โ ๐ ๐ ๐ :
Ernest Mars
๐ธ ๐ ๐ :
16
โ ๐ ๐ ๐ ๐ ๐ฅ :
5'9" (175cm)
๐ ๐ ๐ ๐ ๐ ๐ฅ :
134 lbs
๐ธ ๐ก ๐ก ๐ ๐ ๐ฃ ๐ ๐ ๐ ๐ :
Wavy, dark hair that gets tied up into a tight ponytail when he studies. Washes his hair frequently so it usually looks quite silky. Sharp, brown eyes and a perpetual, friendly grin on his face. Quite a skinny frame.
โ ๐ ๐ฃ ๐ค ๐ ๐ ๐ ๐ ๐ ๐ฅ ๐ช :
For the most part, Ernie is a polite and easy-going individual. His enthusiastic grin never leaves his face, whether heโs breezing through the USARILN hallways, chatting with his peers, or grinding a poor sapโs face into a wall. Always willing to crack a joke or help a buddy out, he is quite the affable pal for those fortunate enough to get on his good side (not that itโs hard to do). Heโs quick to laugh heartily and even quicker to lighten the mood, no matter how dim it is. Though he is incredibly lacking in his studies, his general and practical knowledge is sufficient enough for him to take care of himself and others. He'll likely never understand calculus, but if you need to know five different ways of cleaning off bloodstains or how to cheat in Blackjack, then he's your guy.
His hobby of choice is household chores, particularly vacuuming and floor scrubbing. Itโs a habit that he failed to outgrow after his stint with the Senators. Most people view him as the resident clean freak, and they wouldnโt be entirely wrong. Ernie would definitely prefer it if most things were spick and span. His mindset during his residence with the Senators could be boiled down to โDirty = Badโ, a principle that still compels him to this day. He doesnโt really have any other pastimes besides cleaning, studying and frequenting the designated Violent Release Zone. Never really had the time to develop any new hobbies. Donโt let that discourage you from asking him to shoot some hoops with you or whatever. Heโs always open to spending time with people his age.
Ernie strives to meet his own needs as quickly and efficiently as possible, whether it be hunger, homework, or, unfortunately for others, his stigma. Ernie sates his stigma quite a lot more frequently than most Aberrations, as his emotional weakness prevents him from being able to tolerate even the smallest hints of negative thoughts from his Stigma. His time in the Senators inspired a โconcentrated violenceโ sort of mindset in him. He generally chooses a few targets to lash out at constantly, allowing him to spend the rest of his day in general bliss. His desensitised approach to violence and bullying displays an unnerving apathy bordering on sadism. Being somewhat perceptive, his methods of torment also include verbal taunts and insults.
Despite his jovial surface, it is an undeniable fact that Ernest is a bad person. His stunted empathy and utilitarian views on relationships beyond friendly acquaintances make him a cold-hearted person. When worse comes to worst, he will always value himself above others. This applies to both stigma sating and combat situations. When โforcedโ to perform destructive actions, he reassures himself by saying that itโs nothing personal to his victims. To an extent, thatโs true. If itโs for his own wellbeing then he wonโt give a damn about how anyone else feels.
His hobby of choice is household chores, particularly vacuuming and floor scrubbing. Itโs a habit that he failed to outgrow after his stint with the Senators. Most people view him as the resident clean freak, and they wouldnโt be entirely wrong. Ernie would definitely prefer it if most things were spick and span. His mindset during his residence with the Senators could be boiled down to โDirty = Badโ, a principle that still compels him to this day. He doesnโt really have any other pastimes besides cleaning, studying and frequenting the designated Violent Release Zone. Never really had the time to develop any new hobbies. Donโt let that discourage you from asking him to shoot some hoops with you or whatever. Heโs always open to spending time with people his age.
Ernie strives to meet his own needs as quickly and efficiently as possible, whether it be hunger, homework, or, unfortunately for others, his stigma. Ernie sates his stigma quite a lot more frequently than most Aberrations, as his emotional weakness prevents him from being able to tolerate even the smallest hints of negative thoughts from his Stigma. His time in the Senators inspired a โconcentrated violenceโ sort of mindset in him. He generally chooses a few targets to lash out at constantly, allowing him to spend the rest of his day in general bliss. His desensitised approach to violence and bullying displays an unnerving apathy bordering on sadism. Being somewhat perceptive, his methods of torment also include verbal taunts and insults.
Despite his jovial surface, it is an undeniable fact that Ernest is a bad person. His stunted empathy and utilitarian views on relationships beyond friendly acquaintances make him a cold-hearted person. When worse comes to worst, he will always value himself above others. This applies to both stigma sating and combat situations. When โforcedโ to perform destructive actions, he reassures himself by saying that itโs nothing personal to his victims. To an extent, thatโs true. If itโs for his own wellbeing then he wonโt give a damn about how anyone else feels.
โ ๐ ๐ค ๐ฅ ๐ ๐ฃ ๐ช :
Though Ernie may spin many a yarn about his time in the Senators, in reality he wasnโt much more than a glorified errand boy. A small group found him rummaging through the dumpster behind a bar frequented by the Senators. Who knows what would have happened if they didnโt see his black X. He was nine years old at the time, still reeling from a destroyed home from one of the recent monster attacks.
