Hidden 11 yrs ago Post by Avalant
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Vash said
I haven't updated the barracks in a while.My bad.We are accepting...ish. You two will be the last for a while.PLEASE TAKE YOUR DAMN TIME in making your CSs. We're in a mission, your character will NOT be introduced until the mission is over.


*waves hand dismissively* I hear ya I hear ya. I read through that big ole first post. CS will come in time. :)
Hidden 11 yrs ago Post by Lucius Cypher
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Yah, even if you get your CS done by tonight and get accepted tomorrow, it'll be a few more weeks before this current campaign is over. We're in the process of wiping out an NCR base, so you know, that takes time. Still, work on your CS's, give ours a look if you want to gauge and idea of what is expected, and don't be afraid to ask us help! We might seem like a strict group, but I think we're pretty helpful. It's pretty fun once you get in.
Hidden 11 yrs ago Post by Vash
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Lucius Cypher said
Yah, even if you get your CS done by tonight and get accepted tomorrow, it'll be a few more weeks before this current campaign is over. We're in the process of wiping out an NCR base, so you know, that takes time. Still, work on your CS's, give ours a look if you want to gauge and idea of what is expected, and don't be afraid to ask us help! We might seem like a strict group, but I think we're pretty helpful. It's pretty fun once you get in.


It definitely won't be weeks, but it may be at the very least one week. We're slightly getting close to being close to wrapping it up.
Hidden 11 yrs ago Post by Avalant
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Hey my CS is coming along nicely and I will hopefully have it done by tomorrow. I've been getting into the Enclave mindset by playing Fallout New Vegas with the "For the Enclave" mod. Oh my god, do they stay true to the Enclave Virtibird spam. XD
Hidden 11 yrs ago Post by Vash
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Avalant said
Hey my CS is coming along nicely and I will hopefully have it done by tomorrow. I've been getting into the Enclave mindset by playing Fallout New Vegas with the "For the Enclave" mod. Oh my god, do they stay true to the Enclave Virtibird spam. XD


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Alright, so as it turns out, my excitement got the best of me and I was able to push out a rough draft at 1:00 AM XD
It's still WIP as I iron out a few things in the bio(Like flushing out her Enclave career more), maybe edit her weapons a bit, or some other changes, but the basic idea is in there. Anyway, just posting what I got so far as I finish it up.


Done! Of course, any suggestions by fellow roleplayers will be considered and edits will be made when necessary.



Agent Name:
Alysa Navrátil
Agent Code Name:
Ender
Age:
22
Gender:
Female
Appearance:
She's fairly short, standing at around 5'4
Armor:
Stealth Suit Mk III
Clothing:
Stealth Suit Mk III
Weapons:
A LAER ("Laser Assisted Electrical Rifle") with an auxiliary recharger chip.
A typical AEP7 laser pistol with both focused optics and recycler modifications.
A Proton Throwing Axe
Miscellaneous items:
When Enclave forces found Alysa, she wasn't carry much of anything. Only some microfusion cells for the rifle and pistol along with just a few bottles of irradiated water. Though now they have equipped her with a precision laser cutter/welder(A small, pen sized version), some slag for welding, some wiring, some spare crystalline optics, and other small amounts of various items to use in basic circuit board or energy supply repair in the field.
Biography:
Like many born into the irradiated wastelands of North America, life started off hard for Alysa. Her mother had died giving birth to her, and her father, while a loving one, suffered from an addiction. It was not one of drugs, of drink, or of prostitution, his addiction was scavenging. They were always on the move, constantly searching remote prewar ruins hoping to find the next big item. Despite her father always reminding her that they were "prospectors" and not scavengers, Alysa failed to see the difference as they went hungry for third, or fifth night. Though Alysa could never hate her father, despite constantly putting them in danger to feed his thrill seeking addiction. She saw, even from a young age, that he loved her and still wanted the best for her.

When Alysa was around the age of fourteen, her father had discovered something big. While picking through the ruins of an old prewar lab, they discovered a terminal that held some surprising information. According the computer, a massive prewar laboratory known as the Big Mountain Research and Development Center was the center of advance prewar technology. Along with some extensive information about the facility, there were coordinates to its location. Alysa's father could not resist the "opportunity of a life time" to score some big, valuable prewar technology, so with little supplies and little to no caps, they set off to Big MT to make their fortune. When they arrived on the outskirts however, they were met with a far more terrifying reality.

