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Emmett Warde II




"Go ahead and challenge me."



Name
Emmett Warde II
  • Emmett takes on his father's name as he died when his son was only a baby. With his father's name now his own, Emmett however, sees it moreover a curse than an intended blessing. A curse because of the expectant for the same type of greatest the man he was named after had. Emmett does not bear a single memory of his father, but with the story he has collected about him, he is assured his father was indeed a man of any achievements. Yet now Emmett feels as if he must prove the same type of fulfillments his father had in order to prove his manhood.


Nicknames
Little Pup
  • The Lead Explorer, Emmett's uncle, has called him by the nickname since he was a young boy. You see, Emmett has always been quite the runt compare to other guys. Emmett is shorter and considered skinner than average males his age, and this feeds to his insecurity yet he has always been encouraged by his uncle to use what others see as a weakness and make it his strength. The only person Emmett tolerates calling him Little Pup is his uncle, but even then he acts annoyed with the childhood nickname only because of his desperate efforts to act tough around others.
Emma
  • This is actually an insult given as it is the feminine version of his name. He of course hates it more than being called Little Pup.

Role
Adventurer 1


Age
19


Gender
Male


Reputation
When Emmett Warde II's name is mention most think of the first Emmett Warde, the seasoned traveler and distinguished explorer. It is uneasy for Emmett to know others expect to see his father when they look into his eyes. But with his confidence, Emmett supposes they see the type of person who will not back down from a challenge. And yes, people will agreed with that, yet the kid's daring behavior brings him to doing many foolish stupid acts for so-called respect.






Appearance
The first thing to notice about Emmett is, he's a small guy. But no matter, he strives to take the insecurity he has about his size and diminish it with thoughts exaggerating his skills to be more than what they actually are. Thus, Emmett becomes cocky and sometimes in stupid bravery, challenges men of gigantic statures to a brawl. It's done both the best and worst for him. The best, because he has tackled some experience in hand-to-hand combat, the worst because he has gone close to nearly getting himself killed. Emmett loves challenges and will do about anything to prove himself as a man, thus reason why he accompanies his uncle on the journey. With this excitement to be the alpha male, Emmett though not masterfully skilled, has trained his body a bit through what he enjoys to be running. He is not nearly as fast as he would like, but his stamina is not half bad. Sometimes he thinks if only he had longer legs, perhaps then he would be quicker.

Emmett has pale skin that burns quite easily. So, to counterattack this while trudging through a blazing desert, Emmett is force to rely closely on fabric layers. During the day he swaddled in various strips of cloth to conceal every inch of his skin for fear of what pain the sun's rays inflict. And even over those fabrics, he tops it off with a sweeping dark cloak. But beneath the garments, and right back down to the skin itself, Emmett shares his fair amount of scars and bruises due to reckless bar fights.

Height
5'3


Weight
125 lbs


Positive Traits:
  • Courageous
  • Forgiving
  • Generous
  • Perfectionist
  • Serious


Negative Traits:
  • Rebellious
  • Cocky
  • Stubborn
  • Deceptive
  • Impatient


Personality Description

Emmett is not one to cower at the face of fear. However he is not a thrill-seeker, he is not even adventurous either, unless that adventure includes glory and honor. Even when he could first think on his own, Emmett has obsessed over the thought of becoming a man of renown expeditions like his father. This has had both its negative and positive effects on Emmett. Positive because it has pushed and urged him to develop pride and search for success. Yet, negative due to an impulse to impress, the hunger to make others awe at his fulfillments.

Since Emmett has been raised mostly by his mother, he has adapted more gentler traits- forgiveness and generosity. He has become a forgiving person due to his own mistakes in life. With this, Emmett is not known to be a person who holds grudges, but this can backfire in a way that he allows himself to be taken advantage of, or become a pushover. But none the less, when he is stressed over a particular individual, he now currently finds himself inhaling the sweet dust of a desert flower. Even before the expedition, Emmett would sulk in bar, where bottles are popping, rather than bottling up any hurt feelings. As for generosity, Emmett did not grow up within poor living conditions, though he may have not been the riches, he has been taught it is better to give rather keep. Besides, treasures and trinkets mean nothing when glory is on the line.

