The game takes place in the waning years of the 30th century. Mankind is spread across thirteen different star systems and is loosely ruled by the Colonial Empire, based on Earth. The Empire ensures the will of the few powerful corporations that dominate the colonies, exploiting the distant worlds for their resources and the colonists for their labour.
The colonies are kept in line through the vast wealth of the corporations, able to hire the various mercenary companies to put down any uprisings. The Mercenary Federation, a union of mercenaries formed to represent their members and provide overall support, post contracts, news, and logistical information to its members.
Resistance to the corporations and the Empire can be found throughout the colonies, struggling to turn the tide and liberate their respective worlds. Most are affiliated with the Colonial Republic, an organization since driven underground in the last Colonial War.
Currently overwhelming power is in the hands of the corporations.
The EmpireThe Colonial Empire can best be described as a quasi-democratic federalist corporatocracy. While the name might conjure images of imperialism, in truth is is the major corporations that hold the power over the Empire and it's chief legislative body, the Colonial Senate. The colonies have their own sub-sovereign governments and elected representatives that serve in the lower legislature, known as the Colonial Consortium. Unlike the Senate, that votes and drafts legislation, the Consortium merely puts forward motions for the Senate to consider. The Consortium creates the illusion of democracy and fair representation from the colonies and is led by the Consul, an elected offical.
Unlike the Consortium, the Senate is appointed by the Emperor, and may serve indefinitely. Senators are typically incredibly wealthy, and head the various corporations that dominate the colonies. They're sole purpose is to maintain the status quo, keeping the corporations in power and pass laws that benefit them and their bottom line.
The Emperor oversees the Executive Branch of government, and is elected from among the Senate for a lifelong term. The Emperor is the figurehead of the Empire, and the face of government, but in truth is position is largely ceremonial and does little else but keep the Senate in line.
The Prime Judicator is a powerful position within the Empire, some might say more powerful then the Emperor himself. The Prime Judicator oversees the Judicial Branch, and carries out the letter of the law as determined by the Senate, but also interprets those laws and able to review and them strike down. The Prime Judicator also directs Imperial Security, or IMPSEC, the Empire's law enforcement agency, and the Imperial Navy.
The Story So Far...To briefly sum up recent events so you guys can have some context for your bios, we are now thirty years from the Colonial War, a massive conflict that saw the emergence of the Colonial Republic and its attempt to overthrow the Empire. The Republic failed. While it was able to make headway within the colonies, it wasn't able to make any inroads in the Sol System, the Empire's base of power. After six years, the Empire was able to wear down the Republic and drive them underground.
The powers that be recognized the danger posed by ideologies and the Republic's quest for sovereign colonies. Over the years the Empire began to dismantle its burgeoning military, and passing laws to foster private military contractors. While PMCs always existed, they began to gain incredible power, and overshadow the Imperial Navy and colonial militias. The corporations believed that by building self sustaining armies and navies loyal to credits, they would destroy any capability for the Republic to emerge and wage an effective war against them.
The discovery of the insectoids of the Helix Nova System furthered their goal, creating a perpetual enemy to focus the populace and give the support needed to finish converting the Imperial Navy into a prison fleet, a process that had been evolving slowly since the war ended.
With the Imperial Navy converted to a prison for dissidents, and legions of soldiers of fortune to maintain the defense of the corporations, it seemed the colonial order was ensured. However, the plan backfired. Corporations were now able to field their own private armies and exploited this new paradigm to eliminate their competitors. And so the Corporate Wars began. Corporations began employing mercenaries against their competitors, attempting to gain greater control of the colonies.
It began as a shadow war, covert operations of a small scale. Soon it became a proxy war, with terrorist and revolutionary front organizations used to mask the escalating violence. Before lone, the Empire was torn apart in a bloody civil war.
Admiral Mance Murdoch, a powerful mercenary was able to restore peace. He did this by forming the Mercenary Federation, a union of mercenaries with their own code. They became a powerful voice among the mercenaries, and grew stronger every day. The mercenaries laid down their arms as a collective after Bennet IV was decimated in nuclear fire. It had become clear to Murdoch, and most mercenaries, that they were being used as tools of mankind's destruction, and as the bloodshed escalated, so too did corporate control over the mercenaries. The corporations had no choice but to make a truce, and order in the empire was once again restored.
