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    1. BelatedGamer 10 yrs ago

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@SPAssemble Very low, limited mostly to cantrips and potions. But you're right on the money, these are average people doing very dangerous things. Welcome aboard!
@Etain
Let's get this ball rolling!

We're up to five people too, celebrate!




Life used to be simple in The Valley, before Morgia Thatch disappeared. She was a terrific teacher, pillar of the community some would say, others called her a living saint, she never crossed paths with anyone who'd do a thing to harm her. So where'd she go? Most of the adults say it must have been a sudden case of wanderlust; said she must've climbed the mountains and left The Valley like the Duccen boys did last year. No one believes that though, there's nothing beyond The Valley but empty plains for miles and she knew it. So where'd she go? The kids at the school say she went to fetch a ball for them, it landed over the fence and rolled behind The Big Rocks, the one they aren't supposed to climb on, and she followed, never came back.

It's time someone went looking for her -- the chill around those rocks isn't natural, even winter isn't that cold, so maybe there's something to what those kids have been saying after all. .


Welcome to The Valley! It's a simple place, full of peaceful farm communities and forests, and you and the other players will have full control over what happens while you're here, so world building should come about naturally from your interactions. Of course, it won't be long until you find yourselves crossing over to another dimension, and that's where I'll step in to provide a more active role in narration and general game-mastering, as things would work in a more typical RP.

Also keep in mind that if you have a cool idea for another world, you can PM me about it and if it's good I'll step down as game-master for that adventure and let you take over!

You don't need my approval when you post characters, I trust all of you to judge whether any character is too powerful or doesn't fit the theme but be aware I will ask you to change them if necessary. If you decide to make a Witch, remember that they're generally minor enchanters and alchemists, not all powerful wizards.

So let's get to work -- Morgia Thatch isn't going to save herself!
@EtainThere's two other people who've shown interest, what do you think of starting with the four of us?
That's three people who've shown interest -- not counting myself. Think we should just go ahead or wait a little longer?
Great, hopefully some other enthusiastic people show up too!
So here's my idea; characters live in a serene valley town, surrounded on all sides by impassable terrain. Life is simple there, peaceful, its only troubles typically being those experienced by any other rural community.

But the valley holds a deep secret -- it's the crossroads between many different worlds, and portals to these other worlds are hidden everywhere. Sometimes animals disappear; cattle and the like, but now people are also vanishing, accidentally wandering into hidden realms and finding themselves unable to return.

That's where you come in. Simple farmers and hunters, builders and teachers, even witches living on the fringes of society, banding together to track these portals down and get your friends and family back, common folk risking life and limb to traverse strange and often dangerous dimensions to return the lost to their former lives.

- - - - - - - - - - - - - - - - - -

So what do you think? Adventures would typically begin with the characters preparing for the expedition -- with the players having complete narrative control -- and once out of the valley I'll take a more active role in describing the dimension they've gone to as a more typical RP would go. However; I think it would be a good idea if the players themselves would also make their own alternate-worlds for exploration, then they could take over as game-master for that adventure.

Interested? Any good ideas to add?
So here's my idea; characters live in a serene valley town, surrounded on all sides by impassable terrain. Life is simple there, peaceful, its only troubles typically being those experienced by any other rural community.

But the valley holds a deep secret -- it's the crossroads between many different worlds, and portals to these other worlds are hidden everywhere. Sometimes animals disappear; cattle and the like, but now people are also vanishing, accidentally wandering into hidden realms and finding themselves unable to return.

That's where you come in. Simple farmers and hunters, builders and teachers, even witches living on the fringes of society, banding together to track these portals down and get your friends and family back, common folk risking life and limb to traverse strange and often dangerous dimensions to return the lost to their former lives.

- - - - - - - - - - - - - - - - - -

So what do you think? Adventures would typically begin with the characters preparing for the expedition -- with the players having complete narrative control -- and once out of the valley I'll take a more active role in describing the dimension they've gone to as a more typical RP would go. However; I think it would be a good idea if the players themselves would also make their own alternate-worlds for exploration, then they could take over as game-master for that adventure.

Interested? Any good ideas to add?
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