Being the only man of the house since his father died, Emmett has felt it be that he strives for perfection. Because of it, it is not usual for him to give up, at least not unless someone forced him to due to a hopeless situation. If there is an challenge to arise that he can prove his masculinity or the flawlessness he is looking for, then he will face it. But a perfectionist has their downfall as without it, Emmett become dissatisfied with himself, even in a sort burn-out way. Next to his perfection, Emmett is also a person who takes everything very serious. Though this can be taken as a negative trait, it mostly shows that he takes every moment in a more concerned and attentive manner.

Though one of the strongest flaws of Emmett is his hate for rejection. He does not take no quite lightly and most often resorts to rebellion and defiance. It may be his pure stubbornness or angst that pushes him towards this behavior, yet no matter, he does not care about the consequences, only about his pride. Speaking of pride, Emmett is a very cocky kid, but it keeps him optimistic as he thinks quite highly about his sense combat skills. But it may be for the best, as if he did not find himself adequate, his perfection would eat him alive.

As for some of his other flaws, Emmett is deceptive, being that he does not always tell you everything you should hear. And with his secrets, he is in straight denial if you would ever discover it, even with evidence. But this is not saying that he would be loyal to the group for glory would be a sacrificed if he became a traitor. Instead, Emmett prefers to never admit to anything, best he still have his pride. His last flaw, being impatient, is actually something intensified because of his drug addiction, as he also suffers from having a short temper.


Likes
  • Sweet Things
  • Giving to the Poor
  • Wrestling
  • Watching Arena Fights
  • Running
  • Participating in Races
  • Skipping Stones


Dislikes
  • Sappy Love Stories
  • Sailing (Easily Seasick)
  • Being told no
  • Wearing little to no clothing
  • Colder Weather
  • Learning new weapons


Skills
  • Agile/Flexible
  • Stealthy Rogue
  • Well advanced in using his sling
  • Fine Stamina


Weapon(s) Description
The Sling
  • A very simple, yet effective weapon. Emmett's sling has a small pouch in the middle of two lengths of cord. Emmett's sling bullet is most often a stone picked off from the ground. For most of his life, he has used the sling moreover for hunting game rather than a weapon for protection. Yet, the sling is fully capable of knocking a lethal blow to hostiles within combat. He was first taught how to spin the sling by his uncle when he was about the age of seven. With a weapon where accuracy is key, Emmett has learned to have perfect timing and right aim. The weapon really shows when Emmett is on edge as he will continually miss a target.

Two Daggers
  • As for closer combat, Emmett wields with him two daggers. Since Emmett's body is moreover built for stealth rather than strength, one of his weapons for choosing has become the dagger. With this, Emmett's fighting stance as reverted towards that of a rogue. When it comes to matter of skill, his sling bests the blades, yet he does not fare poorly with a dagger. It is managing two at once that arrives as a challenge to him.

Quirks
  • Talks to himself- Emmett always thinks aloud both when he solving some type of puzzle, coming up with strategies, or even just venting alone
  • Knuckle Popper- Emmett seems to crack his knuckles both before a brawl for an intimidating flair, and even when he is just bored
  • Has a sweet tooth- Maybe it is just the kid that Emmett is that makes him extremely love sweet tastes. He made sure before the journey to bring with him two small jars of honey in his pack.
  • Gets drunk easily- Emmett is considered a lightweight, and though he likes drinking, he knows it doesn't take much to get him tipsy.
  • Always making bets- if there is a challenge to be thought up of, Emmett will do it

Weaknesses
  • Small guy, not very strong
  • Mind can be easily enthralled by magical manipulation
  • All around needs more practice in hand-to-hand combat, especially in learning how to take down foes much larger than him
  • Not quite yet skilled in dual weapon handling

Fears
  • Losing his uncle
  • Having others find out his drug addiction
  • Becoming a slave
  • Having to withstand torture in order to keep his companions safe


