Heh.... he is unbias and nonpartisan....
You have a chance...
we love roleplay
we love roleplay
Heh.... he is unbias and nonpartisan....
You have a chance...
We're still awaiting frog god
Michael Brown - Hated
Although Lucy and Julie left Michael in New York, Lucy’s always scared he’ll find them again. There’s no person she despises more.
Okay so while looking at the superpowers wiki to see if i can find something more interesting than my initial ideas and I've discovered something amazing
The scope of Acceptable powers isn't up to anyone but the GM, so if you have a problem with it, bring it up with him.
@Juicy That makes three of us.
Well, is it the character's intention to "out" other superhumans? If he does, that would create a source of conflict, wouldn't it? The idea of powers needing to be "secret" only harbors suponse when there's a chance of exposure.
It should also be recognized that players are already in the know of who's super and who isn't, so there's no real surprise factor if someone's character is "discovered."
I, for one, (as someone looking to apply) am entirely comfortable with another character being able to "sense" the presence of superpowers.
@DeadDrop@ReusableSword
You're right, it is up to the GM. Unless he's appointed you a co-gm, it'd probably be best to stop making assumptions on his behalf about what is/isn't acceptable, the GM is capable enough to point out problems as is.
In addition, at no point has it been said that secrecy is a major point in the RP, only that the characters would have kept their powers hidden up until now, and until the GM says otherwise, there isn't a problem with a character having the ability to sense others with powers or even what their powers are.
Now, while there's nothing wrong with making comments on how one could improve their character, it's a completely different story saying that a Character should be changed without the GM saying so first. So, it'd be appreciated if you let the GM GM, instead of taking things into your own hands.
WIP