Name: Dahal
Age: 2,367
Race: Inari
Culture: The Inari are a dead race, their entrance into the god's realm being such a catastrophe that Dahal was the left as the only Inari in Elysia.
Appearance:
Dahal stands a little over 13 feet in height with a somewhat lithe figure, at least for his height. His form could be considered graceful and frail yet it still can strike a rather imposing presence, especially in his armor. His body is covered in dark fur and two bushy tails flow out behind him.
Occupation/Concept Dahal doesn't really fit into any one profession. Mercenary, mechanic, medic, technician, pilot, bodyguard, assassin, he's worked as almost everything at some point.
Training:
-Warlock-Engineer: A master with technology. Dahal can operate, repair, or maintain any kind of tech be it magic or not. He's even shown the engineering skill to adapt various technologies into one another, creating hybridizations of the different technologies he comes across.
-Timeless Knowledge: Dahal can speak every known language fluently and even some lesser known ones.
-Piloting: From small fighters to dreadnoughts Dahal can pilot virtually any craft.
-Mental Fortitude: Whether hardened by age or trauma, Dahal doesn't flinch in the face of the horrors of Elysia, or even those beyond.
Powers:
Dragon-Blooded Conduit:
-Regen link: A healing ability that only works on his two bodyguards: Kuonlos and Karna
-Mortis(aura): Dahal can slowly drain life from mortal beings around him, leaving him the sure victor in prolonged combat.
Psionic Conduit:
-Psi lance: A simple, piercing lance of psionic energy
-Rift walk: Using his rifts on himself Dahal can teleport over short distances
-Rift: Dahal opens a rift in space connecting to some point in time for one of three effects
- Collapsing star: The rift will only catch a small part of the explosion but will be devastating nonetheless
- Comet: By catching a comet shooting through the universe the rift can launch a deadly projectile
- Singularity: By opening a distance from a black hole the rift can either pull in everything around it or in a targeted direction
Exalted Conduit:
-Arc-Charge: A power that can be used offensively or in support. On his allies this power charges their equipment and bodies, increasing their capabilities and creating a small zone around them that shocks opponents. against his foes this power will overload any compatible tech they use and possible stun organic beings
-Essence Eater(aura): A variant of Mortis, this aura has a greater effect on beings made more of essence such as angels, gods, or devils while leaving mortal life untouched.
Equipment:
-Arcanist Engine: A device of Dahal's making, this engine works to empower and augment his powers as an Exalted. The engine can help to focus his abilities, with various conduits giving him different capabilities. It can also work to replicate powers encountered in other Exalted or generate new psionic powers based on his experiences, allowing him to expand his abilities over time.
-Inari power-armor: Incredibly durable set of armor with a integrated codex system that serves as a PDA, on-board medical functions, a universal adapter to interface with any technology, and plasma claws. Should Dahal ever reach a critical condition while in the armor will put him into stasis and take over motor functions, either to retreat or finish combat.
-Inari "Spirit" sword: A last resort weapon, the Inari SBR-7 "Spirit" Blade is an energy sword with a blade so intense there is almost nothing it cannot cut through, however the blade is only good for one strike, after which the power cell must be replaced. Dahal carries two.
Airship:
Well-armed and armored The Chimera is a tough ship. About the size of a destroyer it's most dangerous feature is the massive cannon integrated into the front of the ship, making it dangerous even to dreadnoughts with enough rounds. The ship itself is largely automated and controlled by a central AI, allowing it to be crewed by Dahal alone if need be.
Among it's abilities is a Warp Jump, sending it a distance forward, and a Siege Mode which overcharges the main cannon for a few shots. It can also reconfigure it's arms to allow for speed, more defense, or a stronger combat capability.
Motivation: Dahal really just want to continue living. He does have some desire to seek the revival of his races however, and occasionally pokes around either in the gods or in the tech of Elysia's other empires for a way that may be possible
Personality: Dahal is mostly stoic a lot of the time, only giving off small shows of his emotion if any at all. If he gets suitably enraged or incredibly angry he can prove to be sadistic and cruel, but other than that the other thing he may show the most is affection, should any deserve it, even more so if he's somewhere comfortable.
Flaws:
-Frail: The Inari are a somewhat frail species. Even with his augments Dahal will stand little chance in a fight without his armor.
-Lazy Fox: Dahal likes little more that to get out of his armor and curl up on something soft.
-Big Boi: Inari being much larger than most other races of Elysia, not many things were made with them in mind. Dahal has trouble fitting through the interior of any airship but his own
Bio: Dahal's exaltation came about as soon as he entered stemming from the sheer disaster the event of the Inaris' entry into Elysia had been. A very small number of Inari had been left and the incredibly violent display that accompanied his rise to an Exalted did not help things. Between the repeated disasters and having wound up in an environment that was not actually that much less hostile than where they were before their numbers dwindled rapidly, and soon Dahal was the only remaining Inari in Elysia.
Left with nothing but a ship and whatever he was able to scavenge from the remnants of his people attempts to survive he set out into space. He would spend a long time with no real purpose, just going from place to place merely...surviving. He'd have a part in many things, but always ones that wouldn't draw attention or put him in the spotlight. He'd serve as a mercenary in skirmishes between empires, aid manhunters as they tracked cartels and gangs. Despite being approached many times by various organizations and even empires like the Fae'Rin ascendancy, he never took a permanent position.
Far many years down the line Dahal's lonely track seemed to come to an end. He had meet two Ghelt, they themselves having faced the near annihilation of their people, and befriended them. Despite a rather embarrassing failure on their first outing together that none of the them wish to talk about the three would go on as a crew, their respective skills making them quite the team.
Extra Info:
Born outside Elysia
Arcanist Engine Power Replication requires that physical contact be maintained until an ability can be completely copied.
(Appearance art by linebrell)
(Ship art by sobaku-chiuchiu)
(Ship art by sobaku-chiuchiu)
sanguis draconis