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    1. Benny 7 yrs ago

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@GenniI see, thanks for the explanation buddy.

I'm happy to incorporate it into a game for the entire group, but it may been too convoluted for some people who would rather focus on the story and character development of numenera (despite the tide system incorporating that). It could easily be used by one person. It would give that person an edge over other players, but if a player doesnt want to follow the tide, they dont have the same benefits.
@Genni Its an interesting mechanic, and might be a good substitute for rolling in a forum style RP, but i've never used it before. That being said, I'm happy to implement it if the majority of players want to use it, though I would personally prefer basing outcomes on what a character would likely know.

For example, if your character is a numenera academic, its likely that they would know how a certain device functions, whilst someone that trained as a fighter in Ba-Adenu Forrest might not even recognise what a button is (depending on backstory, of course).
@TenslashsixSure! Below is a google doc to the corebook of numenera. It goes over the setting, and how to play the game.

drive.google.com/file/d/13RFghRQbqZoK…
@GenniNo, I'm not familiar with the Tide system, but I'm happy to allow players to develop their characters however they like, as long as its not too jarring to other players.

Character development through conversation is a big part of numenera, so i'll certainly be promoting that through the sessions.
Numenera: The ninth World

"There have been eight previous worlds. You may refer to them as ages, aeons, epochs, or eras, but it’s not wrong to think of each as its own individual world. Each former world stretched across vast millennia of time. Each played host to a race whose civilisations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, re-engineered their physical bodies, and mastered form and essence, all in their own unique ways. Each left behind remnants.

The Ninth World is built on the bones of the previous eight, and in particular the last four. Reach into the dust, and you’ll find that each particle has been worked, manufactured, or grown, and then ground back into drit—a fine, artificial soil—by the relentless power of time. Look to the horizon—is that a mountain, or part of an impossible monument to the forgotten emperor of a lost people? Feel that subtle vibration beneath your feet and know that ancient engines—vast machines the size of kingdoms—still operate in the bowels of the earth."
-Numenera Corebook, chapter 1.

Numenera is an existing tabletop RP game set far in the future, with an existing lore and RP system. Its incredibly flexible, allowing the players to go from medieval style sword fighting, to fantastical 'nano'(mage) battles, to space travel. There are hundreds of pages of lore that can be provided on google docs to any interested participants, but gameplay will mostly be dictated by the GM, rather than rolls.
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