@The NexerusThe Constitutional Monarchy of Tairre'Tall in all it's glory.
Again, a rough draft so we can flesh out the details as we go. Perhaps we can throw in some river valleys to fill it out a bit, if you like. Also, you can name the western sea, plus the south-west bay, northern bay by your capital and the shallow bay by Aluar.
Keep in mind that this is a rough draft, if there is anything that you'd like changed feel free to let me know. Also, there are some waters you may also wish to name as well...
Such as ~ The northern bay above the Hinterland Horn ~ The eastern bay bordering the Triumvirate and Marches ~ The southern sea
@The Nexerus Looks good. I look forward to seeing them the Tarrie'Tal in action. If you have time, include a description of your lands geography. I will be doing some map making tonight.
The Black Banner Lord Hagar VjarsonThe Black Prince Combat Bonus 5000 Soldiers Minimum Price of 2000 gp plus a seasonal stipend of 500 gp
Descended from the frozen kingdom of Norsia, destroyed during the Great Cataclysm, Hagar leads what is left of his people as a cutthroat mercenary company, holding no ideals other then gold. (wip)
Scorpion Ghazis commanded by
Ghazi Al'fa Arshad Combat Bonus 3000 Soldiers Minimum Price, 1000 gp plus a seasonal stipend of 300 gp
A diverse banner of mercenaries led by the descendants of the lost kingdom of Mutikibir. Arshad is a man who claims to be beholden to certain ideals, and dreams of bringing about a return of Mutikibir, but despite his claims, Scorpion Ghazis is a mercenary company and nothing more. (wip)
The Deepwood Retinue Thera Qylan Fre'Essa Combat Bonus 10 000 Soldiers Minimum of 5000 gp plus a seasonal stipend of 1000 gp
Known throughout Crypso as perhaps the greatest and most preciously sought mercenaries, the Deepwood Elves trace their lineage to a mighty Elven kingdom that carved out an empire on old Pangea known as Galad. Unwilling to submit to any of the reigning kingdoms, Qylan instead lives as a mercenary, leading his people to wealth through military might. Though his headquarters is unknown, he has agents in every capital looking for contracts. Much of his army is believed to reside in the Ryukyu Empire, awaiting their Thera's call to form the banners.
Welcome to Crypso, where the descendents of the survivors of a great disaster one thousand years ago struggle to establish dominance on a broken world. This is a low fantasy medieval setting, meaning magic only exists in the lore and histories of the world, though fantastical races may exist. The world is a blank slate, only the outline of the continent and political borders established, the rest is waiting to be filled out by the players. How you choose to make your way in Crypso is up to you, whether it be to extend a global empire in a bid for dominance, establish a vast trade network with the other kingdoms of the world, or simply close off your borders and survive the turmoil ahead. It's up to you, and best of all, the world is yours to create!
How To Play Crypso is a game driven by game mechanics. Every week players submit orders to shift the geopolitical landscape of their domain, which are then processed by me, and the results posted in a summary that advances time by one season. Orders are divided into three different types, with a player able to submit one order for each per turn.
Admin/diplo order - Anything that deals with the internal administration of your realm, geared toward improving your stats. Anything from a trade deal to a grand hunt, just be clear in your orders which area of the stats you intend to improve. This could also be an attempt to sway one of the many NPC factions within Crypso. Success is determined by the roll of the die.
War order - While you are free to create you own internal conflict that may include war and battles, this will not effect your stats. The purpose for war orders are to strike out against players or NPCs. Try and be brief, but more importantly, be specific. Give me a broad strategy, names of your commanders, marching route, enough information for me to write a general narrative in the update.
Plot order - Any player may wage a plot against another player, but only those with a schemer trait (more on that later) are able to keep their plots secret. Use plots to give you an edge in a military campaign, establish informants in another player's court, target a player's nobility for assassinations to cause havoc, whatever you desire. Just remember, if you aren't a schemer, your complicity will be discovered.
Stats Each kingdom's stats are divided into several fields they may work to improve. You're starting stats will be decided by me based on your nation sheet. For example, a kingdom of lush farmlands will begin with a greater population then a kingdom in a barren desert.
Supply - This is the population within your ruler's sphere of influence. Keep in mind that this figure does not represent the total population living within your borders. Assume there are many nomads and unknown settlements that exist apart from your rule. By issuing successful orders, more can be brought under your rule.
Income - Your kingdom's seasonal income. This figure is based on several factors. The size of your supply, being your tax base and workforce, will have an effect, along with successful orders to boost this figure, such as mining and trade, etc.
Expenses - Seasonal expenses are listed here, typically the cost of armies and ships.
Treasury - The balance between Income and Expenses is put here in your treasury. Go into debt and your supply will shrink as your ability to exert your influence over your people wanes.
Levy Rate - Most will be able to raise a total of 2% of their supply, but depending on your culture and successful orders to militarize your populace, this figure could change.
Unraised Levy - The total percentage of your supply able to be raised for war is listed here. Be wary when committing these forces to war, as it will take time for their ranks to be replenished.
Raised Levy - The total troops marshalled into an army. It is expensive to hold a standing army, but the risk in maintaining a defenceless realm well worth the cost. There is a seasonal cost of 0.1 gold to maintain a soldier in the field. So 100 troops would cost 10 gold per season to keep equipped.
Traits The rulers of the kingdoms may choose one trait that will apply a bonus to a certain area of orders. Note that this only increases chances of success, and is not a guarantee.
Tactician - The military prowess of the tactician creates an increased chance of success in battle.
Diplomat - The golden tongue of the Diplomat is able to easily sway NPCs to their cause, anything from convincing mercenaries of an enemy to betray their master, to convincing a group of nomads to settle within their domain.
Steward - A mastery of numbers and finance gives the steward a bonus in administrative orders of their realm.
Schemer - This elusive shadow is able to wage plots from the shadows, their intricate web of informants able to mask their role in the conspiracies waged.
Signing Up Prospective players may submit an application, but only five will be selected. Please use the following application.
your kingdom's banner Kingdom Name Government: (such as a republic, absolute monarchy, feudal monarchy, or something of your own creation.) Ruler: Trait: You're ruler's trait that shall give a bonus in the following areas; diplomacy, combat, stewardship, or plots. Preferred Location: Blue, Red, Yellow, etc - check map above. Predominate Race: Bio: You may wish to be brief but the more info you give, the better I can ascertain your level of commitment to the game. Even just a teaser that holds my interest would be good, with the details to be fleshed out later. Geography: The overview of your kingdoms terrain. You may break up your kingdom into three sub-regions, each with a major and minor settlement with distinct geographic features. Be specific as possible as that will help with the map making process.
I ask that all players try and remain active, hopefully able to post at least one IC per week. Try and submit orders on time, the deadlines of which I shall keep posted, and be courteous to all. Should an issue ever arise, just pm me and we'll work things out. I want this to be a fun game for everyone and a good outlet for our creativity.
I shall keep applications open for at least a couple days while I finalize stats and the map.