They took him in and let him sleep in one of the supply closets at a minor hideout, initially as a joke. When they saw his desperate need to please them and earn his residency, they declared him as the resident boy butler and occasional bouncer. It wasn't ideal but he had everything he needed; a roof over his head, an outlet for releasing his Stigma, and even a few people he could call friends. Well, maybe not that last part. He probably could have, if he didnโt get arrested during a night out with the boys. As soon as the officers saw the black X on his throat, he was shipped off to the closest USARILN facility.
Life at USARILN West was definitely a few steps up from the supply closet but it lacked something crucial for Ernie. While it still provided opportunities to feed his stigma, it was nowhere near as much as he did during his time before getting captured. It was the unruly behaviour following this realisation and his reluctance to participate fully in combat situations that landed his place on the USARILN East transfer.
They took him in and let him sleep in one of the supply closets at a minor hideout, initially as a joke. When they saw his desperate need to please them and earn his residency, they declared him as the resident boy butler and occasional bouncer. It wasn't ideal but he had everything he needed; a roof over his head, an outlet for releasing his Stigma, and even a few people he could call friends. Well, maybe not that last part. He probably could have, if he didnโt get arrested during a night out with the boys. As soon as the officers saw the black X on his throat, he was shipped off to the closest USARILN facility.
Life at USARILN West was definitely a few steps up from the supply closet but it lacked something crucial for Ernie. While it still provided opportunities to feed his stigma, it was nowhere near as much as he did during his time before getting captured. It was the unruly behaviour following this realisation and his reluctance to participate fully in combat situations that landed his place on the USARILN East transfer.
๐ ๐ ๐ ๐ ๐ : Bungee
Ernie can fasten magical elastic "ropes" around targets and "leash" them to within a certain range of himself. They have to attack him to remove the effect, but the more damage he absorbs, the tighter the ropes get. The maximum length of the rope at current is about 5 metres. If a large enough force is put on the rope then it can break apart, though it can't be cut by conventional methods. The rope has a lifespan of 10 minutes and a cooldown time of 3 minutes between each use.
As a secondary ability, Ernie can โset" a glowing, golden sigil on a relatively flat surface. He can place his sigil on any surface as long as it is flat and has the necessary surface area for the circular rune (which has approximately the radius of a standard mack truck tire). As of now, Ernie can bind only one target at a time for 5 minutes with the secondary ability. He has a cooldown time of 3 minutes after each sigil. He needs to be within a 10 metre radius of the active sigils for them to continue binding their targets. He cannot use the sigil while the rope is active and like with the rope, with enough force the target can break free.
As a secondary ability, Ernie can โset" a glowing, golden sigil on a relatively flat surface. He can place his sigil on any surface as long as it is flat and has the necessary surface area for the circular rune (which has approximately the radius of a standard mack truck tire). As of now, Ernie can bind only one target at a time for 5 minutes with the secondary ability. He has a cooldown time of 3 minutes after each sigil. He needs to be within a 10 metre radius of the active sigils for them to continue binding their targets. He cannot use the sigil while the rope is active and like with the rope, with enough force the target can break free.
๐ป ๐ฃ ๐ ๐ ๐ :
There was a field, eternally sunny and bright. Friends and family, people he knew and people he was yet to meet were here to picnic with him. They played games and sang songs while he smiled and ate on the checkered blue blanket. Sometimes heโd get up and join them. But he would always return to the blanket. Heโd eat his fill then fall asleep with the gentle sunlight warming his content face. Then he would wake and eat and play again. He would never tire of it. Some of his companions would run into the forest. It was dark, unknown territory. Theyโd disappear for hours but Ernest never worried. He knew that no matter how long they went away, they would always return, to the blanket. To him. They would never leave him.
โ ๐ ๐ ๐ ๐ฅ ๐ ๐ ๐ฃ ๐ :
He was in a house. Solid, concrete walls. Monochromatic. Modern but stifling. He was sitting with his nuclear family on the living room couch, watching the television as canned laughter filled the room. There was a fire coming from somewhere in the house. Ernie kept watching the TV, laughing along to the one-liners. He seemed completely unaware of the dangerous situation consuming the building. The heat was getting stronger. It was becoming almost unbearable. One of the faceless family members on the couch shifted anxiously, side-eyeing the flames that were starting to engulf the wall closest to the couch. Another member tried to scramble to her feet, but was immediately slammed back down by an invisible force. Ernie watched on, oblivious to the anxiety of the gathering on his couch. He didnโt need to care. They would never leave him. Ever.
๐ธ ๐จ ๐ ๐ ๐ ๐ ๐ ๐ ๐ :
Aberration
๐ ๐ฅ ๐ ๐ ๐ ๐ :
The fear of being abandoned and alone without a safe haven overcomes him. He relives his memories of being lost out on the streets after his family was crushed, the desperation and starvation he felt during that fearful period. The belief that he will lose everything he knows consumes him. His anxiety is immune to all forms of rational thought or reminders of whatever his current situation may be. When his Stigma goes unsated for too long Ernie curls up into himself and desperately latches onto anyone he can find, as well as anything he deems โhomelyโ (e.g. blankets, clothing, etc.). He becomes a nervous, crying wreck.
๐ธ ๐ฃ ๐ ๐ ๐ ๐ ๐ ๐ฅ ๐ค :
xxx
You have none, yet. You will get some as the story progresses. Keep track of them here. Some of them might be really important or something, I don't know.
๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ค :