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    1. Beach Burrito 10 yrs ago

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I wouldn't be opposed to a rudimentary floorplan scribbled up via paint, just to get an idea of the Condo. That or a short blurb that serves the same purpose
Polishing up my opinions at the moment. Anyone that's interest in throwing out additional detail (or unsatisfied with how they get pegged) can toss a PM my way. Caveat being that Kali is just the worst--no silver lining or heart of gold.
Just throwing this out there but I'm guessing it would be right to assume Cath has the biggest 'magical footprint' on the team, since I read Face as extremely charismatic shaman. Maybe not as directly offensive like recluse with his chaos magic but I wouldn't want to be on the receiving end of anything she conjures. On the my first impression of our resident sniper/demolitions expert is that he's probably only got a few parlor tricks under his belt, right? I mean what would be the point in explosives otherwise, if he could achieve the same result with a snap of his fingers.

Also a fan of the cowboy style rigger, expect Kali to be the Doc Holiday to your Wyatt Earp Refezen!
Should I throw my CS over into the character's tab? Also, I love how it's the future yet so many of us roll out with frag'n wheelguns.
@Krauxis - That was actually the idea. Kaz is the sustainable asset with the right tool for the right job. Kali on the other hand is a square peg screeching towards a round hole at ramming speed. She puts out suppression (Since most of her shots go wide), soaks up the aggro (Since most people see the adept leaping around with four guns as a higher priority threat) and tries to get into spitting distance. John Woo tropes are her bread and butter, made possible by the magical mobility being a physical adept provides--as an ex-thrill criminal she'll always choose whichever option seems cooler or more exciting. Kamikaze's a hell of a drug.

To put it another way Kaz is Arma and Kali is Call of Duty -- Twitch reflexes, endless profanity and makes you feel ashamed for liking it.

@Terminal - Love the concept. I'd of figured we'd end up with a technomancer instead of a decker, but never thought we'd get a decker that could pass as a technomancer.

*** Also, I love that there's an adept power for knowing how much something weighs (down to the gram) by looking at it--seemed perfect for an addict.
So I decided to make a sort of adept/go-ganger. Feel free to have canon dictate that they're responsible for botching the last job via needless violence.

Dibs on being the obligatory 'Troll Muscle.' Planning on going the route of a Cyclops metatype just to make depth perception a sore spot for her.

******EDIT*******

What do you folks think sounds better for a core concept? Physical Adept Simsense Junkie or Street samurai Cyberphile?


Scratch all that, I had the best idea for a physical adept while I was out today. I'll have her invert the stereotype of being a mystical martial artist and instead be an unorthodox gunslinger. I rescind my dibs on being the resident troll/team muscle.
Sorry for not posting lately, just been working on the hush-hush stuff. Spheres of knowledge, plot points that can be missed, connecting plot threads and what-not. Ideally I've got a few 'stories' going on in the background then drop a gaggle of vampires into the mix. Was hoping I could keep the interest check lively by answering questions.

Some tidbits though. A viable combat tactic--especially for younger vamps--is 'tactical suicide'. Wraithburn aside a vampire revives whole and unharmed, exactly as they were the day they matured into a Draug/Alp/whathaveyou. This involves two critical factors:

1. Killing oneself quickly
2. Ensuring you revive before an attack can finish you off

As far as number one is concerned more experienced vampires prefer to either cleanly sever the abdominal aorta with a well placed gunshot or inhale sarin gas. Both methods are lethal in the extreme, leading to death within a minute or less and just as easily used against opponents.

Number two can be trickier, as oftentimes it's difficult to judge if you've bought yourself enough time or gotten to a secure enough position. Mainstays are dying in cover (The enemy doesn't know if you're just trying to draw them out), barricading yourself somewhere or just relying on your opponent not knowing that you're a vampire.

As revival is a major hurdle in properly slaying a vamp the proper method practiced by both hunters and warring clans is to either burn, incapacitate or hit them with so much firepower as to make the issue moot.

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And to further diverge from tradition Dhampir (The only vamps that compulsively drink blood) lack any sort of fangs or specialized anatomy for sucking it out of people. This means for the most part you'll be chewing through necks, bleeding someone into a glass or slurping it off the scenery. More importantly however neither Dhampir, Alps or Draug are immune (or even resistant) to disease. It is entirely possible for them to contract HIV, Hepatitis or viral hemorrhagic fevers--in fact this often leads to the characteristic 'sickly' appearance of your ilk.

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Again, a vampire's life cycle begins with the birth of a seemingly normal human child--Known as a Dhampir--the product of a mortal mother and vampiric father. Eventually the curse overtakes them and they mature into either a Vetala, Alp or Draug--though the age at which this occurs varies wildly on a case by case basis. Though it is seldom the case when a young child matures early it is speculated to be due to a weak will, powerful wickedness or ancient father, though these remain topics of debate. Hereditary ties for vampires are flimsy at best (Why they prefer sire to father) as one does not necessarily inherit the same characteristics as their father; Alps can sire Draug and vice versa--to say nothing of the ghostly Vetala. To this end Dhampir are usually a 'fire and forget' resource kept anonymous for their own protection and indoctrinated if and when it becomes prudent. Most Dhampir simply die before such things become an issue, either via natural causes, acting on their dark urges or being targeted by supernatural forces.

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There were other bloodlines, but over time they died out. Leading some to believe that if you destroy the first of their line (The All-Sire) no more come into being.

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Female vamps -can- get pregnant. BUT THIS IS THE WORST IDEA EVER. Their poisonous wombs twist whatever fragile life takes root there, and the curse permeates the unborn child wholly. What's born is crooked and foul...
I call dibs on huge rats replacing the cattle industry! Nearly got my NS polished off, will update it soon.
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