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    1. Beach Burrito 10 yrs ago

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Almost forgot it's gotten around to me again. Should I wait a bit for @enterthehero to throw in or just drum about another scene?
Sured up the People section with the difference between a family and tribe as well as outlining the role of Braves, Doyens and Cognoscenti. I'll be adding an in depth guide to how to play a cognoscente and getting the meat of some other stuff in a bit.
Knowing some of the team they'd take a cut from both in the split.
Not every run has to be successful. It's possible he could just manage the simplest solution and hijack the CDs (Recluse is the only one of us that should be touching them afterall--and Kali didn't bring her bike) We wouldn't be able to limp after him in either of the vans. That in turn could lead to uncovering this is bigger than a milkrun as Traction and the brainier bits of the team track him down and Kaz and gang hunt down leads.

Speaking about Kaz, was wondering when I was going to see that collab.

***EDIT***

That's not saying Traction didn't make good points. I think she's spot on with how most would react to pretty much any new face creeping up on a firefight.
I'm glad that the Kali moment went over well. I was torn between seeing it as a good out for Cath's absence and feeling like I was railroading the rest of you.

As for Reaper, just to iron this out ahead of time--he's going to be an unknown element at the time we meet him right? As in we've never run with him before or aren't at the moment, right?
What if kayfabe WAS the source of their power? Like you get signed on as Dave Anyman but the more fans actually BELIEVE you're an ancient mummy with supernatural Egyptian powers the more that asserts itself as a reality? I could see promos and publicity stunts being pure gold.
Glad to hear it. I'm trying to avoid tropes or embrace them in an uncommon fashion when it comes to what powers will be available. And in general the roleplay will be constantly accepting. (Filling in ranks as people die or disband, providing one shot or recurring allies/antagonists, etc.)
I plan to include information on Cognoscenti (Those that dedicate themselves to mastery of 'the broken truths' that let them harness extranoematic energy in a similar--yet weaker--way as the titular aliens) and Doyens, as well outlining a few vaguer points I eluded to above. After that it will be detailing the foreign factions a bit, but the bare bones is thus:

X argue that mineral rights fall the the current inhabitants--as they're technically the descendants of the original colonists.

Y argue that as they've mutated beyond their humanity that likewise their human rights are forfeit

Z argue that intensive study of local phenomenon supersedes other considerations
Seventy years ago DSMC-LXVI-Γ was just another mineral world offering up its bounty to the new frontier, an inhospitable red jewel to be cracked open and discarded. To some it remains so, if not infinitely less obliging. During that bygone ore-rush prospectors unearthed more than metal with their satellite mines and drop shafts, drawing previously unknown lifeforms to the surface. While academics still argue about proper taxonomy their extinction was of considerable relief to the universe at large.

Colloquially this 'mindflesh' surged up to ravage not only the surface but damage or destroy trade lanes and orbital installation through anomalous means. Crews were boiled alive, stations peeled themselves apart and long range bombardment proved all but useless in combating them. During the twenty seven days that would come to be known as the month of tears mankind was forced to confront hostile alien life with undocumented extranoematic capabilities. Their response was to build a better bomb.

Through trial, error and costly frontline experimentation an alloy not merely resistant but directly hostile to these energy fields was created, dubbed 'delirite' for what were mostly thematic reasons. After a few successful salvos the menace was obliterated, operations could resume and the few surviving pockets of marooned workers could be rescued, or so it was assumed. Long range scans confirmed a sort of fallout from the attack, ambient extranoematic radiation that they had no cost-effective means of dispersing. From the boardroom of an adventurecapital cruiser it was decided that the only course of action would be to wait it out, auction off parcels of land before anyone knew they were worthless then buy them back at a later date and return for stranded assets.

But those, those are the affairs of foreigners and this planet is no longer their own. It was your forefathers that survived, their bones that feed the soil and your sweat and blood that stains it. life is, was and will remain a short struggle here on Eslau, but each generation gains ground and lives fuller. You are a people of marsh tribes and tarlanders, bogfolk and tunnel nomads, inheritors of a harsh land and its secrets. You are Eslausians and this is your story.


This RP could best be seen as a tale of New new-world expansion as told by the indigenous peoples rather than its explorers, though set on an interstellar stage rather than intercontinental. What little technology you have (Which can only be maintained, not replaced or reproduced) is seventy years behind the curve; and stands out like a sore thumb amid the rediscovered pre-industrial lifestyle. But that isn't to say you aren't without certain advantages over those with designs for your world. Like all life that remains and thrives here you've adapted to the abundance of extranoematic energy and exhibit certain gifts because of it, those that hone this skill are known as Cognoscenti--but we'll discuss them later.

Playing a native demands a certain familiarity with their circumstances, which isn't nearly as bothersome as it sounds.


That out of the way it's time we discuss the different tribes and geography


Done and Done!
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