B.C.
Shrouded in a dark cave, huddled around a frail fire sit our ancestors, ignorant of the destiny that swirls about them, and their inevitable rise to dominate the globe. From the struggles of these humble beginnings, they shall learn the strength to overcome the obstacles that beset them. For outside their cave lies an entire world wrought with peril. This is not a story about man's dominance over nature, but the opposite. This is a story about survival. This is B.C. One day they will rule the world, but on this day, it is the world that rules them.
Welcome to B.C. A survival role playing game set in the early Stone Age. Players take on the role of homo sapiens of a tribe, each fulfilling their role in order to assure the tribe's survival for generations to come. The game will span generations as the Tribe overcomes challenges they face from outside world. Once survival is assured for one lifetime, the game will move forward to the next generation, where a new set of problems will be faced. While survival is the main goal, the real fun lies in shaping the customs, lore, and beliefs of the tribe. Your ICs will shape the tribe for generations to come.
As far as game mechanics, there are very few. This game is built around your ICs. It is through them that the life of the tribe takes shape. IC a growing relationship of yourself and a prospective mate to the back drop of gathering berries - the tribe will gain food. IC a stirring telling of an ancestor's slaying of a saber tooth cat - expect a grim reverence of the animal to form among your tribe. IC the bonding of chutes of grass to make a net and the tribe gains a tool in which to catch food. Not only do your ICs work to benefit the tribe as a whole (or deter them,) but they also give you an experience point in one of three areas.
Strength: Ics about Hunting and fighting will make your character stronger.
Wisdom: ICs about learning, crafting or exploring will grant your character wisdom.
Lore: ICs on the telling of histories and stories will shape your tribe's beliefs, and grant you skill in lore which your tribe respects.
This system will serve as a guide so you can see the kind of character you are creating, based on their experiences, and should IC disputes need to be settled by me, I can see how each character might approach a problem and who would likely win. The more ICs you write, the more experienced your character is, and the more likely they are to win in internal disputes.
Should a dispute arise, such as two characters fighting to rule over the tribe as chieftain (should we deem such a position necessary), each concerned player PM an order to my inbox and I shall determine the winner in an IC.
The story shall be divided into chapters, each one presented with a challenge for our tribe to overcome. Whether it be finding food, discovering a hostile tribe, etc, once we overcome the obstacle we move on to the next chapter, which will move us forward in time, anywhere from a few days to years. Each collection of chapters will be divided into Books, each book moving us even further into the future, focusing on the next generation of our tribe. Once we move on to the next generation, your former characters may impart a fraction of their experience points onto their sons and daughters.
As GM I may IC as NPCs, including members of the tribe or their enemies. I will also track the state of the tribe and the map, unveiling new regions as your characters explore. I reserve the right to kill characters should I feel they have strayed too close to danger. Each player gets a single main character at a time, but may create any number of supporting characters that will weave into your ICs. I fully encourage you guys to create joint ICs as well, since we will mainly be writing in close quarters.
(Your Characters)Book One
The template for character creation. Keep in mind that in the beginning our tribe is pretty much a blank slate, with little to no possessions or tools, and should be incredibly ignorant of most things.
Main CharacterIMG
Bio
Your main character's biography, please upgrade as the game progresses.
Supporting CharactersIMG(s)
Bio
Your minor characters' bio.
No doubt to begin our characters will be rather simplistic, having little knowledge of the world and tool crafting. This is knowledge they may gain as the game goes on as you develop your characters through IC. Regarding the background of the tribe, we begin as an as of yet unnamed group of survivors having traversed a freezing glazier following migrating mammoths. Beset by a treacherous storm, we have lost the trail of the mammoths and taken refuge from the blinding snow and ice within a cave. After days of deadly weather outside, the storm has finally subsided, and outside we survey an all together different world.
Maps
The known world. Our tribe emerges from the cave to unfamiliar terrain. The great glacier is lost and we stand atop a plateau before a great mountain range to the east. To the north we have a commanding view of a great expanse of desolation; jagged rocks and great pits cut into the earth like wounds. Beyond it all is a great mountain that bellows fire far upon the horizon. There are sparse grasslands, some shrubs and hard rocks outside our cave.
State of the Tribe
Population: A dozen or so.
Overall Health: Fair.
Food: Scarce.
Tools: None.
Resources: A tepid, cavernous pool that shrinks with each passing day.
Leader(s): None.
A collection of spiritual survivors lost in a deadly storm as they tracked a herd of mammoth across a great glacier.
Prominent MembersUrza Longfoot
Strength: 1 Wisdom: 0 Lorecraft: 0
Thag
Strength: 0 Wisdom: 2 Lorecraft: 1
Garrak
Strength: 1 Wisdom: 2 Lorecraft: 0
Please feel free to submit a character template like the one above. Our opening IC shall follow as soon as we have a few sign ups.