Secret(s)
Desert Flower Addict
  • Among the Whispering Badlands there is a drug known as Desert Flower. The plant is recognized by its will to inhabit a desert and for its bright orange petals lightly patterned with strips of red. At the stigma of the flower holds hallucinogenic dust with the capability to induce euphoria. Once the flower is stiffed, the user inhales the dust and becomes delusional with unreal illusions seeming to them realistic. The drug is known to be found within desert parts of the world. Those who venture into the Whispering Badlands to collect and sell the flower are dubbed, Gatherers. As for Emmett he has secretly picked his stash, and occasionally when least likely spotted he inhales the dust the Desert Flower releases. Outside the Whispering Badlands, the flower is expensive as not everyone decides to journey out to a wasteland in other to find its fresh pickings. But Emmett can count himself lucky when he successfully does not get himself lost or even killed when wondering about with a head fill of hallucinations.

    After intake, pupils are dilated and the eyes are red to the point of looking bloodshot. The user sweats profusely as the body becomes over heated. The more times passes the more the short term effects fade. But as for long term effects, Desert Flower addicts are known to adapt a fiery temper along with little to no patience. Desert Flower is also highly addictive, for if the user withdraws from the drug, they begin to fall into extreme grief to even the point of suicide.


History
From what Emmett has heard about his father he was a scout in the ranks for a bit before becoming a full-fledged explorer later in life. Apparently his father did not venture off in exploration because of mere fairytales. No, instead Emmett's father was the type to sail of in hopes to discover new regions and continents beyond the homeland. His father's brother on the other hand, the current Lead Explorer, enjoyed the thrill of possibly encountering mythical beasts bound by legend. The two brothers ventured off on each every adventure together, with their findings of new land bringing in stable wealth, Emmett lived in well conditions even in absence of his father. In fact, his father indeed died within the Whispering Badlands, well most likely died. Well, his body was never found as he was abducted by Bone-Dry Slavers, he is just as well good dead with the torturous treatments towards their slaves. Emmett has come to believe in optimism that his father was mercilessly given a quick death.

Emmett has seen his uncle as that father figure, he is man who has mentored him his whole life. Emmett's uncle trained and treated him like a son. Yet, that is not to say that Emmett has hit his downfalls, because the kid enjoys bar fights and beating other men at their own games. Emmett is a bit of a gambler when it comes to rolling dice or pure shenanigans even if it is going to bring him legal troubles. And since it does not take much to get Emmett drunk, he has fought his fair share of drunken bar fights. He regrets his actions when finding his mother distraught and hurt over his poor decisions but in the rebellion of a young man, he finds himself doing otherwise.

The Whispering Badlands expedition is objected to hopefully change those behaviors and shape him up into a man. Emmett may perhaps become as great, if not better, than his own father. He understands this is one of the reasons why his uncle is bringing him on the journey, but he also acknowledges that his uncle wants to honor his brother by finishing what they started and letting his son be the one to join him in the glory. Emmett is eager, cocky, and lustful for the challenge that may gain him respect as a living legend.








The Whispering Badlands




The Whispering Badlands, it is a desolate wasteland of sand and dust. Though it be not true within the Old Dawn Era according to legends. It was once known as Mother Nature's Palm. The valleys sprouted with grass the length of a blade, as the streams of water foretold to prolong life itself. The land now, as also for then, does not stand quite flat, yet ridged with a mountainous terrain. It is rumored a canyon overseeing the final lasting source of water amongst the expanse, a single streaming river, to which leads way to both a threat and mystery. There is an apparent cave the stream leads into, with that cave being the lair to the one creature that curses the land of any growth it once flourished forth with. Mages, now known as Shadow Minions, tried to control the magic Mother Nature blessed it with. They desired to twist and morph it into submissive will, they wanted to be gods. The results of their dark magic tainted Mother Nature's Palm, cursing it and letting it wither and wonder into an oblivion of desertion. As for the Shadow Minions, they evolved into their own demented creation, a beast bound by their own souls. Since no one who has lived entertained an audience with the monster, little is known of its appearance, other than it being called the Shade for the dark magic that shadows amongst its outer shell. Life moves on however, kingdoms come and go in the company of regions far from what is now seen as The Whispering Badlands.

