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@rush99999 yup, exactly.
@rush99999 Latin for strength and courage.
FNN... News you can trust.



Federation Servers Back Online

2995.09.25.

Federation extranet servers are back online after a prolonged shut down due to maintenance. Federation members attempting to log on to the server's were met with an error code which prompted confusion and a flood of support calls to the Federation I.T. department. The shut down, that was scheduled to last five to ten minutes, ended up lasting nearly five days due to a malfunction.

With the servers down, Federation members were unable to access contracts from the server, causing a record level of complaints to the Federation Administration. President Korvig released a statement regarding the shut down earlier today.

"I understand the frustration this error caused," stated President Korvig. "Our IT team has addressed the problem and patched the server, bringing it back online. While server functions may be slow for the next day or two, rest assured that they will remain online, and back to one hundred percent functionality as soon as possible."

At the time of this report the contract board and the cartographer is yet to come online. E.R.I.S. will be standing by to answer any queries Federation members may have.
OOC has been posted. Check it out here. Nothing really new that you guys wouldn't have already read here. Feel free to post your company bios in the character tab.
Specialists

The Federation is home to a wide array of freelance mercenaries to suit your needs. As a Federation Commander, you have special access to the logistical, tactical, and technological expertise of the brightest minds of the private military sector. Nothing but the best will do for the Federation.





Name: Hugo Korvig
DoB: 2934
Rank: President

Korvig was a protegee of Admiral Murdoch, the founder of the Federation. When Murdoch retired, Korvig succeeded him as president, winning a majority vote against his opponents. Korvig has pledged to be a stout representative of the Federation, and has steered the Federation as being less of an arm of the corporations and its own, independent military entity.





Name: Andrea Janeway
Callsign: Helltop
DoB: 2966
Rank: Commander

Andrea Janeway is a fearless pilot known for her daring skills in the cockpit. Though often criticized as being too reckless, she is renown for getting her payload to its destination in the most challenging of conditions. Janeway commands Whitesun Logistics, whom specialize in transporting surplus military equipment and troops to their contracts.





Name: Amanda Apate
Callsign: Fate
DoB: 2970
Rank: Lieutenant

Apate headed IT for Imperial Logistics and was considered a prodigy in the field of computer engineering. After experiencing a psychotic break in an inebriated state from Insectoid cerebral spinal fluid, or juice, Apate left Earth and was arrested after selling corporate secrets to rogue prospectors. After serving three years in the Navy, Apate turned mercenary, and joined the Federation. While relatively new to the Federation her hacking skills are unquestioned, though she does have a record of insubordination.

The Mercenary Federation





Colonial Starmap






The Mercenary Federation





Mission Statement

The Mercenary Federation stands as the sole provider of representation for the mercenary companies of the colonies and we are committed to providing a unified voice and ensure fair and profitable opportunities across the contractual spectrum for our members. Together we are powerful. Audacia et fortitudo.


Hugo Korvig
Federation President


Federation News Network

FNN is the Federation's most trusted name in news, offering you a unique prospective from the Federation, free of the political biases and motivations of other news networks. Giving you the news of the colonies at the touch of a finger.

Federation Servers Back Online . . . Pirate Attacks Increase In Alpha Centauri . . . Federation Dispatched To Koatev . . . Hive Extinguished on Raphurt's Moon . . . Hudson Explorations Stock Plummets . . . Anita Rioters Abduct Deputy Mayor . . . Terrorists bomb Twin Suns HQ in Anita . . .

Contracts






The Mercenary Federation






Strength. Courage. Duty.


The Federation is proud to represent the finest military companies the colonies have to offer. Below you will find a information regarding the many companies the Federation represents. Federation companies stand up the most rigorous of qualifications in order to join the Federation and are guaranteed to do their upmost to fulfill their contractual obligations.


Click the link above to enter the Federation Member's Area and access your personal account.

Liaison Officers



Edric Baines
Director of Imperial Security

Edric Baines has served as the top law enforcement officer in the colonies for nearly a decade and answers directly to the Prime Adjudicator. A career cop, Baines rose through the ranks in a high profile career, taking down notorious terrorists, pirates, and criminals. Baines is known for his hands on approach at directing IMPSEC operations, and often manages the hiring of Federation mercenaries personally.


Wilcott Ricks
Bernard Colonial Marshall

Ricks is a veteran of the Colonial War, serving for the Republic before being taken as a POW and serving a ten year stint in the Imperial Navy. Despite his colourful past, Ricks was hired by the Bernard Colonial Government for his knowledge of the star system and various contacts. Now he is the Marshall of Koatev and oversees law enforcement for the colony.


Wayne Haas
Thadus Police Commissioner

Though relatively young for his position as police commissioner, Haas has exhibited exemplary skill as a police officer, making several high profile arrests and earning a commendation from the Imperial Prime Adjudicator. Haas' calm and direct demeanor, and flexible interpretation of codes and procedure has made him a popular figure in colonial law enforcement.
Star Reach : Mercenaries




Welcome to Star Reach, where mankind has stretched across the stars in a corporately controlled nightmare from which there is no waking. The colonists exist for one purpose, and one purpose only; serve the corporate masters. The mercenaries, while under a similar directive, at least get paid extraordinarily well for their service. In this game you fill the role of a mercenary commander, a part of the Federation, a union of mercenaries organized to give solidarity to the various mercenary companies and a collective voice to the corporations that hire them.

The goal of the game is pretty much what you make of it. Will you serve faithfully for the Empire, obtain vast wealth, or strive to help the plight of humanity. It's really up to you.

The Setting



How to Play



Statistics



Sign Ups


I think we're good to get started, really. I'm sure more will come aboard once we get under way. I'll be posting the OOC and possibly IC later today.
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