Soon after they had arrived, they were quickly captured by patrolling robots. At the facility, she and her father were quickly split up. With the Courier taking most of the technology and abandoning Big MT, the Think Tank wanted new test subjects to develop replacements for the items the courier "stole". Alysa was saved from the normal lobotomizing that the Auto Doc. usually gave, because of the needs of their planned test for her, but they did end up replacing her spine and various organs with synthetic versions. Her spine in particular was the first step in their experiment on her. When Alysa eventually awoke from her surgery, she found that she was wearing a tightly fitted suit.

"Hello! How are you today?" an electronic female voice said. Alysa quickly looked around, confused. "What's wrong? I fail to detect anyone. Are you lost?" the voice asked.

"Wh... Who are you...?"

"I'm your new best friend! I help you hide! I keep you alive! We are the best of friends!" said the voice. Despite the creepy wording, Alysa oddly felt safer hearing this. There was almost a tone of sincerity and innocence in the voice that comforted Alysa.

As it turned out, one of the many items the Courier had taken from Big MT was the Stealth Suit Mk II. Determined to beat Mobius, the Think Tank devised away to recreate the needed objects to face him, thus they decided to reinvent the Stealth Suit. Her suit in many aspects was a technological wonder. It employed similar technologies of the Y-17 trauma override harnesses, with intelligent fibers and integrated AI systems. It seemed they had focused more on the medical aspect of the Stealth Suit instead of the stealth value, as user preservation became top priority. Thus a slightly upgraded AI from the Stealth Suit Mk II was created for the Mk III and now it could not only automatically apply pain killers and stimpacks, but vastly accelerate the user's recovery, but like many of the technologies to come out of Big MT, there was a horrific draw back. The user becomes literally bonded with the suit. Alysa's replacement spine directly connects with the suit to insure complete compatibility with the suit and if it were to be removed, Alysa would die within minutes. Her body and suit had become one, and in the process, her hair color and skin color became paler and paler as a result of the augmentations of the suit. Soon her eyes went to a faded purple from the HUD integration, her hair totally white, and her skin a ghostly white, leaving behind any trace of her former wastelander self.

For the next four years, Alysa served as a lab rat, constantly running the mazes set up by the Think Tank. Though her experience, she schemed, she plotted, she desperately tried to devise a way to escape with her friendly AI, despite the AI being somewhat of an "air head". Through the constant sneaking, testing, fighting, sneaking, rinse and repeat, Alysa began to pick up skills. As part of her plan, she began to teach herself about the complex world of prewar higher technology. Through occasionally disabling robots to dissect and learn about them to physically hacking and bypassing certain security locks and computers, Alysa began to become well acquainted with intricate high technologies that constantly surrounded her. When the Think Tank picked up on this and confronted her about it, she came up with the excuse that she would need the knowledge to maintain her suit. After a lengthy internal debate, the Think Tank permitted her to fully research and develop her advance technological engineering skills, even teaching her a thing or two, yet escape seemed still very far off for Alysa as they tightened security of the lab in response. Though luck seem to favor Alysa in her time of need. Mobius was able to "capture" her and bring her to his layer. There, he confirmed her suspicions of the Think Tank and explained to her the situation. When she asked about her father, he tried to avoid talking about it. After constantly demanding an answer, he gave in, telling her he was located in the X-8 research facility. With a borrowed AER9 and pistol, she left to confront the fate of her father.

It was a massive testimony to the fact that the Think Tank's sense of humanity had disappeared forever. She found her father eventually, or what was left of him. He had been subjected to various genetic and splicing experiments, none of which left him in a recognizable state.

Alysa left the Big MT, never wanting to turn back.

A year wandering later, Alysa had learned of the Enclave to the North and decided to investigate to see what they were all about, but as luck would have it, she would quiet literally run into them. She came upon an Enclave recon party under attack by soldiers of the Brotherhood of Steel. These power armor clad soldiers heavily outnumbered the recon squad, and from Alysa's position, it was apparent they had many casualties.

"WHAT DO YOU MEAN TEN MINUTES!? WE HAVE VITAL INTEL TO A BROTHERHOOD OF STEEL BASE AND YOU CAN'T FUCKING EVAC US!?" yelled the team leader into a radio as bullets kicked up all around his cover. A wounded power armored squadmate leaned from behind his cover to open fire, only to get a concentrated beam of hot energy into his face. Suddenly the gun fire around them started to pittled out, and they began hearing yelling from the Brotherhood of Steel soldiers, as if there was a struggle going on, but then silence quickly followed. The squad leader peaked from behind his cover with rest of the squad to see just in time an enemy soldier fall from his cover with an odd glowing blue hand axe sticking out his back. A strange young woman came from behind the soldier's cover and yanked the axe out. She waved to the Enclave squad and put her hands up.

"Hello there! Are you by chance part of the Enclave?" she asked. The squad looked at each other with baffled confusion before the squad leader replied.