But hope still lingers within the legend as adventurers and explorers embark in search for the last drops of water. There is one last essential part to the story, or what is predicted to be a part of a future tale- the heart of the Shade holds the key to replenishing the land. Those both brave and skilled enough to slay the beast are the ones to reclaim the land once blessed by Mother Nature herself. With growth restored, those who claim dominance over darkness will be those to first settle. Glory and wealth will soon follow after, as they will obtain fame with the Shade's heart risen up high. You are an adventurer upon this tale, you are traveling amongst a pack of other explorers who motives may or may not be quite different from yours. To the sane, it seems like a suicide mission, but to you, well, you have nothing else to lose. Being led by an accurate map is one concern, the beast another, but actually withstanding the harsh conditions of the barren wasteland is the most pressing matter. Survival will be put to test, and so will you, both mentally and physically.


The Plot


Your journey will be moved by the many trials in a stranded desert. Dehydration, starvation, excessive exposure to the sun, lingering diseases- these are all fatal symptoms leading to the grave. When resources are exhausted, other means to retain life's necessity will come into play. Survival is definitely a priority, but it is not all that lies in store for our characters... Within the Whispering Badlands, you will encounter others. Some will be a band of adventurers, much like you. They, perhaps, may be willing to trade their resources with yours. But you cannot always trust strangers far out in the distance are willing to act civil. No, there are others lurking about, preying upon explorers like you to eventually slave and sell. They are dubbed, Bone-dry Slavers, for both their endurance in the desert and their war paints reflecting the skeletal system. They say the Bone-dry Slavers paint themselves in such a fashion to mirror the myth of the Whispering Badland's undead. The tale of the Shadow Minions has in it, that once they tainted the land, the dead was forever cursed to a restless sleep. They say that once you edge closer to the Shade, corpses will breath due to the very ground being kissed by darkness itself. However, there are other natural creatures, that over time in evolution, they adapted in dinosauric obscurities. In conclusion, the adventurers has a lot up against them in this world whose technology resolves around that of the Middle Ages. But you cannot forget about the greatest caution of this quest- the group itself. You cannot be too careful with those you supposedly trust...


Characters


As for characters, be creative with them, although do not make them perfect- everyone has both their weaknesses and breaking points. The Lead Explorer proves head of the expedition, as he or she has funded it through paying the navigator and physician up front for their services. The Lead Explorer makes the final decision, well as long as he or she has the respect of the group. The Navigator is a moving force in making this mission a success as he or she holds the map to their destination. The Navigator has studied the Whispering Badlands and knows the area well. The Physician is responsible in keeping the well-being of the others healthy, along with managing his or her own. As for the other adventurers, other than joining the journey for the strength of extra arms, they come along for their own other reasons as they hope to gain share in the riches and glory, or perhaps something even more...

Lead Explorer- @Deserted
Navigator- @MacabreFox
Physician- @dreamingflowers
Adventurer 1- @beyond visions
Adventurer 2- @The New Yorker
Adventurer 3- @Fetzen



Author's Note


So, this is where I'm going to discuss the guidelines and my feelings for the roleplay. To start off, this is my first time adding in an Author's Note, because normally, I refer back to just a set of rules. But I see that this is more personal compare to, well, just a set of rules. So, its been a long while in my years of roleplaying since I created an adventurous roleplay that I didn't feel was far to ambitious to the point I fear it to be confusing. This is also my first time in a long time to be creating a roleplay with strong themes of fantasy, as I lean more to the sci-fi genre. But instead of retreating back to something I feel more comfortable with, I decided to both improve and challenge myself, especially because I do have faith that this roleplay will live. And to keep it alive, I'm going to need active roleplayers, one of the things that matter to me when it comes to a roleplay. Another thing that comes into question for a roleplay is the quality and quantity. I won't lie, I love both of those things, I love long post with important details, it is the reason why I've decided to submit this in as advanced. But am I strict about it? No! We're not here to bash on each other's post. We are here for a good fun and a great story. As for language, romance, and violence, keep it all PG-13, including the OOC. This roleplay is not particularly feel-good, but I prefer things not to be too touchy, dark, or distasteful. And lastly, as I mentioned before, I want us to have a fun time telling an intriguing tale.

