Avatar of Blackbeard
  • Last Seen: 8 yrs ago
  • Joined: 10 yrs ago
  • Posts: 420 (0.11 / day)
  • VMs: 0
  • Username history
    1. Blackbeard 10 yrs ago

Status

Recent Statuses

9 yrs ago
Current Ahoy-hoy
9 yrs ago
Looking for RP's!

Bio

Ahem....Yarr!

Most Recent Posts

Finished my CS. I've sent it to you @BCTheEntity
Well suffice to say I'm going to be joining. I should have my CS finished by tomorrow.
@Roosan Good idea, here is what I'm shooting for to better complete the list.

III Legion, Doom Guard. Blitzkrieg legion with a ruthless Primarch.
I too will be joining this, I have a CS in the works.

Just to avoid overlap I'm currently designing the Xth legion, focused on lightning war and fast attack style tactics.

As far as overlap, I don't really see too much a problem with it. Even in canon there were often parallels between Legions (usually between Traitor and Loyalists) in both style and tactics, so having overlap may provide some interesting interactions between Legions.


Ah I'll be going down the route of blitzkrieg tactics, maybe we shall recreate the Iron Warrior/Imperial Fist feud in a new way :D
I'm dropping from this. Good luck.
To the people whom haven't yet posted characters. Can I get a quick 3-4 words that generally give me the just of your Primarchs? Just to avoid potential overlap.

So far I have Vellian Barbas, Primarch to the Doom Guard (Subject to change) he grew up on a swampy death-world.

Doom guard - Shock assault tactics, Blitzkrieg, quick precise strikes more often than not at opponents blind spots.
I've been lurking. I'm making a Primarch to see what I come up with, but I'm not committing to joining just yet. Just wanted to voice my attendance.
V E L L I A N B A R B A S
- T H E D R O W N E D L O R D -

"Sometimes losing an illusion, makes you wiser than finding a truth"



◈ Appearance
At ten foot nine Vellian towers above all but his brother Primarchs. Weighing nearly twelve hundred pounds only adds to his imposing figure, his body is broad and thick with the intertwined muscle and sinew his genetics gifted to him. Jet black hair sits atop his sombre and expressionless face, whilst eyes of a dull green glow from his sunken sockets. The one aspect that sets Vellian apart, is the large scar etched across his eye. A scar from his youth it only adds to his grim aesthetic.
Vellians armour adds another foot to his height, made of a cold steel-coloured ceramite it is emblazoned with silver symbols, insignias and scenes of war. The breastplate of his armour depicts a great struggle, it shows the primarch himself grappling with the Kraken, derived from the Talasarian myth that all will come to an end in the grasp of a beast. Vellian wears a death-mask rather than a helm, a perfect copy of his own features set in a dull silver. A teal cloak is often draped across his shoulders, flowing down his back, whipping around whenever he walks.


◈ Homeworld
Vellian was founded upon the Death-world Talasar III. A world of Nomads and war-bands that scour the watery marshes and swampland that cover almost seventy percent of the surface. Through further study of the native wildlife it was discovered that Talasar III, sitting on the outer reaches of the Ultima Segmentum, could have been previously attacked by a Tyranid fleet. There have been comparisons made between specific Tyranid xenomorphs and the planets most dangerous predators. Devolution seems to have taken place as the most prominent of these predators, the Talasarian Cetus, isn't nearly as deadly as an encounter with a Tyranid. Regardless it is the number one cause of death, outside of a warband, upon Talasar III.


◈ Personality
Vellian has a rather grim outlook on life, he has struggled since his earliest memories and does not expect that to change. He rarely raises his voice and often speaks in a low yet commanding tone. It is said that to speak with Vellian is like having your palm read, he sees through people, he sees their feelings and thoughts. Upon the world of Talasar III, Vellian had learnt the harshness of life. Nothing was free, everything took sacrifice. Throughout his early years he developed his own special kind of nihilism, the thought that he was being tested with a life of strife and compromise, but one he was determined to live. He is the type of man whom is willing to make those small sacrifices for the greater good, regardless of the moral implications. Vellian has at times cut down his own legionaries for acts he considers heinous or unsatisfactory.


◈ Skills
As is true for all Primarchs, Vellian is adept at all forms of combat. However if he ever graces the battlefield personally he prefers to fight with the front line assault marines, striking hard and fast so he can get in among the close combat. In those instances Vellian often wields his personal relic blade known as the 'Ender of Eternities', a long curved blade of ornate design and origin. Perhaps Vellians most recognized trait is his tactical mind. He is a master of battlefield organization, strategy and tactics. He is known to use very attrition based strategies in which he outlasts his enemies, diverting their attention before striking for their vital supply lines or means of reinforcement.
Vellian does not claim to have any psychic abilities although they have been alluded to. He has been known to see visions of the future, generally during his sleep, that tell him of future events. This is something he rarely speaks about and few know this fact about him as he personally sees it as a weakness.


◈ Biography
Raised on Talasar III by a war-band. They often took slaves and traded them with the other warbands. Vellian grew to lead one of these warbands, made them the most prominent and proceeded to conquer all other warbands uniting the people. He came to prominence via sacrifice, his face is scared (which is why he wears the death-mask) after being sold to a slaver in a rival warband, he kills the man and ravages his people returning to the people whom sold him carrying the heads of his foes. That is why they appoint him leader.

Vellian was raised on Talasar III, a distant death-world in the Ultima Segmentum. Covered in bayous and swampland it was a dangerous place to exist. It was difficult to find large patches of dry land to settle on as the water was best left undisturbed. The world was home to nomads and small bands of hunter-gatherers that tried to steer clear of one another as to not incite any hostility, the wildlife was bad enough. Regardless there were those few whom decided taking from the people was easier than taking from the land.