"Uhh... Yes, we are. Who are you?"

"Oh me? I'm Alysa! I don't mean any harm, just thought you guys might need a hand."

They lowered their weapons and approached her. Alysa began to explain her story to her, and the leader determined it was probably best if she came back with them. Back at their base, she was handed over to the research team, where at first she was weary of them, but after they explained their motives, the Enclaves goal, and evils of the Brotherhood of Steel, she allowed them to run tests on her to learn more about the suit. After three more years of testing, research, and training, the high command wanted to deploy her onto the battlefield to test the limits of the suit. In one year alone, thanks to the massive increase of endurance from the suit, she was doing combat ops day in and day out with various Enclave units. Due to her good record and technological advantages as well as her experience with complex technologies, they saw her as one of the perfect candidates of Eagle Claw, and transferred her over. This way, when Eagle Claw's power armored clad soldiers or uniquely/custom made energy weapons began to degrade in a long field operation, there was someone among them that had the skills to understand and fix their problem. Of course, there's only so much one can do with a laser and some wiring.

Extra:
Alysa has grown very fond of the AI in the suit, seeing as her only real friend, thus sometimes it will seem like she's talking to herself, when she's really talking to the AI.
Hidden 11 yrs ago Post by DemonTongue
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Okay so I really don't want to be the one to point this out, but we have a character who's codename is "Winter" and specializes in stealth, an NPC member of Eagle Claw who has a habit of talking to herself, and another character who was also experimented on and implanted extensively with synthetics at the Big MT (though that's as far as the similarities between the two of them go aside from the proton axes). I'm okay with a little redundancy in characters in an RP as it can't be helped much of the time. But I just want to make sure you read the profiles for the other characters before you take this any further.
Hidden 11 yrs ago Post by Lucius Cypher
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We already have most all our bases covered, so it wouldn't be too surprising to see someone overlapping specializations. Though I would admit, her real name could use a change just so we (Both IC and OOC) don't get it mixed up. Phonetically that is. Though she isn't really talking to herself, but to the suit, not that we would know that. It would actually be fairly useful as the suit follows a similar function to Ada, proving a sort of situational awareness. As for the Big MT similarities, well, for Golem it's more like a footnote. Wynter's backstory goes into more detail with it.

My only issues is that I'm still trying to figure out "what" she can do. I suppose having another gunner is great and all, what can she bring to the table that others don't? Again, we do have most if not all our bases covered, so it would be hard for Wynter to figure out something that she can do better than the rest. We have plenty of stealthers, though I would admit, Lucy would be greatly interested in Wynter. Aside from Golem, she would be the only one with tech from the Big MT, and one she could actually get solid data from. Heck, Lucy may want one for herself (Vault suit is great and all, but it sucks at eating bullets). I could always use an apprentice. The only positions I can really think that we need filling is a "Face" and designated repair person. By "Face" I mean someone with high speech/barter. Fairly useless in a fire fight though. And unless our Quartermaster is able to do it for us, we could really use someone who could patch up our armor and weapons in a jiffy on the field. Right now Golem's got a hole in his power armor that could use a patch and Lucy's Disintergrator is two shots from fried. So Maybe Wynter could sort of be the Veronica/Raul, proving a handy assistant for crafting and on the spot maintenance. At least until I upgrade Ada to Lonesome-Road Eddy standards.
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This is a W.I.P, will do the history later.
Going to go with general tech/engineer person. If you guys want something different tell me, I'm willing to do an array of roles.
Agent Name:Roger Williams
Agent Code Name:Sparky
Age:29
Gender:Male
Appearance:
Armor: IF any he uses just standard military plates painted black with a leather black trenchcoat over the top, which he also wears when not in his armour.
Clothing:Black shirt, dark blue jeans and a black leather trenchcoat.
Weapons:Plasma Rifle + Plasma Pistol.
Miscellaneous items: Pip boy built into a cybernetic replacement arm. Various pieces of equipment for working with electrical equipment
Forces of habit:Hums to self quite often, talks to self often. Gets annoyed when things don't work and shouts and swears at them.
Biography:
Extra:He's basically a tech expert. I was going to make him a driver/pilot but you have one of them already.
Hidden 11 yrs ago Post by DemonTongue
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Lucius Cypher said
We already have most all our bases covered, so it wouldn't be too surprising to see someone overlapping specializations. Though I would admit, her real name could use a change just so we (Both IC and OOC) don't get it mixed up. Phonetically that is. Though she isn't really talking to herself, but to the suit, not that we would know that. It would actually be fairly useful as the suit follows a similar function to Ada, proving a sort of situational awareness. As for the Big MT similarities, well, for Golem it's more like a footnote. Wynter's backstory goes into more detail with it. My only issues is that I'm still trying to figure out "what" she can do. I suppose having another gunner is great and all, what can she bring to the table that others don't? Again, we do have most if not all our bases covered, so it would be hard for Wynter to figure out something that she can do better than the rest. We have plenty of stealthers, though I would admit, Lucy would be greatly interested in Wynter. Aside from Golem, she would be the only one with tech from the Big MT, and one she could actually get solid data from. Heck, Lucy may want one for herself (Vault suit is great and all, but it sucks at eating bullets). I could always use an apprentice. The only positions I can really think that we need filling is a "Face" and designated repair person. By "Face" I mean someone with high speech/barter. Fairly useless in a fire fight though. And unless our Quartermaster is able to do it for us, we could really use someone who could patch up our armor and weapons in a jiffy on the field. Right now Golem's got a hole in his power armor that could use a patch and Lucy's Disintergrator is two shots from fried. So Maybe Wynter could sort of be the Veronica/Raul, proving a handy assistant for crafting and on the spot maintenance. At least until I upgrade Ada to Lonesome-Road Eddy standards.