Today the Federation is the only collective of mercenaries in the colonies, and they represent the vast majority of private military firms. Revolutions, corporate sabotage, and general conflict is still prevalent in the colonies, but no longer in such a scale to put the fate of mankind in question, and merely just enough to ensure a cozy profit for the discerning mercenary.
Timeline ~ 2964 . The Colonial War Begins
~ 2970 . The Empire defeats the Republic at the Battle of Azure's Ridge, Victory is declared and the Republic goes underground.
~ 2980 . Insectoids are discovered on Helix Nova, and the Imperal Navy finishes its conversion to a prison fleet.
~ 2983 . The Corporate Wars begin.
~ 2985 . The Mercenary Federation is formed.
~ 2986 . The Corporate Wars end.
~ 2995 . Present year. Profitable conflict is maintained.
The Mercenary Code ~ Give quarter when quarter is asked for.
~ Merc captives are to be ransomed back to their respective company, allowed to work off the ransom, or set free.
~ Civilians are not to be harmed outside of contract parameters, unless they take up arms.
~ A flag of truce, in white, is a sacred agreement for both sides not to harm one another.
~ Failure to comply with any or all of the code will result in presidential review and possible expulsion from the Federation.
On FTL...Faster Than Light travel is now a reality for mankind. However, the incredible amount of energy required to power FTL engines is currently too massive to make it sustainable. To accommodate the energy needed, FTL nodes are designed to feed ships energy as they enter range. The result is an FTL highway of sorts, known as a shipping lane, which connects colonial star systems.
In order to build such a shipping lane, a deep space vessel is sent out along a projected route to build the nodes. It often takes centuries for a single lane to be built. Deep space crews are frozen in cryogenic chambers, revived by automated systems when needed. FTL nodes are powered through the latest in quantum technology, able to harness solar energy and feed it to receptors in FTL ship drivers. For this reason the entrances and exits to shipping lanes are built nearby system stars.
On Insectoids...Insectoids are the only other sentient life discovered within colonial space. Exploration probes discovered rich tylium deposits throughout the Helix Nova Star System, but their instruments were poorly designed to detect other signs of life. The first exploration vessels reached Helix Nova in 2789, and dropped out of contact.
Waves of mining vessels were dispatched to the system for deep space mining efforts, as well as establishing FTL nodes to allow for quick travel to the system from the colonies. Of the dozens of mining vessels sent, only two returned to tell the horrific tale of the bugs. In 2980, a mere fifteen years ago, the mining vessels returned and turned on the Helix Nova FTL node.
Sine 2980 there has been an armed effort to extract tylium from the Helix Nova System. The Imperial Navy, supplemented by private contractors, provides security for the various mining installations across the system.
Insectoids greatly resemble earthling insects, hence their name. The species is also greatly varied. It has been observed, in the limited time conducting research, that their evolutionary capabilities occur rapidly, able to adjust to environmental factors within the next generation. To put it simply, insectoids are able to adapt and survive in the harshest of conditions. Their physiology is shaped by their environment and may seem like entirely different species depending on the habitat they are discovered.
Captured security photo aboard the INS RepentanceInsectoids are carnivorous as well, and seem to view humans as a source of food. Though sentient with a crude level of self awareness, there seems to be no source of reason within the creatures, merely driven by their desire for food and procreation. In this sense, insectoids are little more then animals. They live in a caste hive structure, as well. A single queen typically rules the hive, sending out pheromones to communicate with the drones, workers, and soldiers of her hive, much akin to an ant hive.
Over the course of researching insectoids, it was discovered that their cerebral spinal fluid, also known as 'juice', is an intoxicant, which brings about powerful hallucinations when ingested. Very little is known of the substance, yet it is a popular drug across the colonies. Prolonged use has shown to cause erratic behaviour, homicidal tendencies, and insanity. Despite this side effect, its use remains popular in the underground drug culture of the colonies.