◈ Meeting
The founding of Vellian, an account - The moist moss sank and squished under his trudging footsteps. The hum of insects was pierced by the faint cry of a bird, warning all others of the approaching figure. Carefully placing his feet, Vellian made his way through the swampland. the torch he held gave little help as the enveloping mist gathered ever closer. He was getting closer. For near on a week Vellian had seen visions, images of a hooded man whom stood among the twisted trees of a bayou. It was this specter of his dreams that Vellian sought out on this fateful night. His breath quickened. The humid air acting like a barrier, repelling every noise he made back towards him. His black robes, after climbing through the marsh had grown heavy with water. The Bayou wasn't far away, if it wasn't for the fog he might have been able to see trees. The memorable croak of toads echoed towards him, plunges of water arose as they quickly escaped the approaching light. Vellian stopped. Was he willing to step into the water? he knew all to well what horrors it could hold at this time of night.
He took a sharp breath. He looked left, right. The damned fog. The insects, the frogs, in fact all the sounds of the swampland had waned. In a second, all was silent.
"Show yourself" he exclaimed hurriedly. He knew he was there. The fog thinned almost as quickly as the sound did. Not ten feet from where Vellian stood, protruded two trees. Twisted and malformed their roots had grown from the water like tentacles of a great sea-beast, wrapping around one another until they combined into the great mass that was its trunk. His eyes focused as they noticed the movement. The hooded figure, dressed in all black as was he, stepped out from behind the foliage. He moved through the water with no resistance, almost no noise, almost as if he wasn't really there. It stopped. Another silent moment passed.
"Tell me who you are" commanded Vellian, his low but brisk tone had a brutal edge to its intent.
"I am here for you. Vellian." it replied, in a much calmer, confident voice.
"You know my name. I have seen you, in my dreams. You sent me those visions?" his question was met with silence.
"Why have you come if not to talk?" Vellian stood straighter, relaxing his tensed stance.
"I have come to bring you home, son." His eyes widened in a shocking realization. Son? this man before him, from his visions, was claiming to be his father? For years Vellian had questioned his origin, he was fabled as the boy in the bayou whom grew to be the great leader of his people. This myth had never satisfied Vellians curiosity, and as such he was willing to hear the robed figures story.
"You know of me, of my beginnings, my provenance. Are you really my father?" the hooded man moved, shuffling his arms about he began to take steps towards Vellian.
"Stop!" the boom of his voice echoed louder than any noise of the swamp could, but it did not stop the figure. Grasping for his sword, often shackled to his side, Vellian prepared to strike.
"You are my son. I am your father!" he did not shout, but the voice pierced Vellians mind like a needle through flesh. He was frozen in awe as the robed man threw the black cloth from himself. What was presented before him in that moment was not a man but a god. Emanating with light, the man gazed into Vellians eyes. He felt more vulnerable than he has ever been.
"I am the Emperor of mankind, your creator, your father." In the presence of such might Vellian could only think to do one thing. The awe in his eyes drained, his typical expressionless face returned as he dropped to a knee. He held his head in fealty.
"You are the Emperor of mankind, you are my creator, and I am your son."



D O O M G U A R D



"An eye for an eye!" - Warcry of the third legion


◈ Appearance
The colours of the Doom guard relate heavily to their homeward of Talasar III. The bluish-green represents the swamp-lands, it serves as a reminder that no ground is safe. The pouldrons are painted a grim hue of bone, this represents the idea that underneath the armour is mere flesh. A dull silver serves as the trim of the Doom Guard, only the veterans and leaders of the legion may line their power armour with more illustrious colours.


◈ Legion Ideology
The Doom Guard are a cold and distant legion, very much the sons of their Primarch. Their warcry, 'An eye for an eye', represents their need to prove the legions sacrifices worthy, to take as much if not more than is taken from them. In particularly important engagements for the legion they have also been known to cry 'An eye for a head', a warning to their most hated enemies that they will exact every revenge kill two-fold.
Due to the legions use of its members lives its ranks often need replenishment. This has lead to them allow the seriously grim and dangerous individuals they find to join and serve. The Doom Guard have come under criticism for this practice, as many of the more Codex-aligned legions believe it makes them susceptible to internal struggles. Thus far, none have arisen.


◈ Legion Tactics
The Doom Guard are flexible legion that heeds to no specific specialty. Their arsenal includes mechanized units, assault tactics, long range bombardment and fleet combat. If one were forced to pick a trait specific to the Doom Guard, it would be their willingness to sacrifice. They have been known to send suicide forces into dire situations so they can outmaneuver and subtly strike elsewhere. For this reason the Doom guard can fill almost any battlefield role, including the distraction.


◈ Hated Enemy
N/A


<Snipped quote by Blackbeard>
there will be a plot along the normal lines for now of there being a bad mage to take down but Idea's are welcome it started very sandboxy its slowly evolving but lmk if that looks more appealing? i put in some more effort to listen to what you meant


Yeah, it might just be a thing of personal preference but to me that OP is a lot more accessible. I know what I'm reading about from the headers and separating the sections makes it much easier to digest. I hope that helps garner some more interest!

I see, I'll have a think on it.
@BlackbeardIll try to fix the fictional part thanks for noticing that meant to use the link to the real one but used the first one on accident, also Im not really that good at using the site language but i can try to fix some stuff in the text if that's the problem.


It's not so much of a problem I just think you'd have more success, a little bit of constructive crit to try and help this RP be a bit more accessible. From experience an incredibly well organized and well presented RP regardless of content, will garner more interest than a fantastic gem of an idea that looks poor (Not saying this looks poor BTW but could be touched up)

So any answer on the plot front?
© 2007-2024
BBCode Cheatsheet