So tell me, are you ready to embark on this quest?
@Nevix Me, too! I was relatively happy with my Second Lieutenant Slade.
@Monster The Physician could be a quite peculiar character. Hey, I am really open in juggling some ideas with you in a PM if you need some extra help.
@Deserted Yeah, I really do hope so. I was a little hesitant releasing this roleplay as advanced because I feel that the Causal Interest Checks grabs people's attention more, but I wanted to stay true to what I felt would be best for the storyline. Although, I am considering in releasing it to the General Interest Checks.

@Fetzen Nice to here that you're interested. Hey, if you need help thinking up a character, feel free to give me a PM. And don't worry, you're not alone, this is really my first advanced roleplay also.
@Deserted Exactly! Just what I wanted to bring to the table.
@Deserted Oh, I see. I like that you keep an open-mind to these types of things. It really shows that when you said you are a very adaptable player you were not lying. For my character, well, lately the ones I have created has been the skilled and experience, or at least has their stuff together. But I was thinking about playing someone who is unskilled and does not have much experience, but is trying to fit into big shoes.

So, I had this idea of having my adventurer be the nephew of the Lead Explorer. Now, I would like to have my adventurer to be a young man ranging from the ages of 17-19, who is trying to prove not only his manhood but that he is just as great as his father, as his father was an adventurer just like his brother who is the Lead Explorer now. Since my adventurer's father died during an expedition when he was an infant, he never truly met his father, but he looks up to his uncle because he is his male role-model. The adventurer is young, cocky, and rebellious. Count in stubborn also, as he is in denial of how much of an amateur he is when it comes to basic combat skills. I want to see how the journey transforms him, because for one thing, he won't return the same...
@Deserted Love to here your faith in the roleplay :)
As for which character, well I can see why you like your idea for the adventurer, it is quite interesting to me too. Well, you also can't go wrong with the others either, they are pretty good too. But my favorite is your adventurer.
@Deserted Yeah, it is the absolute worse when a roleplay never can quite get its feet off ground. But Awesome! Glad to here your excitement and thrill to get down to creating a character. So, the question is, which one would you like to be taking?


The Whispering Badlands




The Whispering Badlands, it is a desolate wasteland of sand and dust. Though it be not true within the Old Dawn Era according to legends. It was once known as Mother Nature's Palm. The valleys sprouted with grass the length of a blade, as the streams of water foretold to prolong life itself. The land now, as also for then, does not stand quite flat, yet ridged with a mountainous terrain. It is rumored a canyon overseeing the final lasting source of water amongst the expanse, a single streaming river, to which leads way to both a threat and mystery. There is an apparent cave the stream leads into, with that cave being the lair to the one creature that curses the land of any growth it once flourished forth with. Mages, now known as Shadow Minions, tried to control the magic Mother Nature blessed it with. They desired to twist and morph it into submissive will, they wanted to be gods. The results of their dark magic tainted Mother Nature's Palm, cursing it and letting it wither and wonder into an oblivion of desertion. As for the Shadow Minions, they evolved into their own demented creation, a beast bound by their own souls. Since no one who has lived entertained an audience with the monster, little is known of its appearance, other than it being called the Shade for the dark magic that shadows amongst its outer shell. Life moves on however, kingdoms come and go in the company of regions far from what is now seen as The Whispering Badlands.