Good points. I guess I really don't mind the Big MT back story seeing as how I was more interested in developing Golem's synthetics rather than his time spent there. I guess I just brought up the talking to herself thing to make a point and it really isn't that big of a deal in the scheme of things. I'll admit to that. However, the name needs to change. That's just confusing man.
Sorry about bringing up stupid points, but what I was stressing was that I really want to make sure that new applicants are actually aware of what is going on, know what kind of characters they'll be working with and think about how they can contribute to the team.

Anywho... Looks like Sep is working on a field repair role. I'm really drawing a blank on any sort of specializations that we need at this point. Avalant let us know what your thoughts are on working her into the team like if you have any ideas or suggestions that may help us out.

Don't really know what else to say until Vash gets a look at the CS
Hidden 11 yrs ago Post by GravityFlux
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My fugging god, I'll write up some random post
Speed it all up
Hidden 11 yrs ago Post by Sep
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I got really confused for a moment Gravity. I was like, wait. What? This is Fallout... why is he posting here for Stargate?

Then I was like "Orite."
Hidden 11 yrs ago Post by Avalant
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Wow! Like.... wow.... After reviewing the other characters, that was hilarious! I completely missed the name confusion and role, so it was a funny coincidence. Anyway thanks for the input guys, I'll change her name and try to develop a more valuable/practical role other than just "Lets stress test this tech and see what we can get out of it." idea. I'll definitely consider the "Johnny on the spot repairman" sort of idea. Maybe that can coincide with the whole idea that her suit is now more user preservation focused, so on the fly repairs may be an improved feature or something.
Hidden 11 yrs ago Post by Vash
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nope. Deleting my tiredness.
Hidden 11 yrs ago Post by Lucius Cypher
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Vash, his CS is with a work in progress. Still needs work, but thats why it's a work in progress. That being said, there could always be work.

I'll try to provide some advice when I'm not typing on my cellphone.
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nope, deleting my stupidity.
Hidden 11 yrs ago Post by Avalant
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Vash said
I know it's a work in progress, but damn, a skeleton would say "Now dat's bare bones"Edit: also, I plan to update OOC original post and Barracks Original post and such and so. Maybe do a small revamp. Not sure. Tired. Also, my sleep deprivation is enhancing my harshness a bit. I should really go to bed. Really sorry, Also really truthful when tired, and rambly. I've edited this post like 6 times. I don't mean to be all "Blah blah blah, this sucks redo it, blah blah blah dictator blah blah blah DT's cute blah blah blah" Just how my brain ends up when deprived on sleep due to being deprived of sleep and work.Also, part of my harshness was at the "WIP" word. I don't like it. Every time I see it it's used so that everybody can think "Hey, he's working on it" then he'll come up saying "Oh, the bio was wip, the rest of the CS was already done cause I didn't see anything else to add.".I'mma go to bed now before I ramble more.


Hidden 11 yrs ago Post by Lucius Cypher
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Could be the case. But that's why we're here. I cant say much about his bio, but I can certainly tear into what he does have written already. For example, his weapons. They're pretty meh, but no confirmed melee weapon seems a bit suicidal. What's he going to do, punch them? Lots of black too. I know the Enclave gots a monopoly ob dark attire, but let's get some more color eh?
Hidden 11 yrs ago Post by DemonTongue
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Avalant said



Agreed. That's quite enough. And to be frank, you're starting to make me uncomfortable.
Hidden 11 yrs ago Post by Pyro V
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I like Wynter.

+1 from Pyro.

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