects to develop replacements for the items the courier "stole". Alysa was saved from the normal lobotomizing that the Auto Doc. usually gave, because of the needs of their planned test for her, but they did end up replacing her spine and various organs with synthetic versions. Her spine in particular was the first step in their experiment on her. When Alysa eventually awoke from her surgery, she found that she was wearing a tightly fitted suit.

"Hello! How are you today?" an electronic female voice said. Alysa quickly looked around, confused. "What's wrong? I fail to detect anyone. Are you lost?" the voice asked.

"Wh... Who are you...?"

"I'm your new best friend! I help you hide! I keep you alive! We are the best of friends!" said the voice. Despite the creepy wording, Alysa oddly felt safer hearing this. There was almost a tone of sincerity and innocence in the voice that comforted Alysa.

As it turned out, one of the many items the Courier had taken from Big MT was the Stealth Suit Mk II. Determined to beat Mobius, the Think Tank devised away to recreate the needed objects to face him, thus they decided to reinvent the Stealth Suit. Her suit in many aspects was a technological wonder. It employed similar technologies of the Y-17 trauma override harnesses, with intelligent fibers and integrated AI systems. It seemed they had focused more on the medical aspect of the Stealth Suit instead of the stealth value, as user preservation became top priority. Thus a slightly upgraded AI from the Stealth Suit Mk II was created for the Mk III and now it could not only automatically apply pain killers and stimpacks, but vastly accelerate the user's recovery, but like many of the technologies to come out of Big MT, there was a horrific draw back. The user becomes literally bonded with the suit. Alysa's replacement spine directly connects with the suit to insure complete compatibility with the suit and if it were to be removed, Alysa would die within minutes. Her body and suit had become one, and in the process, her hair color and skin color became paler and paler as a result of the augmentations of the suit. Soon her eyes went to a faded purple from the HUD integration, her hair totally white, and her skin a ghostly white, leaving behind any trace of her former wastelander self.

For the next four years, Alysa served as a lab rat, constantly running the mazes set up by the Think Tank. Though her experience, she schemed, she plotted, she desperately tried to devise a way to escape with her friendly AI, despite the AI being somewhat of an "air head". Through the constant sneaking, testing, fighting, sneaking, rinse and repeat, Alysa began to pick up skills. As part of her plan, she began to teach herself about the complex world of prewar higher technology. Through occasionally disabling robots to dissect and learn about them to physically hacking and bypassing certain security locks and computers, Alysa began to become well acquainted with intricate high technologies that constantly surrounded her. When the Think Tank picked up on this and confronted her about it, she came up with the excuse that she would need the knowledge to maintain her suit. After a lengthy internal debate, the Think Tank permitted her to fully research and develop her advance technological engineering skills, even teaching her a thing or two, yet escape seemed still very far off for Alysa as they tightened security of the lab in response. Though luck seem to favor Alysa in her time of need. Mobius was able to "capture" her and bring her to his layer. There, he confirmed her suspicions of the Think Tank and explained to her the situation. When she asked about her father, he tried to avoid talking about it. After constantly demanding an answer, he gave in, telling her he was located in the X-8 research facility. With a borrowed AER9 and pistol, she left to confront the fate of her father.

It was a massive testimony to the fact that the Think Tank's sense of humanity had disappeared forever. She found her father eventually, or what was left of him. He had been subjected to various genetic and splicing experiments, none of which left him in a recognizable state.

Alysa left the Big MT, never wanting to turn back.

A year wandering later, Alysa had learned of the Enclave to the North and decided to investigate to see what they were all about, but as luck would have it, she would quiet literally run into them. She came upon an Enclave recon party under attack by soldiers of the Brotherhood of Steel. These power armor clad soldiers heavily outnumbered the recon squad, and from Alysa's position, it was apparent they had many casualties.

"WHAT DO YOU MEAN TEN MINUTES!? WE HAVE VITAL INTEL TO A BROTHERHOOD OF STEEL BASE AND YOU CAN'T FUCKING EVAC US!?" yelled the team leader into a radio as bullets kicked up all around his cover. A wounded power armored squadmate leaned from behind his cover to open fire, only to get a concentrated beam of hot energy into his face. Suddenly the gun fire around them started to pittled out, and they began hearing yelling from the Brotherhood of Steel soldiers, as if there was a struggle going on, but then silence quickly followed. The squad leader peaked from behind his cover with rest of the squad to see just in time an enemy soldier fall from his cover with an odd glowing blue hand axe sticking out his back. A strange young woman came from behind the soldier's cover and yanked the axe out. She waved to the Enclave squad and put her hands up.

"Hello there! Are you by chance part of the Enclave?" she asked. The squad looked at each other with baffled confusion before the squad leader replied.

"Uhh... Yes, we are. Who are you?"

"Oh me? I'm Alysa! I don't mean any harm, just thought you guys might need a hand."

They lowered their weapons and approached her. Alysa began to explain her story to her, and the leader determined it was probably best if she came back with them. Back at their base, she was handed over to the research team, where at first she was weary of them, but after they explained their motives, the Enclaves goal, and evils of the Brotherhood of Steel, she allowed them to run tests on her to learn more about the suit. After three more years of testing, research, and training, the high command wanted to deploy her onto the battlefield to test the limits of the suit. In one year alone, thanks to the massive increase of endurance from the suit, she was doing combat ops day in and day out with various Enclave units. Due to her good record and technological advantages as well as her experience with complex technologies, they saw her as one of the perfect candidates of Eagle Claw, and transferred her over. This way, when Eagle Claw's power armored clad soldiers or uniquely/custom made energy weapons began to degrade in a long field operation, there was someone among them that had the skills to understand and fix their problem. Of course, there's only so much one can do with a laser and some wiring.

Extra:
Alysa has grown very fond of the AI in the suit, seeing as her only real friend, thus sometimes it will seem like she's talking to herself, when she's really talking to the AI.
Hey my CS is coming along nicely and I will hopefully have it done by tomorrow. I've been getting into the Enclave mindset by playing Fallout New Vegas with the "For the Enclave" mod. Oh my god, do they stay true to the Enclave Virtibird spam. XD
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