But hope still lingers within the legend as adventurers and explorers embark in search for the last drops of water. There is one last essential part to the story, or what is predicted to be a part of a future tale- the heart of the Shade holds the key to replenishing the land. Those both brave and skilled enough to slay the beast are the ones to reclaim the land once blessed by Mother Nature herself. With growth restored, those who claim dominance over darkness will be those to first settle. Glory and wealth will soon follow after, as they will obtain fame with the Shade's heart risen up high. You are an adventurer upon this tale, you are traveling amongst a pack of other explorers who motives may or may not be quite different from yours. To the sane, it seems like a suicide mission, but to you, well, you have nothing else to lose. Being led by an accurate map is one concern, the beast another, but actually withstanding the harsh conditions of the barren wasteland is the most pressing matter. Survival will be put to test, and so will you, both mentally and physically.


The Plot


Your journey will be moved by the many trials in a stranded desert. Dehydration, starvation, excessive exposure to the sun, lingering diseases- these are all fatal symptoms leading to the grave. When resources are exhausted, other means to retain life's necessity will come into play. Survival is definitely a priority, but it is not all that lies in store for our characters... Within the Whispering Badlands, you will encounter others. Some will be a band of adventurers, much like you. They, perhaps, may be willing to trade their resources with yours. But you cannot always trust strangers far out in the distance are willing to act civil. No, there are others lurking about, preying upon explorers like you to eventually slave and sell. They are dubbed, Bone-dry Slavers, for both their endurance in the desert and their war paints reflecting the skeletal system. They say the Bone-dry Slavers paint themselves in such a fashion to mirror the myth of the Whispering Badland's undead. The tale of the Shadow Minions has in it, that once they tainted the land, the dead was forever cursed to a restless sleep. They say that once you edge closer to the Shade, corpses will breath due to the very ground being kissed by darkness itself. However, there are other natural creatures, that over time in evolution, they adapted in dinosauric obscurities. In conclusion, the adventurers has a lot up against them in this world whose technology resolves around that of the Middle Ages. But you cannot forget about the greatest caution of this quest- the group itself. You cannot be too careful with those you supposedly trust...


Characters


As for characters, be creative with them, although do not make them perfect- everyone has both their weaknesses and breaking points. The Lead Explorer proves head of the expedition, as he or she has funded it through paying the navigator and physician up front for their services. The Lead Explorer makes the final decision, well as long as he or she has the respect of the group. The Navigator is a moving force in making this mission a success as he or she holds the map to their destination. The Navigator has studied the Whispering Badlands and knows the area well. The Physician is responsible in keeping the well-being of the others healthy, along with managing his or her own. As for the other adventurers, other than joining the journey for the strength of extra arms, they come along for their own other reasons as they hope to gain share in the riches and glory, or perhaps something even more...

Lead Explorer- Open
Navigator- Open
Physician- Open
Adventurer 1- @beyond visions
Adventurer 2- Open
Adventurer 3- @Fetzen



Author's Note


So, this is where I'm going to discuss the guidelines and my feelings for the roleplay. To start off, this is my first time adding in an Author's Note, because normally, I refer back to just a set of rules. But I see that this is more personal compare to, well, just a set of rules. So, its been a long while in my years of roleplaying since I created an adventurous roleplay that I didn't feel was far to ambitious to the point I fear it to be confusing. This is also my first time in a long time to be creating a roleplay with strong themes of fantasy, as I lean more to the sci-fi genre. But instead of retreating back to something I feel more comfortable with, I decided to both improve and challenge myself, especially because I do have faith that this roleplay will live. And to keep it alive, I'm going to need active roleplayers, one of the things that matter to me when it comes to a roleplay. Another thing that comes into question for a roleplay is the quality and quantity. I won't lie, I love both of those things, I love long post with important details, it is the reason why I've decided to submit this in as advanced. But am I strict about it? No! We're not here to bash on each other's post. We are here for a good fun and a great story. As for language, romance, and violence, keep it all PG-13, including the OOC. This roleplay is not particularly feel-good, but I prefer things not to be too touchy, dark, or distasteful. And lastly, as I mentioned before, I want us to have a fun time telling an intriguing tale.

So tell me, are you ready to embark on this quest?
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