Avatar of Bai Suzhen
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    1. Bai Suzhen 9 yrs ago

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9 yrs ago
Current Pretend I said something witty here
9 yrs ago
Sorry for being absent this week... brain is being slow

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I'll drop an interest check here, there's another supers game I applied to that seems to be stalling, so I'll recycle Elastic Heroine Polymer. It's a versatile power set but she's weak to extreme temperatures, which I hope are common enough villain powers to balance it.
Posting my interest too. I've not read much SCP which is going to make an out-of-their-depth confused expendable easy to roleplay.
Interest post. I'm going to be a fabulous punchgoth, maybe.
Matrix


A large airship, bringing people and goods to the busy Haabin markets began to slowly turn as the Reavers were spotted. Alarms blared, people crushed against each other as some rushed for the lifeboats, and others to the cargo hold. The ship had basic defences, enough to make pirates think twice, but it's nowhere near enough to stand up to the random artillery fire coming from the Reavers. Too slow for evasion, all the transport can do is hope to get lucky. For a while, it's enough.

And then it isn't.

One of the airship's turbines belches green flames as a plasma blast ignites the metal itself, and the airship starts to drift. The turbine explodes, and the airship tips a full ninety degrees, sending a crowd tumbling overboard, screaming and flailing in the air.

All save for a single Ku, calmly falling, holding a T-pose. Smoke fires from her joints, and plates extend, tilt, and rearrange themselves into a new pattern, with fins for flight stabilisers. She flips over, and her feet fire rainbow flames that stop her falling. She points a finger-gun at the listing airship, and says "Pow!" as she 'fires'.

There's a rush of magic as a digital ghost is launched into the ship. A shipment of delivery drones find themselves with new instructions and break free of their storage, invalidating dozens of warranties. They zip straight past their ostensible owner, out into open sky, where they begin catching castaways.

Matrix turns to face the rescued travellers as the drones carry them to solid ground. She strikes a pose, and detonates a heart-shaped firework behind her, then turns and blasts off to engage the Reavers.


Name: Morag Muir

Age: 23

Alias: Foundry (Though before she picked this, the name 'Snack Attack' was dangerously close to becoming stuck)

Tier: 3

Years Spent in LHA: 3

Appearance:

raikoart.deviantart.com/art/Tess-7233…

An athletic young woman in peak physical fitness, thanks to her abilities. She tends to dress in 'New Breed' fashion, as when you're doing Association work it's something of a uniform. Born in Scotland, though moved to London young, and still has a slight accent.

She is a little above average height at 5'8 and is unusually heavy at around 200lbs, as her enhanced muscles and bones are more dense than a human's.

Personality:
Morag is a mixture of playful and professional. In her downtime, she's outgoing and keen to hang out with the other SYNBAD members, taking them out to clubs and pubs or just lazing around the old fire house. She is active in the Newbreed community, and friends with plenty of unusual people outside the SYNBAD crew. When new experiences present themselves, Morag is keen to try them.

She doesn't hide much of herself, and trades insults and teases with friends. No real harm is meant, and she expects to get as good as she gives.

On missions, she tries her best to follow the rules, vague as they are for SYNBAD. Minimise property damage, civilians protected, targets captured alive etc.

Skills: Before SYNBAD Morag was at university studying criminology. She has a good working knowledge of forensics and basic investigation skills for when a mission needs more than just a fighter. She doesn't have access to a full crime lab, but does make sure SYNBAD has enough to cast footprints, analyse fingerprints and identify unusual substances.j

Morag is clued on on local Newbreed culture, from popular hangouts to shops that specialise in the unusual and exotic outfits they tend to wear. Criminals more severe than drug dealers tend to run in their own circles, so it's not much help IDing Newbreed Villains, but if you want an unusual skill, chances are good Morag will know someone who knows someone.

Morag doesn't need to train her muscles, but she does spend time training her muscle memory, running, jumping, flipping and other athletic or acrobatic skills.

Hobbies:

Morag spends a lot of free time reading, usually periodicals to keep up with crime-fighting techniques, the newspapers, or mystery novels.

She also spends time training with the other SYNBAD members. She enjoys spending time with the other New Breeds, and wants to see SYNBAD succeed and be used as a model elsewhere. She may even want to lead a team herself, though not for some time.

A couple of nights a week, Morag will hit the dance clubs. She can't get drunk, but spending some time in a dark room with loud music and lots of other people is good for euphoria. She especially likes alternative fashion clubs, or the occasional fetish night.

Being a physically enhanced New Breed meant that Morag rarely got to play sports with other kids growing up. She was so far out of their league it wasn't fun, and could even be dangerous. Instead, she played a lot of card games and plays poker with other SYNBAD members.

Morag makes the most out of her powers by sampling unusual food from around the world. Wasabi Kit Kats, chocolate covered ants, surstrommung, nothing is too unusual. This even applies to things that only Morag can class as food. She's eaten rocks from the grand canyon, deep sea coral, crude oil fresh from the North Sea... some day, she'd like to try a moon rock.

Finally, Morag follows New Breed fashion, which trends towards the unusual. As well as her regular costume, she has a few other exotic pieces like leather jackets, latex skirts, some decorative masks and a thing she doesn't remember buying and thinks is a hairpiece but hasn't worked it out yet.



Weapons: Morag carries a pistol, and is more accurate with it than most humans could hope to be. She prefers to actually fight with her fists, using the gun only for warning shots or critical situations. It has the extra effect of making her look dangerous in a confrontation, which can intimidate an enemy.

Equipment: Morag typically carries a CSI kit, first aid kit and a selection of high-energy snacks (Batteries are especially useful) along with her everyday gear.

Fighting Style: Morag has taken up martial arts training since joining SYNBAD, learning from the other members or any teachers that get brought in. This has resulted in her fighting with a brawling mixture of moves that focus on kicks and punches. It's inelegant, but when used with enhanced speed and strength can be very effective.

Strength: Morag's abilities are enhanced by her powers. She is strong enough to push a parked care, and can crack concrete with a kick. Against people without enhanced defences, she pulls her blows to avoid killing them. She can shrug off a mundane punch and block weapons like clubs and crowbars. A bullet or a strong weapon hit in the right place will still mess her up.

Endurance: As long as Morag can keep eating high-energy substances, her stamina is essentially limitless. Even without fuel, she can keep exerting herself for far longer than a human. Morag also heals quickly, a deep cut gone within an hour and broken bones fixed after a night in bed. She hasn't needed to regrow anything, but in theory could. Healing makes Morag especially hungry, though for substance rather than energy.

Willpower: Morag's mind is the most human thing about her. She is determined, and has had more exposure to psychics than most thanks to being in SYNBAD, but is still on par with a regular person in this aspect. One exception is that a lifetime of medicine having no effect on her means that Morag has learned to handle pain from injuries, and is grateful not to be allergic to anything.

Speed: Another area in which Morag excels thanks to her powers. Not only does she have the muscle power to moe quickly and the stamina to keep it up, she also has the precision and reaction to avoid stumbling, quickly change directions and move faster on foot than any human.

Reaction Speed: Morag can move quickly, and has the reflexes to do so efficiently. She's only as clumsy as she wants to be, and reacts quickly to the unexpected. Her intellect is still at a human level, so she may not react correctly. She isn't quite fast enough to dodge bullets, but if she can see the weapon, she can move away from where it's pointing fairly easily.



Name of Ability: Gourmet

Class:
Physical

Character Theme:
Eating anything to power an enhanced body

Ability Capabilities:

Harder, better, faster, stronger; as the song goes. What Morag doesn't get to do that a lot of other Newbreeds manage is ignore the laws of thermodynamics. When she wall-kicks her way to the top of a tall building or tears the roof of a burning car, that energy has to come from somewhere.

Morag's superpowered body drains a lot of calories and runs a lot faster than a human's. A day without eating would be the equivalent of a week's starvation for a human. She is capable of metabolising anything she puts in her body, so meals are easy to come by and often consist of minerals, chemicals and other substances harmful to humans.

Qualities of Ability:
Morag can metabolise anything. If she eats, breathes, injects or otherwise takes it into her body it is quickly and safely broken down to fuel her and her powers. Some things have more energy than others, so she can still become exhausted by extended activity, but consuming something rich in energy quickly refreshes her. She is capable of breathing underwater, enduring vacuum by snacking, and breaking down large foreign bodies such as bullets to heal without a scar.

Morag is completely immune to poisons of all kinds, as well as drugs and medicine. While her enhanced body doesn't get sick, it also means she cannot become drunk, use painkillers or otherwise experience helpful effects of eating.

Most of what Morag eats goes towards replenishing her energy, letting her go all out for extended periods, which is often misinterpreted as a 'Popeye's spinach' effect.

Morag's mouth is much stronger than the rest of her. She can bite through a reinforced rod she struggled to bend with her hands and comfortably drink acids that would have burned her skin. The same applies to compounds injected, breathed or put inside her in any way. Injecting a superheated liquid is only uncomfortable for the needleprick. The explanation for this is currently classified as 'magic' as tests haven't discovered anything abnormal in her saliva etc.

Quirks:
Morag enjoys the taste of things that would leave a human gagging. She'll drink bleach for fun. She also isn't nauseated by bad smells, or stung by poisonous plants, as the venom is processed before it can become uncomfortable.

Processing things under her skin means that Morag cannot get a tattoo, and has to wear clip-on earrings. The regular kind have their pins absorbed, and then the hole heals over.

Morag can keep eating to avoid physical fatigue, but eventually has to sleep to avoid mental strain.

Morag's powers manifested when she was a baby, and would leave bite marks in her crib. Her enhanced physical attributes have also been slowly increasing, from being an exceptionally athletic child through a mildly superhuman tween, to reach her current level. She is still growing at a slow and steady rate, and will likely be exceptionally long-lived, as much as anything about a New Breed power can be predicted.

Weaknesses:
Currently Morag's power doesn't do much other than making her stronger, faster etc. and other than her expanded diet, doesn't let her do anything that couldn't be done by a human with the right tool. Compared to psychics, shapeshifters and energy manipulators, she's somewhat limited in how to approach things.

In addition, she needs to eat more often and in larger quantities than other people. If prevented from eating for a while, she will show signs of starvation and be incredibly weak.

The future:
As a young woman, Morag has only just finished physically growing. Now that she won't be getting any taller, her development might start branching out.
As well as continuing to grow stronger, tougher etc. Morag has the potential to develop more abilities based on her diet, such as turning into materials she eats, performing chemistry inside herself to breathe fire or poison gas, or using taste to perform analysis.



Biograph:



Before SYNBAD Morag got a minor mention in a local newspaper for having a part-time job at a dump, eating non-recyclable waste. It still shows up if you google her.

Morag's first job with SYNBAD to make the news was a 'silly season' headline in which she foiled a villainous bomber's scheme by eating the explosives. To her dismay, this was all the paper focused on and not her investigative work tracking him down, or even her soundbites about being a part of SYNBAD. To make things worse, it was before she had picked a codename, and the journalists took this as an opportunity to get creative. The name 'Snack Attack' still follows her around, despite being officially 'Foundry'.

One thing Morag brought to LHA when she moved in was her childhood stuffed animal. Kevlar Kevin is a stuffed bear made of kevlar, and stuffed with ball bearings. It was specially ordered by her parents, and was one of the few toys Morag couldn't accidentally destroy or eat with her powers at the time.

From a gossip magazine: Star Spotters! Sharon from Peckham sent in this pic of local heroine Foundry out for a snack attack with a smoking stranger! Is London's caped crimebuster club recruiting, or is this the start of a romantic relationship? (Pictured is Morag at a Priceo Coffee with another Newbreed made of smoke. The article ended up killing their fledgling romance, as the smoke-girl was not prepared for the increased scrutiny)

Quote: "It's not that I don't appreciate the attention, but I searched the site for clues, analysed explosive residue and tracked down the bomber's hideout. And all they printed was about me eating the bomb."

"Forget the powers, I'm from Scotland. Of course I can handle a vindaloo."

Reputation: Morag wants to be seen as a professional hero who can do proper police work as well as superheroics. However, she's having trouble shaking a reputation for being just a bruiser who eats anything.

Theme Song: Morag would answer Maximo Park - Our Velocity or The Automatic - Monster. Other people might answer differently...
Daft Punk - Harder Better Faster is a good fit too.
Might be interesting. Also, seven hundred and fifty thousand for a piece of land in London? Bargain!
All finished!
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